File size: 6,354 Bytes
98a77e0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
import io
import numpy as np
import cv2
from PIL import Image
import matplotlib as mpl
mpl.use('Agg')
import matplotlib.pyplot as plt
import torch
# import pytorch3d
# import pytorch3d.renderer
# import pytorch3d.structures
# import pytorch3d.io
# import pytorch3d.transforms
# import pytorch3d.utils


## https://stackoverflow.com/a/58641662/11471407
def fig_to_img(fig, dpi=200, im_size=(512,512)):
    buf = io.BytesIO()
    fig.savefig(buf, format="png", dpi=dpi)
    buf.seek(0)
    img = np.array(Image.open(buf).convert('RGB').resize(im_size)) / 255.
    return img


def get_ico_sphere(subdiv=1):
    return pytorch3d.utils.ico_sphere(level=subdiv)


def get_symmetric_ico_sphere(subdiv=1, return_tex_uv=True, return_face_tex_map=True, device='cpu'):
    sph_mesh = get_ico_sphere(subdiv=subdiv)
    sph_verts = sph_mesh.verts_padded()[0]
    sph_faces = sph_mesh.faces_padded()[0]

    ## rotate the default mesh s.t. the seam is exactly on yz-plane
    rot_z = np.arctan(0.5000/0.3090)  # computed from vertices in ico_sphere
    tfs = pytorch3d.transforms.RotateAxisAngle(rot_z, 'Z', degrees=False)
    rotated_verts = tfs.transform_points(sph_verts)

    ## identify vertices on each side and on the seam
    verts_id_seam = []
    verts_id_one_side = []
    verts_id_other_side = []
    for i, v in enumerate(rotated_verts):
        ## on the seam, x=0
        if v[0].abs() < 0.001:  # threshold 0.001
            verts_id_seam += [i]
            rotated_verts[i][0] = 0.  # force it to be 0

        ## right side, x>0
        elif v[0] > 0:
            verts_id_one_side += [i]

        ## left side, x<0
        else:
            verts_id_other_side += [i]

    ## create a new set of symmetric vertices
    new_vid = 0
    vid_old_to_new = {}
    verts_seam = []
    for vid in verts_id_seam:
        verts_seam += [rotated_verts[vid]]
        vid_old_to_new[vid] = new_vid
        new_vid += 1
    verts_seam = torch.stack(verts_seam, 0)

    verts_one_side = []
    for vid in verts_id_one_side:
        verts_one_side += [rotated_verts[vid]]
        vid_old_to_new[vid] = new_vid
        new_vid += 1
    verts_one_side = torch.stack(verts_one_side, 0)

    verts_other_side = []
    for vid in verts_id_one_side:
        verts_other_side += [rotated_verts[vid] * torch.FloatTensor([-1,1,1])]  # flip x
        new_vid += 1
    verts_other_side = torch.stack(verts_other_side, 0)

    new_verts = torch.cat([verts_seam, verts_one_side, verts_other_side], 0)

    ## create a new set of symmetric faces
    faces_one_side = []
    faces_other_side = []
    for old_face in sph_faces:
        new_face1 = []  # one side
        new_face2 = []  # the other side
        for vi in old_face:
            vi = vi.item()
            if vi in verts_id_seam:
                new_face1 += [vid_old_to_new[vi]]
                new_face2 += [vid_old_to_new[vi]]
            elif vi in verts_id_one_side:
                new_face1 += [vid_old_to_new[vi]]
                new_face2 += [vid_old_to_new[vi]+len(verts_id_one_side)]  # assuming the symmetric vertices are appended right after the original ones
            else:
                break

        if len(new_face1) == 3:  # no vert on the other side
            faces_one_side += [new_face1]
            faces_other_side += [new_face2[::-1]]  # reverse face orientation
    new_faces = faces_one_side + faces_other_side
    new_faces = torch.LongTensor(new_faces)
    sym_sph_mesh = pytorch3d.structures.Meshes(verts=[new_verts], faces=[new_faces])

    aux = {}
    aux['num_verts_seam'] = len(verts_seam)
    aux['num_verts_one_side'] = len(verts_one_side)

    ## create texture map uv
    if return_tex_uv:
        verts_tex_uv = torch.stack([-new_verts[:,2], new_verts[:,1]], 1)  # -z,y
        verts_tex_uv = verts_tex_uv / ((verts_tex_uv**2).sum(1,keepdim=True)**0.5).clamp(min=1e-8)
        magnitude = new_verts[:,:1].abs().acos()  # set magnitude to angle deviation from vertical axis, for more even texture mapping
        magnitude = magnitude / magnitude.max() *0.95  # max 0.95
        verts_tex_uv = verts_tex_uv * magnitude
        verts_tex_uv = verts_tex_uv /2 + 0.5  # rescale to 0~1
        face_tex_ids = new_faces
        aux['verts_tex_uv'] = verts_tex_uv.to(device)
        aux['face_tex_ids'] = face_tex_ids.to(device)

    ## create face color map
    if return_face_tex_map:
        dpi = 200
        im_size = (512, 512)
        fig = plt.figure(figsize=(8,8), dpi=dpi, frameon=False)
        ax = plt.Axes(fig, [0., 0., 1., 1.])
        ax.set_axis_off()
        fig.add_axes(ax)

        num_colors = 10
        cmap = plt.get_cmap('tab10', num_colors)
        num_faces = len(face_tex_ids)
        face_tex_ids_one_side = face_tex_ids[:num_faces//2]  # assuming symmetric faces are appended right after the original ones
        for i, face in enumerate(face_tex_ids_one_side):
            vert_uv = verts_tex_uv[face]  # 3x2
            # color = cmap(i%num_colors)
            color = cmap(np.random.randint(num_colors))
            t = plt.Polygon(vert_uv, facecolor=color, edgecolor='black', linewidth=2)
            ax.add_patch(t)
        ## draw arrow
        ax.arrow(0.85, 0.5, -0.7, 0., length_includes_head=True, width=0.03, head_width=0.15, overhang=0.2, color='white')
        ax.set_xlim(0,1)
        ax.set_ylim(0,1)
        face_tex_map = torch.FloatTensor(fig_to_img(fig, dpi, im_size))
        plt.close()

        ## draw seam
        fig = plt.figure(figsize=(8,8), dpi=dpi, frameon=False)
        ax = plt.Axes(fig, [0., 0., 1., 1.])
        ax.set_axis_off()
        fig.add_axes(ax)
        for i, face in enumerate(face_tex_ids_one_side):
            vert_uv = verts_tex_uv[face]  # 3x2
            vert_on_seam = ((vert_uv-0.5)**2).sum(1)**0.5 > 0.47
            if vert_on_seam.sum() == 2:
                ax.plot(*vert_uv[vert_on_seam].t(), color='black', linewidth=10)
        ax.set_xlim(0,1)
        ax.set_ylim(0,1)
        seam_mask = torch.FloatTensor(fig_to_img(fig, dpi, im_size))
        plt.close()
        seam_mask = (seam_mask[:,:,:1] < 0.1).float()

        red = torch.FloatTensor([1,0,0]).view(1,1,3)
        face_tex_map = seam_mask * red + (1-seam_mask) * face_tex_map
        aux['face_tex_map'] = face_tex_map.to(device)
        aux['seam_mask'] = seam_mask.to(device)

    return sym_sph_mesh.to(device), aux