[gd_resource type="Shader" format=3 uid="uid://cqqclvnx22nd1"] [resource] code = " // NOTE: Shader automatically converted from Godot Engine 4.2.1.stable.mono's PanoramaSkyMaterial. shader_type sky; uniform sampler2D source_panorama : filter_linear, source_color, hint_default_black; uniform float cloud_rotation_speed : hint_range(-1,1) = 0.001; void sky() { COLOR = texture(source_panorama, SKY_COORDS + vec2(TIME * cloud_rotation_speed, 0.0)).rgb; } "