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omniverse-code/kit/exts/omni.kit.widget.settings/config/extension.toml
[package] title = "Settings Widget" description = "Settings Widget" version = "1.0.1" category = "Internal" authors = ["NVIDIA"] repository = "" keywords = ["settings", "ui"] changelog = "docs/CHANGELOG.md" # Preview image. Folder named "data" automatically goes in git lfs (see .gitattributes file). preview_image = "data/preview.png" [dependencies] "omni.ui" = {} "omni.kit.commands" = {} [[python.module]] name = "omni.kit.widget.settings" [[test]] args = [ "--/app/window/dpiScaleOverride=1.0", "--/app/window/scaleToMonitor=false", "--no-window" ] dependencies = [ "omni.kit.renderer.capture", ]
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/settings_widget.py
from enum import Enum from typing import Tuple, Union import carb import carb.settings import omni.ui as ui from .settings_model import ( SettingModel, SettingsComboItemModel, VectorFloatSettingsModel, VectorIntSettingsModel, AssetPathSettingsModel, RadioButtonSettingModel, ) from .settings_widget_builder import SettingsWidgetBuilder from omni.kit.widget.searchable_combobox import build_searchable_combo_widget import omni.kit.app class SettingType(Enum): """ Supported setting types """ FLOAT = 0 INT = 1 COLOR3 = 2 BOOL = 3 STRING = 4 DOUBLE3 = 5 INT2 = 6 DOUBLE2 = 7 ASSET = 8 class SettingWidgetType(Enum): """ Supported setting UI widget types """ FLOAT = 0 INT = 1 COLOR3 = 2 BOOL = 3 STRING = 4 DOUBLE3 = 5 INT2 = 6 DOUBLE2 = 7 ASSET = 8 COMBOBOX = 9 RADIOBUTTON = 10 # This is for backward compatibility - Using deprecated SettingType - omni.kit.widget.settings.deprecated.SettingType INT_WIDGET_TPYE_MAP = { 0: SettingWidgetType.FLOAT, 1: SettingWidgetType.INT, 2: SettingWidgetType.COLOR3, 3: SettingWidgetType.BOOL, 4: SettingWidgetType.STRING, 5: SettingWidgetType.DOUBLE3, 6: SettingWidgetType.INT2, 7: SettingWidgetType.DOUBLE2, 8: SettingWidgetType.ASSET, 9: SettingWidgetType.COMBOBOX, 10: SettingWidgetType.RADIOBUTTON, } # TODO: Section will be moved to some location like omni.ui.settings # ############################################################################################# def create_setting_widget( setting_path: str, setting_type: SettingType, range_from=0, range_to=0, speed=1, **kwargs ) -> Tuple[ui.Widget, ui.AbstractValueModel]: """ Create a UI widget connected with a setting. If ``range_from`` >= ``range_to`` there is no limit. Undo/redo operations are also supported, because changing setting goes through the :mod:`omni.kit.commands` module, using :class:`.ChangeSettingCommand`. Args: setting_path: Path to the setting to show and edit. setting_type: Type of the setting to expect. range_from: Limit setting value lower bound. range_to: Limit setting value upper bound. speed: Range speed Returns: :class:`ui.Widget` and :class:`ui.AbstractValueModel` connected with the setting on the path specified. """ widget = None model = None if isinstance(setting_type, int): setting_type = INT_WIDGET_TPYE_MAP.get(setting_type) # The string "ASSET" is for backward compatibility if not isinstance(setting_type, Enum) and setting_type != "ASSET": carb.log_warn(f"Unsupported setting widget type {setting_type} for {setting_path}") return None, None # Create widget to be used for particular type. if setting_type == SettingWidgetType.COMBOBOX: setting_is_index = kwargs.pop("setting_is_index", True) widget, model = SettingsWidgetBuilder.createComboboxWidget(setting_path, setting_is_index=setting_is_index, additional_widget_kwargs=kwargs) elif setting_type == SettingWidgetType.RADIOBUTTON: model = RadioButtonSettingModel(setting_path) widget = SettingsWidgetBuilder.createRadiobuttonWidget(model, setting_path, additional_widget_kwargs=kwargs) elif setting_type in [SettingType.INT, SettingWidgetType.INT]: model = SettingModel(setting_path, draggable=True) if model.get_value_as_int() is not None: widget = SettingsWidgetBuilder.createIntWidget(model, range_from, range_to, additional_widget_kwargs=kwargs) elif setting_type in [SettingType.FLOAT, SettingWidgetType.FLOAT]: model = SettingModel(setting_path, draggable=True) if model.get_value_as_float() is not None: widget = SettingsWidgetBuilder.createFloatWidget(model, range_from, range_to, additional_widget_kwargs=kwargs) elif setting_type in [SettingType.BOOL, SettingWidgetType.BOOL]: model = SettingModel(setting_path) if model.get_value_as_bool() is not None: widget = SettingsWidgetBuilder.createBoolWidget(model, additional_widget_kwargs=kwargs) elif setting_type in [SettingType.STRING, SettingWidgetType.STRING]: model = SettingModel(setting_path) if model.get_value_as_string() is not None: widget = ui.StringField(**kwargs) elif setting_type in [SettingType.COLOR3, SettingWidgetType.COLOR3]: model = VectorFloatSettingsModel(setting_path, 3) widget = SettingsWidgetBuilder.createColorWidget(model, comp_count=3, additional_widget_kwargs=kwargs) elif setting_type in [SettingType.DOUBLE2, SettingWidgetType.DOUBLE2]: model = VectorFloatSettingsModel(setting_path, 2) widget = SettingsWidgetBuilder.createDoubleArrayWidget(model, range_from, range_to, comp_count=2, additional_widget_kwargs=kwargs) elif setting_type in [SettingType.DOUBLE3, SettingWidgetType.DOUBLE3]: model = VectorFloatSettingsModel(setting_path, 3) widget = SettingsWidgetBuilder.createDoubleArrayWidget(model, range_from, range_to, comp_count=3, additional_widget_kwargs=kwargs) elif setting_type in [SettingType.INT2, SettingWidgetType.INT2]: model = VectorIntSettingsModel(setting_path, 2) widget = SettingsWidgetBuilder.createIntArrayWidget(model, range_from, range_to, comp_count=2, additional_widget_kwargs=kwargs) elif setting_type in [SettingType.ASSET, SettingWidgetType.ASSET, "ASSET"]: # The string "ASSET" is for backward compatibility model = AssetPathSettingsModel(setting_path) widget = SettingsWidgetBuilder.createAssetWidget(model, additional_widget_kwargs=kwargs) else: # pragma: no cover # Convenient way to extend new types of widget creation. build_widget_func = getattr(SettingsWidgetBuilder, f"create{setting_type.name.capitalize()}Widget", None) if build_widget_func: widget, model = build_widget_func(setting_path, additional_widget_kwargs=kwargs) else: carb.log_warn(f"Couldn't find widget for {setting_type} - {setting_path}") # Do we have any right now? return None, None if widget: try: widget.model = model except Exception: # pragma: no cover print(widget, "doesn't have model") if isinstance(widget, ui.Widget) and not widget.identifier: widget.identifier = setting_path return widget, model def create_setting_widget_combo( setting_path: str, items: Union[list, dict], setting_is_index: bool = True) -> Tuple[SettingsComboItemModel, ui.ComboBox]: """ Creating a Combo Setting widget. This function creates a combo box that shows a provided list of names and it is connected with setting by path specified. Underlying setting values are used from values of `items` dict. Args: setting_path: Path to the setting to show and edit. items: Can be either :py:obj:`dict` or :py:obj:`list`. For :py:obj:`dict` keys are UI displayed names, values are actual values set into settings. If it is a :py:obj:`list` UI displayed names are equal to setting values. setting_is_index: True - setting_path value is index into items list (default) False - setting_path value is string in items list """ return SettingsWidgetBuilder.createComboboxWidget(setting_path, items=items, setting_is_index=setting_is_index) class SettingsSearchableCombo: def __init__(self, setting_path: str, key_value_pairs: dict, default_key: str): self._path = setting_path self._items = key_value_pairs key_index = -1 key_list = sorted(list(self._items.keys())) self._set_by_ui = False def on_combo_click(model): item_key = model.get_value_as_string() item_value = self._items[item_key] self._set_by_ui = True carb.settings.get_settings().set_string(self._path, item_value) self._component_combo = build_searchable_combo_widget(key_list, key_index, on_combo_click, widget_height=18, default_value=default_key) self._update_setting = omni.kit.app.SettingChangeSubscription(self._path, self._on_setting_change) def destroy(self): self._component_combo.destroy() self._component_combo = None self._update_setting = None def get_key_from_value(self, value): idx = list(self._items.values()).index(value) key = list(self._items.keys())[idx] return key def get_current_key(self): current_value = carb.settings.get_settings().get_as_string(self._path) return self.get_key_from_value(current_value) def _on_setting_change(owner, item: carb.dictionary.Item, event_type): if owner._set_by_ui: owner._set_by_ui = False else: key = owner.get_current_key() owner._component_combo.set_text(new_text=key) #print(item)
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/style.py
import carb.settings import omni.ui as ui def get_ui_style_name(): return carb.settings.get_settings().get_as_string("/persistent/app/window/uiStyle") or "NvidiaDark" def get_style(): KIT_GREEN = 0xFF8A8777 BORDER_RADIUS = 1.5 FONT_SIZE = 14.0 ui_style = get_ui_style_name() if ui_style == "NvidiaLight": # pragma: no cover WINDOW_BACKGROUND_COLOR = 0xFF444444 BUTTON_BACKGROUND_COLOR = 0xFF545454 BUTTON_BACKGROUND_HOVERED_COLOR = 0xFF9E9E9E BUTTON_BACKGROUND_PRESSED_COLOR = 0xC22A8778 BUTTON_LABEL_DISABLED_COLOR = 0xFF606060 BUTTON_LABEL_COLOR = 0x7FD6D6D6 FRAME_TEXT_COLOR = 0xFF545454 FIELD_BACKGROUND = 0xFF545454 FIELD_SECONDARY = 0xFFABABAB FIELD_TEXT_COLOR = 0xFFD6D6D6 FIELD_TEXT_COLOR_READ_ONLY = 0xFF9C9C9C FIELD_TEXT_COLOR_HIDDEN = 0x01000000 COLLAPSABLEFRAME_BORDER_COLOR = 0x0 COLLAPSABLEFRAME_BACKGROUND_COLOR = 0x7FD6D6D6 COLLAPSABLEFRAME_TEXT_COLOR = 0xFF545454 COLLAPSABLEFRAME_GROUPFRAME_BACKGROUND_COLOR = 0xFFC9C9C9 COLLAPSABLEFRAME_SUBFRAME_BACKGROUND_COLOR = 0xFFD6D6D6 COLLAPSABLEFRAME_HOVERED_BACKGROUND_COLOR = 0xFFCCCFBF COLLAPSABLEFRAME_PRESSED_BACKGROUND_COLOR = 0xFF2E2E2B COLLAPSABLEFRAME_HOVERED_SECONDARY_COLOR = 0xFFD6D6D6 COLLAPSABLEFRAME_PRESSED_SECONDARY_COLOR = 0xFFE6E6E6 LABEL_VECTORLABEL_COLOR = 0xFFDDDDDD LABEL_MIXED_COLOR = 0xFFD6D6D6 LIGHT_FONT_SIZE = 14.0 LIGHT_BORDER_RADIUS = 3 style = { "Window": {"background_color": 0xFFE0E0E0}, "Button": {"background_color": 0xFFE0E0E0, "margin": 0, "padding": 3, "border_radius": 2}, "Button:hovered": {"background_color": BUTTON_BACKGROUND_HOVERED_COLOR}, "Button:pressed": {"background_color": BUTTON_BACKGROUND_PRESSED_COLOR}, "Button.Label:disabled": {"color": BUTTON_LABEL_DISABLED_COLOR}, "Button.Label": {"color": BUTTON_LABEL_COLOR}, "RadioButton": { "margin": 2, "border_radius": 2, "font_size": 16, "background_color": BUTTON_BACKGROUND_COLOR, "color": 0xFFFF0000, }, "RadioButton.Label": {"font_size": 16, "color": 0xFFC8C8C8}, "RadioButton:checked": {"background_color": BUTTON_BACKGROUND_HOVERED_COLOR, "color": 0xFF00FF00}, "RadioButton:pressed": {"background_color": BUTTON_BACKGROUND_HOVERED_COLOR, "color": 0xFF00FF00}, "RadioButton.Label:checked": {"color": 0xFFE8E8E8}, "Triangle::title": {"background_color": BUTTON_BACKGROUND_COLOR}, "ComboBox": { "font_size": LIGHT_FONT_SIZE, "color": 0xFFE6E6E6, "background_color": 0xFF545454, "secondary_color": 0xFF545454, "selected_color": 0xFFACACAF, "border_radius": LIGHT_BORDER_RADIUS * 2, }, "ComboBox:hovered": {"background_color": 0xFF545454}, "ComboBox:selected": {"background_color": 0xFF545454}, "Field::models": { "background_color": FIELD_BACKGROUND, "font_size": LIGHT_FONT_SIZE, "color": FIELD_TEXT_COLOR, "border_radius": LIGHT_BORDER_RADIUS, "secondary_color": FIELD_SECONDARY, }, "Field::models_readonly": { "background_color": FIELD_BACKGROUND, "font_size": LIGHT_FONT_SIZE, "color": FIELD_TEXT_COLOR_READ_ONLY, "border_radius": LIGHT_BORDER_RADIUS, "secondary_color": FIELD_SECONDARY, }, "Field::models:pressed": {"background_color": 0xFFCECECE}, "Field": {"background_color": 0xFF535354, "color": 0xFFCCCCCC}, "Label": {"font_size": 12, "color": FRAME_TEXT_COLOR}, "Label::RenderLabel": {"font_size": LIGHT_FONT_SIZE, "color": FRAME_TEXT_COLOR}, "Label::label": { "font_size": LIGHT_FONT_SIZE, "background_color": FIELD_BACKGROUND, "color": FRAME_TEXT_COLOR, }, "Label::title": { "font_size": LIGHT_FONT_SIZE, "background_color": FIELD_BACKGROUND, "color": FRAME_TEXT_COLOR, }, "Slider::value": { "font_size": LIGHT_FONT_SIZE, "color": FIELD_TEXT_COLOR, "border_radius": LIGHT_BORDER_RADIUS, "background_color": BUTTON_BACKGROUND_HOVERED_COLOR, "secondary_color": KIT_GREEN, }, "CheckBox::greenCheck": {"font_size": 10, "background_color": KIT_GREEN, "color": 0xFF23211F}, "CollapsableFrame": { "background_color": COLLAPSABLEFRAME_BACKGROUND_COLOR, "secondary_color": COLLAPSABLEFRAME_BACKGROUND_COLOR, "color": COLLAPSABLEFRAME_TEXT_COLOR, "border_radius": LIGHT_BORDER_RADIUS, "border_color": 0x0, "border_width": 1, "font_size": LIGHT_FONT_SIZE, "padding": 6, }, "CollapsableFrame.Header": { "font_size": LIGHT_FONT_SIZE, "background_color": FRAME_TEXT_COLOR, "color": FRAME_TEXT_COLOR, }, "CollapsableFrame:hovered": {"secondary_color": COLLAPSABLEFRAME_HOVERED_SECONDARY_COLOR}, "CollapsableFrame:pressed": {"secondary_color": COLLAPSABLEFRAME_PRESSED_SECONDARY_COLOR}, "Label::vector_label": {"font_size": 14, "color": LABEL_VECTORLABEL_COLOR}, "Rectangle::reset_invalid": {"background_color": 0xFF505050, "border_radius": 2}, "Rectangle::reset": {"background_color": 0xFFA07D4F, "border_radius": 2}, "Rectangle::vector_label": {"border_radius": BORDER_RADIUS * 2, "corner_flag": ui.CornerFlag.LEFT}, "Rectangle": {"border_radius": LIGHT_BORDER_RADIUS, "background_color": FIELD_BACKGROUND}, "Line::check_line": {"color": KIT_GREEN}, } else: LABEL_COLOR = 0xFF8F8E86 FIELD_BACKGROUND = 0xFF23211F FIELD_TEXT_COLOR = 0xFFD5D5D5 FIELD_TEXT_COLOR_READ_ONLY = 0xFF5C5C5C FRAME_TEXT_COLOR = 0xFFCCCCCC WINDOW_BACKGROUND_COLOR = 0xFF444444 BUTTON_BACKGROUND_COLOR = 0xFF292929 BUTTON_BACKGROUND_HOVERED_COLOR = 0xFF9E9E9E BUTTON_BACKGROUND_PRESSED_COLOR = 0xC22A8778 BUTTON_LABEL_DISABLED_COLOR = 0xFF606060 LABEL_LABEL_COLOR = 0xFF9E9E9E LABEL_TITLE_COLOR = 0xFFAAAAAA LABEL_VECTORLABEL_COLOR = 0xFFDDDDDD COLORWIDGET_BORDER_COLOR = 0xFF1E1E1E COMBOBOX_HOVERED_BACKGROUND_COLOR = 0xFF33312F COLLAPSABLEFRAME_BORDER_COLOR = 0x0 COLLAPSABLEFRAME_BACKGROUND_COLOR = 0xFF343432 COLLAPSABLEFRAME_GROUPFRAME_BACKGROUND_COLOR = 0xFF23211F COLLAPSABLEFRAME_SUBFRAME_BACKGROUND_COLOR = 0xFF343432 COLLAPSABLEFRAME_HOVERED_BACKGROUND_COLOR = 0xFF2E2E2B COLLAPSABLEFRAME_PRESSED_BACKGROUND_COLOR = 0xFF2E2E2B style = { "Window": {"background_color": WINDOW_BACKGROUND_COLOR}, "Button": {"background_color": WINDOW_BACKGROUND_COLOR, "margin": 0, "padding": 3, "border_radius": 4}, "RadioButton": { "margin": 2, "border_radius": 2, "font_size": 16, "background_color": 0xFF212121, "color": 0xFF444444, }, "RadioButton.Label": {"font_size": 16, "color": 0xFF777777}, "RadioButton:checked": {"background_color": 0xFF777777, "color": 0xFF222222}, "RadioButton.Label:checked": {"color": 0xFFDDDDDD}, "Button:hovered": {"background_color": BUTTON_BACKGROUND_HOVERED_COLOR}, "Button:pressed": {"background_color": BUTTON_BACKGROUND_PRESSED_COLOR}, "Button.Label:disabled": {"color": BUTTON_LABEL_DISABLED_COLOR}, "Triangle::title": {"background_color": 0xFFCCCCCC}, "Field::models": { "background_color": FIELD_BACKGROUND, "font_size": FONT_SIZE, "color": FIELD_TEXT_COLOR, "border_radius": BORDER_RADIUS, }, "Field::models_readonly": { "background_color": FIELD_BACKGROUND, "font_size": FONT_SIZE, "color": FIELD_TEXT_COLOR_READ_ONLY, "border_radius": BORDER_RADIUS, }, "Label": {"font_size": 14, "color": LABEL_COLOR}, "Label::label": {"font_size": FONT_SIZE, "color": LABEL_LABEL_COLOR}, "Label::title": {"font_size": FONT_SIZE, "color": LABEL_TITLE_COLOR}, "ComboBox::renderer_choice": {"font_size": 16}, "ComboBox::choices": { "font_size": FONT_SIZE, "color": FIELD_TEXT_COLOR, "background_color": FIELD_BACKGROUND, "secondary_color": FIELD_BACKGROUND, "border_radius": BORDER_RADIUS, }, "ComboBox:hovered:choices": { "background_color": COMBOBOX_HOVERED_BACKGROUND_COLOR, "secondary_color": COMBOBOX_HOVERED_BACKGROUND_COLOR, }, "Slider::value": { "font_size": FONT_SIZE, "color": FIELD_TEXT_COLOR, "border_radius": BORDER_RADIUS, "background_color": FIELD_BACKGROUND, "secondary_color": KIT_GREEN, }, "Slider::multivalue": { "font_size": FONT_SIZE, "color": FIELD_TEXT_COLOR, "border_radius": BORDER_RADIUS, "background_color": FIELD_BACKGROUND, "secondary_color": KIT_GREEN, "draw_mode": ui.SliderDrawMode.HANDLE, }, "CheckBox::greenCheck": { "font_size": 12, "background_color": LABEL_LABEL_COLOR, "color": FIELD_BACKGROUND, "border_radius": BORDER_RADIUS, }, "CollapsableFrame": { "background_color": COLLAPSABLEFRAME_BACKGROUND_COLOR, "secondary_color": COLLAPSABLEFRAME_BACKGROUND_COLOR, "border_radius": BORDER_RADIUS * 2, "padding": 4, "color": FRAME_TEXT_COLOR, }, "CollapsableFrame::groupFrame": { "background_color": COLLAPSABLEFRAME_GROUPFRAME_BACKGROUND_COLOR, "secondary_color": COLLAPSABLEFRAME_GROUPFRAME_BACKGROUND_COLOR, "border_radius": BORDER_RADIUS * 2, "padding": 2, }, "CollapsableFrame::groupFrame:hovered": { "background_color": COLLAPSABLEFRAME_GROUPFRAME_BACKGROUND_COLOR, "secondary_color": COLLAPSABLEFRAME_GROUPFRAME_BACKGROUND_COLOR, }, "CollapsableFrame::groupFrame:pressed": { "background_color": COLLAPSABLEFRAME_GROUPFRAME_BACKGROUND_COLOR, "secondary_color": COLLAPSABLEFRAME_GROUPFRAME_BACKGROUND_COLOR, }, "CollapsableFrame::subFrame": { "background_color": COLLAPSABLEFRAME_SUBFRAME_BACKGROUND_COLOR, "secondary_color": COLLAPSABLEFRAME_SUBFRAME_BACKGROUND_COLOR, }, "CollapsableFrame::subFrame:hovered": { "background_color": COLLAPSABLEFRAME_SUBFRAME_BACKGROUND_COLOR, "secondary_color": COLLAPSABLEFRAME_HOVERED_BACKGROUND_COLOR, }, "CollapsableFrame::subFrame:pressed": { "background_color": COLLAPSABLEFRAME_SUBFRAME_BACKGROUND_COLOR, "secondary_color": COLLAPSABLEFRAME_PRESSED_BACKGROUND_COLOR, }, "CollapsableFrame.Header": { "font_size": FONT_SIZE, "background_color": FRAME_TEXT_COLOR, "color": FRAME_TEXT_COLOR, }, "CollapsableFrame:hovered": {"secondary_color": COLLAPSABLEFRAME_HOVERED_BACKGROUND_COLOR}, "CollapsableFrame:pressed": {"secondary_color": COLLAPSABLEFRAME_PRESSED_BACKGROUND_COLOR}, "ColorWidget": { "border_radius": BORDER_RADIUS, "border_color": COLORWIDGET_BORDER_COLOR, "border_width": 0.5, }, "Label::RenderLabel": {"font_size": 16, "color": FRAME_TEXT_COLOR}, "Rectangle::TopBar": { "border_radius": BORDER_RADIUS * 2, "background_color": COLLAPSABLEFRAME_HOVERED_BACKGROUND_COLOR, }, "Label::vector_label": {"font_size": 16, "color": LABEL_VECTORLABEL_COLOR}, "Rectangle::vector_label": {"border_radius": BORDER_RADIUS * 2, "corner_flag": ui.CornerFlag.LEFT}, "Rectangle::reset_invalid": {"background_color": 0xFF505050, "border_radius": 2}, "Rectangle::reset": {"background_color": 0xFFA07D4F, "border_radius": 2}, } return style
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/__init__.py
from .style import get_style, get_ui_style_name from .settings_widget import create_setting_widget, create_setting_widget_combo, SettingType, SettingsSearchableCombo, SettingWidgetType from .settings_widget_builder import SettingsWidgetBuilder
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/settings_widget_builder.py
import collections from functools import partial from pathlib import Path from typing import Tuple, Union, Any import carb import carb.settings import omni.kit.app import omni.kit.commands import omni.ui as ui from .settings_model import SettingsComboItemModel, RadioButtonSettingModel LABEL_HEIGHT = 18 HORIZONTAL_SPACING = 4 LABEL_WIDTH = 200 class SettingsWidgetBuilder: checkbox_alignment = None checkbox_alignment_set = False @staticmethod def _get_setting(setting_path: str, setting_name: str = "", default: Any = None) -> Any: """Get the configuration of an UI widget carb.settings. This method assumes the given "setting_path" points to a value that has the given "setting_name" setting lives aside with it as a sibling. Args: setting_path (str): The base setting path. setting_name (str): The setting name the query. Kwargs: default (Any): The value to return if the setting doesn't exist or is None. Return: (Any): Setting value. """ # setting_path is pointing to the value of the setting, go one level up to get the other settings - e.g. itmes if setting_name: setting_path = setting_path.split("/")[:-1] setting_path.append(setting_name) setting_path = "/".join(setting_path) value = carb.settings.get_settings().get(setting_path) value = default if value is None else value return value @classmethod def get_checkbox_alignment(cls): if not cls.checkbox_alignment_set: settings = carb.settings.get_settings() cls.checkbox_alignment = settings.get("/ext/omni.kit.window.property/checkboxAlignment") cls.checkbox_alignment_set = True return cls.checkbox_alignment label_alignment = None label_alignment_set = False @classmethod def get_label_alignment(cls): if not cls.label_alignment_set: settings = carb.settings.get_settings() cls.label_alignment = settings.get("/ext/omni.kit.window.property/labelAlignment") cls.label_alignment_set = True return cls.label_alignment @classmethod def _restore_defaults(cls, path: str, button=None) -> None: omni.kit.commands.execute("RestoreDefaultRenderSetting", path=path) if button: button.visible = False @classmethod def _build_reset_button(cls, path) -> ui.Rectangle: with ui.VStack(width=0, height=0): ui.Spacer() with ui.ZStack(width=15, height=15): with ui.HStack(style={"margin_width": 0}): ui.Spacer() with ui.VStack(width=0): ui.Spacer() ui.Rectangle(width=5, height=5, name="reset_invalid") ui.Spacer() ui.Spacer() btn = ui.Rectangle(width=12, height=12, name="reset", tooltip="Click to reset value", identifier=f"{path}_reset") btn.visible = False btn.set_mouse_pressed_fn(lambda x, y, m, w, p=path, b=btn: cls._restore_defaults(path, b)) ui.Spacer() return btn @staticmethod def _create_multi_float_drag_with_labels(model, labels, comp_count, **kwargs) -> None: RECT_WIDTH = 13 SPACING = 4 with ui.ZStack(): with ui.HStack(): if labels: ui.Spacer(width=RECT_WIDTH) widget_kwargs = {"name": "multivalue", "h_spacing": RECT_WIDTH + SPACING} else: widget_kwargs = {"name": "multivalue", "h_spacing": 3} widget_kwargs.update(kwargs) ui.MultiFloatDragField(model, **widget_kwargs) with ui.HStack(): if labels: for i in range(comp_count): if i != 0: ui.Spacer(width=SPACING) label = labels[i] with ui.ZStack(width=RECT_WIDTH + 1): ui.Rectangle(name="vector_label", style={"background_color": label[1]}) ui.Label(label[0], name="vector_label", alignment=ui.Alignment.CENTER) ui.Spacer() @staticmethod def _create_multi_int_drag_with_labels(model, labels, comp_count, **kwargs) -> None: RECT_WIDTH = 13 SPACING = 4 with ui.ZStack(): with ui.HStack(): if labels: ui.Spacer(width=RECT_WIDTH) widget_kwargs = {"name": "multivalue", "h_spacing": RECT_WIDTH + SPACING} else: widget_kwargs = {"name": "multivalue", "h_spacing": 3} widget_kwargs.update(kwargs) ui.MultiIntDragField(model, **widget_kwargs) with ui.HStack(): if labels: for i in range(comp_count): if i != 0: ui.Spacer(width=SPACING) label = labels[i] with ui.ZStack(width=RECT_WIDTH + 1): ui.Rectangle(name="vector_label", style={"background_color": label[1]}) ui.Label(label[0], name="vector_label", alignment=ui.Alignment.CENTER) ui.Spacer() @classmethod def createColorWidget(cls, model, comp_count=3, additional_widget_kwargs=None) -> ui.HStack: with ui.HStack(spacing=HORIZONTAL_SPACING) as widget: widget_kwargs = {"min": 0.0, "max": 1.0} if additional_widget_kwargs: widget_kwargs.update(additional_widget_kwargs) # TODO probably need to support "A" if comp_count is 4, but how many assumptions can we make? with ui.HStack(spacing=4): cls._create_multi_float_drag_with_labels( model=model, labels=[("R", 0xFF5555AA), ("G", 0xFF76A371), ("B", 0xFFA07D4F)], comp_count=comp_count, **widget_kwargs, ) ui.ColorWidget(model, width=30, height=0) # cls._create_control_state(model) return widget @classmethod def createVecWidget(cls, model, range_min, range_max, comp_count=3, additional_widget_kwargs=None): widget_kwargs = {"min": range_min, "max": range_max} if additional_widget_kwargs: widget_kwargs.update(additional_widget_kwargs) cls._create_multi_float_drag_with_labels( model=model, labels=[("X", 0xFF5555AA), ("Y", 0xFF76A371), ("Z", 0xFFA07D4F), ("W", 0xFFFFFFFF)], comp_count=comp_count, **widget_kwargs, ) return model @classmethod def createDoubleArrayWidget(cls, model, range_min, range_max, comp_count=3, additional_widget_kwargs=None): widget_kwargs = {"min": range_min, "max": range_max} if additional_widget_kwargs: widget_kwargs.update(additional_widget_kwargs) cls._create_multi_float_drag_with_labels(model=model, labels=None, comp_count=comp_count, **widget_kwargs) return model @classmethod def createIntArrayWidget(cls, model, range_min, range_max, comp_count=3, additional_widget_kwargs=None): widget_kwargs = {"min": range_min, "max": range_max} if additional_widget_kwargs: widget_kwargs.update(additional_widget_kwargs) cls._create_multi_int_drag_with_labels(model=model, labels=None, comp_count=comp_count, **widget_kwargs) return model @staticmethod def _create_drag_or_slider(drag_widget, slider_widget, **kwargs): ''' A drag_widget lets you click and drag (you can drag as far left or right on the screen as you like) You can double-click to manually enter a value A slider_widget lets you click and sets the value to where you clicked. You don't drag outside the screen space occupied by the widget. No double click support. You press Ctrl-Click to manually enter a value This method will use a slider_widget when the range is <100 and a slider otherwise ''' if "min" in kwargs and "max" in kwargs: range_min = kwargs["min"] range_max = kwargs["max"] if range_max - range_min < 100: widget = slider_widget(name="value", **kwargs) if "hard_range" in kwargs and kwargs['hard_range']: model = kwargs["model"] model.set_range(range_min, range_max) return widget else: if "step" not in kwargs: kwargs["step"] = max(0.1, (range_max - range_min) / 1000.0) else: if "step" not in kwargs: kwargs["step"] = 0.1 # If range is too big or no range, don't use a slider widget = drag_widget(name="value", **kwargs) return widget @classmethod def _create_label(cls, attr_name, path, tooltip="", additional_label_kwargs=None): alignment = ui.Alignment.RIGHT if cls.get_label_alignment() == "right" else ui.Alignment.LEFT label_kwargs = { "name": "label", "word_wrap": True, "width": LABEL_WIDTH, "height": LABEL_HEIGHT, "alignment": alignment, } # Tooltip always contains setting name. If there's a user-defined one, add that too label_kwargs["tooltip"] = path if tooltip: label_kwargs["tooltip"] = f"{path} : {tooltip}" if additional_label_kwargs: label_kwargs.update(additional_label_kwargs) ui.Label(attr_name, **label_kwargs) ui.Spacer(width=5) @classmethod def createBoolWidget(cls, model, additional_widget_kwargs=None): widget = None with ui.HStack(): left_aligned = cls.get_checkbox_alignment() == "left" if not left_aligned: ui.Spacer(width=10) ui.Line(style={"color": 0x338A8777}, width=ui.Fraction(1)) ui.Spacer(width=5) with ui.VStack(style={"margin_width": 0}, width=10): ui.Spacer() widget_kwargs = {"width": 10, "height": 0, "name": "greenCheck", "model": model} if additional_widget_kwargs: widget_kwargs.update(additional_widget_kwargs) widget = ui.CheckBox(**widget_kwargs) ui.Spacer() if left_aligned: ui.Spacer(width=10) ui.Line(style={"color": 0x338A8777}, width=ui.Fraction(1)) return widget @classmethod def createFloatWidget(cls, model, range_min, range_max, additional_widget_kwargs=None): widget_kwargs = {"model": model} # only set range if range is valid (min < max) if range_min < range_max: widget_kwargs["min"] = range_min widget_kwargs["max"] = range_max if additional_widget_kwargs: widget_kwargs.update(additional_widget_kwargs) widget_kwargs.update(style={"secondary_color": 0xFF444444}) return cls._create_drag_or_slider(ui.FloatDrag, ui.FloatSlider, **widget_kwargs) @classmethod def createIntWidget(cls, model, range_min, range_max, additional_widget_kwargs=None): widget_kwargs = {"model": model} # This passes the model into the widget # only set range if range is valid (min < max) if range_min < range_max: widget_kwargs["min"] = range_min widget_kwargs["max"] = range_max if additional_widget_kwargs: widget_kwargs.update(additional_widget_kwargs) widget_kwargs.update(style={"secondary_color": 0xFF444444}) return cls._create_drag_or_slider(ui.IntDrag, ui.IntSlider, **widget_kwargs) @classmethod def createAssetWidget(cls, model, additional_widget_kwargs=None): widget = AssetPicker(model) widget.build_ui(additional_widget_kwargs) return widget @classmethod def createRadiobuttonWidget( cls, model: RadioButtonSettingModel, setting_path: str = "", additional_widget_kwargs: dict = None) -> omni.ui.RadioCollection: """ Creating a RadioButtons Setting widget. This function creates a Radio Buttons that shows a list of names that are connected with setting by path specified - "{setting_path}/items". Args: model: A RadioButtonSettingModel instance. setting_path: Path to the setting to show and edit. Return: (omni.ui.RadioCollection): A omni.ui.RadioCollection instance. """ def _create_radio_button(_collection): extension_path = omni.kit.app.get_app().get_extension_manager().get_extension_path_by_module(__name__) icon_dir = Path(extension_path).joinpath("data").joinpath("icons").absolute() icon_style = { "image_url": str(Path(icon_dir, Path("radio_off.svg"))), ":checked": {"image_url": str(Path(icon_dir, Path("radio_on.svg")))}, } radio_button = omni.ui.RadioButton( radio_collection=_collection, width=20, height=20, style=icon_style, **additional_widget_kwargs, ) omni.ui.Label(f"{item}\t", alignment=omni.ui.Alignment.LEFT) return radio_button additional_widget_kwargs = additional_widget_kwargs if additional_widget_kwargs else {} collection = omni.ui.RadioCollection(model=model) vertical = cls._get_setting(setting_path, "vertical", False) for item in model.items: stack = omni.ui.VStack() if vertical else omni.ui.HStack() with stack: _create_radio_button(collection) return collection @classmethod def createComboboxWidget( cls, setting_path: str, items: Union[list, dict, None] = None, setting_is_index: bool = True, additional_widget_kwargs: dict = None ) -> Tuple[SettingsComboItemModel, ui.ComboBox]: """ Creating a Combo Setting widget. This function creates a combo box that shows a provided list of names and it is connected with setting by path specified. Underlying setting values are used from values of `items` dict. Args: setting_path: Path to the setting to show and edit. items: Can be either :py:obj:`dict` or :py:obj:`list`. For :py:obj:`dict` keys are UI displayed names, values are actual values set into settings. If it is a :py:obj:`list` UI displayed names are equal to setting values. setting_is_index: True - setting_path value is index into items list (default) False - setting_path value is string in items list """ name_to_value = None # Get items from toml settings if items is None: items = cls._get_setting(setting_path, "items", []) # if we have a list, we want to synthesize a dict of type label: index if isinstance(items, list): # TODO: WE should probably check the type of the target attribute before deciding what to do here name_to_value = collections.OrderedDict(zip(items, range(0, len(items)))) elif isinstance(items, dict): name_to_value = items else: carb.log_error(f"Unsupported type {type(items)} for items in create_setting_widget_combo") return None model = SettingsComboItemModel(setting_path, name_to_value, setting_is_index) widget = ui.ComboBox(model) # OM-91518: Fixed double slash in it's xpath as shown in inspector widget.identifier = setting_path.replace("/", "_") return widget, model class AssetPicker: def _on_file_pick(self, dialog, filename: str, dirname: str): """ when a file or folder is selected in the dialog """ path = "" if dirname: if self.is_folder: path = f"{dirname}" else: path = f"{dirname}/{filename}" elif filename: path = filename self.model.set_value(path) dialog.hide() @classmethod def get_icon_path(cls): extension_path = omni.kit.app.get_app().get_extension_manager().get_extension_path_by_module(__name__) icon_path = Path(extension_path).joinpath("data").joinpath("icons") return icon_path def __init__(self, model): self.model = model self.item_filter_options = ["All Files (*)"] self.is_folder = False def on_show_dialog(self, model, item_filter_options): try: from omni.kit.window.filepicker import FilePickerDialog heading = "Select Folder..." if self.is_folder else "Select File.." dialog = FilePickerDialog( heading, apply_button_label="Select", click_apply_handler=lambda filename, dirname: self._on_file_pick(dialog, filename, dirname), item_filter_options=item_filter_options, ) dialog.show() except: carb.log_warn(f"Failed to import omni.kit.window.filepicker") pass def build_ui(self, additional_widget_kwargs=None): with ui.HStack(): def assign_value(model, path: omni.ui.WidgetMouseDropEvent): model.set_value(path.mime_data) def drop_accept(url: str): # TODO support filtering by file extension if "." not in url: # TODO dragging from stage view also result in a drop, which is a prim path not an asset path # For now just check if dot presents in the url (indicating file extension). return False return True with ui.ZStack(): widget_kwargs = {"name": "models", "model": self.model} if additional_widget_kwargs: widget_kwargs.update(additional_widget_kwargs) value_widget = ui.StringField(**widget_kwargs) value_widget.identifier = "AssetPicker_path" # Drag and Drop behaviour value_widget.set_accept_drop_fn(drop_accept) assign_value_p = partial(assign_value, self.model) value_widget.set_drop_fn(assign_value_p) ui.Spacer(width=3) style = {"image_url": str(self.get_icon_path().joinpath("small_folder.png"))} heading = "Select Folder..." if self.is_folder else "Select File.." ui.Button( style=style, width=20, tooltip="Browse...", clicked_fn=lambda model=self.model: self.on_show_dialog(model, self.item_filter_options), identifier="AssetPicker_select" ) ui.Spacer(width=3) # Button to jump to the file in Content Window def locate_file(model): print("locate file") # omni.kit.window.content_browser is an optional dependency try: url = model.get_resolved_path() if len(url) == 0: print("Returning...") return from omni.kit.window.content_browser import get_content_window instance = get_content_window() if instance: instance.navigate_to(url) else: carb.log_warn(f"Failed to import omni.kit.window.content_browser") except Exception as e: carb.log_warn(f"Failed to locate file: {e}") style["image_url"] = str(self.get_icon_path().joinpath("find.png")) ui.Button( style=style, width=20, tooltip="Locate File", clicked_fn=lambda model=self.model: locate_file(model), identifier="AssetPicker_locate" )
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/settings_model.py
from typing import Any, Dict, Union import carb import carb.dictionary import carb.settings import omni.kit.commands import omni.ui as ui def update_reset_button(settingModel): """ work out whether to show the reset button highlighted or not depending on whether the setting is set to it's default value """ if not settingModel._reset_button: return # This lookup of rtx-defaults involves some other extension having copied # the data from /rtx to /rtx-defaults.. default_path = settingModel._path.replace("/rtx/", "/rtx-defaults/") item = settingModel._settings.get_settings_dictionary(default_path) if item is not None: if settingModel._settings.get(settingModel._path) == settingModel._settings.get(default_path): settingModel._reset_button.visible = False else: settingModel._reset_button.visible = True else: # pragma: no cover carb.log_info(f"update_reset_button: \"{default_path}\" not found") class SettingModel(ui.AbstractValueModel): """ Model for simple scalar/POD carb.settings """ def __init__(self, setting_path: str, draggable: bool = False): """ Args: setting_path: setting_path carb setting to create a model for draggable: is it a numeric value you will drag in the UI? """ ui.AbstractValueModel.__init__(self) self._settings = carb.settings.get_settings() self._dictionary = carb.dictionary.get_dictionary() self._path = setting_path self.draggable = draggable self.initialValue = None self._reset_button = None self._editing = False self._range_set = False self._min = None self._max = None self._update_setting = omni.kit.app.SettingChangeSubscription(self._path, self._on_change) def set_range(self, min_val, max_val): ''' set the allowable range for the setting. This is more restrictive than the UI min/max setting which still lets you set out of range values using the keyboard (e.g click and type in slider) ''' self._range_set = True self._min = min_val self._max = max_val def _on_change(owner, value, event_type) -> None: if event_type == carb.settings.ChangeEventType.CHANGED: owner._on_dirty() if owner._editing == False: owner._update_reset_button() def begin_edit(self) -> None: self._editing = True ui.AbstractValueModel.begin_edit(self) self.initialValue = self._settings.get(self._path) if self.initialValue is None: # pragma: no cover carb.log_warn(f"a value for setting {self._path} has been requested but is not available") def end_edit(self) -> None: ui.AbstractValueModel.end_edit(self) value = self._settings.get(self._path) if value is None: # pragma: no cover carb.log_warn(f"a value for setting {self._path} has been requested but is not available") omni.kit.commands.execute( "ChangeSetting", path=self._path, value=value, prev=self.initialValue ) self._update_reset_button() self._editing = False def _get_value(self): value = self._settings.get(self._path) if value is None: # pragma: no cover carb.log_warn(f"a value for setting {self._path} has been requested but is not available") return value def get_value(self): return self._get_value() def get_value_as_string(self) -> str: return self._get_value() def get_value_as_float(self) -> float: return self._get_value() def get_value_as_bool(self) -> bool: return self._get_value() def get_value_as_int(self) -> int: return self._get_value() def set_value(self, value: Any): if self._range_set and (value < self._min or value > self._max): #print(f"not changing value to {value} as it's outside the range {self._min}-{self._max}") return if not self.draggable: omni.kit.commands.execute("ChangeSetting", path=self._path, value=value) update_reset_button(self) self._on_dirty() else: omni.kit.commands.execute("ChangeDraggableSetting", path=self._path, value=value) def _update_reset_button(self): update_reset_button(self) def set_reset_button(self, button: ui.Rectangle): self._reset_button = button update_reset_button(self) def _on_dirty(self): # Tell the widgets that the model value has changed self._value_changed() def destroy(self): # pragma: no cover self._reset_button = None self._update_setting = None class RadioButtonSettingModel(ui.SimpleStringModel): """Model for simple RadioButton widget. The setting value and options are strings.""" def __init__(self, setting_path: str): """ Args: setting_path: Carb setting path to create a model for. RadioButton items are specified in carb.settings "{setting_path}/items" """ super().__init__() self._settings = carb.settings.get_settings() self._dictionary = carb.dictionary.get_dictionary() self._setting_path = setting_path self._items = None self._reset_button = None self._editing = False # This sets the index to the current value of the setting, we can't always assume 0th/first self._on_setting_change(self, carb.settings.ChangeEventType.CHANGED) self.add_value_changed_fn(self._value_changed) self._update_setting = omni.kit.app.SettingChangeSubscription(self.setting_path, self._on_setting_change) @property def setting_path(self): return self._setting_path @property def items(self) -> tuple: return self._items if self._items is not None else self._get_items() def set_reset_button(self, button: ui.Rectangle): self._reset_button = button update_reset_button(self) def _update_reset_button(self): update_reset_button(self) def _execute_kit_change_setting_command(self, value, previous_value=None): kwargs = {"value": value, "path": self.setting_path} if isinstance(previous_value, int): kwargs["prev"] = previous_value omni.kit.commands.execute("ChangeSetting", **kwargs) def _on_setting_change(self, _: carb.dictionary.Item, event_type): """ This gets called this if: + Something else changes the setting (e.g an undo command) + We also use as a debugging tool to make sure things were changed.. Args: _ (carb.dictionary.Item): Not used here. event_type: use to filter """ if event_type != carb.settings.ChangeEventType.CHANGED: return value = self._settings.get(self.setting_path) self.set_value(value, update_setting=False) self._update_reset_button() def _value_changed(self, model): self.set_value(self.get_value_as_string()) def get_value(self) -> str: """Return current selected item string/label.""" return self.get_value_as_string() def set_value(self, value: Union[int, str], update_setting: bool = True): """Set given value as current selected Args: value (int|str): Value to set. It can be either an int (index) or a string (label) Kwargs: update_setting (bool): Update corresponding carb.setting. Default True. """ if isinstance(value, int): value = self.items[value] super().set_value(value) if update_setting: self._execute_kit_change_setting_command(value) update_reset_button(self) def get_value_as_int(self) -> int: """Return current selected item idx.""" value = self.get_value() try: idx = self.items.index(value) except ValueError: idx = -1 return idx def _get_items(self) -> tuple: """Return radiobutton items from carb.settings.""" setting_path = self.setting_path.split("/")[:-1] setting_path.append("items") setting_path = "/".join(setting_path) self._itmes = tuple(self._settings.get(setting_path) or []) return self._itmes class AssetPathSettingsModel(SettingModel): def get_resolved_path(self): # @TODO: do I need to add in some kind of URI Resolution here? return self.get_value_as_string() class VectorFloatComponentModel(ui.SimpleFloatModel): def __init__(self, parent, vec_index, immediate_mode): super().__init__() self.parent = parent self.vec_index = vec_index self.immediate_mode = immediate_mode def get_value_as_float(self): # The SimpleFloatModel class is storing a simple float value which works with get/set, so lets use that if not self.immediate_mode: return super().get_value_as_float() val = self.parent._settings.get(self.parent._path) # NOTE: Not sure why, but sometimes val can be a 2 float rather than a 3 if val is not None and len(val) > self.vec_index: return val[self.vec_index] return 0.0 def set_value(self, val): super().set_value(val) # If this isn't here, any callbacks won't get called # As the change occurs, set the setting immediately so any client (e.g the viewport) see it instantly if self.immediate_mode: vec = self.parent._settings.get(self.parent._path) vec[self.vec_index] = val self.parent._settings.set(self.parent._path, vec) class VectorIntComponentModel(ui.SimpleIntModel): def __init__(self, parent, vec_index, immediate_mode): super().__init__() self.parent = parent self.vec_index = vec_index self.immediate_mode = immediate_mode def get_value_as_int(self): # The SimpleIntModel class is storing a simple int value which works with get/set, so lets use that if not self.immediate_mode: return super().get_value_as_int() val = self.parent._settings.get(self.parent._path) # NOTE: Not sure why, but sometimes val can be a 2 int rather than a 3 if len(val) > self.vec_index: return val[self.vec_index] return 0 def set_value(self, val): super().set_value(val) # If this isn't here, any callbacks won't get called # As the change occurs, set the setting immediately so any client (e.g the viewport) see it instantly if self.immediate_mode: vec = self.parent._settings.get(self.parent._path) vec[self.vec_index] = val self.parent._settings.set(self.parent._path, vec) class VectorSettingsModel(ui.AbstractItemModel): """ Model For Color, Vec3 and other multi-component settings Assumption is the items are draggable, so we only store a command when the dragging has completed. TODO: Needs testing with component_count = 2,4 """ def __init__(self, setting_path: str, component_count: int, item_class: ui.AbstractItemModel, immediate_mode: bool): """ Args: setting_path: setting_path carb setting to create a model for component_count: how many elements does the setting have? immediate_mode: do we update the underlying setting immediately, or wait for endEdit """ ui.AbstractItemModel.__init__(self) self._comp_count = component_count self._path = setting_path self._settings = carb.settings.get_settings() self._dictionary = carb.dictionary.get_dictionary() self._dirty = False self._reset_button = None class VectorItem(ui.AbstractItem): def __init__(self, model): super().__init__() self.model = model # Create one model per component self._items = [VectorItem(item_class(self, i, immediate_mode)) for i in range(self._comp_count)] for item in self._items: # Tell the parent model when the submodel changes the value item.model.add_value_changed_fn(lambda a, item=item: self._item_changed(item)) # These cause the component-wise R,G,B sliders to log a change command item.model.add_begin_edit_fn(lambda a, item=item: self.begin_edit(item)) item.model.add_end_edit_fn(lambda a, item=item: self.end_edit(item)) def _on_change(owner, item: carb.dictionary._dictionary.Item, event_type: carb.settings.ChangeEventType): """ when an undo, reset_to_default or other change to the setting happens outside this model update the component child models """ if event_type == carb.settings.ChangeEventType.CHANGED and not owner._dirty: owner._item_changed(None) owner._update_reset_button() def get_item_children(self, item: ui.AbstractItem = None): """ this is called by the widget when it needs the submodel items """ if item is None: return self._items return super().get_item_children(item) def get_item_value_model(self, sub_model_item: ui.AbstractItem = None, column_id: int = 0): """ this is called by the widget when it needs the submodel item models (to then get or set them) """ if sub_model_item is None: return self._items[column_id].model return sub_model_item.model def begin_edit(self, item: ui.AbstractItem): """ TODO: if we don't add even a dummy implementation we get crashes """ lambda: None def set_reset_button(self, button: ui.Rectangle): self._reset_button = button update_reset_button(self) def _update_reset_button(self): update_reset_button(self) def end_edit(self, item): pass def destroy(self): # pragma: no cover self._update_setting = None self._root_model = None self._on_change = None self._reset_button = None def set_value(self, values: Union[tuple, list]): """Set list of values to the model.""" for idx, child_item in enumerate(self.get_item_children()): child_item.model.set_value(values[idx]) class VectorFloatSettingsModel(VectorSettingsModel): def __init__(self, setting_path: str, component_count: int, immediate_mode: bool = True): super().__init__(setting_path, component_count, VectorFloatComponentModel, immediate_mode) # Register change event when the underlying setting changes.. but make sure start off with the correct # Setting also.. dict1 = carb.dictionary.acquire_dictionary_interface() arint_item = dict1.create_item(None, "", carb.dictionary.ItemType.DICTIONARY) value = self._settings.get(self._path) if value is None: carb.log_warn(f"a value for setting {self._path} has been requested but is not available") if value is not None: dict1.set_float_array(arint_item, value) self._on_change(arint_item, carb.settings.ChangeEventType.CHANGED) self._update_setting = omni.kit.app.SettingChangeSubscription(self._path, self._on_change) def end_edit(self, item): old_dirty = self._dirty self._dirty = True # Use to stop _on_change running vector = [item.model.get_value_as_float() for item in self._items] if vector: omni.kit.commands.execute("ChangeSetting", path=self._path, value=vector) self._update_reset_button() self._dirty = old_dirty def get_value(self) -> tuple: """Return current float values tuple.""" values = [] for child_item in self.get_item_children(): values.append(child_item.model.get_value_as_float()) return tuple(values) class VectorIntSettingsModel(VectorSettingsModel): def __init__(self, setting_path: str, component_count: int, immediate_mode: bool = True): super().__init__(setting_path, component_count, VectorIntComponentModel, immediate_mode) # Register change event when the underlying setting changes.. but make sure start off with the correct # Setting also.. dict1 = carb.dictionary.acquire_dictionary_interface() arint_item = dict1.create_item(None, "", carb.dictionary.ItemType.DICTIONARY) value = self._settings.get(self._path) if value is None: carb.log_warn(f"a value for setting {self._path} has been requested but is not available") dict1.set_int_array(arint_item, value) self._on_change(arint_item, carb.settings.ChangeEventType.CHANGED) self._update_setting = omni.kit.app.SettingChangeSubscription(self._path, self._on_change) def end_edit(self, item): old_dirty = self._dirty self._dirty = True # Use to stop _on_change running vector = [item.model.get_value_as_float() for item in self._items] if vector: omni.kit.commands.execute("ChangeSetting", path=self._path, value=vector) self._update_reset_button() self._dirty = old_dirty def get_value(self) -> tuple: """Return current int values tuple.""" values = [] for child_item in self.get_item_children(): values.append(child_item.model.get_value_as_int()) return tuple(values) class SettingsComboValueModel(ui.AbstractValueModel): """ Model to store a pair (label, value of arbitrary type) for use in a ComboBox """ def __init__(self, label: str, value: Any): """ Args: label: what appears in the UI widget value: the value corresponding to that label """ ui.AbstractValueModel.__init__(self) self.label = label self.value = value def __repr__(self): return f'"SettingsComboValueModel label:{self.label} value:{self.value}"' def get_value_as_string(self) -> str: """ this is called to get the label of the combo box item """ return self.label def get_setting_value(self) -> Union[str, int]: """ we call this to get the value of the combo box item """ return self.value class SettingsComboNameValueItem(ui.AbstractItem): def __init__(self, label: str, value: str): super().__init__() self.model = SettingsComboValueModel(label, value) def __repr__(self): return f'"SettingsComboNameValueItem {self.model}"' class SettingsComboItemModel(ui.AbstractItemModel): """ Model for a combo box - for each setting we have a dictionary of key, values """ def __init__(self, setting_path, key_value_pairs: Dict[str, Any], setting_is_index: bool = True): super().__init__() self._settings = carb.settings.get_settings() self._dictionary = carb.dictionary.get_dictionary() self._setting_is_index = setting_is_index self._path = setting_path self._reset_button = None self._items = [] for x, y in key_value_pairs.items(): self._items.append(SettingsComboNameValueItem(x, y)) self._current_index = ui.SimpleIntModel() self._prev_index_val = self._current_index.as_int # This sets the index to the current value of the setting, we can't always assume 0th/first self._on_setting_change(self, carb.settings.ChangeEventType.CHANGED) self._current_index.add_value_changed_fn(self._current_index_changed) self._update_setting = omni.kit.app.SettingChangeSubscription(self._path, self._on_setting_change) self._dirty = True def _update_reset_button(self): update_reset_button(self) def _on_setting_change(owner, item: carb.dictionary.Item, event_type): """ This gets called this if: + Something else changes the setting (e.g an undo command) + We also use as a debugging tool to make sure things were changed.. Args: owner: will be an instance of SettingsComboItemModel item: ? event_type: use to filter """ # TODO: should be able to extract the value from the item, but not sure how value = owner._settings.get(owner._path) if event_type == carb.settings.ChangeEventType.CHANGED: # We need to back track from the value to the index of the item that contains it index = -1 for i in range(0, len(owner._items)): if owner._setting_is_index and owner._items[i].model.value == value: index = i elif owner._items[i].model.label == value: index = i if index != -1 and owner._current_index.as_int != index: owner._dirty = False owner._current_index.set_value(index) owner._item_changed(None) owner._dirty = True owner._update_reset_button() def _current_index_changed(self, model): if self._dirty: self._item_changed(None) if self._setting_is_index: new_value = self._items[model.as_int].model.get_setting_value() old_value = self._items[self._prev_index_val].model.get_setting_value() else: new_value = self._items[model.as_int].model.get_value_as_string() old_value = self._items[self._prev_index_val].model.get_value_as_string() self._prev_index_val = model.as_int omni.kit.commands.execute("ChangeSetting", path=self._path, value=new_value, prev=old_value) self._update_reset_button() def set_items(self, key_value_pairs: Dict[str, Any]): self._items.clear() for x, y in key_value_pairs.items(): self._items.append(SettingsComboNameValueItem(x, y)) self._item_changed(None) self._dirty = True def set_reset_button(self, button: ui.Rectangle): self._reset_button = button update_reset_button(self) def get_item_children(self, item: ui.AbstractItem = None): """ this is called by the widget when it needs the submodel items """ if item is None: return self._items return super().get_item_children(item) def get_item_value_model(self, item: ui.AbstractItem = None, column_id: int = 0): if item is None: return self._current_index return item.model def get_value_as_int(self) -> int: """Get current selected item index Return: (int) Current selected item index """ return self._current_index.get_value_as_int() def get_value_as_string(self) -> str: """Get current selected item string/label Return: (str) Current selected item label string. """ return self._items[self.get_value_as_int()].model.get_value_as_string() def get_value(self) -> Union[int, str]: """Get current selected item label string or index value. Return: (int|str) Current selected item label string or index value depends on the self._setting_is_index attribute. """ return self.get_value_as_int if self._setting_is_index else self.get_value_as_string() def set_value(self, value: Union[int, str]): """Set current selected to given value Arg: value (int|str): The value to set. """ value = 0 if not isinstance(value, int): try: value = self._items.index(value) except IndexError: pass self._current_index.set_value(value) def destroy(self): # pragma: no cover self._update_setting = None self._reset_button = None
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/deprecated/__init__.py
"""Settings Omniverse Kit API Module to work with **Settings** in the Kit. It is built on top of ``carb.settings`` generic setting system. Example code to create :class:`omni.kit.ui.Widget` to show and edit particular setting: >>> import omni.kit.settings >>> import omni.kit.ui >>> widget = omni.kit.settings.create_setting_widget("some/path/to/param", SettingType.FLOAT) """ from .ui import SettingType, create_setting_widget, create_setting_widget_combo from .model import UiModel, get_ui_model
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/deprecated/model.py
import typing import carb import carb.settings import carb.dictionary import carb.events import omni.kit.ui import omni.kit.commands import omni.kit.app class ChangeGroup: def __init__(self, direct_set=False): self.path = None self.value = None self.info = None self.direct_set = direct_set def _set_path(self, path): if self.path is None: self.path = path elif self.path != path: carb.log_error(f"grouped change with different path: {self.path} != {path}") return False return True def set_array_size(self, path, size, info): if self._set_path(path): # add resize self.value = [None] * size self.info = info def set_value(self, path, value, index, info): if self._set_path(path): if isinstance(self.value, list): self.value[index] = value else: self.value = value self.info = info def apply(self, model): prev_value = model._settings.get(self.path) new_value = self.value if isinstance(new_value, str): pass elif hasattr(new_value, "__getitem__"): new_value = tuple(new_value) if isinstance(new_value, str) and isinstance(prev_value, int): try: new_value = int(new_value) except ValueError: pass if self.info.transient: if self.path not in model._prev_values: model._prev_values[self.path] = prev_value model._settings.set(self.path, new_value) else: undo_value = model._prev_values.pop(self.path, prev_value) if self.direct_set: model._settings.set(self.path, new_value) else: omni.kit.commands.execute("ChangeSetting", path=self.path, value=new_value, prev=undo_value) class UiModel(omni.kit.ui.Model): def __init__(self, direct_set=False): omni.kit.ui.Model.__init__(self) self._subs = {} self._prev_values = {} self._change_group = None self._settings = carb.settings.get_settings() self._dictionary = carb.dictionary.get_dictionary() self._direct_set = direct_set self._change_group_refcount = 0 self._TYPE_MAPPER = {} self._TYPE_MAPPER[carb.dictionary.ItemType.BOOL] = omni.kit.ui.ModelNodeType.BOOL self._TYPE_MAPPER[carb.dictionary.ItemType.INT] = omni.kit.ui.ModelNodeType.NUMBER self._TYPE_MAPPER[carb.dictionary.ItemType.FLOAT] = omni.kit.ui.ModelNodeType.NUMBER self._TYPE_MAPPER[carb.dictionary.ItemType.STRING] = omni.kit.ui.ModelNodeType.STRING self._TYPE_MAPPER[carb.dictionary.ItemType.DICTIONARY] = omni.kit.ui.ModelNodeType.OBJECT self._TYPE_MAPPER[carb.dictionary.ItemType.COUNT] = omni.kit.ui.ModelNodeType.UNKNOWN def _get_sanitized_path(self, path): if path is not None and len(path) > 0 and path[0] == "/": return path[1:] return "" def _is_array(item): # Hacky way and get_keys() call is slow if len(item) > 0 and "0" in item.get_keys(): v = item["0"] return isinstance(v, int) or isinstance(v, float) or isinstance(v, bool) or isinstance(v, str) return False def get_type(self, path, meta): settings_dict = self._settings.get_settings_dictionary("") path = self._get_sanitized_path(path) item = self._dictionary.get_item(settings_dict, path) item_type = self._dictionary.get_item_type(item) if item_type == carb.dictionary.ItemType.DICTIONARY: if UiModel._is_array(item): return omni.kit.ui.ModelNodeType.ARRAY return self._TYPE_MAPPER[item_type] def get_array_size(self, path, meta): settings_dict = self._settings.get_settings_dictionary("") path = self._get_sanitized_path(path) item = self._dictionary.get_item(settings_dict, path) item_type = self._dictionary.get_item_type(item) if item_type == carb.dictionary.ItemType.DICTIONARY: if UiModel._is_array(item): return len(item) return 0 def get_value(self, path, meta, index, is_time_sampled, time): if not meta: value = self._settings.get(path) if isinstance(value, str): return value elif hasattr(value, "__getitem__"): return value[index] else: return value else: if meta == omni.kit.ui.MODEL_META_WIDGET_TYPE: return self._get_widget_type_for_setting(path, index) if meta == omni.kit.ui.MODEL_META_SERIALIZED_CONTENTS: settings_item = self._settings.get(path) return "%s" % (settings_item,) return None def begin_change_group(self): if self._change_group_refcount == 0: self._change_group = ChangeGroup(direct_set=self._direct_set) self._change_group_refcount += 1 def end_change_group(self): if self._change_group: self._change_group_refcount -= 1 if self._change_group_refcount != 0: return self._change_group.apply(self) self._change_group = None def set_array_size(self, path, meta, size, is_time_sampled, time, info): change = self._change_group if self._change_group else ChangeGroup(direct_set=self._direct_set) change.set_array_size(path, size, info) if not self._change_group: change.apply(self) def set_value(self, path, meta, value, index, is_time_sampled, time, info): change = self._change_group if self._change_group else ChangeGroup(direct_set=self._direct_set) change.set_value(path, value, index, info) if not self._change_group: change.apply(self) def on_subscribe_to_change(self, path, meta, stream): if path in self._subs: return def on_change(item, event_type, path=path): self.signal_change(path) self._subs[path] = omni.kit.app.SettingChangeSubscription(path, on_change) def on_unsubscribe_to_change(self, path, meta, stream): if path in self._subs: del self._subs[path] def get_key_count(self, path, meta): settings_dict = self._settings.get_settings_dictionary("") if len(path) > 0 and path[0] == "/": path = path[1:] parent_item = self._dictionary.get_item(settings_dict, path) return self._dictionary.get_item_child_count(parent_item) def get_key(self, path, meta, index): settings_dict = self._settings.get_settings_dictionary("") if len(path) > 0 and path[0] == "/": path = path[1:] parent_item = self._dictionary.get_item(settings_dict, path) key_item = self._dictionary.get_item_child_by_index(parent_item, index) return self._dictionary.get_item_name(key_item) def _get_widget_type_for_setting(self, path, index): settings_dict = self._settings.get_settings_dictionary("") path = self._get_sanitized_path(path) item = self._dictionary.get_item(settings_dict, path) if UiModel._is_array(item): size = len(item) value = item["0"] if size == 2 and isinstance(value, int): return "DragInt2" elif size == 2 and isinstance(value, float): return "DragDouble2" elif size == 3 and isinstance(value, float): return "DragDouble3" elif size == 4 and isinstance(value, float): return "DragDouble4" elif size == 16 and isinstance(value, float): return "Transform" return "" def get_ui_model() -> UiModel: """Returns :class:`UiModel` singleton""" if not hasattr(get_ui_model, "model"): get_ui_model.model = UiModel(direct_set=False) return get_ui_model.model
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/deprecated/ui.py
import omni.kit.ui import carb import carb.dictionary import carb.settings import collections from typing import Union, Callable from . import model class SettingType: """ Supported setting types """ FLOAT = 0 INT = 1 COLOR3 = 2 BOOL = 3 STRING = 4 DOUBLE3 = 5 INT2 = 6 DOUBLE2 = 7 def create_setting_widget( setting_path: str, setting_type: SettingType, range_from=0, range_to=0, speed=1, **kwargs ) -> omni.kit.ui.Widget: """ Create a UI widget connected with a setting. If ``range_from`` >= ``range_to`` there is no limit. Undo/redo operations are also supported, because changing setting goes through the :mod:`omni.kit.commands` module, using :class:`.ChangeSettingCommand`. Args: setting_path: Path to the setting to show and edit. setting_type: Type of the setting to expect. range_from: Limit setting value lower bound. range_to: Limit setting value upper bound. Returns: :class:`omni.kit.ui.Widget` connected with the setting on the path specified. """ # Create widget to be used for particular type if setting_type == SettingType.INT: widget = omni.kit.ui.DragInt("", min=range_from, max=range_to, drag_speed=speed, **kwargs) elif setting_type == SettingType.FLOAT: widget = omni.kit.ui.DragDouble("", min=range_from, max=range_to, drag_speed=speed, **kwargs) elif setting_type == SettingType.BOOL: widget = omni.kit.ui.CheckBox(**kwargs) elif setting_type == SettingType.STRING: widget = omni.kit.ui.TextBox("", **kwargs) elif setting_type == SettingType.COLOR3: widget = omni.kit.ui.ColorRgb("", **kwargs) elif setting_type == SettingType.DOUBLE3: widget = omni.kit.ui.DragDouble3("", min=range_from, max=range_to, drag_speed=speed, **kwargs) elif setting_type == SettingType.INT2: widget = omni.kit.ui.DragInt2("", min=range_from, max=range_to, drag_speed=speed, **kwargs) elif setting_type == SettingType.DOUBLE2: widget = omni.kit.ui.DragDouble2("", min=range_from, max=range_to, drag_speed=speed, **kwargs) else: return None if isinstance(widget, omni.kit.ui.ModelWidget): widget.set_model(model.get_ui_model(), setting_path) return widget def create_setting_widget_combo(setting_path: str, items: Union[list, dict]): """ Creating a Combo Setting widget. This function creates a combo box that shows a provided list of names and it is connected with setting by path specified. Underlying setting values are used from values of `items` dict. Args: setting_path: Path to the setting to show and edit. items: Can be either :py:obj:`dict` or :py:obj:`list`. For :py:obj:`dict` keys are UI displayed names, values are actual values set into settings. If it is a :py:obj:`list` UI displayed names are equal to setting values. """ if isinstance(items, list): name_to_value = collections.OrderedDict(zip(items, items)) elif isinstance(items, dict): name_to_value = items else: carb.log_error(f"Unsupported type {type(items)} for items in create_setting_widget_combo") return None if isinstance(next(iter(name_to_value.values())), int): widget = omni.kit.ui.ComboBoxInt("", list(name_to_value.values()), list(name_to_value.keys())) else: widget = omni.kit.ui.ComboBox("", list(name_to_value.values()), list(name_to_value.keys())) widget.set_model(model.get_ui_model(), setting_path) return widget
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/tests/test_model.py
import omni.kit.test import carb.settings from ..settings_model import VectorFloatSettingsModel, RadioButtonSettingModel class TestModel(omni.kit.test.AsyncTestCase): async def test_vector_model(self): setting_name = "/rtx/pathtracing/maxBlah" settings = carb.settings.get_settings() initial_vals = (0.6, 0.7, 0.8) settings.set(setting_name, initial_vals) vector_model = VectorFloatSettingsModel(setting_name, 3, True) # Lets simulate a bit of what the color widget would do when getting values sub_items = vector_model.get_item_children(None) for cnt, sub_item in enumerate(sub_items): sub_model = vector_model.get_item_value_model(sub_item) val = sub_model.get_value_as_float() self.assertTrue(val == initial_vals[cnt]) # Lets check if things work when we change the value new_vals = (0.5, 0.4, 0.3) settings.set(setting_name, new_vals) for cnt, sub_item in enumerate(sub_items): sub_model = vector_model.get_item_value_model(sub_item) val = sub_model.get_value_as_float() self.assertTrue(val == new_vals[cnt]) # Let's set the value through the item model new_vals = [0.1, 0.15, 0.2] for cnt, sub_item in enumerate(sub_items): sub_model = vector_model.get_item_value_model(sub_item) val = sub_model.set_value(new_vals[cnt]) settings_val = settings.get(setting_name) self.assertTrue(settings_val == new_vals) # Let's set the value directly through the Vector model new_vals = [0.2, 0.8, 0.9] vector_model.set_value(new_vals) settings_val = settings.get(setting_name) self.assertTrue(settings_val == new_vals) # TODO test begin_edit/end_edit # TODO test other sizes (2, 4 components # TODO test immediate mode on/off async def test_radio_button_setting_model(self): setting_value_path = "/ext/ui/settings/radiobutton/value" setting_items_path = "/ext/ui/settings/radiobutton/items" settings = carb.settings.get_settings() initial_val = "option1" items = ("option0", "option1", "option2", "option3") settings.set(setting_value_path, initial_val) settings.set(setting_items_path, items) radio_button_model = RadioButtonSettingModel(setting_value_path) # Lets check the initial_val and items self.assertEqual(radio_button_model.items, items) self.assertEqual(radio_button_model.get_value(), initial_val) self.assertEqual(radio_button_model.get_value_as_int(), 1) # Lets check if things work when we change the value # Set as int new_val = "option0" radio_button_model.set_value(0) self.assertEqual(radio_button_model.get_value(), new_val) self.assertEqual(settings.get(setting_value_path), new_val) self.assertEqual(radio_button_model.get_value_as_int(), 0) # Set as str new_val = "option2" radio_button_model.set_value(new_val) self.assertEqual(radio_button_model.get_value(), new_val) self.assertEqual(settings.get(setting_value_path), new_val) self.assertEqual(radio_button_model.get_value_as_int(), 2) # Let's the the value through settings new_val = "option3" settings.set(setting_value_path, new_val) self.assertEqual(radio_button_model.get_value(), new_val) self.assertEqual(radio_button_model.get_value_as_int(), 3)
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/tests/__init__.py
## Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import os from .test_settings import TestSettings from .test_model import TestModel
omniverse-code/kit/exts/omni.kit.widget.settings/omni/kit/widget/settings/tests/test_settings.py
## Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import carb import omni.kit.app import omni.kit.test import omni.ui as ui import omni.kit.ui_test as ui_test from omni.ui.tests.test_base import OmniUiTest from pathlib import Path from ..settings_widget import create_setting_widget, create_setting_widget_combo, SettingType, SettingsWidgetBuilder, SettingsSearchableCombo, SettingWidgetType from ..settings_model import VectorFloatSettingsModel from ..style import get_ui_style_name, get_style PERSISTENT_SETTINGS_PREFIX = "/persistent" class TestSettings(OmniUiTest): # Before running each test async def setUp(self): await super().setUp() extension_path = omni.kit.app.get_app().get_extension_manager().get_extension_path_by_module(__name__) self._golden_img_dir = Path(extension_path).joinpath("data").joinpath("tests").joinpath("golden_img").absolute() # create settings carb.settings.get_settings().set_default_bool(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_bool", True) carb.settings.get_settings().set_default_float(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_float", 1.0) carb.settings.get_settings().set_default_int(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_int", 27) carb.settings.get_settings().set_default_string(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_str", "test-test") carb.settings.get_settings().set_float_array(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_color3", [1, 2, 3]) carb.settings.get_settings().set_float_array(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_double2", [1.5, 2.7]) carb.settings.get_settings().set_float_array( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_double3", [2.7, 1.5, 9.2] ) carb.settings.get_settings().set_int_array(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_int2", [10, 13]) carb.settings.get_settings().set_default_string(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo1", "AAAAAA") carb.settings.get_settings().set_default_string(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo2", "BBBBBB") carb.settings.get_settings().set_default_string(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo3", "CCCCCC") carb.settings.get_settings().set_default_string(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo4", "DDDDDD") carb.settings.get_settings().set_default_string(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo5", "") carb.settings.get_settings().set_default_string(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo6", "cheese") carb.settings.get_settings().set_default_string("/rtx/test_asset", "/home/") carb.settings.get_settings().set_default_string("/rtx-defaults/test_asset", "/home/") carb.settings.get_settings().set_default_string( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_radiobutton/value", "A" ) carb.settings.get_settings().set_string_array( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_radiobutton/items", ["A", "B", "C", "D"] ) # After running each test async def tearDown(self): await super().tearDown() omni.kit.window.preferences.hide_preferences_window() def _build_window(self, window): with window.frame: with ui.VStack(height=-0, style=get_style()): with ui.CollapsableFrame(title="create_setting_widget"): with ui.VStack(): with ui.HStack(height=24): omni.ui.Label("bool", word_wrap=True, width=ui.Percent(35)) create_setting_widget(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_bool", SettingType.BOOL) with ui.HStack(height=24): omni.ui.Label("float", word_wrap=True, width=ui.Percent(35)) create_setting_widget( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_float", SettingType.FLOAT ) with ui.HStack(height=24): omni.ui.Label("int", word_wrap=True, width=ui.Percent(35)) create_setting_widget(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_int", SettingType.FLOAT) with ui.HStack(height=24): omni.ui.Label("string", word_wrap=True, width=ui.Percent(35)) create_setting_widget( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_str", SettingType.STRING ) with ui.HStack(height=24): omni.ui.Label("color3", word_wrap=True, width=ui.Percent(35)) create_setting_widget( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_color3", SettingType.COLOR3 ) with ui.HStack(height=24): omni.ui.Label("double2", word_wrap=True, width=ui.Percent(35)) create_setting_widget( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_double2", SettingType.DOUBLE2 ) with ui.HStack(height=24): omni.ui.Label("double3", word_wrap=True, width=ui.Percent(35)) create_setting_widget( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_double3", SettingType.DOUBLE3 ) with ui.HStack(height=24): omni.ui.Label("int2", word_wrap=True, width=ui.Percent(35)) create_setting_widget(PERSISTENT_SETTINGS_PREFIX + "/test/test/test_int2", SettingType.INT2) with ui.HStack(height=24): omni.ui.Label("radiobutton", word_wrap=True, width=ui.Percent(35)) create_setting_widget( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_radiobutton/value", SettingWidgetType.RADIOBUTTON ) ui.Spacer(height=20) with ui.CollapsableFrame(title="create_setting_widget_combo"): with ui.VStack(): with ui.HStack(height=24): omni.ui.Label("combo1", word_wrap=True, width=ui.Percent(35)) create_setting_widget_combo( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo1", ["AAAAAA", "BBBBBB", "CCCCCC", "DDDDDD"], ) with ui.HStack(height=24): omni.ui.Label("combo2", word_wrap=True, width=ui.Percent(35)) create_setting_widget_combo( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo2", ["AAAAAA", "BBBBBB", "CCCCCC", "DDDDDD"], ) with ui.HStack(height=24): omni.ui.Label("combo3", word_wrap=True, width=ui.Percent(35)) create_setting_widget_combo( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo3", ["AAAAAA", "BBBBBB", "CCCCCC", "DDDDDD"], ) with ui.HStack(height=24): omni.ui.Label("combo4", word_wrap=True, width=ui.Percent(35)) create_setting_widget_combo( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo4", ["AAAAAA", "BBBBBB", "CCCCCC", "DDDDDD"], ) with ui.HStack(height=24): omni.ui.Label("combo5", word_wrap=True, width=ui.Percent(35)) create_setting_widget_combo( PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo5", ["AAAAAA", "BBBBBB", "CCCCCC", "DDDDDD"], ) ui.Spacer(height=20) with ui.CollapsableFrame(title="create_setting_widget_asset"): with ui.VStack(): with ui.HStack(height=24): path = "/rtx/test_asset" omni.ui.Label("asset", word_wrap=True, width=ui.Percent(35)) widget, model = create_setting_widget(path, "ASSET") ui.Spacer(width=4) button = SettingsWidgetBuilder._build_reset_button(path) model.set_reset_button(button) ui.Spacer(height=20) with ui.CollapsableFrame(title="create_searchable_widget_combo"): with ui.VStack(): with ui.HStack(height=24): path = PERSISTENT_SETTINGS_PREFIX + "/test/test/test_combo6" SettingsWidgetBuilder._create_label("Searchable", path, "Search Me...") widget = SettingsSearchableCombo(path, {"Whiskey": "whiskey", "Wine": "Wine", "plain": "Plain", "cheese": "Cheese", "juice": "Juice"}, "cheese") # Test(s) async def test_widgets_golden(self): window = await self.create_test_window(width=300, height=600) self._build_window(window) await ui_test.human_delay(50) await self.finalize_test(golden_img_dir=self._golden_img_dir, golden_img_name="test_widgets.png") async def test_widget_ui(self): window = ui.Window("Test Window", width=600, height=600) self._build_window(window) await ui_test.human_delay(10) widget = ui_test.find("Test Window//Frame/**/StringField[*].identifier=='AssetPicker_path'") widget.model.set_value("/cheese/") await ui_test.human_delay(10) await ui_test.find("Test Window//Frame/**/Rectangle[*].identifier=='/rtx/test_asset_reset'").click() await ui_test.human_delay(10) await ui_test.find("Test Window//Frame/**/Button[*].identifier=='AssetPicker_locate'").click() await ui_test.human_delay(10) await widget.input("my hovercraft is full of eels") await ui_test.human_delay(10) await ui_test.find("Test Window//Frame/**/Rectangle[*].identifier=='/rtx/test_asset_reset'").click() await ui_test.human_delay(10) # await ui_test.human_delay(1000) async def test_show_pages(self): omni.kit.window.preferences.show_preferences_window() pages = omni.kit.window.preferences.get_page_list() for page in pages: omni.kit.window.preferences.select_page(page) await ui_test.human_delay(50) async def test_widget_types(self): path = PERSISTENT_SETTINGS_PREFIX + "/test/test/test_widget_types" # This is for catching a case that deprecated SettingType is given widget, model = create_setting_widget(path, 5) # COLOR3 self.assertTrue(isinstance(model, VectorFloatSettingsModel)) # Test unsupported types widget, model = create_setting_widget(path, None) self.assertEqual((widget, model), (None, None))
omniverse-code/kit/exts/omni.kit.widget.settings/docs/CHANGELOG.md
# Changelog The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [1.0.1] - 2022-06-23 ### Changed - Added identifier to create_setting_widget_combo for easier testing ## [1.0.0] - 2021-03-25 ### Created - Created as updated omni.kit.settings
omniverse-code/kit/exts/omni.kit.pipapi/omni/kit/pipapi/__init__.py
from .pipapi import *
omniverse-code/kit/exts/omni.kit.pipapi/omni/kit/pipapi/pipapi.py
"""Pip Omniverse Kit API Module to enable usage of ``pip install`` in Omniverse Kit environment. It wraps ``pip install`` calls and reroutes package installation into user specified environment folder. Package folder is selected from config string at path: `/app/omni.kit.pipapi/archiveDirs` and added into :mod:`sys.path`. """ __all__ = ["ExtensionManagerPip", "install", "call_pip", "remove_archive_directory", "add_archive_directory"] import carb import carb.profiler import carb.settings import carb.tokens import omni.ext import omni.kit.app import importlib import logging import typing import os import json import sys from contextlib import contextmanager from pathlib import Path import functools logger = logging.getLogger(__name__) DEFAULT_ENV_PATH = "../../target-deps/pip3-envs/default" CACHE_FILE_NAME = ".install_cache.json" USE_INTERNAL_PIP = False ALLOW_ONLINE_INDEX_KEY = "/exts/omni.kit.pipapi/allowOnlineIndex" _user_env_path = "" # pip additional dirs/links (pip install --find-links) _archive_dirs = set() _install_check_ignore_version = True # print() instead of carb.log_info when this env var is set: _debug_log = bool(os.getenv("OMNI_KIT_PIPAPI_DEBUG", default=False)) _attempted_to_upgrade_pip = False _settings_iface = None _started = False # Temporary helper-decorator for profiling def profile(f=None, mask=1, zone_name=None, add_args=True): def profile_internal(f): @functools.wraps(f) def wrapper(*args, **kwds): if zone_name is None: active_zone_name = f.__name__ else: active_zone_name = zone_name if add_args: active_zone_name += str(args) + str(kwds) carb.profiler.begin(mask, active_zone_name) try: r = f(*args, **kwds) finally: carb.profiler.end(mask) return r return wrapper if f is None: return profile_internal else: return profile_internal(f) def _get_setting(path, default=None): # It can be called at import time during doc generation, enable that `_started` check: if not _started: return default global _settings_iface if not _settings_iface: _settings_iface = carb.settings.get_settings() setting = _settings_iface.get(path) return setting if setting is not None else default def _log_info(s): s = f"[omni.kit.pipapi] {s}" if _debug_log: print(s) else: carb.log_info(s) def _log_error(s): logger.error(s) @functools.lru_cache() def _initialize(): env_path = _get_setting("/exts/omni.kit.pipapi/envPath") env_path = carb.tokens.get_tokens_interface().resolve(env_path) path = Path(env_path).resolve() if not path.exists(): path.mkdir(parents=True) global _user_env_path _user_env_path = str(path) import sys global _install_check_ignore_version _install_check_ignore_version = _get_setting("/exts/omni.kit.pipapi/installCheckIgnoreVersion", default=True) global _attempted_to_upgrade_pip _attempted_to_upgrade_pip = not _get_setting("/exts/omni.kit.pipapi/tryUpgradePipOnFirstUse", default=False) global _archive_dirs for archive_dir in _get_setting("/exts/omni.kit.pipapi/archiveDirs", default=[]): add_archive_directory(archive_dir) sys.path.append(_user_env_path) _log_info(f"Python UserEnvPath: {_user_env_path}") _load_cache() @contextmanager def _change_envvar(name: str, value: str): """Change environment variable for the execution block and then revert it back. This function is a context manager. Example: .. code-block:: python with _change_envvar("PYTHONPATH", "C:/hello"): print(os.environ.get("PYTHONPATH")) Args: name (str): Env var to change. value: new value """ old_value = os.environ.get(name, None) os.environ[name] = value try: yield finally: if old_value is None: del os.environ[name] else: os.environ[name] = old_value def call_pip(args, surpress_output=False): """Call pip with given arguments. Args: args (list): list of arguments to pass to pip surpress_output (bool): if True, surpress pip output Returns: int: return code of pip call""" if USE_INTERNAL_PIP: try: from pip import main as pipmain except: from pip._internal import main as pipmain return pipmain(args) else: import subprocess with _change_envvar("PYTHONPATH", _user_env_path): python_exe = "python.exe" if sys.platform == "win32" else "bin/python3" cmd = [sys.prefix + "/" + python_exe, "-m", "pip"] + args print("calling pip install: {}".format(" ".join(cmd))) # Capture output and print it only if pip install failed: p = subprocess.Popen(cmd, stderr=subprocess.STDOUT, stdout=subprocess.PIPE) output, _ = p.communicate() output = output.decode(errors="replace").replace("\r\n", "\n").replace("\r", "\n") message = f"pip install returned {p.returncode}, output:\n{output}" if p.returncode != 0 and not surpress_output: print(message) else: carb.log_info(message) return p.returncode def add_archive_directory(path: str, root: str = None): """ Add pip additional dirs/links (for pip install --find-links). """ global _archive_dirs path = carb.tokens.get_tokens_interface().resolve(path) if not os.path.isabs(path) and root is not None: path = os.path.join(root, path) path = os.path.normcase(path) _log_info(f"Add archive dir: '{path}'") _archive_dirs.add(path) def remove_archive_directory(path: str): """ Remove pip additional dirs/links. """ global _archive_dirs _archive_dirs.remove(path) def _try_import(module: str, log_error: bool = False): try: importlib.import_module(module) except ImportError as e: if log_error: logger.error(f"Failed to import python module {module}. Error: {e}") return False return True @profile def install( package: str, module: str = None, ignore_import_check: bool = False, ignore_cache: bool = False, version: str = None, use_online_index: bool = True, surpress_output: bool = False, extra_args: typing.List[str] = None, ) -> bool: """ Install pacakage using pip into user specified env path. Install calls for particular package name persistently cache to avoid overhead for future calls when package is already installed. Cache is stored in the `.install_cache.json` file in the user specified env path folder. Args: package(str): Package name to install. It is basically a command to pip install, it can include version and other flags. module(str): Module name to import, by default module assumed to be equal to package. ignore_import_check(bool, optional): If ``True`` ignore attempt to import module and call to ``pip`` anyway - can be slow. ignore_cache(bool, optional): If ``True`` ignore caching and call to ``pip`` anyway - can be slow. version (str, optional): Package version. use_online_index(bool, optional): If ``True`` and package can't be found in any of archive directories try to use default pip index. surpress_output(bool, optional): If ``True`` pip process output to stdout and stderr will be surpressed, as well as warning when install failed. extra_args(List[str], optional): a list of extra arguments to pass to the Pip process Returns: ``True`` if installation was successfull. """ _initialize() # Support both install("foo==1.2.3") and install("foo", version="1.2.3") syntax if "==" not in package and version: package = f"{package}=={version}" # By default module == package if module is None: module = package.split("==")[0] # Trying to import beforehand saves a lot of time, because pip run takes long time even if package is already installed. if not ignore_import_check and _try_import(module): return True # We have our own cache of install() calls saved into separate json file, that is the fastest early out. if not ignore_cache and _is_in_cache(package): return True # Use now pkg_resources module to check if it was already installed. It checks that it was installed by other means, # like just zipping packages and adding it to sys.path somewhere. That allows to check for package name instead of # module (e.g. 'Pillow' instead of 'PIL'). We need to call explicitly on it to initialize and gather packages every time. # Import it here instead of on the file root because it has long import time. import pkg_resources pkg_resources._initialize_master_working_set() installed = {pkg.key for pkg in pkg_resources.working_set} package_name = package.lower() if _install_check_ignore_version: package_name = package_name.split("==")[0] if package_name in installed: return True # We are about to try installing, lets upgrade pip first (it will be done only once). Flag protects from recursion. global _attempted_to_upgrade_pip if not _attempted_to_upgrade_pip: _attempted_to_upgrade_pip = True install("--upgrade --no-index pip", ignore_import_check=True, use_online_index=False) installed = False common_args = ["--isolated", "install", "--target=" + _user_env_path] if extra_args: common_args.extend(extra_args) common_args.extend(package.split()) for archive_dir in _archive_dirs: _log_info(f"Attempting to install '{package}' from local acrhive: '{archive_dir}'") rc = call_pip( common_args + ["--no-index", f"--find-links={archive_dir}"], surpress_output=(surpress_output or use_online_index), ) if rc == 0: importlib.invalidate_caches() installed = True break if not installed and use_online_index: allow_online = _get_setting(ALLOW_ONLINE_INDEX_KEY, default=True) if allow_online: _log_info(f"Attempting to install '{package}' from online index") rc = call_pip(common_args, surpress_output=surpress_output) if rc == 0: importlib.invalidate_caches() installed = True else: _log_error( f"Attempting to install '{package}' from online index, while '{ALLOW_ONLINE_INDEX_KEY}' is set to false. That prevents from accidentally going to online index. Enable it if it is intentional." ) if installed and not ignore_import_check: installed = _try_import(module, log_error=True) if installed: _log_info(f"'{package}' was installed successfully.") _add_to_cache(package) else: if not surpress_output: logger.warning(f"'{package}' failed to install.") return installed _cached_install_calls_file = None _cached_install_calls = {} def _load_cache(): global _cached_install_calls global _cached_install_calls_file _cached_install_calls_file = Path(_user_env_path, CACHE_FILE_NAME) try: with _cached_install_calls_file.open("r") as f: _cached_install_calls = json.load(f) except (IOError, ValueError): _cached_install_calls = {} def _add_to_cache(package): _cached_install_calls[package] = True with _cached_install_calls_file.open("w") as f: json.dump(_cached_install_calls, f) def _is_in_cache(package) -> bool: return package in _cached_install_calls class ExtensionManagerPip(omni.ext.IExt): def on_startup(self, ext_id): # Hook in extension manager in "before extension enable" events if extension specifies "python/pipapi" config key. manager = omni.kit.app.get_app().get_extension_manager() self._hook = manager.get_hooks().create_extension_state_change_hook( ExtensionManagerPip.on_before_ext_enabled, omni.ext.ExtensionStateChangeType.BEFORE_EXTENSION_ENABLE, ext_dict_path="python/pipapi", hook_name="python.pipapi", ) global _started _started = True @staticmethod @profile(zone_name="pipapi hook", add_args=False) def on_before_ext_enabled(ext_id: str, *_): ExtensionManagerPip._process_ext_pipapi_config(ext_id) @staticmethod def _process_ext_pipapi_config(ext_id: str): # Get extension config manager = omni.kit.app.get_app().get_extension_manager() d = manager.get_extension_dict(ext_id) pip_dict = d.get("python", {}).get("pipapi", {}) # Add archive path. Relative path will be resolved relative to extension folder path. for path in pip_dict.get("archiveDirs", []): add_archive_directory(path, d["path"]) # Allows module names to be different to package names modules = pip_dict.get("modules", []) # Allows extra PIP repositores to be added extra_args = [] for line in pip_dict.get("repositories", []): extra_args.extend(["--extra-index-url", line]) # Allow extra args extra_args += pip_dict.get("extra_args", []) # Allow to ignore import check ignore_import_check = pip_dict.get("ignore_import_check", False) # Install packages (requirements) use_online_index = pip_dict.get("use_online_index", False) requirements = pip_dict.get("requirements", []) if requirements: # If use_online_index is not set, just ignore those entries. Otherwise they hide slowdowns on pip access for local only # search, which is not really used currently. if not use_online_index: logger.warning(f"extension {ext_id} has a [python.pipapi] entry, but use_online_index=true is not set. It doesn't do anything and can be removed.") return for idx, line in enumerate(requirements): module = modules[idx] if len(modules) > idx else None install(line, module, extra_args=extra_args, use_online_index=use_online_index, ignore_import_check=ignore_import_check)
omniverse-code/kit/exts/omni.kit.pipapi/omni/kit/pipapi/tests/__init__.py
from .test_pipapi import *
omniverse-code/kit/exts/omni.kit.pipapi/omni/kit/pipapi/tests/test_pipapi.py
import omni.kit.test import omni.kit.pipapi class TestPipApi(omni.kit.test.AsyncTestCase): async def test_pipapi_install(self): # Install simple package and import it. omni.kit.pipapi.install( "toml", version="0.10.1", ignore_import_check=True, ignore_cache=True ) # SWIPAT filed under: http://nvbugs/3060676 import toml self.assertIsNotNone(toml) async def test_pipapi_install_non_existing(self): res = omni.kit.pipapi.install("weird_package_name_2312515") self.assertFalse(res)
omniverse-code/kit/exts/omni.ui/omni/ui/abstract_shade.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # __all__ = ["AbstractShade"] from . import _ui as ui from collections import defaultdict from typing import Any from typing import Dict from typing import Optional import abc import weakref DEFAULT_SHADE = "default" class AbstractShade(metaclass=abc.ABCMeta): """ The implementation of shades for custom style parameter type. The user has to reimplement methods _store and _find to set/get the value in the specific store. """ class _ShadeName(str): """An str-like object with a custom method to edit shade""" def _keep_as_weak(self, shade: "AbstractShade"): # Shade here is omni.ui.color or omni.ui.url. Weak pointer prevents # circular references. self.__weak_shade = weakref.ref(shade) def add_shade(self, **kwargs): """Explicitly add additional color to the shade""" shade = self.__weak_shade() if not shade: return # Edit the shade shade.shade(name=self, **kwargs) def __init__(self): # Avoid calling AbstractShade.__setattr__ that sets the color in the Store super().__setattr__("_current_shade", DEFAULT_SHADE) super().__setattr__("_shades", defaultdict(dict)) # The list of dependencides. Example `cl.shade(0x0, light="background")` # makes dependency dict like this: # `{"background": ("shade:0x0;light=background")}` # We need it to update the shade once `background` is changed. # TODO: Clear the dict when the shade is updated. Example: after # `cl.bg = "red"; cl.bg = "green"` we will have two dependencies. super().__setattr__("_dependencies", defaultdict(set)) def __getattr__(self, name: str): # We need it for the syntax `style={"color": cl.bg_color}` result = AbstractShade._ShadeName(name) result._keep_as_weak(self) return result def __setattr__(self, name: str, value): if name in self.__dict__: # We are here because this class has the method variable. Set it. super().__setattr__(name, value) return if isinstance(value, str) and value in self._shades: # It's a shade. Redirect it to the coresponding method. self.shade(name=name, **self._shades[value]) else: # This class doesn't have this method variable. We need to set the # value in the Store. self.__set_value(name, {DEFAULT_SHADE: value}) def shade(self, default: Any = None, **kwargs) -> str: """Save the given shade, pick the color and apply it to ui.ColorStore.""" mangled_name = self.__mangle_name(default, kwargs, kwargs.pop("name", None)) shade = self._shades[mangled_name] shade.update(kwargs) if default is not None: shade[DEFAULT_SHADE] = default self.__set_value(mangled_name, shade) return mangled_name def set_shade(self, name: Optional[str] = None): """Set the default shade.""" if not name: name = DEFAULT_SHADE if name == self._current_shade: return self._current_shade = name for value_name, shade in self._shades.items(): self.__set_value(value_name, shade) def __mangle_name(self, default: Any, values: Dict[str, Any], name: Optional[str] = None) -> str: """Convert set of values to the shade name""" if name: return name mangled_name = "shade:" if isinstance(default, float) or isinstance(default, int): mangled_name += str(default) else: mangled_name += default for name in sorted(values.keys()): value = values[name] if mangled_name: mangled_name += ";" if isinstance(value, int): value = str(value) mangled_name += f"{name}={value}" return mangled_name def __set_value(self, name: str, shade: Dict[str, float]): """Pick the color from the given shade and set it to ui.ColorStore""" # Save dependencies for dependentName, dependentFloat in shade.items(): if isinstance(dependentFloat, str): self._dependencies[dependentFloat].add(name) value = shade.get(self._current_shade, shade.get(DEFAULT_SHADE)) if isinstance(value, str): # It's named color. We need to resolve it from ColorStore. found = self._find(value) if found is not None: value = found self._store(name, value) # Recursively replace all the values that refer to the current name if name in self._dependencies: for dependent in self._dependencies[name]: shade = self._shades.get(dependent, None) if shade: value = shade.get(self._current_shade, shade.get(DEFAULT_SHADE)) if value == name: self.__set_value(dependent, shade) @abc.abstractmethod def _find(self, name): pass @abc.abstractmethod def _store(self, name, value): pass
omniverse-code/kit/exts/omni.ui/omni/ui/scene.py
# WAR `import omni.ui.scene` failure when `omni.ui.scene` was not enabled. # It happends during doc building, when running from python.bat, during stubgen, intellinse - anywhere that is not kit runtime from omni.ui_scene.scene import *
omniverse-code/kit/exts/omni.ui/omni/ui/_ui.pyi
from __future__ import annotations import omni.ui._ui import typing import carb._carb import numpy import omni.appwindow._appwindow import omni.gpu_foundation_factory._gpu_foundation_factory _Shape = typing.Tuple[int, ...] __all__ = [ "AbstractField", "AbstractItem", "AbstractItemDelegate", "AbstractItemModel", "AbstractMultiField", "AbstractSlider", "AbstractValueModel", "Alignment", "ArrowHelper", "ArrowType", "Axis", "BezierCurve", "Button", "ByteImageProvider", "CanvasFrame", "CheckBox", "Circle", "CircleSizePolicy", "CollapsableFrame", "ColorStore", "ColorWidget", "ComboBox", "Container", "CornerFlag", "Direction", "DockPolicy", "DockPosition", "DockPreference", "DockSpace", "DynamicTextureProvider", "Ellipse", "FillPolicy", "FloatDrag", "FloatField", "FloatSlider", "FloatStore", "FocusPolicy", "FontStyle", "Fraction", "Frame", "FreeBezierCurve", "FreeCircle", "FreeEllipse", "FreeLine", "FreeRectangle", "FreeTriangle", "Grid", "HGrid", "HStack", "Image", "ImageProvider", "ImageWithProvider", "Inspector", "IntDrag", "IntField", "IntSlider", "InvisibleButton", "ItemModelHelper", "IwpFillPolicy", "Label", "Length", "Line", "MainWindow", "Menu", "MenuBar", "MenuDelegate", "MenuHelper", "MenuItem", "MenuItemCollection", "MultiFloatDragField", "MultiFloatField", "MultiIntDragField", "MultiIntField", "MultiStringField", "OffsetLine", "Percent", "Pixel", "Placer", "Plot", "ProgressBar", "RadioButton", "RadioCollection", "RasterImageProvider", "RasterPolicy", "Rectangle", "ScrollBarPolicy", "ScrollingFrame", "Separator", "ShadowFlag", "Shape", "SimpleBoolModel", "SimpleFloatModel", "SimpleIntModel", "SimpleStringModel", "SliderDrawMode", "Spacer", "Stack", "StringField", "StringStore", "Style", "ToolBar", "ToolBarAxis", "ToolButton", "TreeView", "Triangle", "Type", "UIntDrag", "UIntSlider", "UnitType", "VGrid", "VStack", "ValueModelHelper", "VectorImageProvider", "WINDOW_FLAGS_FORCE_HORIZONTAL_SCROLLBAR", "WINDOW_FLAGS_FORCE_VERTICAL_SCROLLBAR", "WINDOW_FLAGS_MENU_BAR", "WINDOW_FLAGS_MODAL", "WINDOW_FLAGS_NONE", "WINDOW_FLAGS_NO_BACKGROUND", "WINDOW_FLAGS_NO_CLOSE", "WINDOW_FLAGS_NO_COLLAPSE", "WINDOW_FLAGS_NO_DOCKING", "WINDOW_FLAGS_NO_FOCUS_ON_APPEARING", "WINDOW_FLAGS_NO_MOUSE_INPUTS", "WINDOW_FLAGS_NO_MOVE", "WINDOW_FLAGS_NO_RESIZE", "WINDOW_FLAGS_NO_SAVED_SETTINGS", "WINDOW_FLAGS_NO_SCROLLBAR", "WINDOW_FLAGS_NO_SCROLL_WITH_MOUSE", "WINDOW_FLAGS_NO_TITLE_BAR", "WINDOW_FLAGS_POPUP", "WINDOW_FLAGS_SHOW_HORIZONTAL_SCROLLBAR", "Widget", "WidgetMouseDropEvent", "Window", "WindowHandle", "Workspace", "ZStack", "dock_window_in_window", "get_custom_glyph_code", "get_main_window_height", "get_main_window_width" ] class AbstractField(Widget, ValueModelHelper): """ The abstract widget that is base for any field, which is a one-line text editor. A field allows the user to enter and edit a single line of plain text. It's implemented using the model-view pattern and uses AbstractValueModel as the central component of the system. """ def focus_keyboard(self, focus: bool = True) -> None: """ Puts cursor to this field or removes focus if focus """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class AbstractItem(): """ The object that is associated with the data entity of the AbstractItemModel. """ def __init__(self) -> None: ... pass class AbstractItemDelegate(): """ AbstractItemDelegate is used to generate widgets that display and edit data items from a model. """ def __init__(self) -> None: """ Constructs AbstractItemDelegate. `kwargs : dict` See below ### Keyword Arguments: """ def build_branch(self, model: AbstractItemModel, item: AbstractItem = None, column_id: int = 0, level: int = 0, expanded: bool = False) -> None: """ This pure abstract method must be reimplemented to generate custom collapse/expand button. """ def build_header(self, column_id: int = 0) -> None: """ This pure abstract method must be reimplemented to generate custom widgets for the header table. """ def build_widget(self, model: AbstractItemModel, item: AbstractItem = None, index: int = 0, level: int = 0, expanded: bool = False) -> None: """ This pure abstract method must be reimplemented to generate custom widgets for specific item in the model. """ pass class AbstractItemModel(): """ The central component of the item widget. It is the application's dynamic data structure, independent of the user interface, and it directly manages the nested data. It follows closely model-view pattern. It's abstract, and it defines the standard interface to be able to interoperate with the components of the model-view architecture. It is not supposed to be instantiated directly. Instead, the user should subclass it to create a new model. The item model doesn't return the data itself. Instead, it returns the value model that can contain any data type and supports callbacks. Thus the client of the model can track the changes in both the item model and any value it holds. From any item, the item model can get both the value model and the nested items. Therefore, the model is flexible to represent anything from color to complicated tree-table construction. """ def __init__(self) -> None: """ Constructs AbstractItemModel. `kwargs : dict` See below ### Keyword Arguments: """ def _item_changed(self, arg0: AbstractItem) -> None: ... def add_begin_edit_fn(self, arg0: typing.Callable[[AbstractItemModel, AbstractItem], None]) -> int: """ Adds the function that will be called every time the user starts the editing. The id of the callback that is used to remove the callback. """ def add_end_edit_fn(self, arg0: typing.Callable[[AbstractItemModel, AbstractItem], None]) -> int: """ Adds the function that will be called every time the user finishes the editing. The id of the callback that is used to remove the callback. """ def add_item_changed_fn(self, arg0: typing.Callable[[AbstractItemModel, AbstractItem], None]) -> int: """ Adds the function that will be called every time the value changes. The id of the callback that is used to remove the callback. """ def append_child_item(self, parentItem: AbstractItem, model: AbstractValueModel) -> AbstractItem: """ Creates a new item from the value model and appends it to the list of the children of the given item. """ def begin_edit(self, item: AbstractItem) -> None: """ Called when the user starts the editing. If it's a field, this method is called when the user activates the field and places the cursor inside. """ def can_item_have_children(self, parentItem: AbstractItem = None) -> bool: """ Returns true if the item can have children. In this way the delegate usually draws +/- icon. ### Arguments: `id :` The item to request children from. If it's null, the children of root will be returned. """ @typing.overload def drop(self, item_tagget: AbstractItem, item_source: AbstractItem, drop_location: int = -1) -> None: """ Called when the user droped one item to another. Small explanation why the same default value is declared in multiple places. We use the default value to be compatible with the previous API and especially with Stage 2.0. Thr signature in the old Python API is: def drop(self, target_item, source) drop(self, target_item, source) PyAbstractItemModel::drop AbstractItemModel.drop pybind11::class_<AbstractItemModel>.def("drop") AbstractItemModel Called when the user droped a string to the item. """ @typing.overload def drop(self, item_tagget: AbstractItem, source: str, drop_location: int = -1) -> None: ... @typing.overload def drop_accepted(self, item_tagget: AbstractItem, item_source: AbstractItem, drop_location: int = -1) -> bool: """ Called to determine if the model can perform drag and drop to the given item. If this method returns false, the widget shouldn't highlight the visual element that represents this item. Called to determine if the model can perform drag and drop of the given string to the given item. If this method returns false, the widget shouldn't highlight the visual element that represents this item. """ @typing.overload def drop_accepted(self, item_tagget: AbstractItem, source: str, drop_location: int = -1) -> bool: ... def end_edit(self, item: AbstractItem) -> None: """ Called when the user finishes the editing. If it's a field, this method is called when the user presses Enter or selects another field for editing. It's useful for undo/redo. """ def get_drag_mime_data(self, item: AbstractItem = None) -> str: """ Returns Multipurpose Internet Mail Extensions (MIME) for drag and drop. """ def get_item_children(self, parentItem: AbstractItem = None) -> typing.List[AbstractItem]: """ Returns the vector of items that are nested to the given parent item. ### Arguments: `id :` The item to request children from. If it's null, the children of root will be returned. """ def get_item_value_model(self, item: AbstractItem = None, column_id: int = 0) -> AbstractValueModel: """ Get the value model associated with this item. ### Arguments: `item :` The item to request the value model from. If it's null, the root value model will be returned. `index :` The column number to get the value model. """ def get_item_value_model_count(self, item: AbstractItem = None) -> int: """ Returns the number of columns this model item contains. """ def remove_begin_edit_fn(self, arg0: int) -> None: """ Remove the callback by its id. ### Arguments: `id :` The id that addBeginEditFn returns. """ def remove_end_edit_fn(self, arg0: int) -> None: """ Remove the callback by its id. ### Arguments: `id :` The id that addEndEditFn returns. """ def remove_item(self, item: AbstractItem) -> None: """ Removes the item from the model. There is no parent here because we assume that the reimplemented model deals with its data and can figure out how to remove this item. """ def remove_item_changed_fn(self, arg0: int) -> None: """ Remove the callback by its id. ### Arguments: `id :` The id that addValueChangedFn returns. """ def subscribe_begin_edit_fn(self, arg0: typing.Callable[[AbstractItemModel, AbstractItem], None]) -> carb._carb.Subscription: """ Adds the function that will be called every time the user starts the editing. The id of the callback that is used to remove the callback. """ def subscribe_end_edit_fn(self, arg0: typing.Callable[[AbstractItemModel, AbstractItem], None]) -> carb._carb.Subscription: """ Adds the function that will be called every time the user finishes the editing. The id of the callback that is used to remove the callback. """ def subscribe_item_changed_fn(self, arg0: typing.Callable[[AbstractItemModel, AbstractItem], None]) -> carb._carb.Subscription: """ Adds the function that will be called every time the value changes. The id of the callback that is used to remove the callback. """ pass class AbstractMultiField(Widget, ItemModelHelper): """ AbstractMultiField is the abstract class that has everything to create a custom widget per model item. The class that wants to create multiple widgets per item needs to reimplement the method _createField. """ @property def column_count(self) -> int: """ The max number of fields in a line. :type: int """ @column_count.setter def column_count(self, arg1: int) -> None: """ The max number of fields in a line. """ @property def h_spacing(self) -> float: """ Sets a non-stretchable horizontal space in pixels between child fields. :type: float """ @h_spacing.setter def h_spacing(self, arg1: float) -> None: """ Sets a non-stretchable horizontal space in pixels between child fields. """ @property def v_spacing(self) -> float: """ Sets a non-stretchable vertical space in pixels between child fields. :type: float """ @v_spacing.setter def v_spacing(self, arg1: float) -> None: """ Sets a non-stretchable vertical space in pixels between child fields. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class AbstractSlider(Widget, ValueModelHelper): """ The abstract widget that is base for drags and sliders. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class AbstractValueModel(): """ """ def __init__(self) -> None: """ Constructs AbstractValueModel. `kwargs : dict` See below ### Keyword Arguments: """ def _value_changed(self) -> None: """ Called when any data of the model is changed. It will notify the subscribed widgets. """ def add_begin_edit_fn(self, arg0: typing.Callable[[AbstractValueModel], None]) -> int: """ Adds the function that will be called every time the user starts the editing. The id of the callback that is used to remove the callback. """ def add_end_edit_fn(self, arg0: typing.Callable[[AbstractValueModel], None]) -> int: """ Adds the function that will be called every time the user finishes the editing. The id of the callback that is used to remove the callback. """ def add_value_changed_fn(self, arg0: typing.Callable[[AbstractValueModel], None]) -> int: """ Adds the function that will be called every time the value changes. The id of the callback that is used to remove the callback. """ def begin_edit(self) -> None: """ Called when the user starts the editing. If it's a field, this method is called when the user activates the field and places the cursor inside. This method should be reimplemented. """ def end_edit(self) -> None: """ Called when the user finishes the editing. If it's a field, this method is called when the user presses Enter or selects another field for editing. It's useful for undo/redo. This method should be reimplemented. """ def get_value_as_bool(self) -> bool: """ Return the bool representation of the value. """ def get_value_as_float(self) -> float: """ Return the float representation of the value. """ def get_value_as_int(self) -> int: """ Return the int representation of the value. """ def get_value_as_string(self) -> str: """ Return the string representation of the value. """ def remove_begin_edit_fn(self, arg0: int) -> None: """ Remove the callback by its id. ### Arguments: `id :` The id that addBeginEditFn returns. """ def remove_end_edit_fn(self, arg0: int) -> None: """ Remove the callback by its id. ### Arguments: `id :` The id that addEndEditFn returns. """ def remove_value_changed_fn(self, arg0: int) -> None: """ Remove the callback by its id. ### Arguments: `id :` The id that addValueChangedFn returns. """ @typing.overload def set_value(self, value: bool) -> None: """ Set the value. Set the value. Set the value. Set the value. """ @typing.overload def set_value(self, value: int) -> None: ... @typing.overload def set_value(self, value: float) -> None: ... @typing.overload def set_value(self, value: str) -> None: ... def subscribe_begin_edit_fn(self, arg0: typing.Callable[[AbstractValueModel], None]) -> carb._carb.Subscription: """ Adds the function that will be called every time the user starts the editing. The id of the callback that is used to remove the callback. """ def subscribe_end_edit_fn(self, arg0: typing.Callable[[AbstractValueModel], None]) -> carb._carb.Subscription: """ Adds the function that will be called every time the user finishes the editing. The id of the callback that is used to remove the callback. """ def subscribe_item_changed_fn(self, arg0: typing.Callable[[AbstractValueModel], None]) -> carb._carb.Subscription: ... def subscribe_value_changed_fn(self, arg0: typing.Callable[[AbstractValueModel], None]) -> carb._carb.Subscription: """ Adds the function that will be called every time the value changes. The id of the callback that is used to remove the callback. """ @property def as_bool(self) -> bool: """ Return the bool representation of the value. :type: bool """ @as_bool.setter def as_bool(self, arg1: bool) -> None: """ Return the bool representation of the value. """ @property def as_float(self) -> float: """ Return the float representation of the value. :type: float """ @as_float.setter def as_float(self, arg1: float) -> None: """ Return the float representation of the value. """ @property def as_int(self) -> int: """ Return the int representation of the value. :type: int """ @as_int.setter def as_int(self, arg1: int) -> None: """ Return the int representation of the value. """ @property def as_string(self) -> str: """ Return the string representation of the value. :type: str """ @as_string.setter def as_string(self, arg1: str) -> None: """ Return the string representation of the value. """ pass class Alignment(): """ Members: UNDEFINED LEFT_TOP LEFT_CENTER LEFT_BOTTOM CENTER_TOP CENTER CENTER_BOTTOM RIGHT_TOP RIGHT_CENTER RIGHT_BOTTOM LEFT RIGHT H_CENTER TOP BOTTOM V_CENTER """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ BOTTOM: omni.ui._ui.Alignment # value = <Alignment.BOTTOM: 32> CENTER: omni.ui._ui.Alignment # value = <Alignment.CENTER: 72> CENTER_BOTTOM: omni.ui._ui.Alignment # value = <Alignment.CENTER_BOTTOM: 40> CENTER_TOP: omni.ui._ui.Alignment # value = <Alignment.CENTER_TOP: 24> H_CENTER: omni.ui._ui.Alignment # value = <Alignment.H_CENTER: 8> LEFT: omni.ui._ui.Alignment # value = <Alignment.LEFT: 2> LEFT_BOTTOM: omni.ui._ui.Alignment # value = <Alignment.LEFT_BOTTOM: 34> LEFT_CENTER: omni.ui._ui.Alignment # value = <Alignment.LEFT_CENTER: 66> LEFT_TOP: omni.ui._ui.Alignment # value = <Alignment.LEFT_TOP: 18> RIGHT: omni.ui._ui.Alignment # value = <Alignment.RIGHT: 4> RIGHT_BOTTOM: omni.ui._ui.Alignment # value = <Alignment.RIGHT_BOTTOM: 36> RIGHT_CENTER: omni.ui._ui.Alignment # value = <Alignment.RIGHT_CENTER: 68> RIGHT_TOP: omni.ui._ui.Alignment # value = <Alignment.RIGHT_TOP: 20> TOP: omni.ui._ui.Alignment # value = <Alignment.TOP: 16> UNDEFINED: omni.ui._ui.Alignment # value = <Alignment.UNDEFINED: 0> V_CENTER: omni.ui._ui.Alignment # value = <Alignment.V_CENTER: 64> __members__: dict # value = {'UNDEFINED': <Alignment.UNDEFINED: 0>, 'LEFT_TOP': <Alignment.LEFT_TOP: 18>, 'LEFT_CENTER': <Alignment.LEFT_CENTER: 66>, 'LEFT_BOTTOM': <Alignment.LEFT_BOTTOM: 34>, 'CENTER_TOP': <Alignment.CENTER_TOP: 24>, 'CENTER': <Alignment.CENTER: 72>, 'CENTER_BOTTOM': <Alignment.CENTER_BOTTOM: 40>, 'RIGHT_TOP': <Alignment.RIGHT_TOP: 20>, 'RIGHT_CENTER': <Alignment.RIGHT_CENTER: 68>, 'RIGHT_BOTTOM': <Alignment.RIGHT_BOTTOM: 36>, 'LEFT': <Alignment.LEFT: 2>, 'RIGHT': <Alignment.RIGHT: 4>, 'H_CENTER': <Alignment.H_CENTER: 8>, 'TOP': <Alignment.TOP: 16>, 'BOTTOM': <Alignment.BOTTOM: 32>, 'V_CENTER': <Alignment.V_CENTER: 64>} pass class ArrowHelper(): """ The ArrowHelper widget provides a colored rectangle to display. """ @property def begin_arrow_height(self) -> float: """ This property holds the height of the begin arrow. :type: float """ @begin_arrow_height.setter def begin_arrow_height(self, arg1: float) -> None: """ This property holds the height of the begin arrow. """ @property def begin_arrow_type(self) -> ArrowType: """ This property holds the type of the begin arrow can only be eNone or eRrrow. By default, the arrow type is eNone. :type: ArrowType """ @begin_arrow_type.setter def begin_arrow_type(self, arg1: ArrowType) -> None: """ This property holds the type of the begin arrow can only be eNone or eRrrow. By default, the arrow type is eNone. """ @property def begin_arrow_width(self) -> float: """ This property holds the width of the begin arrow. :type: float """ @begin_arrow_width.setter def begin_arrow_width(self, arg1: float) -> None: """ This property holds the width of the begin arrow. """ @property def end_arrow_height(self) -> float: """ This property holds the height of the end arrow. :type: float """ @end_arrow_height.setter def end_arrow_height(self, arg1: float) -> None: """ This property holds the height of the end arrow. """ @property def end_arrow_type(self) -> ArrowType: """ This property holds the type of the end arrow can only be eNone or eRrrow. By default, the arrow type is eNone. :type: ArrowType """ @end_arrow_type.setter def end_arrow_type(self, arg1: ArrowType) -> None: """ This property holds the type of the end arrow can only be eNone or eRrrow. By default, the arrow type is eNone. """ @property def end_arrow_width(self) -> float: """ This property holds the width of the end arrow. :type: float """ @end_arrow_width.setter def end_arrow_width(self, arg1: float) -> None: """ This property holds the width of the end arrow. """ pass class ArrowType(): """ Members: NONE ARROW """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ ARROW: omni.ui._ui.ArrowType # value = <ArrowType.ARROW: 1> NONE: omni.ui._ui.ArrowType # value = <ArrowType.NONE: 0> __members__: dict # value = {'NONE': <ArrowType.NONE: 0>, 'ARROW': <ArrowType.ARROW: 1>} pass class Axis(): """ Members: None X Y XY """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ None: omni.ui._ui.Axis # value = <Axis.None: 0> X: omni.ui._ui.Axis # value = <Axis.X: 1> XY: omni.ui._ui.Axis # value = <Axis.XY: 3> Y: omni.ui._ui.Axis # value = <Axis.Y: 2> __members__: dict # value = {'None': <Axis.None: 0>, 'X': <Axis.X: 1>, 'Y': <Axis.Y: 2>, 'XY': <Axis.XY: 3>} pass class BezierCurve(Shape, Widget, ArrowHelper): """ Smooth curve that can be scaled infinitely. """ def __init__(self, **kwargs) -> None: ... def call_mouse_hovered_fn(self, arg0: bool) -> None: """ Sets the function that will be called when the user use mouse enter/leave on the line. It's the override to prevent Widget from the bounding box logic. The function specification is: void onMouseHovered(bool hovered) """ def has_mouse_hovered_fn(self) -> bool: """ Sets the function that will be called when the user use mouse enter/leave on the line. It's the override to prevent Widget from the bounding box logic. The function specification is: void onMouseHovered(bool hovered) """ def set_mouse_hovered_fn(self, fn: typing.Callable[[bool], None]) -> None: """ Sets the function that will be called when the user use mouse enter/leave on the line. It's the override to prevent Widget from the bounding box logic. The function specification is: void onMouseHovered(bool hovered) """ @property def end_tangent_height(self) -> Length: """ This property holds the Y coordinate of the end of the curve relative to the width bound of the curve. :type: Length """ @end_tangent_height.setter def end_tangent_height(self, arg1: Length) -> None: """ This property holds the Y coordinate of the end of the curve relative to the width bound of the curve. """ @property def end_tangent_width(self) -> Length: """ This property holds the X coordinate of the end of the curve relative to the width bound of the curve. :type: Length """ @end_tangent_width.setter def end_tangent_width(self, arg1: Length) -> None: """ This property holds the X coordinate of the end of the curve relative to the width bound of the curve. """ @property def start_tangent_height(self) -> Length: """ This property holds the Y coordinate of the start of the curve relative to the width bound of the curve. :type: Length """ @start_tangent_height.setter def start_tangent_height(self, arg1: Length) -> None: """ This property holds the Y coordinate of the start of the curve relative to the width bound of the curve. """ @property def start_tangent_width(self) -> Length: """ This property holds the X coordinate of the start of the curve relative to the width bound of the curve. :type: Length """ @start_tangent_width.setter def start_tangent_width(self, arg1: Length) -> None: """ This property holds the X coordinate of the start of the curve relative to the width bound of the curve. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Button(InvisibleButton, Widget): """ The Button widget provides a command button. The command button, is perhaps the most commonly used widget in any graphical user interface. Click a button to execute a command. It is rectangular and typically displays a text label describing its action. """ def __init__(self, text: str = '', **kwargs) -> None: """ Construct a button with a text on it. ### Arguments: `text :` The text for the button to use. `kwargs : dict` See below ### Keyword Arguments: `text : str` This property holds the button's text. `image_url : str` This property holds the button's optional image URL. `image_width : float` This property holds the width of the image widget. Do not use this function to find the width of the image. `image_height : float` This property holds the height of the image widget. Do not use this function to find the height of the image. `spacing : float` Sets a non-stretchable space in points between image and text. `clicked_fn : Callable[[], None]` Sets the function that will be called when when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button). `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def image_height(self) -> Length: """ This property holds the height of the image widget. Do not use this function to find the height of the image. :type: Length """ @image_height.setter def image_height(self, arg1: Length) -> None: """ This property holds the height of the image widget. Do not use this function to find the height of the image. """ @property def image_url(self) -> str: """ This property holds the button's optional image URL. :type: str """ @image_url.setter def image_url(self, arg1: str) -> None: """ This property holds the button's optional image URL. """ @property def image_width(self) -> Length: """ This property holds the width of the image widget. Do not use this function to find the width of the image. :type: Length """ @image_width.setter def image_width(self, arg1: Length) -> None: """ This property holds the width of the image widget. Do not use this function to find the width of the image. """ @property def spacing(self) -> float: """ Sets a non-stretchable space in points between image and text. :type: float """ @spacing.setter def spacing(self, arg1: float) -> None: """ Sets a non-stretchable space in points between image and text. """ @property def text(self) -> str: """ This property holds the button's text. :type: str """ @text.setter def text(self, arg1: str) -> None: """ This property holds the button's text. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ByteImageProvider(ImageProvider): """ doc """ @typing.overload def __init__(self) -> None: """ doc doc """ @staticmethod @typing.overload def __init__(*args, **kwargs) -> typing.Any: ... @staticmethod def set_bytes_data(*args, **kwargs) -> typing.Any: """ Sets Python sequence as byte data. The image provider will recognize flattened color values, or sequence within sequence and convert it into an image. """ def set_bytes_data_from_gpu(self, gpu_bytes: int, sizes: typing.List[int], format: omni.gpu_foundation_factory._gpu_foundation_factory.TextureFormat = TextureFormat.RGBA8_UNORM, stride: int = -1) -> None: """ Sets byte data from a copy of gpu memory at gpuBytes. """ def set_data(self, arg0: typing.List[int], arg1: typing.List[int]) -> None: """ [DEPRECATED FUNCTION] """ def set_data_array(self, arg0: numpy.ndarray[numpy.uint8], arg1: typing.List[int]) -> None: ... def set_raw_bytes_data(self, raw_bytes: capsule, sizes: typing.List[int], format: omni.gpu_foundation_factory._gpu_foundation_factory.TextureFormat = TextureFormat.RGBA8_UNORM, stride: int = -1) -> None: """ Sets byte data that the image provider will turn raw pointer array into an image. """ pass class CanvasFrame(Frame, Container, Widget): """ CanvasFrame is the widget that allows the user to pan and zoom its children with a mouse. It has the layout that can be infinitely moved in any direction. """ def __init__(self, **kwargs) -> None: """ Constructs CanvasFrame. `kwargs : dict` See below ### Keyword Arguments: `pan_x : ` The horizontal offset of the child item. `pan_y : ` The vertical offset of the child item. `zoom : ` The zoom minimum of the child item. `zoom_min : ` The zoom maximum of the child item. `zoom_max : ` The zoom level of the child item. `compatibility : ` This boolean property controls the behavior of CanvasFrame. When set to true, the widget will function in the old way. When set to false, the widget will use a newer and faster implementation. This variable is included as a transition period to ensure that the update does not break any existing functionality. Please be aware that the old behavior may be deprecated in the future, so it is recommended to set this variable to false once you have thoroughly tested the new implementation. `pan_x_changed_fn : ` The horizontal offset of the child item. `pan_y_changed_fn : ` The vertical offset of the child item. `zoom_changed_fn : ` The zoom level of the child item. `draggable : ` Provides a convenient way to make the content draggable and zoomable. `horizontal_clipping : ` When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for horizontal direction. `vertical_clipping : ` When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for vertial direction. `separate_window : ` A special mode where the child is placed to the transparent borderless window. We need it to be able to place the UI to the exact stacking order between other windows. `raster_policy : ` Determine how the content of the frame should be rasterized. `build_fn : ` Set the callback that will be called once the frame is visible and the content of the callback will override the frame child. It's useful for lazy load. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def screen_to_canvas(self, x: float, y: float) -> typing.Tuple[float, float]: """ Transforms screen-space coordinates to canvas-space """ def screen_to_canvas_x(self, x: float) -> float: """ Transforms screen-space X to canvas-space X. """ def screen_to_canvas_y(self, y: float) -> float: """ Transforms screen-space Y to canvas-space Y. """ def set_pan_key_shortcut(self, mouse_button: int, key_flag: int) -> None: """ Specify the mouse button and key to pan the canvas. """ def set_pan_x_changed_fn(self, fn: typing.Callable[[float], None]) -> None: """ The horizontal offset of the child item. """ def set_pan_y_changed_fn(self, fn: typing.Callable[[float], None]) -> None: """ The vertical offset of the child item. """ def set_zoom_changed_fn(self, fn: typing.Callable[[float], None]) -> None: """ The zoom level of the child item. """ def set_zoom_key_shortcut(self, mouse_button: int, key_flag: int) -> None: """ Specify the mouse button and key to zoom the canvas. """ @property def compatibility(self) -> bool: """ This boolean property controls the behavior of CanvasFrame. When set to true, the widget will function in the old way. When set to false, the widget will use a newer and faster implementation. This variable is included as a transition period to ensure that the update does not break any existing functionality. Please be aware that the old behavior may be deprecated in the future, so it is recommended to set this variable to false once you have thoroughly tested the new implementation. :type: bool """ @compatibility.setter def compatibility(self, arg1: bool) -> None: """ This boolean property controls the behavior of CanvasFrame. When set to true, the widget will function in the old way. When set to false, the widget will use a newer and faster implementation. This variable is included as a transition period to ensure that the update does not break any existing functionality. Please be aware that the old behavior may be deprecated in the future, so it is recommended to set this variable to false once you have thoroughly tested the new implementation. """ @property def draggable(self) -> bool: """ Provides a convenient way to make the content draggable and zoomable. :type: bool """ @draggable.setter def draggable(self, arg1: bool) -> None: """ Provides a convenient way to make the content draggable and zoomable. """ @property def pan_x(self) -> float: """ The horizontal offset of the child item. :type: float """ @pan_x.setter def pan_x(self, arg1: float) -> None: """ The horizontal offset of the child item. """ @property def pan_y(self) -> float: """ The vertical offset of the child item. :type: float """ @pan_y.setter def pan_y(self, arg1: float) -> None: """ The vertical offset of the child item. """ @property def smooth_zoom(self) -> bool: """ When true, zoom is smooth like in Bifrost even if the user is using mouse wheen that doesn't provide smooth scrolling. :type: bool """ @smooth_zoom.setter def smooth_zoom(self, arg1: bool) -> None: """ When true, zoom is smooth like in Bifrost even if the user is using mouse wheen that doesn't provide smooth scrolling. """ @property def zoom(self) -> float: """ The zoom level of the child item. :type: float """ @zoom.setter def zoom(self, arg1: float) -> None: """ The zoom level of the child item. """ @property def zoom_max(self) -> float: """ The zoom maximum of the child item. :type: float """ @zoom_max.setter def zoom_max(self, arg1: float) -> None: """ The zoom maximum of the child item. """ @property def zoom_min(self) -> float: """ The zoom minimum of the child item. :type: float """ @zoom_min.setter def zoom_min(self, arg1: float) -> None: """ The zoom minimum of the child item. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class CheckBox(Widget, ValueModelHelper): """ A CheckBox is an option button that can be switched on (checked) or off (unchecked). Checkboxes are typically used to represent features in an application that can be enabled or disabled without affecting others. The checkbox is implemented using the model-view pattern. The model is the central component of this system. It is the application's dynamic data structure independent of the widget. It directly manages the data, logic, and rules of the checkbox. If the model is not specified, the simple one is created automatically when the object is constructed. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ CheckBox with specified model. If model is not specified, it's using the default one. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Circle(Shape, Widget): """ The Circle widget provides a colored circle to display. """ def __init__(self, **kwargs) -> None: """ Constructs Circle. `kwargs : dict` See below ### Keyword Arguments: `alignment :` This property holds the alignment of the circle when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the circle is centered. `radius :` This property holds the radius of the circle when the fill policy is eFixed or eFixedCrop. By default, the circle radius is 0. `arc :` This property is the way to draw a half or a quarter of the circle. When it's eLeft, only left side of the circle is rendered. When it's eLeftTop, only left top quarter is rendered. `size_policy :` Define what happens when the source image has a different size than the item. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def alignment(self) -> Alignment: """ This property holds the alignment of the circle when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the circle is centered. :type: Alignment """ @alignment.setter def alignment(self, arg1: Alignment) -> None: """ This property holds the alignment of the circle when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the circle is centered. """ @property def arc(self) -> Alignment: """ This property is the way to draw a half or a quarter of the circle. When it's eLeft, only left side of the circle is rendered. When it's eLeftTop, only left top quarter is rendered. :type: Alignment """ @arc.setter def arc(self, arg1: Alignment) -> None: """ This property is the way to draw a half or a quarter of the circle. When it's eLeft, only left side of the circle is rendered. When it's eLeftTop, only left top quarter is rendered. """ @property def radius(self) -> float: """ This property holds the radius of the circle when the fill policy is eFixed or eFixedCrop. By default, the circle radius is 0. :type: float """ @radius.setter def radius(self, arg1: float) -> None: """ This property holds the radius of the circle when the fill policy is eFixed or eFixedCrop. By default, the circle radius is 0. """ @property def size_policy(self) -> CircleSizePolicy: """ Define what happens when the source image has a different size than the item. :type: CircleSizePolicy """ @size_policy.setter def size_policy(self, arg1: CircleSizePolicy) -> None: """ Define what happens when the source image has a different size than the item. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class CircleSizePolicy(): """ Define what happens when the source image has a different size than the item. Members: STRETCH FIXED """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ FIXED: omni.ui._ui.CircleSizePolicy # value = <CircleSizePolicy.FIXED: 1> STRETCH: omni.ui._ui.CircleSizePolicy # value = <CircleSizePolicy.STRETCH: 0> __members__: dict # value = {'STRETCH': <CircleSizePolicy.STRETCH: 0>, 'FIXED': <CircleSizePolicy.FIXED: 1>} pass class CollapsableFrame(Frame, Container, Widget): """ CollapsableFrame is a frame widget that can hide or show its content. It has two states expanded and collapsed. When it's collapsed, it looks like a button. If it's expanded, it looks like a button and a frame with the content. It's handy to group properties, and temporarily hide them to get more space for something else. """ def __init__(self, title: str = '', **kwargs) -> None: """ Constructs CollapsableFrame. ### Arguments: `text :` The text for the caption of the frame. `kwargs : dict` See below ### Keyword Arguments: `collapsed : ` The state of the CollapsableFrame. `title : ` The header text. `alignment : ` This property holds the alignment of the label in the default header. By default, the contents of the label are left-aligned and vertically-centered. `build_header_fn : ` Set dynamic header that will be created dynamiclly when it is needed. The function is called inside a ui.Frame scope that the widget will be parented correctly. `collapsed_changed_fn : ` The state of the CollapsableFrame. `horizontal_clipping : ` When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for horizontal direction. `vertical_clipping : ` When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for vertial direction. `separate_window : ` A special mode where the child is placed to the transparent borderless window. We need it to be able to place the UI to the exact stacking order between other windows. `raster_policy : ` Determine how the content of the frame should be rasterized. `build_fn : ` Set the callback that will be called once the frame is visible and the content of the callback will override the frame child. It's useful for lazy load. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def call_build_header_fn(self, arg0: bool, arg1: str) -> None: """ Set dynamic header that will be created dynamiclly when it is needed. The function is called inside a ui.Frame scope that the widget will be parented correctly. """ def has_build_header_fn(self) -> bool: """ Set dynamic header that will be created dynamiclly when it is needed. The function is called inside a ui.Frame scope that the widget will be parented correctly. """ def set_build_header_fn(self, fn: typing.Callable[[bool, str], None]) -> None: """ Set dynamic header that will be created dynamiclly when it is needed. The function is called inside a ui.Frame scope that the widget will be parented correctly. """ def set_collapsed_changed_fn(self, fn: typing.Callable[[bool], None]) -> None: """ The state of the CollapsableFrame. """ @property def alignment(self) -> Alignment: """ This property holds the alignment of the label in the default header. By default, the contents of the label are left-aligned and vertically-centered. :type: Alignment """ @alignment.setter def alignment(self, arg1: Alignment) -> None: """ This property holds the alignment of the label in the default header. By default, the contents of the label are left-aligned and vertically-centered. """ @property def collapsed(self) -> bool: """ The state of the CollapsableFrame. :type: bool """ @collapsed.setter def collapsed(self, arg1: bool) -> None: """ The state of the CollapsableFrame. """ @property def title(self) -> str: """ The header text. :type: str """ @title.setter def title(self, arg1: str) -> None: """ The header text. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ColorStore(): """ A singleton that stores all the UI Style color properties of omni.ui. """ @staticmethod def find(name: str) -> int: """ Return the index of the color with specific name. """ @staticmethod def store(name: str, color: int) -> None: """ Save the color by name. """ pass class ColorWidget(Widget, ItemModelHelper): """ The ColorWidget widget is a button that displays the color from the item model and can open a picker window to change the color. """ @typing.overload def __init__(self, **kwargs) -> None: """ Construct ColorWidget. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, arg0: AbstractItemModel, **kwargs) -> None: ... @typing.overload def __init__(self, arg0: float, arg1: float, arg2: float, **kwargs) -> None: ... @typing.overload def __init__(self, arg0: float, arg1: float, arg2: float, arg3: float, **kwargs) -> None: ... FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ComboBox(Widget, ItemModelHelper): """ The ComboBox widget is a combined button and a drop-down list. A combo box is a selection widget that displays the current item and can pop up a list of selectable items. The ComboBox is implemented using the model-view pattern. The model is the central component of this system. The root of the item model should contain the index of currently selected items, and the children of the root include all the items of the combo box. """ def __init__(self, *args, **kwargs) -> None: """ Construct ComboBox. ### Arguments: `model :` The model that determines if the button is checked. `kwargs : dict` See below ### Keyword Arguments: `arrow_only : bool` Determines if it's necessary to hide the text of the ComboBox. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Container(Widget): """ Base class for all UI containers. Container can hold one or many other :class:`omni.ui.Widget` s """ def __enter__(self) -> None: ... def __exit__(self, arg0: object, arg1: object, arg2: object) -> None: ... def add_child(self, arg0: Widget) -> None: """ Adds widget to this container in a manner specific to the container. If it's allowed to have one sub-widget only, it will be overwriten. """ def clear(self) -> None: """ Removes the container items from the container. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class CornerFlag(): """ Members: NONE TOP_LEFT TOP_RIGHT BOTTOM_LEFT BOTTOM_RIGHT TOP BOTTOM LEFT RIGHT ALL """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ ALL: omni.ui._ui.CornerFlag # value = <CornerFlag.ALL: 15> BOTTOM: omni.ui._ui.CornerFlag # value = <CornerFlag.BOTTOM: 12> BOTTOM_LEFT: omni.ui._ui.CornerFlag # value = <CornerFlag.BOTTOM_LEFT: 4> BOTTOM_RIGHT: omni.ui._ui.CornerFlag # value = <CornerFlag.BOTTOM_RIGHT: 8> LEFT: omni.ui._ui.CornerFlag # value = <CornerFlag.LEFT: 5> NONE: omni.ui._ui.CornerFlag # value = <CornerFlag.NONE: 0> RIGHT: omni.ui._ui.CornerFlag # value = <CornerFlag.RIGHT: 10> TOP: omni.ui._ui.CornerFlag # value = <CornerFlag.TOP: 3> TOP_LEFT: omni.ui._ui.CornerFlag # value = <CornerFlag.TOP_LEFT: 1> TOP_RIGHT: omni.ui._ui.CornerFlag # value = <CornerFlag.TOP_RIGHT: 2> __members__: dict # value = {'NONE': <CornerFlag.NONE: 0>, 'TOP_LEFT': <CornerFlag.TOP_LEFT: 1>, 'TOP_RIGHT': <CornerFlag.TOP_RIGHT: 2>, 'BOTTOM_LEFT': <CornerFlag.BOTTOM_LEFT: 4>, 'BOTTOM_RIGHT': <CornerFlag.BOTTOM_RIGHT: 8>, 'TOP': <CornerFlag.TOP: 3>, 'BOTTOM': <CornerFlag.BOTTOM: 12>, 'LEFT': <CornerFlag.LEFT: 5>, 'RIGHT': <CornerFlag.RIGHT: 10>, 'ALL': <CornerFlag.ALL: 15>} pass class Direction(): """ Members: LEFT_TO_RIGHT RIGHT_TO_LEFT TOP_TO_BOTTOM BOTTOM_TO_TOP BACK_TO_FRONT FRONT_TO_BACK """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ BACK_TO_FRONT: omni.ui._ui.Direction # value = <Direction.BACK_TO_FRONT: 4> BOTTOM_TO_TOP: omni.ui._ui.Direction # value = <Direction.BOTTOM_TO_TOP: 3> FRONT_TO_BACK: omni.ui._ui.Direction # value = <Direction.FRONT_TO_BACK: 5> LEFT_TO_RIGHT: omni.ui._ui.Direction # value = <Direction.LEFT_TO_RIGHT: 0> RIGHT_TO_LEFT: omni.ui._ui.Direction # value = <Direction.RIGHT_TO_LEFT: 1> TOP_TO_BOTTOM: omni.ui._ui.Direction # value = <Direction.TOP_TO_BOTTOM: 2> __members__: dict # value = {'LEFT_TO_RIGHT': <Direction.LEFT_TO_RIGHT: 0>, 'RIGHT_TO_LEFT': <Direction.RIGHT_TO_LEFT: 1>, 'TOP_TO_BOTTOM': <Direction.TOP_TO_BOTTOM: 2>, 'BOTTOM_TO_TOP': <Direction.BOTTOM_TO_TOP: 3>, 'BACK_TO_FRONT': <Direction.BACK_TO_FRONT: 4>, 'FRONT_TO_BACK': <Direction.FRONT_TO_BACK: 5>} pass class DockPolicy(): """ Members: DO_NOTHING CURRENT_WINDOW_IS_ACTIVE TARGET_WINDOW_IS_ACTIVE """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ CURRENT_WINDOW_IS_ACTIVE: omni.ui._ui.DockPolicy # value = <DockPolicy.CURRENT_WINDOW_IS_ACTIVE: 1> DO_NOTHING: omni.ui._ui.DockPolicy # value = <DockPolicy.DO_NOTHING: 0> TARGET_WINDOW_IS_ACTIVE: omni.ui._ui.DockPolicy # value = <DockPolicy.TARGET_WINDOW_IS_ACTIVE: 2> __members__: dict # value = {'DO_NOTHING': <DockPolicy.DO_NOTHING: 0>, 'CURRENT_WINDOW_IS_ACTIVE': <DockPolicy.CURRENT_WINDOW_IS_ACTIVE: 1>, 'TARGET_WINDOW_IS_ACTIVE': <DockPolicy.TARGET_WINDOW_IS_ACTIVE: 2>} pass class DockPosition(): """ Members: RIGHT LEFT TOP BOTTOM SAME """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ BOTTOM: omni.ui._ui.DockPosition # value = <DockPosition.BOTTOM: 3> LEFT: omni.ui._ui.DockPosition # value = <DockPosition.LEFT: 0> RIGHT: omni.ui._ui.DockPosition # value = <DockPosition.RIGHT: 1> SAME: omni.ui._ui.DockPosition # value = <DockPosition.SAME: 4> TOP: omni.ui._ui.DockPosition # value = <DockPosition.TOP: 2> __members__: dict # value = {'RIGHT': <DockPosition.RIGHT: 1>, 'LEFT': <DockPosition.LEFT: 0>, 'TOP': <DockPosition.TOP: 2>, 'BOTTOM': <DockPosition.BOTTOM: 3>, 'SAME': <DockPosition.SAME: 4>} pass class DockPreference(): """ Members: DISABLED MAIN RIGHT LEFT RIGHT_TOP RIGHT_BOTTOM LEFT_BOTTOM """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ DISABLED: omni.ui._ui.DockPreference # value = <DockPreference.DISABLED: 0> LEFT: omni.ui._ui.DockPreference # value = <DockPreference.LEFT: 3> LEFT_BOTTOM: omni.ui._ui.DockPreference # value = <DockPreference.LEFT_BOTTOM: 6> MAIN: omni.ui._ui.DockPreference # value = <DockPreference.MAIN: 1> RIGHT: omni.ui._ui.DockPreference # value = <DockPreference.RIGHT: 2> RIGHT_BOTTOM: omni.ui._ui.DockPreference # value = <DockPreference.RIGHT_BOTTOM: 5> RIGHT_TOP: omni.ui._ui.DockPreference # value = <DockPreference.RIGHT_TOP: 4> __members__: dict # value = {'DISABLED': <DockPreference.DISABLED: 0>, 'MAIN': <DockPreference.MAIN: 1>, 'RIGHT': <DockPreference.RIGHT: 2>, 'LEFT': <DockPreference.LEFT: 3>, 'RIGHT_TOP': <DockPreference.RIGHT_TOP: 4>, 'RIGHT_BOTTOM': <DockPreference.RIGHT_BOTTOM: 5>, 'LEFT_BOTTOM': <DockPreference.LEFT_BOTTOM: 6>} pass class DockSpace(): """ The DockSpace class represents Dock Space for the OS Window. """ def __init__(self, arg0: object, **kwargs) -> None: """ Construct the main window, add it to the underlying windowing system, and makes it appear. `kwargs : dict` See below ### Keyword Arguments: """ @property def dock_frame(self) -> Frame: """ This represents Styling opportunity for the Window background. :type: Frame """ pass class DynamicTextureProvider(ByteImageProvider, ImageProvider): """ doc """ def __init__(self, arg0: str) -> None: """ doc """ pass class Ellipse(Shape, Widget): """ Constructs Ellipse. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def __init__(self, **kwargs) -> None: ... FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FillPolicy(): """ Members: STRETCH PRESERVE_ASPECT_FIT PRESERVE_ASPECT_CROP """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ PRESERVE_ASPECT_CROP: omni.ui._ui.FillPolicy # value = <FillPolicy.PRESERVE_ASPECT_CROP: 2> PRESERVE_ASPECT_FIT: omni.ui._ui.FillPolicy # value = <FillPolicy.PRESERVE_ASPECT_FIT: 1> STRETCH: omni.ui._ui.FillPolicy # value = <FillPolicy.STRETCH: 0> __members__: dict # value = {'STRETCH': <FillPolicy.STRETCH: 0>, 'PRESERVE_ASPECT_FIT': <FillPolicy.PRESERVE_ASPECT_FIT: 1>, 'PRESERVE_ASPECT_CROP': <FillPolicy.PRESERVE_ASPECT_CROP: 2>} pass class FloatDrag(FloatSlider, AbstractSlider, Widget, ValueModelHelper): """ The drag widget that looks like a field but it's possible to change the value with dragging. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Construct FloatDrag. `kwargs : dict` See below ### Keyword Arguments: `min : float` This property holds the slider's minimum value. `max : float` This property holds the slider's maximum value. `step : float` This property controls the steping speed on the drag. `format : str` This property overrides automatic formatting if needed. `precision : uint32_t` This property holds the slider value's float precision. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FloatField(AbstractField, Widget, ValueModelHelper): """ The FloatField widget is a one-line text editor with a string model. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Construct FloatField. `kwargs : dict` See below ### Keyword Arguments: `precision : uint32_t` This property holds the field value's float precision. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def precision(self) -> int: """ This property holds the field value's float precision. :type: int """ @precision.setter def precision(self, arg1: int) -> None: """ This property holds the field value's float precision. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FloatSlider(AbstractSlider, Widget, ValueModelHelper): """ The slider is the classic widget for controlling a bounded value. It lets the user move a slider handle along a horizontal groove and translates the handle's position into a float value within the legal range. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Construct FloatSlider. `kwargs : dict` See below ### Keyword Arguments: `min : float` This property holds the slider's minimum value. `max : float` This property holds the slider's maximum value. `step : float` This property controls the steping speed on the drag. `format : str` This property overrides automatic formatting if needed. `precision : uint32_t` This property holds the slider value's float precision. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def format(self) -> str: """ This property overrides automatic formatting if needed. :type: str """ @format.setter def format(self, arg1: str) -> None: """ This property overrides automatic formatting if needed. """ @property def max(self) -> float: """ This property holds the slider's maximum value. :type: float """ @max.setter def max(self, arg1: float) -> None: """ This property holds the slider's maximum value. """ @property def min(self) -> float: """ This property holds the slider's minimum value. :type: float """ @min.setter def min(self, arg1: float) -> None: """ This property holds the slider's minimum value. """ @property def precision(self) -> int: """ This property holds the slider value's float precision. :type: int """ @precision.setter def precision(self, arg1: int) -> None: """ This property holds the slider value's float precision. """ @property def step(self) -> float: """ This property controls the steping speed on the drag. :type: float """ @step.setter def step(self, arg1: float) -> None: """ This property controls the steping speed on the drag. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FloatStore(): """ A singleton that stores all the UI Style float properties of omni.ui. """ @staticmethod def find(name: str) -> float: """ Return the index of the color with specific name. """ @staticmethod def store(name: str, value: float) -> None: """ Save the color by name. """ pass class FocusPolicy(): """ Members: DEFAULT FOCUS_ON_LEFT_MOUSE_DOWN FOCUS_ON_ANY_MOUSE_DOWN FOCUS_ON_HOVER """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ DEFAULT: omni.ui._ui.FocusPolicy # value = <FocusPolicy.DEFAULT: 0> FOCUS_ON_ANY_MOUSE_DOWN: omni.ui._ui.FocusPolicy # value = <FocusPolicy.FOCUS_ON_ANY_MOUSE_DOWN: 1> FOCUS_ON_HOVER: omni.ui._ui.FocusPolicy # value = <FocusPolicy.FOCUS_ON_HOVER: 2> FOCUS_ON_LEFT_MOUSE_DOWN: omni.ui._ui.FocusPolicy # value = <FocusPolicy.DEFAULT: 0> __members__: dict # value = {'DEFAULT': <FocusPolicy.DEFAULT: 0>, 'FOCUS_ON_LEFT_MOUSE_DOWN': <FocusPolicy.DEFAULT: 0>, 'FOCUS_ON_ANY_MOUSE_DOWN': <FocusPolicy.FOCUS_ON_ANY_MOUSE_DOWN: 1>, 'FOCUS_ON_HOVER': <FocusPolicy.FOCUS_ON_HOVER: 2>} pass class FontStyle(): """ Supported font styles. Members: NONE NORMAL LARGE SMALL EXTRA_LARGE XXL XXXL EXTRA_SMALL XXS XXXS ULTRA """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ EXTRA_LARGE: omni.ui._ui.FontStyle # value = <FontStyle.EXTRA_LARGE: 4> EXTRA_SMALL: omni.ui._ui.FontStyle # value = <FontStyle.EXTRA_SMALL: 7> LARGE: omni.ui._ui.FontStyle # value = <FontStyle.LARGE: 2> NONE: omni.ui._ui.FontStyle # value = <FontStyle.NONE: 0> NORMAL: omni.ui._ui.FontStyle # value = <FontStyle.NORMAL: 1> SMALL: omni.ui._ui.FontStyle # value = <FontStyle.SMALL: 3> ULTRA: omni.ui._ui.FontStyle # value = <FontStyle.ULTRA: 10> XXL: omni.ui._ui.FontStyle # value = <FontStyle.XXL: 5> XXS: omni.ui._ui.FontStyle # value = <FontStyle.XXS: 8> XXXL: omni.ui._ui.FontStyle # value = <FontStyle.XXL: 5> XXXS: omni.ui._ui.FontStyle # value = <FontStyle.XXXS: 9> __members__: dict # value = {'NONE': <FontStyle.NONE: 0>, 'NORMAL': <FontStyle.NORMAL: 1>, 'LARGE': <FontStyle.LARGE: 2>, 'SMALL': <FontStyle.SMALL: 3>, 'EXTRA_LARGE': <FontStyle.EXTRA_LARGE: 4>, 'XXL': <FontStyle.XXL: 5>, 'XXXL': <FontStyle.XXL: 5>, 'EXTRA_SMALL': <FontStyle.EXTRA_SMALL: 7>, 'XXS': <FontStyle.XXS: 8>, 'XXXS': <FontStyle.XXXS: 9>, 'ULTRA': <FontStyle.ULTRA: 10>} pass class Fraction(Length): """ Fraction length is made to take the space of the parent widget, divides it up into a row of boxes, and makes each child widget fill one box. """ def __init__(self, value: float) -> None: """ Construct Fraction. `kwargs : dict` See below ### Keyword Arguments: """ pass class Frame(Container, Widget): """ The Frame is a widget that can hold one child widget. Frame is used to crop the contents of a child widget or to draw small widget in a big view. The child widget must be specified with addChild(). """ def __init__(self, **kwargs) -> None: """ Constructs Frame. `kwargs : dict` See below ### Keyword Arguments: `horizontal_clipping : ` When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for horizontal direction. `vertical_clipping : ` When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for vertial direction. `separate_window : ` A special mode where the child is placed to the transparent borderless window. We need it to be able to place the UI to the exact stacking order between other windows. `raster_policy : ` Determine how the content of the frame should be rasterized. `build_fn : ` Set the callback that will be called once the frame is visible and the content of the callback will override the frame child. It's useful for lazy load. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def call_build_fn(self) -> None: """ Set the callback that will be called once the frame is visible and the content of the callback will override the frame child. It's useful for lazy load. """ def has_build_fn(self) -> bool: """ Set the callback that will be called once the frame is visible and the content of the callback will override the frame child. It's useful for lazy load. """ def invalidate_raster(self) -> None: """ This method regenerates the raster image of the widget, even if the widget's content has not changed. This can be used with both the eOnDemand and eAuto raster policies, and is used to update the content displayed in the widget. Note that this operation may be resource-intensive, and should be used sparingly. """ def rebuild(self) -> None: """ After this method is called, the next drawing cycle build_fn will be called again to rebuild everything. """ def set_build_fn(self, fn: typing.Callable[[], None]) -> None: """ Set the callback that will be called once the frame is visible and the content of the callback will override the frame child. It's useful for lazy load. """ @property def frozen(self) -> bool: """ A special mode where the child is placed to the transparent borderless window. We need it to be able to place the UI to the exact stacking order between other windows. :type: bool """ @frozen.setter def frozen(self, arg1: bool) -> None: """ A special mode where the child is placed to the transparent borderless window. We need it to be able to place the UI to the exact stacking order between other windows. """ @property def horizontal_clipping(self) -> bool: """ When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for horizontal direction. :type: bool """ @horizontal_clipping.setter def horizontal_clipping(self, arg1: bool) -> None: """ When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for horizontal direction. """ @property def raster_policy(self) -> RasterPolicy: """ Determine how the content of the frame should be rasterized. :type: RasterPolicy """ @raster_policy.setter def raster_policy(self, arg1: RasterPolicy) -> None: """ Determine how the content of the frame should be rasterized. """ @property def separate_window(self) -> bool: """ A special mode where the child is placed to the transparent borderless window. We need it to be able to place the UI to the exact stacking order between other windows. :type: bool """ @separate_window.setter def separate_window(self, arg1: bool) -> None: """ A special mode where the child is placed to the transparent borderless window. We need it to be able to place the UI to the exact stacking order between other windows. """ @property def vertical_clipping(self) -> bool: """ When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for vertial direction. :type: bool """ @vertical_clipping.setter def vertical_clipping(self, arg1: bool) -> None: """ When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for vertial direction. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FreeBezierCurve(BezierCurve, Shape, Widget, ArrowHelper): """ Smooth curve that can be scaled infinitely. The free widget is the widget that is independent of the layout. It means it is stuck to other widgets. When initializing, it's necessary to provide two widgets, and the shape is drawn from one widget position to the another. """ def __init__(self, arg0: Widget, arg1: Widget, **kwargs) -> None: """ Initialize the the shape with bounds limited to the positions of the given widgets. ### Arguments: `start :` The bound corder is in the center of this given widget. `end :` The bound corder is in the center of this given widget. `kwargs : dict` See below ### Keyword Arguments: start_tangent_width: This property holds the X coordinate of the start of the curve relative to the width bound of the curve. start_tangent_height: This property holds the Y coordinate of the start of the curve relative to the width bound of the curve. end_tangent_width: This property holds the X coordinate of the end of the curve relative to the width bound of the curve. end_tangent_height: This property holds the Y coordinate of the end of the curve relative to the width bound of the curve. set_mouse_hovered_fn: Sets the function that will be called when the user use mouse enter/leave on the line. It's the override to prevent Widget from the bounding box logic. The function specification is: void onMouseHovered(bool hovered) `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FreeCircle(Circle, Shape, Widget): """ The Circle widget provides a colored circle to display. The free widget is the widget that is independent of the layout. It means it is stuck to other widgets. When initializing, it's necessary to provide two widgets, and the shape is drawn from one widget position to the another. """ def __init__(self, arg0: Widget, arg1: Widget, **kwargs) -> None: """ Initialize the the shape with bounds limited to the positions of the given widgets. ### Arguments: `start :` The bound corder is in the center of this given widget. `end :` The bound corder is in the center of this given widget. `kwargs : dict` See below ### Keyword Arguments: `alignment :` This property holds the alignment of the circle when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the circle is centered. `radius :` This property holds the radius of the circle when the fill policy is eFixed or eFixedCrop. By default, the circle radius is 0. `arc :` This property is the way to draw a half or a quarter of the circle. When it's eLeft, only left side of the circle is rendered. When it's eLeftTop, only left top quarter is rendered. `size_policy :` Define what happens when the source image has a different size than the item. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FreeEllipse(Ellipse, Shape, Widget): """ The Ellipse widget provides a colored ellipse to display. The free widget is the widget that is independent of the layout. It means it is stuck to other widgets. When initializing, it's necessary to provide two widgets, and the shape is drawn from one widget position to the another. """ def __init__(self, arg0: Widget, arg1: Widget, **kwargs) -> None: """ Initialize the the shape with bounds limited to the positions of the given widgets. ### Arguments: `start :` The bound corder is in the center of this given widget. `end :` The bound corder is in the center of this given widget. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FreeLine(Line, Shape, Widget, ArrowHelper): """ The Line widget provides a colored line to display. The free widget is the widget that is independent of the layout. It means it is stuck to other widgets. When initializing, it's necessary to provide two widgets, and the shape is drawn from one widget position to the another. """ def __init__(self, arg0: Widget, arg1: Widget, **kwargs) -> None: """ Initialize the the shape with bounds limited to the positions of the given widgets. ### Arguments: `start :` The bound corder is in the center of this given widget. `end :` The bound corder is in the center of this given widget. `kwargs : dict` See below ### Keyword Arguments: `alignment : ` This property holds the alignment of the Line can only LEFT, RIGHT, VCENTER, HCENTER , BOTTOM, TOP. By default, the Line is HCenter. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FreeRectangle(Rectangle, Shape, Widget): """ The Rectangle widget provides a colored rectangle to display. The free widget is the widget that is independent of the layout. It means it is stuck to other widgets. When initializing, it's necessary to provide two widgets, and the shape is drawn from one widget position to the another. """ def __init__(self, arg0: Widget, arg1: Widget, **kwargs) -> None: """ Initialize the the shape with bounds limited to the positions of the given widgets. ### Arguments: `start :` The bound corder is in the center of this given widget. `end :` The bound corder is in the center of this given widget. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class FreeTriangle(Triangle, Shape, Widget): """ The Triangle widget provides a colored triangle to display. The free widget is the widget that is independent of the layout. It means it is stuck to other widgets. When initializing, it's necessary to provide two widgets, and the shape is drawn from one widget position to the another. """ def __init__(self, arg0: Widget, arg1: Widget, **kwargs) -> None: """ Initialize the the shape with bounds limited to the positions of the given widgets. ### Arguments: `start :` The bound corder is in the center of this given widget. `end :` The bound corder is in the center of this given widget. `kwargs : dict` See below ### Keyword Arguments: `alignment : ` This property holds the alignment of the triangle when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the triangle is centered. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class HGrid(Grid, Stack, Container, Widget): """ Shortcut for Grid{eLeftToRight}. The grid grows from left to right with the widgets placed. """ def __init__(self, **kwargs) -> None: """ Construct a grid that grow from left to right with the widgets placed. `kwargs : dict` See below ### Keyword Arguments: `column_width : ` The width of the column. It's only possible to set it if the grid is vertical. Once it's set, the column count depends on the size of the widget. `row_height : ` The height of the row. It's only possible to set it if the grid is horizontal. Once it's set, the row count depends on the size of the widget. `column_count : ` The number of columns. It's only possible to set it if the grid is vertical. Once it's set, the column width depends on the widget size. `row_count : ` The number of rows. It's only possible to set it if the grid is horizontal. Once it's set, the row height depends on the widget size. `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Grid(Stack, Container, Widget): """ Grid is a container that arranges its child views in a grid. The grid vertical/horizontal direction is the direction the grid size growing with creating more children. """ def __init__(self, arg0: Direction, **kwargs) -> None: """ Constructor. ### Arguments: `direction :` Determines the direction the widget grows when adding more children. `kwargs : dict` See below ### Keyword Arguments: `column_width : ` The width of the column. It's only possible to set it if the grid is vertical. Once it's set, the column count depends on the size of the widget. `row_height : ` The height of the row. It's only possible to set it if the grid is horizontal. Once it's set, the row count depends on the size of the widget. `column_count : ` The number of columns. It's only possible to set it if the grid is vertical. Once it's set, the column width depends on the widget size. `row_count : ` The number of rows. It's only possible to set it if the grid is horizontal. Once it's set, the row height depends on the widget size. `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def column_count(self) -> int: """ The number of columns. It's only possible to set it if the grid is vertical. Once it's set, the column width depends on the widget size. :type: int """ @column_count.setter def column_count(self, arg1: int) -> None: """ The number of columns. It's only possible to set it if the grid is vertical. Once it's set, the column width depends on the widget size. """ @property def column_width(self) -> float: """ The width of the column. It's only possible to set it if the grid is vertical. Once it's set, the column count depends on the size of the widget. :type: float """ @column_width.setter def column_width(self, arg1: float) -> None: """ The width of the column. It's only possible to set it if the grid is vertical. Once it's set, the column count depends on the size of the widget. """ @property def row_count(self) -> int: """ The number of rows. It's only possible to set it if the grid is horizontal. Once it's set, the row height depends on the widget size. :type: int """ @row_count.setter def row_count(self, arg1: int) -> None: """ The number of rows. It's only possible to set it if the grid is horizontal. Once it's set, the row height depends on the widget size. """ @property def row_height(self) -> float: """ The height of the row. It's only possible to set it if the grid is horizontal. Once it's set, the row count depends on the size of the widget. :type: float """ @row_height.setter def row_height(self, arg1: float) -> None: """ The height of the row. It's only possible to set it if the grid is horizontal. Once it's set, the row count depends on the size of the widget. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class HStack(Stack, Container, Widget): """ Shortcut for Stack{eLeftToRight}. The widgets are placed in a row, with suitable sizes. """ def __init__(self, **kwargs) -> None: """ Construct a stack with the widgets placed in a row from left to right. `kwargs : dict` See below ### Keyword Arguments: `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Image(Widget): """ The Image widget displays an image. The source of the image is specified as a URL using the source property. By default, specifying the width and height of the item causes the image to be scaled to that size. This behavior can be changed by setting the fill_mode property, allowing the image to be stretched or scaled instead. The property alignment controls where to align the scaled image. """ @typing.overload def __init__(self, arg0: str, **kwargs) -> None: """ Construct image with given url. If the url is empty, it gets the image URL from styling. `kwargs : dict` See below ### Keyword Arguments: `alignment : ` This property holds the alignment of the image when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the image is centered. `fill_policy : ` Define what happens when the source image has a different size than the item. `pixel_aligned : ` Prevents image blurring when it's placed to fractional position (like x=0.5, y=0.5) `progress_changed_fn : ` The progress of the image loading. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. Construct image with given url. If the url is empty, it gets the image URL from styling. `kwargs : dict` See below ### Keyword Arguments: `alignment : ` This property holds the alignment of the image when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the image is centered. `fill_policy : ` Define what happens when the source image has a different size than the item. `pixel_aligned : ` Prevents image blurring when it's placed to fractional position (like x=0.5, y=0.5) `progress_changed_fn : ` The progress of the image loading. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, **kwargs) -> None: ... def set_progress_changed_fn(self, fn: typing.Callable[[float], None]) -> None: """ The progress of the image loading. """ @property def alignment(self) -> Alignment: """ This property holds the alignment of the image when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the image is centered. :type: Alignment """ @alignment.setter def alignment(self, arg1: Alignment) -> None: """ This property holds the alignment of the image when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the image is centered. """ @property def fill_policy(self) -> FillPolicy: """ Define what happens when the source image has a different size than the item. :type: FillPolicy """ @fill_policy.setter def fill_policy(self, arg1: FillPolicy) -> None: """ Define what happens when the source image has a different size than the item. """ @property def pixel_aligned(self) -> bool: """ Prevents image blurring when it's placed to fractional position (like x=0.5, y=0.5) :type: bool """ @pixel_aligned.setter def pixel_aligned(self, arg1: bool) -> None: """ Prevents image blurring when it's placed to fractional position (like x=0.5, y=0.5) """ @property def source_url(self) -> str: """ This property holds the image URL. It can be an omni: file: :type: str """ @source_url.setter def source_url(self, arg1: str) -> None: """ This property holds the image URL. It can be an omni: file: """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ImageProvider(): """ ImageProvider class, the goal of this class is to provide ImGui reference for the image to be rendered. """ def __init__(self, **kwargs) -> None: """ doc """ def destroy(self) -> None: ... def get_managed_resource(self) -> omni.gpu_foundation_factory._gpu_foundation_factory.RpResource: ... @typing.overload def set_image_data(self, arg0: capsule, arg1: int, arg2: int, arg3: omni.gpu_foundation_factory._gpu_foundation_factory.TextureFormat) -> None: ... @typing.overload def set_image_data(self, rp_resource: omni.gpu_foundation_factory._gpu_foundation_factory.RpResource, presentation_key: int = 0) -> None: ... @property def height(self) -> int: """ Gets image height. :type: int """ @property def is_reference_valid(self) -> bool: """ Returns true if ImGui reference is valid, false otherwise. :type: bool """ @property def width(self) -> int: """ Gets image width. :type: int """ pass class ImageWithProvider(Widget): """ The Image widget displays an image. The source of the image is specified as a URL using the source property. By default, specifying the width and height of the item causes the image to be scaled to that size. This behavior can be changed by setting the fill_mode property, allowing the image to be stretched or scaled instead. The property alignment controls where to align the scaled image. """ @typing.overload def __init__(self, arg0: ImageProvider, **kwargs) -> None: """ Construct image with given ImageProvider. If the ImageProvider is nullptr, it gets the image URL from styling. `kwargs : dict` See below ### Keyword Arguments: `alignment : ` This property holds the alignment of the image when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the image is centered. `fill_policy : ` Define what happens when the source image has a different size than the item. `pixel_aligned : ` Prevents image blurring when it's placed to fractional position (like x=0.5, y=0.5) `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, arg0: str, **kwargs) -> None: ... @typing.overload def __init__(self, **kwargs) -> None: ... def prepare_draw(self, width: float, height: float) -> None: """ Force call `ImageProvider::prepareDraw` to ensure the next draw call the image is loaded. It can be used to load the image for a hidden widget or to set the rasterization resolution. """ @property def alignment(self) -> Alignment: """ This property holds the alignment of the image when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the image is centered. :type: Alignment """ @alignment.setter def alignment(self, arg1: Alignment) -> None: """ This property holds the alignment of the image when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the image is centered. """ @property def fill_policy(self) -> IwpFillPolicy: """ Define what happens when the source image has a different size than the item. :type: IwpFillPolicy """ @fill_policy.setter def fill_policy(self, arg1: IwpFillPolicy) -> None: """ Define what happens when the source image has a different size than the item. """ @property def pixel_aligned(self) -> bool: """ Prevents image blurring when it's placed to fractional position (like x=0.5, y=0.5) :type: bool """ @pixel_aligned.setter def pixel_aligned(self, arg1: bool) -> None: """ Prevents image blurring when it's placed to fractional position (like x=0.5, y=0.5) """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Inspector(): """ Inspector is the helper to check the internal state of the widget. It's not recommended to use it for the routine UI. """ @staticmethod def begin_computed_height_metric() -> None: """ Start counting how many times Widget::setComputedHeight is called """ @staticmethod def begin_computed_width_metric() -> None: """ Start counting how many times Widget::setComputedWidth is called """ @staticmethod def end_computed_height_metric() -> int: """ Start counting how many times Widget::setComputedHeight is called and return the number """ @staticmethod def end_computed_width_metric() -> int: """ Start counting how many times Widget::setComputedWidth is called and return the number """ @staticmethod def get_children(widget: Widget) -> typing.List[Widget]: """ Get the children of the given Widget. """ @staticmethod def get_resolved_style(*args, **kwargs) -> typing.Any: """ Get the resolved style of the given Widget. """ @staticmethod def get_stored_font_atlases() -> typing.List[typing.Tuple[str, int]]: """ Provides the information about font atlases """ pass class IntDrag(IntSlider, AbstractSlider, Widget, ValueModelHelper): """ The drag widget that looks like a field but it's possible to change the value with dragging. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Constructs IntDrag. ### Arguments: `model :` The widget's model. If the model is not assigned, the default model is created. `kwargs : dict` See below ### Keyword Arguments: `step : ` This property controls the steping speed on the drag, its float to enable slower speed, but of course the value on the Control are still integer. `min : ` This property holds the slider's minimum value. `max : ` This property holds the slider's maximum value. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def step(self) -> float: """ This property controls the steping speed on the drag, its float to enable slower speed, but of course the value on the Control are still integer. :type: float """ @step.setter def step(self, arg1: float) -> None: """ This property controls the steping speed on the drag, its float to enable slower speed, but of course the value on the Control are still integer. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class IntField(AbstractField, Widget, ValueModelHelper): """ The IntField widget is a one-line text editor with a string model. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Construct IntField. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class IntSlider(AbstractSlider, Widget, ValueModelHelper): """ The slider is the classic widget for controlling a bounded value. It lets the user move a slider handle along a horizontal groove and translates the handle's position into an integer value within the legal range. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Constructs IntSlider. ### Arguments: `model :` The widget's model. If the model is not assigned, the default model is created. `kwargs : dict` See below ### Keyword Arguments: `min : ` This property holds the slider's minimum value. `max : ` This property holds the slider's maximum value. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def max(self) -> int: """ This property holds the slider's maximum value. :type: int """ @max.setter def max(self, arg1: int) -> None: """ This property holds the slider's maximum value. """ @property def min(self) -> int: """ This property holds the slider's minimum value. :type: int """ @min.setter def min(self, arg1: int) -> None: """ This property holds the slider's minimum value. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class InvisibleButton(Widget): """ The InvisibleButton widget provides a transparent command button. """ def __init__(self, **kwargs) -> None: """ Constructor. `kwargs : dict` See below ### Keyword Arguments: `clicked_fn : Callable[[], None]` Sets the function that will be called when when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button). `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def call_clicked_fn(self) -> None: """ Sets the function that will be called when when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button). """ def has_clicked_fn(self) -> bool: """ Sets the function that will be called when when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button). """ def set_clicked_fn(self, fn: typing.Callable[[], None]) -> None: """ Sets the function that will be called when when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button). """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ItemModelHelper(): """ The ItemModelHelper class provides the basic functionality for item widget classes. """ @property def model(self) -> AbstractItemModel: """ Returns the current model. :type: AbstractItemModel """ @model.setter def model(self, arg1: AbstractItemModel) -> None: """ Returns the current model. """ pass class IwpFillPolicy(): """ Members: IWP_STRETCH IWP_PRESERVE_ASPECT_FIT IWP_PRESERVE_ASPECT_CROP """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ IWP_PRESERVE_ASPECT_CROP: omni.ui._ui.IwpFillPolicy # value = <IwpFillPolicy.IWP_PRESERVE_ASPECT_CROP: 2> IWP_PRESERVE_ASPECT_FIT: omni.ui._ui.IwpFillPolicy # value = <IwpFillPolicy.IWP_PRESERVE_ASPECT_FIT: 1> IWP_STRETCH: omni.ui._ui.IwpFillPolicy # value = <IwpFillPolicy.IWP_STRETCH: 0> __members__: dict # value = {'IWP_STRETCH': <IwpFillPolicy.IWP_STRETCH: 0>, 'IWP_PRESERVE_ASPECT_FIT': <IwpFillPolicy.IWP_PRESERVE_ASPECT_FIT: 1>, 'IWP_PRESERVE_ASPECT_CROP': <IwpFillPolicy.IWP_PRESERVE_ASPECT_CROP: 2>} pass class Label(Widget): """ The Label widget provides a text to display. Label is used for displaying text. No additional to Widget user interaction functionality is provided. """ def __init__(self, arg0: str, **kwargs) -> None: """ Create a label with the given text. ### Arguments: `text :` The text for the label. `kwargs : dict` See below ### Keyword Arguments: `alignment : ` This property holds the alignment of the label's contents. By default, the contents of the label are left-aligned and vertically-centered. `word_wrap : ` This property holds the label's word-wrapping policy If this property is true then label text is wrapped where necessary at word-breaks; otherwise it is not wrapped at all. By default, word wrap is disabled. `elided_text : ` When the text of a big length has to be displayed in a small area, it can be useful to give the user a visual hint that not all text is visible. Label can elide text that doesn't fit in the area. When this property is true, Label elides the middle of the last visible line and replaces it with "...". `elided_text_str : ` Customized elidedText string when elidedText is True, default is .... `hide_text_after_hash : ` Hide anything after a '##' string or not `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def alignment(self) -> Alignment: """ This property holds the alignment of the label's contents. By default, the contents of the label are left-aligned and vertically-centered. :type: Alignment """ @alignment.setter def alignment(self, arg1: Alignment) -> None: """ This property holds the alignment of the label's contents. By default, the contents of the label are left-aligned and vertically-centered. """ @property def elided_text(self) -> bool: """ When the text of a big length has to be displayed in a small area, it can be useful to give the user a visual hint that not all text is visible. Label can elide text that doesn't fit in the area. When this property is true, Label elides the middle of the last visible line and replaces it with "...". :type: bool """ @elided_text.setter def elided_text(self, arg1: bool) -> None: """ When the text of a big length has to be displayed in a small area, it can be useful to give the user a visual hint that not all text is visible. Label can elide text that doesn't fit in the area. When this property is true, Label elides the middle of the last visible line and replaces it with "...". """ @property def elided_text_str(self) -> str: """ Customized elidedText string when elidedText is True, default is .... :type: str """ @elided_text_str.setter def elided_text_str(self, arg1: str) -> None: """ Customized elidedText string when elidedText is True, default is .... """ @property def exact_content_height(self) -> float: """ Return the exact height of the content of this label. Computed content height is a size hint and may be bigger than the text in the label. :type: float """ @property def exact_content_width(self) -> float: """ Return the exact width of the content of this label. Computed content width is a size hint and may be bigger than the text in the label. :type: float """ @property def hide_text_after_hash(self) -> bool: """ Hide anything after a '##' string or not :type: bool """ @hide_text_after_hash.setter def hide_text_after_hash(self, arg1: bool) -> None: """ Hide anything after a '##' string or not """ @property def text(self) -> str: """ This property holds the label's text. :type: str """ @text.setter def text(self, arg1: str) -> None: """ This property holds the label's text. """ @property def word_wrap(self) -> bool: """ This property holds the label's word-wrapping policy If this property is true then label text is wrapped where necessary at word-breaks; otherwise it is not wrapped at all. By default, word wrap is disabled. :type: bool """ @word_wrap.setter def word_wrap(self, arg1: bool) -> None: """ This property holds the label's word-wrapping policy If this property is true then label text is wrapped where necessary at word-breaks; otherwise it is not wrapped at all. By default, word wrap is disabled. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Length(): """ OMNI.UI has several different units for expressing a length. Many widget properties take "Length" values, such as width, height, minWidth, minHeight, etc. Pixel is the absolute length unit. Percent and Fraction are relative length units, and they specify a length relative to the parent length. Relative length units are scaled with the parent. """ def __add__(self, value: float) -> float: ... def __float__(self) -> float: ... def __iadd__(self, value: float) -> float: ... def __imul__(self, value: float) -> Length: ... @staticmethod @typing.overload def __init__(*args, **kwargs) -> typing.Any: """ Construct Length. `kwargs : dict` See below ### Keyword Arguments: """ @typing.overload def __init__(self, arg0: float) -> None: ... @typing.overload def __init__(self, arg0: int) -> None: ... def __isub__(self, value: float) -> float: ... def __itruediv__(self, value: float) -> Length: ... def __mul__(self, value: float) -> Length: ... def __radd__(self, value: float) -> float: ... def __repr__(self) -> str: ... def __rmul__(self, value: float) -> Length: ... def __rsub__(self, value: float) -> float: ... def __rtruediv__(self, value: float) -> Length: ... def __str__(self) -> str: ... def __sub__(self, value: float) -> float: ... def __truediv__(self, value: float) -> Length: ... @property def unit(self) -> omni::ui::UnitType: """ (:obj:`.UnitType.`) Unit. :type: omni::ui::UnitType """ @unit.setter def unit(self, arg0: omni::ui::UnitType) -> None: """ (:obj:`.UnitType.`) Unit. """ @property def value(self) -> float: """ (float) Value :type: float """ @value.setter def value(self, arg0: float) -> None: """ (float) Value """ pass class Line(Shape, Widget, ArrowHelper): """ The Line widget provides a colored line to display. """ def __init__(self, **kwargs) -> None: """ Constructs Line. `kwargs : dict` See below ### Keyword Arguments: `alignment : ` This property holds the alignment of the Line can only LEFT, RIGHT, VCENTER, HCENTER , BOTTOM, TOP. By default, the Line is HCenter. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def alignment(self) -> Alignment: """ This property holds the alignment of the Line can only LEFT, RIGHT, VCENTER, HCENTER , BOTTOM, TOP. By default, the Line is HCenter. :type: Alignment """ @alignment.setter def alignment(self, arg1: Alignment) -> None: """ This property holds the alignment of the Line can only LEFT, RIGHT, VCENTER, HCENTER , BOTTOM, TOP. By default, the Line is HCenter. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class MainWindow(): """ The MainWindow class represents Main Window for the Application, draw optional MainMenuBar and StatusBar. """ def __init__(self, show_foreground: bool = False, **kwargs) -> None: """ Construct the main window, add it to the underlying windowing system, and makes it appear. `kwargs : dict` See below ### Keyword Arguments: """ @property def cpp_status_bar_enabled(self) -> bool: """ Workaround to reserve space for C++ status bar. :type: bool """ @cpp_status_bar_enabled.setter def cpp_status_bar_enabled(self, arg1: bool) -> None: """ Workaround to reserve space for C++ status bar. """ @property def main_frame(self) -> Frame: """ This represents Styling opportunity for the Window background. :type: Frame """ @property def main_menu_bar(self) -> MenuBar: """ The main MenuBar for the application. :type: MenuBar """ @property def show_foreground(self) -> bool: """ When show_foreground is True, MainWindow prevents other windows from showing. :type: bool """ @show_foreground.setter def show_foreground(self, arg1: bool) -> None: """ When show_foreground is True, MainWindow prevents other windows from showing. """ @property def status_bar_frame(self) -> Frame: """ The StatusBar Frame is empty by default and is meant to be filled by other part of the system. :type: Frame """ pass class MenuBar(Menu, Stack, Container, Widget, MenuHelper): """ The MenuBar class provides a MenuBar at the top of the Window, could also be the MainMenuBar of the MainWindow. it can only contain Menu, at the moment there is no way to remove item appart from clearing it all together """ def __init__(self, **kwargs) -> None: """ Construct MenuBar. `kwargs : dict` See below ### Keyword Arguments: `tearable : bool` The ability to tear the window off. `shown_changed_fn : ` If the pulldown menu is shown on the screen. `teared_changed_fn : ` If the window is teared off. `on_build_fn : ` Called to re-create new children. `text : str` This property holds the menu's text. `hotkey_text : str` This property holds the menu's hotkey text. `checkable : bool` This property holds whether this menu item is checkable. A checkable item is one which has an on/off state. `hide_on_click : bool` Hide or keep the window when the user clicked this item. `delegate : MenuDelegate` The delegate that generates a widget per menu item. `triggered_fn : void` Sets the function that is called when an action is activated by the user; for example, when the user clicks a menu option, or presses an action's shortcut key combination. `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class MenuItemCollection(Menu, Stack, Container, Widget, MenuHelper): """ The MenuItemCollection is the menu that unchecks children when one of them is checked. """ def __init__(self, text: str = '', **kwargs) -> None: """ Construct MenuItemCollection. `kwargs : dict` See below ### Keyword Arguments: `tearable : bool` The ability to tear the window off. `shown_changed_fn : ` If the pulldown menu is shown on the screen. `teared_changed_fn : ` If the window is teared off. `on_build_fn : ` Called to re-create new children. `text : str` This property holds the menu's text. `hotkey_text : str` This property holds the menu's hotkey text. `checkable : bool` This property holds whether this menu item is checkable. A checkable item is one which has an on/off state. `hide_on_click : bool` Hide or keep the window when the user clicked this item. `delegate : MenuDelegate` The delegate that generates a widget per menu item. `triggered_fn : void` Sets the function that is called when an action is activated by the user; for example, when the user clicks a menu option, or presses an action's shortcut key combination. `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Menu(Stack, Container, Widget, MenuHelper): """ The Menu class provides a menu widget for use in menu bars, context menus, and other popup menus. It can be either a pull-down menu in a menu bar or a standalone context menu. Pull-down menus are shown by the menu bar when the user clicks on the respective item. Context menus are usually invoked by some special keyboard key or by right-clicking. """ def __init__(self, text: str = '', **kwargs) -> None: """ Construct Menu. ### Arguments: `text :` The text for the menu. `kwargs : dict` See below ### Keyword Arguments: `tearable : bool` The ability to tear the window off. `shown_changed_fn : ` If the pulldown menu is shown on the screen. `teared_changed_fn : ` If the window is teared off. `on_build_fn : ` Called to re-create new children. `text : str` This property holds the menu's text. `hotkey_text : str` This property holds the menu's hotkey text. `checkable : bool` This property holds whether this menu item is checkable. A checkable item is one which has an on/off state. `hide_on_click : bool` Hide or keep the window when the user clicked this item. `delegate : MenuDelegate` The delegate that generates a widget per menu item. `triggered_fn : void` Sets the function that is called when an action is activated by the user; for example, when the user clicks a menu option, or presses an action's shortcut key combination. `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def call_on_build_fn(self) -> None: """ Called to re-create new children. """ @staticmethod def get_current() -> Menu: """ Return the menu that is currently shown. """ def has_on_build_fn(self) -> bool: """ Called to re-create new children. """ def hide(self) -> None: """ Close the menu window. It only works for pop-up context menu and for teared off menu. """ def invalidate(self) -> None: """ Make Menu dirty so onBuild will be executed to replace the children. """ def set_on_build_fn(self, fn: typing.Callable[[], None]) -> None: """ Called to re-create new children. """ def set_shown_changed_fn(self, fn: typing.Callable[[bool], None]) -> None: """ If the pulldown menu is shown on the screen. """ def set_teared_changed_fn(self, fn: typing.Callable[[bool], None]) -> None: """ If the window is teared off. """ def show(self) -> None: """ Create a popup window and show the menu in it. It's usually used for context menus that are typically invoked by some special keyboard key or by right-clicking. """ def show_at(self, arg0: float, arg1: float) -> None: """ Create a popup window and show the menu in it. This enable to popup the menu at specific position. X and Y are in points to make it easier to the Python users. """ @property def shown(self) -> bool: """ If the pulldown menu is shown on the screen. :type: bool """ @property def tearable(self) -> bool: """ The ability to tear the window off. :type: bool """ @tearable.setter def tearable(self, arg1: bool) -> None: """ The ability to tear the window off. """ @property def teared(self) -> bool: """ If the window is teared off. :type: bool """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class MenuDelegate(): """ MenuDelegate is used to generate widgets that represent the menu item. """ def __init__(self, **kwargs) -> None: """ Constructor. `kwargs : dict` See below ### Keyword Arguments: `on_build_item : ` Called to create a new item. `on_build_title : ` Called to create a new title. `on_build_status : ` Called to create a new widget on the bottom of the window. `propagate : ` Determine if Menu children should use this delegate when they don't have the own one. """ @staticmethod def build_item(*args, **kwargs) -> typing.Any: """ This method must be reimplemented to generate custom item. """ @staticmethod def build_status(*args, **kwargs) -> typing.Any: """ This method must be reimplemented to generate custom widgets on the bottom of the window. """ @staticmethod def build_title(*args, **kwargs) -> typing.Any: """ This method must be reimplemented to generate custom title. """ @staticmethod def call_on_build_item_fn(*args, **kwargs) -> typing.Any: """ Called to create a new item. """ @staticmethod def call_on_build_status_fn(*args, **kwargs) -> typing.Any: """ Called to create a new widget on the bottom of the window. """ @staticmethod def call_on_build_title_fn(*args, **kwargs) -> typing.Any: """ Called to create a new title. """ def has_on_build_item_fn(self) -> bool: """ Called to create a new item. """ def has_on_build_status_fn(self) -> bool: """ Called to create a new widget on the bottom of the window. """ def has_on_build_title_fn(self) -> bool: """ Called to create a new title. """ @staticmethod def set_default_delegate(delegate: MenuDelegate) -> None: """ Set the default delegate to use it when the item doesn't have a delegate. """ @staticmethod def set_on_build_item_fn(*args, **kwargs) -> typing.Any: """ Called to create a new item. """ @staticmethod def set_on_build_status_fn(*args, **kwargs) -> typing.Any: """ Called to create a new widget on the bottom of the window. """ @staticmethod def set_on_build_title_fn(*args, **kwargs) -> typing.Any: """ Called to create a new title. """ @property def propagate(self) -> bool: """ :type: bool """ @propagate.setter def propagate(self, arg1: bool) -> None: pass pass class MenuItem(Widget, MenuHelper): """ A MenuItem represents the items the Menu consists of. MenuItem can be inserted only once in the menu. """ def __init__(self, arg0: str, **kwargs) -> None: """ Construct MenuItem. `kwargs : dict` See below ### Keyword Arguments: `text : str` This property holds the menu's text. `hotkey_text : str` This property holds the menu's hotkey text. `checkable : bool` This property holds whether this menu item is checkable. A checkable item is one which has an on/off state. `hide_on_click : bool` Hide or keep the window when the user clicked this item. `delegate : MenuDelegate` The delegate that generates a widget per menu item. `triggered_fn : void` Sets the function that is called when an action is activated by the user; for example, when the user clicks a menu option, or presses an action's shortcut key combination. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class MenuHelper(): """ The helper class for the menu that draws the menu line. """ def call_triggered_fn(self) -> None: """ Sets the function that is called when an action is activated by the user; for example, when the user clicks a menu option, or presses an action's shortcut key combination. """ def has_triggered_fn(self) -> bool: """ Sets the function that is called when an action is activated by the user; for example, when the user clicks a menu option, or presses an action's shortcut key combination. """ def set_triggered_fn(self, fn: typing.Callable[[], None]) -> None: """ Sets the function that is called when an action is activated by the user; for example, when the user clicks a menu option, or presses an action's shortcut key combination. """ @property def checkable(self) -> bool: """ This property holds whether this menu item is checkable. A checkable item is one which has an on/off state. :type: bool """ @checkable.setter def checkable(self, arg1: bool) -> None: """ This property holds whether this menu item is checkable. A checkable item is one which has an on/off state. """ @property def delegate(self) -> MenuDelegate: """ :type: MenuDelegate """ @delegate.setter def delegate(self, arg1: MenuDelegate) -> None: pass @property def hide_on_click(self) -> bool: """ Hide or keep the window when the user clicked this item. :type: bool """ @hide_on_click.setter def hide_on_click(self, arg1: bool) -> None: """ Hide or keep the window when the user clicked this item. """ @property def hotkey_text(self) -> str: """ This property holds the menu's hotkey text. :type: str """ @hotkey_text.setter def hotkey_text(self, arg1: str) -> None: """ This property holds the menu's hotkey text. """ @property def menu_compatibility(self) -> bool: """ :type: bool """ @menu_compatibility.setter def menu_compatibility(self, arg1: bool) -> None: pass @property def text(self) -> str: """ This property holds the menu's text. :type: str """ @text.setter def text(self, arg1: str) -> None: """ This property holds the menu's text. """ pass class MultiFloatDragField(AbstractMultiField, Widget, ItemModelHelper): """ MultiFloatDragField is the widget that has a sub widget (FloatDrag) per model item. It's handy to use it for multi-component data, like for example, float3 or color. """ @typing.overload def __init__(self, **kwargs) -> None: """ Constructs MultiFloatDragField. ### Arguments: `model :` The widget's model. If the model is not assigned, the default model is created. `kwargs : dict` See below ### Keyword Arguments: `min : ` This property holds the drag's minimum value. `max : ` This property holds the drag's maximum value. `step : ` This property controls the steping speed on the drag. `column_count : ` The max number of fields in a line. `h_spacing : ` Sets a non-stretchable horizontal space in pixels between child fields. `v_spacing : ` Sets a non-stretchable vertical space in pixels between child fields. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, arg0: AbstractItemModel, **kwargs) -> None: ... @typing.overload def __init__(self, *args, **kwargs) -> None: ... @property def max(self) -> float: """ This property holds the drag's maximum value. :type: float """ @max.setter def max(self, arg1: float) -> None: """ This property holds the drag's maximum value. """ @property def min(self) -> float: """ This property holds the drag's minimum value. :type: float """ @min.setter def min(self, arg1: float) -> None: """ This property holds the drag's minimum value. """ @property def step(self) -> float: """ This property controls the steping speed on the drag. :type: float """ @step.setter def step(self, arg1: float) -> None: """ This property controls the steping speed on the drag. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class MultiFloatField(AbstractMultiField, Widget, ItemModelHelper): """ MultiFloatField is the widget that has a sub widget (FloatField) per model item. It's handy to use it for multi-component data, like for example, float3 or color. """ @typing.overload def __init__(self, **kwargs) -> None: """ Constructor. `kwargs : dict` See below ### Keyword Arguments: `column_count : ` The max number of fields in a line. `h_spacing : ` Sets a non-stretchable horizontal space in pixels between child fields. `v_spacing : ` Sets a non-stretchable vertical space in pixels between child fields. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, arg0: AbstractItemModel, **kwargs) -> None: ... @typing.overload def __init__(self, *args, **kwargs) -> None: ... FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class MultiIntDragField(AbstractMultiField, Widget, ItemModelHelper): """ MultiIntDragField is the widget that has a sub widget (IntDrag) per model item. It's handy to use it for multi-component data, like for example, int3. """ @typing.overload def __init__(self, **kwargs) -> None: """ Constructs MultiIntDragField. ### Arguments: `model :` The widget's model. If the model is not assigned, the default model is created. `kwargs : dict` See below ### Keyword Arguments: `min : ` This property holds the drag's minimum value. `max : ` This property holds the drag's maximum value. `step : ` This property controls the steping speed on the drag. `column_count : ` The max number of fields in a line. `h_spacing : ` Sets a non-stretchable horizontal space in pixels between child fields. `v_spacing : ` Sets a non-stretchable vertical space in pixels between child fields. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, arg0: AbstractItemModel, **kwargs) -> None: ... @typing.overload def __init__(self, *args, **kwargs) -> None: ... @property def max(self) -> int: """ This property holds the drag's maximum value. :type: int """ @max.setter def max(self, arg1: int) -> None: """ This property holds the drag's maximum value. """ @property def min(self) -> int: """ This property holds the drag's minimum value. :type: int """ @min.setter def min(self, arg1: int) -> None: """ This property holds the drag's minimum value. """ @property def step(self) -> float: """ This property controls the steping speed on the drag. :type: float """ @step.setter def step(self, arg1: float) -> None: """ This property controls the steping speed on the drag. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class MultiIntField(AbstractMultiField, Widget, ItemModelHelper): """ MultiIntField is the widget that has a sub widget (IntField) per model item. It's handy to use it for multi-component data, like for example, int3. """ @typing.overload def __init__(self, **kwargs) -> None: """ Constructor. `kwargs : dict` See below ### Keyword Arguments: `column_count : ` The max number of fields in a line. `h_spacing : ` Sets a non-stretchable horizontal space in pixels between child fields. `v_spacing : ` Sets a non-stretchable vertical space in pixels between child fields. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, arg0: AbstractItemModel, **kwargs) -> None: ... @typing.overload def __init__(self, *args, **kwargs) -> None: ... FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class MultiStringField(AbstractMultiField, Widget, ItemModelHelper): """ MultiStringField is the widget that has a sub widget (StringField) per model item. It's handy to use it for string arrays. """ @typing.overload def __init__(self, **kwargs) -> None: """ Constructor. `kwargs : dict` See below ### Keyword Arguments: `column_count : ` The max number of fields in a line. `h_spacing : ` Sets a non-stretchable horizontal space in pixels between child fields. `v_spacing : ` Sets a non-stretchable vertical space in pixels between child fields. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, arg0: AbstractItemModel, **kwargs) -> None: ... @typing.overload def __init__(self, *args, **kwargs) -> None: ... FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class OffsetLine(FreeLine, Line, Shape, Widget, ArrowHelper): """ The free widget is the widget that is independent of the layout. It draws the line stuck to the bounds of other widgets. """ def __init__(self, arg0: Widget, arg1: Widget, **kwargs) -> None: ... @property def bound_offset(self) -> float: """ The offset from the bounds of the widgets this line is stuck to. :type: float """ @bound_offset.setter def bound_offset(self, arg1: float) -> None: """ The offset from the bounds of the widgets this line is stuck to. """ @property def offset(self) -> float: """ The offset to the direction of the line normal. :type: float """ @offset.setter def offset(self, arg1: float) -> None: """ The offset to the direction of the line normal. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Percent(Length): """ Percent is the length in percents from the parent widget. """ def __init__(self, value: float) -> None: """ Construct Percent. `kwargs : dict` See below ### Keyword Arguments: """ pass class Pixel(Length): """ Pixel length is exact length in pixels. """ def __init__(self, value: float) -> None: """ Construct Pixel. `kwargs : dict` See below ### Keyword Arguments: """ pass class Placer(Container, Widget): """ The Placer class place a single widget to a particular position based on the offet. """ def __init__(self, **kwargs) -> None: """ Construct Placer. `kwargs : dict` See below ### Keyword Arguments: `offset_x : toLength` offsetX defines the offset placement for the child widget relative to the Placer `offset_y : toLength` offsetY defines the offset placement for the child widget relative to the Placer `draggable : bool` Provides a convenient way to make an item draggable. `drag_axis : Axis` Sets if dragging can be horizontally or vertically. `stable_size : bool` The placer size depends on the position of the child when false. `raster_policy : ` Determine how the content of the frame should be rasterized. `offset_x_changed_fn : Callable[[ui.Length], None]` offsetX defines the offset placement for the child widget relative to the Placer `offset_y_changed_fn : Callable[[ui.Length], None]` offsetY defines the offset placement for the child widget relative to the Placer `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def invalidate_raster(self) -> None: """ This method regenerates the raster image of the widget, even if the widget's content has not changed. This can be used with both the eOnDemand and eAuto raster policies, and is used to update the content displayed in the widget. Note that this operation may be resource-intensive, and should be used sparingly. """ def set_offset_x_changed_fn(self, arg0: typing.Callable[[Length], None]) -> None: """ offsetX defines the offset placement for the child widget relative to the Placer """ def set_offset_y_changed_fn(self, arg0: typing.Callable[[Length], None]) -> None: """ offsetY defines the offset placement for the child widget relative to the Placer """ @property def drag_axis(self) -> Axis: """ Sets if dragging can be horizontally or vertically. :type: Axis """ @drag_axis.setter def drag_axis(self, arg1: Axis) -> None: """ Sets if dragging can be horizontally or vertically. """ @property def draggable(self) -> bool: """ Provides a convenient way to make an item draggable. :type: bool """ @draggable.setter def draggable(self, arg1: bool) -> None: """ Provides a convenient way to make an item draggable. """ @property def frames_to_start_drag(self) -> int: """ The placer size depends on the position of the child when false. :type: int """ @frames_to_start_drag.setter def frames_to_start_drag(self, arg1: int) -> None: """ The placer size depends on the position of the child when false. """ @property def offset_x(self) -> Length: """ offsetX defines the offset placement for the child widget relative to the Placer :type: Length """ @offset_x.setter def offset_x(self, arg1: handle) -> None: """ offsetX defines the offset placement for the child widget relative to the Placer """ @property def offset_y(self) -> Length: """ offsetY defines the offset placement for the child widget relative to the Placer :type: Length """ @offset_y.setter def offset_y(self, arg1: handle) -> None: """ offsetY defines the offset placement for the child widget relative to the Placer """ @property def raster_policy(self) -> RasterPolicy: """ Determine how the content of the frame should be rasterized. :type: RasterPolicy """ @raster_policy.setter def raster_policy(self, arg1: RasterPolicy) -> None: """ Determine how the content of the frame should be rasterized. """ @property def stable_size(self) -> bool: """ The placer size depends on the position of the child when false. :type: bool """ @stable_size.setter def stable_size(self, arg1: bool) -> None: """ The placer size depends on the position of the child when false. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Plot(Widget): """ The Plot widget provides a line/histogram to display. """ def __init__(self, type: Type = Type.LINE, scale_min: float = 3.4028234663852886e+38, scale_max: float = 3.4028234663852886e+38, *args, **kwargs) -> None: """ Construct Plot. ### Arguments: `type :` The type of the image, can be line or histogram. `scaleMin :` The minimal scale value. `scaleMax :` The maximum scale value. `valueList :` The list of values to draw the image. `kwargs : dict` See below ### Keyword Arguments: `value_offset : int` This property holds the value offset. By default, the value is 0. `value_stride : int` This property holds the stride to get value list. By default, the value is 1. `title : str` This property holds the title of the image. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def set_data(self, *args) -> None: """ Sets the image data value. """ def set_data_provider_fn(self, arg0: typing.Callable[[int], float], arg1: int) -> None: """ Sets the function that will be called when when data required. """ def set_xy_data(self, arg0: typing.List[typing.Tuple[float, float]]) -> None: ... @property def scale_max(self) -> float: """ This property holds the max scale values. By default, the value is FLT_MAX. :type: float """ @scale_max.setter def scale_max(self, arg1: float) -> None: """ This property holds the max scale values. By default, the value is FLT_MAX. """ @property def scale_min(self) -> float: """ This property holds the min scale values. By default, the value is FLT_MAX. :type: float """ @scale_min.setter def scale_min(self, arg1: float) -> None: """ This property holds the min scale values. By default, the value is FLT_MAX. """ @property def title(self) -> str: """ This property holds the title of the image. :type: str """ @title.setter def title(self, arg1: str) -> None: """ This property holds the title of the image. """ @property def type(self) -> Type: """ This property holds the type of the image, can only be line or histogram. By default, the type is line. :type: Type """ @type.setter def type(self, arg1: Type) -> None: """ This property holds the type of the image, can only be line or histogram. By default, the type is line. """ @property def value_offset(self) -> int: """ This property holds the value offset. By default, the value is 0. :type: int """ @value_offset.setter def value_offset(self, arg1: int) -> None: """ This property holds the value offset. By default, the value is 0. """ @property def value_stride(self) -> int: """ This property holds the stride to get value list. By default, the value is 1. :type: int """ @value_stride.setter def value_stride(self, arg1: int) -> None: """ This property holds the stride to get value list. By default, the value is 1. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ProgressBar(Widget, ValueModelHelper): """ A progressbar is a classic widget for showing the progress of an operation. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Construct ProgressBar. ### Arguments: `model :` The model that determines if the button is checked. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class RadioButton(Button, InvisibleButton, Widget): """ RadioButton is the widget that allows the user to choose only one of a predefined set of mutually exclusive options. RadioButtons are arranged in collections of two or more with the class RadioCollection, which is the central component of the system and controls the behavior of all the RadioButtons in the collection. """ def __init__(self, **kwargs) -> None: """ Constructs RadioButton. `kwargs : dict` See below ### Keyword Arguments: `radio_collection : ` This property holds the button's text. `text : str` This property holds the button's text. `image_url : str` This property holds the button's optional image URL. `image_width : float` This property holds the width of the image widget. Do not use this function to find the width of the image. `image_height : float` This property holds the height of the image widget. Do not use this function to find the height of the image. `spacing : float` Sets a non-stretchable space in points between image and text. `clicked_fn : Callable[[], None]` Sets the function that will be called when when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button). `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def radio_collection(self) -> RadioCollection: """ This property holds the button's text. :type: RadioCollection """ @radio_collection.setter def radio_collection(self, arg1: RadioCollection) -> None: """ This property holds the button's text. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class RadioCollection(ValueModelHelper): """ Radio Collection is a class that groups RadioButtons and coordinates their state. It makes sure that the choice is mutually exclusive, it means when the user selects a radio button, any previously selected radio button in the same collection becomes deselected. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Constructs RadioCollection. `kwargs : dict` See below ### Keyword Arguments: """ pass class RasterImageProvider(ImageProvider): """ doc """ def __init__(self, source_url: str = None, **kwargs) -> None: """ doc """ @property def max_mip_levels(self) -> int: """ Maximum number of mip map levels allowed :type: int """ @max_mip_levels.setter def max_mip_levels(self, arg1: int) -> None: """ Maximum number of mip map levels allowed """ @property def source_url(self) -> str: """ Sets byte data that the image provider will turn into an image. :type: str """ @source_url.setter def source_url(self, arg1: str) -> None: """ Sets byte data that the image provider will turn into an image. """ pass class RasterPolicy(): """ Used to set the rasterization behaviour. Members: NEVER : Do not rasterize the widget at any time. ON_DEMAND : Rasterize the widget as soon as possible and always use the rasterized version. This means that the widget will only be updated when the user called invalidateRaster. AUTO : Automatically determine whether to rasterize the widget based on performance considerations. If necessary, the widget will be rasterized and updated when its content changes. """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ AUTO: omni.ui._ui.RasterPolicy # value = <RasterPolicy.AUTO: 2> NEVER: omni.ui._ui.RasterPolicy # value = <RasterPolicy.NEVER: 0> ON_DEMAND: omni.ui._ui.RasterPolicy # value = <RasterPolicy.ON_DEMAND: 1> __members__: dict # value = {'NEVER': <RasterPolicy.NEVER: 0>, 'ON_DEMAND': <RasterPolicy.ON_DEMAND: 1>, 'AUTO': <RasterPolicy.AUTO: 2>} pass class Rectangle(Shape, Widget): """ The Rectangle widget provides a colored rectangle to display. """ def __init__(self, **kwargs) -> None: """ Constructs Rectangle. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ScrollBarPolicy(): """ Members: SCROLLBAR_AS_NEEDED SCROLLBAR_ALWAYS_OFF SCROLLBAR_ALWAYS_ON """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ SCROLLBAR_ALWAYS_OFF: omni.ui._ui.ScrollBarPolicy # value = <ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF: 1> SCROLLBAR_ALWAYS_ON: omni.ui._ui.ScrollBarPolicy # value = <ScrollBarPolicy.SCROLLBAR_ALWAYS_ON: 2> SCROLLBAR_AS_NEEDED: omni.ui._ui.ScrollBarPolicy # value = <ScrollBarPolicy.SCROLLBAR_AS_NEEDED: 0> __members__: dict # value = {'SCROLLBAR_AS_NEEDED': <ScrollBarPolicy.SCROLLBAR_AS_NEEDED: 0>, 'SCROLLBAR_ALWAYS_OFF': <ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF: 1>, 'SCROLLBAR_ALWAYS_ON': <ScrollBarPolicy.SCROLLBAR_ALWAYS_ON: 2>} pass class ScrollingFrame(Frame, Container, Widget): """ The ScrollingFrame class provides the ability to scroll onto another widget. ScrollingFrame is used to display the contents of a child widget within a frame. If the widget exceeds the size of the frame, the frame can provide scroll bars so that the entire area of the child widget can be viewed. The child widget must be specified with addChild(). """ def __init__(self, **kwargs) -> None: """ Construct ScrollingFrame. `kwargs : dict` See below ### Keyword Arguments: `scroll_x : float` The horizontal position of the scroll bar. When it's changed, the contents will be scrolled accordingly. `scroll_x_max : float` The max position of the horizontal scroll bar. `scroll_x_changed_fn : Callable[[float], None]` The horizontal position of the scroll bar. When it's changed, the contents will be scrolled accordingly. `scroll_y : float` The vertical position of the scroll bar. When it's changed, the contents will be scrolled accordingly. `scroll_y_max : float` The max position of the vertical scroll bar. `scroll_y_changed_fn : Callable[[float], None]` The vertical position of the scroll bar. When it's changed, the contents will be scrolled accordingly. `horizontal_scrollbar_policy : ui.ScrollBarPolicy` This property holds the policy for the horizontal scroll bar. `vertical_scrollbar_policy : ui.ScrollBarPolicy` This property holds the policy for the vertical scroll bar. `horizontal_clipping : ` When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for horizontal direction. `vertical_clipping : ` When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is on. It only works for vertial direction. `separate_window : ` A special mode where the child is placed to the transparent borderless window. We need it to be able to place the UI to the exact stacking order between other windows. `raster_policy : ` Determine how the content of the frame should be rasterized. `build_fn : ` Set the callback that will be called once the frame is visible and the content of the callback will override the frame child. It's useful for lazy load. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ def set_scroll_x_changed_fn(self, arg0: typing.Callable[[float], None]) -> None: """ The horizontal position of the scroll bar. When it's changed, the contents will be scrolled accordingly. """ def set_scroll_y_changed_fn(self, arg0: typing.Callable[[float], None]) -> None: """ The vertical position of the scroll bar. When it's changed, the contents will be scrolled accordingly. """ @property def horizontal_scrollbar_policy(self) -> ScrollBarPolicy: """ This property holds the policy for the horizontal scroll bar. :type: ScrollBarPolicy """ @horizontal_scrollbar_policy.setter def horizontal_scrollbar_policy(self, arg1: ScrollBarPolicy) -> None: """ This property holds the policy for the horizontal scroll bar. """ @property def scroll_x(self) -> float: """ The horizontal position of the scroll bar. When it's changed, the contents will be scrolled accordingly. :type: float """ @scroll_x.setter def scroll_x(self, arg1: float) -> None: """ The horizontal position of the scroll bar. When it's changed, the contents will be scrolled accordingly. """ @property def scroll_x_max(self) -> float: """ The max position of the horizontal scroll bar. :type: float """ @property def scroll_y(self) -> float: """ The vertical position of the scroll bar. When it's changed, the contents will be scrolled accordingly. :type: float """ @scroll_y.setter def scroll_y(self, arg1: float) -> None: """ The vertical position of the scroll bar. When it's changed, the contents will be scrolled accordingly. """ @property def scroll_y_max(self) -> float: """ The max position of the vertical scroll bar. :type: float """ @property def vertical_scrollbar_policy(self) -> ScrollBarPolicy: """ This property holds the policy for the vertical scroll bar. :type: ScrollBarPolicy """ @vertical_scrollbar_policy.setter def vertical_scrollbar_policy(self, arg1: ScrollBarPolicy) -> None: """ This property holds the policy for the vertical scroll bar. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Separator(Widget, MenuHelper): """ The Separator class provides blank space. Normally, it's used to create separator line in the UI elements """ def __init__(self, text: str = '', **kwargs) -> None: """ Construct Separator. `kwargs : dict` See below ### Keyword Arguments: `text : str` This property holds the menu's text. `hotkey_text : str` This property holds the menu's hotkey text. `checkable : bool` This property holds whether this menu item is checkable. A checkable item is one which has an on/off state. `hide_on_click : bool` Hide or keep the window when the user clicked this item. `delegate : MenuDelegate` The delegate that generates a widget per menu item. `triggered_fn : void` Sets the function that is called when an action is activated by the user; for example, when the user clicks a menu option, or presses an action's shortcut key combination. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ShadowFlag(): """ Members: NONE CUT_OUT_SHAPE_BACKGROUND """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ CUT_OUT_SHAPE_BACKGROUND: omni.ui._ui.ShadowFlag # value = <ShadowFlag.CUT_OUT_SHAPE_BACKGROUND: 1> NONE: omni.ui._ui.ShadowFlag # value = <ShadowFlag.NONE: 0> __members__: dict # value = {'NONE': <ShadowFlag.NONE: 0>, 'CUT_OUT_SHAPE_BACKGROUND': <ShadowFlag.CUT_OUT_SHAPE_BACKGROUND: 1>} pass class Shape(Widget): """ The Shape widget provides a base class for all the Shape Widget. Currently implemented are Rectangle, Circle, Triangle, Line, Ellipse and BezierCurve. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class SimpleBoolModel(AbstractValueModel): """ A very simple bool model. """ def __init__(self, default_value: bool = False, **kwargs) -> None: ... def get_max(self) -> bool: ... def get_min(self) -> bool: ... def set_max(self, arg0: bool) -> None: ... def set_min(self, arg0: bool) -> None: ... @property def max(self) -> bool: """ This property holds the model's maximum value. :type: bool """ @max.setter def max(self, arg1: bool) -> None: """ This property holds the model's maximum value. """ @property def min(self) -> bool: """ This property holds the model's minimum value. :type: bool """ @min.setter def min(self, arg1: bool) -> None: """ This property holds the model's minimum value. """ pass class SimpleFloatModel(AbstractValueModel): """ A very simple double model. """ def __init__(self, default_value: float = 0.0, **kwargs) -> None: ... def get_max(self) -> float: ... def get_min(self) -> float: ... def set_max(self, arg0: float) -> None: ... def set_min(self, arg0: float) -> None: ... @property def max(self) -> float: """ This property holds the model's minimum value. :type: float """ @max.setter def max(self, arg1: float) -> None: """ This property holds the model's minimum value. """ @property def min(self) -> float: """ This property holds the model's minimum value. :type: float """ @min.setter def min(self, arg1: float) -> None: """ This property holds the model's minimum value. """ pass class SimpleIntModel(AbstractValueModel): """ A very simple Int model. """ def __init__(self, default_value: int = 0, **kwargs) -> None: ... def get_max(self) -> int: ... def get_min(self) -> int: ... def set_max(self, arg0: int) -> None: ... def set_min(self, arg0: int) -> None: ... @property def max(self) -> int: """ This property holds the model's minimum value. :type: int """ @max.setter def max(self, arg1: int) -> None: """ This property holds the model's minimum value. """ @property def min(self) -> int: """ This property holds the model's minimum value. :type: int """ @min.setter def min(self, arg1: int) -> None: """ This property holds the model's minimum value. """ pass class SimpleStringModel(AbstractValueModel): """ A very simple value model that holds a single string. """ def __init__(self, defaultValue: str = '') -> None: ... pass class SliderDrawMode(): """ Members: FILLED HANDLE DRAG """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ DRAG: omni.ui._ui.SliderDrawMode # value = <SliderDrawMode.DRAG: 2> FILLED: omni.ui._ui.SliderDrawMode # value = <SliderDrawMode.FILLED: 0> HANDLE: omni.ui._ui.SliderDrawMode # value = <SliderDrawMode.HANDLE: 1> __members__: dict # value = {'FILLED': <SliderDrawMode.FILLED: 0>, 'HANDLE': <SliderDrawMode.HANDLE: 1>, 'DRAG': <SliderDrawMode.DRAG: 2>} pass class Spacer(Widget): """ The Spacer class provides blank space. Normally, it's used to place other widgets correctly in a layout. """ def __init__(self, **kwargs) -> None: """ Construct Spacer. `kwargs : dict` See below ### Keyword Arguments: `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Stack(Container, Widget): """ The Stack class lines up child widgets horizontally, vertically or sorted in a Z-order. """ def __init__(self, arg0: Direction, **kwargs) -> None: """ Constructor. ### Arguments: `direction :` Determines the orientation of the Stack. `kwargs : dict` See below ### Keyword Arguments: `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def content_clipping(self) -> bool: """ Determines if the child widgets should be clipped by the rectangle of this Stack. :type: bool """ @content_clipping.setter def content_clipping(self, arg1: bool) -> None: """ Determines if the child widgets should be clipped by the rectangle of this Stack. """ @property def direction(self) -> Direction: """ This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. :type: Direction """ @direction.setter def direction(self, arg1: Direction) -> None: """ This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. """ @property def send_mouse_events_to_back(self) -> bool: """ When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. :type: bool """ @send_mouse_events_to_back.setter def send_mouse_events_to_back(self, arg1: bool) -> None: """ When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. """ @property def spacing(self) -> float: """ Sets a non-stretchable space in pixels between child items of this layout. :type: float """ @spacing.setter def spacing(self, arg1: float) -> None: """ Sets a non-stretchable space in pixels between child items of this layout. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class StringField(AbstractField, Widget, ValueModelHelper): """ The StringField widget is a one-line text editor with a string model. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Constructs StringField. ### Arguments: `model :` The widget's model. If the model is not assigned, the default model is created. `kwargs : dict` See below ### Keyword Arguments: `password_mode : ` This property holds the password mode. If the field is in the password mode when the entered text is obscured. `read_only : ` This property holds if the field is read-only. `multiline : ` Multiline allows to press enter and create a new line. `allow_tab_input : ` This property holds if the field allows Tab input. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def allow_tab_input(self) -> bool: """ This property holds if the field allows Tab input. :type: bool """ @allow_tab_input.setter def allow_tab_input(self, arg1: bool) -> None: """ This property holds if the field allows Tab input. """ @property def multiline(self) -> bool: """ Multiline allows to press enter and create a new line. :type: bool """ @multiline.setter def multiline(self, arg1: bool) -> None: """ Multiline allows to press enter and create a new line. """ @property def password_mode(self) -> bool: """ This property holds the password mode. If the field is in the password mode when the entered text is obscured. :type: bool """ @password_mode.setter def password_mode(self, arg1: bool) -> None: """ This property holds the password mode. If the field is in the password mode when the entered text is obscured. """ @property def read_only(self) -> bool: """ This property holds if the field is read-only. :type: bool """ @read_only.setter def read_only(self, arg1: bool) -> None: """ This property holds if the field is read-only. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class StringStore(): """ A singleton that stores all the UI Style string properties of omni.ui. """ @staticmethod def find(name: str) -> str: """ Return the index of the color with specific name. """ @staticmethod def store(name: str, string: str) -> None: """ Save the color by name. """ pass class Style(): """ A singleton that controls the global style of the session. """ @staticmethod def get_instance() -> Style: """ Get the instance of this singleton object. """ @property def default(self) -> object: """ Set the default root style. It's the style that is preselected when no alternative is specified. :type: object """ @default.setter def default(self, arg1: handle) -> None: """ Set the default root style. It's the style that is preselected when no alternative is specified. """ pass class ToolBar(Window, WindowHandle): """ The ToolBar class represents a window in the underlying windowing system that as some fixed size property. """ def __init__(self, title: str, **kwargs) -> None: """ Construct ToolBar. `kwargs : dict` See below ### Keyword Arguments: `axis : ui.Axis` @breif axis for the toolbar `axis_changed_fn : Callable[[ui.Axis], None]` @breif axis for the toolbar `flags : ` This property set the Flags for the Window. `visible : ` This property holds whether the window is visible. `title : ` This property holds the window's title. `padding_x : ` This property set the padding to the frame on the X axis. `padding_y : ` This property set the padding to the frame on the Y axis. `width : ` This property holds the window Width. `height : ` This property holds the window Height. `position_x : ` This property set/get the position of the window in the X Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. `position_y : ` This property set/get the position of the window in the Y Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. `auto_resize : ` setup the window to resize automatically based on its content `noTabBar : ` setup the visibility of the TabBar Handle, this is the small triangle at the corner of the view If it is not shown then it is not possible to undock that window and it need to be closed/moved programatically `raster_policy : ` Determine how the content of the window should be rastered. `width_changed_fn : ` This property holds the window Width. `height_changed_fn : ` This property holds the window Height. `visibility_changed_fn : ` This property holds whether the window is visible. """ def set_axis_changed_fn(self, arg0: typing.Callable[[ToolBarAxis], None]) -> None: ... @property def axis(self) -> ToolBarAxis: """ :type: ToolBarAxis """ @axis.setter def axis(self, arg1: ToolBarAxis) -> None: pass pass class ToolBarAxis(): """ Members: X Y """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ X: omni.ui._ui.ToolBarAxis # value = <ToolBarAxis.X: 0> Y: omni.ui._ui.ToolBarAxis # value = <ToolBarAxis.Y: 1> __members__: dict # value = {'X': <ToolBarAxis.X: 0>, 'Y': <ToolBarAxis.Y: 1>} pass class ToolButton(Button, InvisibleButton, Widget, ValueModelHelper): """ ToolButton is functionally similar to Button, but provides a model that determines if the button is checked. This button toggles between checked (on) and unchecked (off) when the user clicks it. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Construct a checkable button with the model. If the bodel is not provided, then the default model is created. ### Arguments: `model :` The model that determines if the button is checked. `kwargs : dict` See below ### Keyword Arguments: `text : str` This property holds the button's text. `image_url : str` This property holds the button's optional image URL. `image_width : float` This property holds the width of the image widget. Do not use this function to find the width of the image. `image_height : float` This property holds the height of the image widget. Do not use this function to find the height of the image. `spacing : float` Sets a non-stretchable space in points between image and text. `clicked_fn : Callable[[], None]` Sets the function that will be called when when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button). `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class TreeView(Widget, ItemModelHelper): """ TreeView is a widget that presents a hierarchical view of information. Each item can have a number of subitems. An indentation often visualizes this in a list. An item can be expanded to reveal subitems, if any exist, and collapsed to hide subitems. TreeView can be used in file manager applications, where it allows the user to navigate the file system directories. They are also used to present hierarchical data, such as the scene object hierarchy. TreeView uses a model/view pattern to manage the relationship between data and the way it is presented. The separation of functionality gives developers greater flexibility to customize the presentation of items and provides a standard interface to allow a wide range of data sources to be used with other widgets. TreeView is responsible for the presentation of model data to the user and processing user input. To allow some flexibility in the way the data is presented, the creation of the sub-widgets is performed by the delegate. It provides the ability to customize any sub-item of TreeView. """ @typing.overload def __init__(self, **kwargs) -> None: """ Create TreeView with default model. Create TreeView with the given model. ### Arguments: `model :` The given model. `kwargs : dict` See below ### Keyword Arguments: `delegate : ` The Item delegate that generates a widget per item. `header_visible : ` This property holds if the header is shown or not. `selection : ` Set current selection. `expand_on_branch_click : ` This flag allows to prevent expanding when the user clicks the plus icon. It's used in the case the user wants to control how the items expanded or collapsed. `keep_alive : ` When true, the tree nodes are never destroyed even if they are disappeared from the model. It's useul for the temporary filtering if it's necessary to display thousands of nodes. `keep_expanded : ` Expand all the nodes and keep them expanded regardless their state. `drop_between_items : ` When true, the tree nodes can be dropped between items. `column_widths : ` Widths of the columns. If not set, the width is Fraction(1). `min_column_widths : ` Minimum widths of the columns. If not set, the width is Pixel(0). `columns_resizable : ` When true, the columns can be resized with the mouse. `selection_changed_fn : ` Set the callback that is called when the selection is changed. `root_expanded : ` The expanded state of the root item. Changing this flag doesn't make the children repopulated. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @typing.overload def __init__(self, arg0: AbstractItemModel, **kwargs) -> None: ... def call_hover_changed_fn(self, arg0: AbstractItem, arg1: bool) -> None: """ Set the callback that is called when the item hover status is changed. """ def call_selection_changed_fn(self, arg0: typing.List[AbstractItem]) -> None: """ Set the callback that is called when the selection is changed. """ def clear_selection(self) -> None: """ Deselects all selected items. """ def dirty_widgets(self) -> None: """ When called, it will make the delegate to regenerate all visible widgets the next frame. """ def extend_selection(self, item: AbstractItem) -> None: """ Extends the current selection selecting all the items between currently selected nodes and the given item. It's when user does shift+click. """ def has_hover_changed_fn(self) -> bool: """ Set the callback that is called when the item hover status is changed. """ def has_selection_changed_fn(self) -> bool: """ Set the callback that is called when the selection is changed. """ def is_expanded(self, item: AbstractItem) -> bool: """ Returns true if the given item is expanded. """ def set_expanded(self, item: AbstractItem, expanded: bool, recursive: bool) -> None: """ Sets the given item expanded or collapsed. ### Arguments: `item :` The item to expand or collapse. `expanded :` True if it's necessary to expand, false to collapse. `recursive :` True if it's necessary to expand children. """ def set_hover_changed_fn(self, fn: typing.Callable[[AbstractItem, bool], None]) -> None: """ Set the callback that is called when the item hover status is changed. """ def set_selection_changed_fn(self, fn: typing.Callable[[typing.List[AbstractItem]], None]) -> None: """ Set the callback that is called when the selection is changed. """ def toggle_selection(self, item: AbstractItem) -> None: """ Switches the selection state of the given item. """ @property def column_widths(self) -> typing.List[Length]: """ Widths of the columns. If not set, the width is Fraction(1). :type: typing.List[Length] """ @column_widths.setter def column_widths(self, arg1: typing.List[Length]) -> None: """ Widths of the columns. If not set, the width is Fraction(1). """ @property def columns_resizable(self) -> bool: """ When true, the columns can be resized with the mouse. :type: bool """ @columns_resizable.setter def columns_resizable(self, arg1: bool) -> None: """ When true, the columns can be resized with the mouse. """ @property def drop_between_items(self) -> bool: """ When true, the tree nodes can be dropped between items. :type: bool """ @drop_between_items.setter def drop_between_items(self, arg1: bool) -> None: """ When true, the tree nodes can be dropped between items. """ @property def expand_on_branch_click(self) -> bool: """ This flag allows to prevent expanding when the user clicks the plus icon. It's used in the case the user wants to control how the items expanded or collapsed. :type: bool """ @expand_on_branch_click.setter def expand_on_branch_click(self, arg1: bool) -> None: """ This flag allows to prevent expanding when the user clicks the plus icon. It's used in the case the user wants to control how the items expanded or collapsed. """ @property def header_visible(self) -> bool: """ This property holds if the header is shown or not. :type: bool """ @header_visible.setter def header_visible(self, arg1: bool) -> None: """ This property holds if the header is shown or not. """ @property def keep_alive(self) -> bool: """ When true, the tree nodes are never destroyed even if they are disappeared from the model. It's useul for the temporary filtering if it's necessary to display thousands of nodes. :type: bool """ @keep_alive.setter def keep_alive(self, arg1: bool) -> None: """ When true, the tree nodes are never destroyed even if they are disappeared from the model. It's useul for the temporary filtering if it's necessary to display thousands of nodes. """ @property def keep_expanded(self) -> bool: """ Expand all the nodes and keep them expanded regardless their state. :type: bool """ @keep_expanded.setter def keep_expanded(self, arg1: bool) -> None: """ Expand all the nodes and keep them expanded regardless their state. """ @property def min_column_widths(self) -> typing.List[Length]: """ Minimum widths of the columns. If not set, the width is Pixel(0). :type: typing.List[Length] """ @min_column_widths.setter def min_column_widths(self, arg1: typing.List[Length]) -> None: """ Minimum widths of the columns. If not set, the width is Pixel(0). """ @property def root_expanded(self) -> bool: """ The expanded state of the root item. Changing this flag doesn't make the children repopulated. :type: bool """ @root_expanded.setter def root_expanded(self, arg1: bool) -> None: """ The expanded state of the root item. Changing this flag doesn't make the children repopulated. """ @property def root_visible(self) -> bool: """ This property holds if the root is shown. It can be used to make a single level tree appear like a simple list. :type: bool """ @root_visible.setter def root_visible(self, arg1: bool) -> None: """ This property holds if the root is shown. It can be used to make a single level tree appear like a simple list. """ @property def selection(self) -> typing.List[AbstractItem]: """ Set current selection. :type: typing.List[AbstractItem] """ @selection.setter def selection(self, arg1: typing.List[AbstractItem]) -> None: """ Set current selection. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Triangle(Shape, Widget): """ The Triangle widget provides a colored triangle to display. """ def __init__(self, **kwargs) -> None: """ Constructs Triangle. `kwargs : dict` See below ### Keyword Arguments: `alignment : ` This property holds the alignment of the triangle when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the triangle is centered. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def alignment(self) -> Alignment: """ This property holds the alignment of the triangle when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the triangle is centered. :type: Alignment """ @alignment.setter def alignment(self, arg1: Alignment) -> None: """ This property holds the alignment of the triangle when the fill policy is ePreserveAspectFit or ePreserveAspectCrop. By default, the triangle is centered. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class Type(): """ Members: LINE HISTOGRAM LINE2D """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ HISTOGRAM: omni.ui._ui.Type # value = <Type.HISTOGRAM: 1> LINE: omni.ui._ui.Type # value = <Type.LINE: 0> LINE2D: omni.ui._ui.Type # value = <Type.LINE2D: 2> __members__: dict # value = {'LINE': <Type.LINE: 0>, 'HISTOGRAM': <Type.HISTOGRAM: 1>, 'LINE2D': <Type.LINE2D: 2>} pass class UIntDrag(UIntSlider, AbstractSlider, Widget, ValueModelHelper): """ """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Constructs UIntDrag. ### Arguments: `model :` The widget's model. If the model is not assigned, the default model is created. `kwargs : dict` See below ### Keyword Arguments: `step : ` This property controls the steping speed on the drag, its float to enable slower speed, but of course the value on the Control are still integer. `min : ` This property holds the slider's minimum value. `max : ` This property holds the slider's maximum value. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def step(self) -> float: """ This property controls the steping speed on the drag, its float to enable slower speed, but of course the value on the Control are still integer. :type: float """ @step.setter def step(self, arg1: float) -> None: """ This property controls the steping speed on the drag, its float to enable slower speed, but of course the value on the Control are still integer. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class UIntSlider(AbstractSlider, Widget, ValueModelHelper): """ The slider is the classic widget for controlling a bounded value. It lets the user move a slider handle along a horizontal groove and translates the handle's position into an integer value within the legal range. The difference with IntSlider is that UIntSlider has unsigned min/max. """ def __init__(self, model: AbstractValueModel = None, **kwargs) -> None: """ Constructs UIntSlider. ### Arguments: `model :` The widget's model. If the model is not assigned, the default model is created. `kwargs : dict` See below ### Keyword Arguments: `min : ` This property holds the slider's minimum value. `max : ` This property holds the slider's maximum value. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ @property def max(self) -> int: """ This property holds the slider's maximum value. :type: int """ @max.setter def max(self, arg1: int) -> None: """ This property holds the slider's maximum value. """ @property def min(self) -> int: """ This property holds the slider's minimum value. :type: int """ @min.setter def min(self, arg1: int) -> None: """ This property holds the slider's minimum value. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class UnitType(): """ Unit types. Widths, heights or other UI length can be specified in pixels or relative to window (or child window) size. Members: PIXEL PERCENT FRACTION """ def __eq__(self, other: object) -> bool: ... def __getstate__(self) -> int: ... def __hash__(self) -> int: ... def __index__(self) -> int: ... def __init__(self, value: int) -> None: ... def __int__(self) -> int: ... def __ne__(self, other: object) -> bool: ... def __repr__(self) -> str: ... def __setstate__(self, state: int) -> None: ... @property def name(self) -> str: """ :type: str """ @property def value(self) -> int: """ :type: int """ FRACTION: omni.ui._ui.UnitType # value = <UnitType.FRACTION: 2> PERCENT: omni.ui._ui.UnitType # value = <UnitType.PERCENT: 1> PIXEL: omni.ui._ui.UnitType # value = <UnitType.PIXEL: 0> __members__: dict # value = {'PIXEL': <UnitType.PIXEL: 0>, 'PERCENT': <UnitType.PERCENT: 1>, 'FRACTION': <UnitType.FRACTION: 2>} pass class VGrid(Grid, Stack, Container, Widget): """ Shortcut for Grid{eTopToBottom}. The grid grows from top to bottom with the widgets placed. """ def __init__(self, **kwargs) -> None: """ Construct a grid that grows from top to bottom with the widgets placed. `kwargs : dict` See below ### Keyword Arguments: `column_width : ` The width of the column. It's only possible to set it if the grid is vertical. Once it's set, the column count depends on the size of the widget. `row_height : ` The height of the row. It's only possible to set it if the grid is horizontal. Once it's set, the row count depends on the size of the widget. `column_count : ` The number of columns. It's only possible to set it if the grid is vertical. Once it's set, the column width depends on the widget size. `row_count : ` The number of rows. It's only possible to set it if the grid is horizontal. Once it's set, the row height depends on the widget size. `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class VStack(Stack, Container, Widget): """ Shortcut for Stack{eTopToBottom}. The widgets are placed in a column, with suitable sizes. """ def __init__(self, **kwargs) -> None: """ Construct a stack with the widgets placed in a column from top to bottom. `kwargs : dict` See below ### Keyword Arguments: `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class ValueModelHelper(): """ The ValueModelHelper class provides the basic functionality for value widget classes. ValueModelHelper class is the base class for every standard widget that uses a AbstractValueModel. ValueModelHelper is an abstract class and itself cannot be instantiated. It provides a standard interface for interoperating with models. """ @property def model(self) -> AbstractValueModel: """ :type: AbstractValueModel """ @model.setter def model(self, arg1: AbstractValueModel) -> None: pass pass class VectorImageProvider(ImageProvider): """ doc """ def __init__(self, source_url: str = None, **kwargs) -> None: """ doc """ @property def max_mip_levels(self) -> int: """ Maximum number of mip map levels allowed :type: int """ @max_mip_levels.setter def max_mip_levels(self, arg1: int) -> None: """ Maximum number of mip map levels allowed """ @property def source_url(self) -> str: """ Sets the vector image URL. Asset loading doesn't happen immediately, but rather is started the next time widget is visible, in prepareDraw call. :type: str """ @source_url.setter def source_url(self, arg1: str) -> None: """ Sets the vector image URL. Asset loading doesn't happen immediately, but rather is started the next time widget is visible, in prepareDraw call. """ pass class Widget(): """ The Widget class is the base class of all user interface objects. The widget is the atom of the user interface: it receives mouse, keyboard and other events, and paints a representation of itself on the screen. Every widget is rectangular. A widget is clipped by its parent and by the widgets in front of it. """ def __init__(self, **kwargs) -> None: ... def call_accept_drop_fn(self, arg0: str) -> bool: """ Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. """ def call_computed_content_size_changed_fn(self) -> None: """ Called when the size of the widget is changed. """ def call_drag_fn(self) -> str: """ Specify that this Widget is draggable, and set the callback that is attached to the drag operation. """ def call_drop_fn(self, arg0: WidgetMouseDropEvent) -> None: """ Specify that this Widget accepts drops and set the callback to the drop operation. """ def call_key_pressed_fn(self, arg0: int, arg1: int, arg2: bool) -> None: """ Sets the function that will be called when the user presses the keyboard key when the mouse clicks the widget. """ def call_mouse_double_clicked_fn(self, arg0: float, arg1: float, arg2: int, arg3: int) -> None: """ Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) """ def call_mouse_hovered_fn(self, arg0: bool) -> None: """ Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) """ def call_mouse_moved_fn(self, arg0: float, arg1: float, arg2: int, arg3: bool) -> None: """ Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) """ def call_mouse_pressed_fn(self, arg0: float, arg1: float, arg2: int, arg3: int) -> None: """ Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. """ def call_mouse_released_fn(self, arg0: float, arg1: float, arg2: int, arg3: int) -> None: """ Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) """ def call_mouse_wheel_fn(self, arg0: float, arg1: float, arg2: int) -> None: """ Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) """ def call_tooltip_fn(self) -> None: """ Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. """ def destroy(self) -> None: """ Removes all the callbacks and circular references. """ def has_accept_drop_fn(self) -> bool: """ Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. """ def has_computed_content_size_changed_fn(self) -> bool: """ Called when the size of the widget is changed. """ def has_drag_fn(self) -> bool: """ Specify that this Widget is draggable, and set the callback that is attached to the drag operation. """ def has_drop_fn(self) -> bool: """ Specify that this Widget accepts drops and set the callback to the drop operation. """ def has_key_pressed_fn(self) -> bool: """ Sets the function that will be called when the user presses the keyboard key when the mouse clicks the widget. """ def has_mouse_double_clicked_fn(self) -> bool: """ Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) """ def has_mouse_hovered_fn(self) -> bool: """ Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) """ def has_mouse_moved_fn(self) -> bool: """ Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) """ def has_mouse_pressed_fn(self) -> bool: """ Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. """ def has_mouse_released_fn(self) -> bool: """ Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) """ def has_mouse_wheel_fn(self) -> bool: """ Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) """ def has_tooltip_fn(self) -> bool: """ Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. """ def scroll_here(self, center_ratio_x: float = 0.0, center_ratio_y: float = 0.0) -> None: """ Adjust scrolling amount in two axes to make current item visible. ### Arguments: `centerRatioX :` 0.0: left, 0.5: center, 1.0: right `centerRatioY :` 0.0: top, 0.5: center, 1.0: bottom """ def scroll_here_x(self, center_ratio: float = 0.0) -> None: """ Adjust scrolling amount to make current item visible. ### Arguments: `centerRatio :` 0.0: left, 0.5: center, 1.0: right """ def scroll_here_y(self, center_ratio: float = 0.0) -> None: """ Adjust scrolling amount to make current item visible. ### Arguments: `centerRatio :` 0.0: top, 0.5: center, 1.0: bottom """ def set_accept_drop_fn(self, fn: typing.Callable[[str], bool]) -> None: """ Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. """ def set_checked_changed_fn(self, fn: typing.Callable[[bool], None]) -> None: """ This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. """ def set_computed_content_size_changed_fn(self, fn: typing.Callable[[], None]) -> None: """ Called when the size of the widget is changed. """ def set_drag_fn(self, fn: typing.Callable[[], str]) -> None: """ Specify that this Widget is draggable, and set the callback that is attached to the drag operation. """ def set_drop_fn(self, fn: typing.Callable[[WidgetMouseDropEvent], None]) -> None: """ Specify that this Widget accepts drops and set the callback to the drop operation. """ def set_key_pressed_fn(self, fn: typing.Callable[[int, int, bool], None]) -> None: """ Sets the function that will be called when the user presses the keyboard key when the mouse clicks the widget. """ def set_mouse_double_clicked_fn(self, fn: typing.Callable[[float, float, int, int], None]) -> None: """ Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) """ def set_mouse_hovered_fn(self, fn: typing.Callable[[bool], None]) -> None: """ Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) """ def set_mouse_moved_fn(self, fn: typing.Callable[[float, float, int, bool], None]) -> None: """ Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) """ def set_mouse_pressed_fn(self, fn: typing.Callable[[float, float, int, int], None]) -> None: """ Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. """ def set_mouse_released_fn(self, fn: typing.Callable[[float, float, int, int], None]) -> None: """ Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) """ def set_mouse_wheel_fn(self, fn: typing.Callable[[float, float, int], None]) -> None: """ Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) """ def set_style(self, arg0: handle) -> None: """ Set the current style. The style contains a description of customizations to the widget's style. """ def set_tooltip(self, tooltip_label: str) -> None: """ Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style """ def set_tooltip_fn(self, fn: typing.Callable[[], None]) -> None: """ Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. """ @property def checked(self) -> bool: """ This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. :type: bool """ @checked.setter def checked(self, arg1: bool) -> None: """ This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. """ @property def computed_content_height(self) -> float: """ Returns the final computed height of the content of the widget. It's in puplic section. For the explanation why please see the draw() method. :type: float """ @property def computed_content_width(self) -> float: """ Returns the final computed width of the content of the widget. It's in puplic section. For the explanation why please see the draw() method. :type: float """ @property def computed_height(self) -> float: """ Returns the final computed height of the widget. It includes margins. It's in puplic section. For the explanation why please see the draw() method. :type: float """ @property def computed_width(self) -> float: """ Returns the final computed width of the widget. It includes margins. It's in puplic section. For the explanation why please see the draw() method. :type: float """ @property def dragging(self) -> bool: """ This property holds if the widget is being dragged. :type: bool """ @dragging.setter def dragging(self, arg1: bool) -> None: """ This property holds if the widget is being dragged. """ @property def enabled(self) -> bool: """ This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. :type: bool """ @enabled.setter def enabled(self, arg1: bool) -> None: """ This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. """ @property def height(self) -> Length: """ This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. :type: Length """ @height.setter def height(self, arg1: Length) -> None: """ This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. """ @property def identifier(self) -> str: """ An optional identifier of the widget we can use to refer to it in queries. :type: str """ @identifier.setter def identifier(self, arg1: str) -> None: """ An optional identifier of the widget we can use to refer to it in queries. """ @property def name(self) -> str: """ The name of the widget that user can set. :type: str """ @name.setter def name(self, arg1: str) -> None: """ The name of the widget that user can set. """ @property def opaque_for_mouse_events(self) -> bool: """ If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either :type: bool """ @opaque_for_mouse_events.setter def opaque_for_mouse_events(self, arg1: bool) -> None: """ If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either """ @property def screen_position_x(self) -> float: """ Returns the X Screen coordinate the widget was last draw. This is in Screen Pixel size. It's a float because we need negative numbers and precise position considering DPI scale factor. :type: float """ @property def screen_position_y(self) -> float: """ Returns the Y Screen coordinate the widget was last draw. This is in Screen Pixel size. It's a float because we need negative numbers and precise position considering DPI scale factor. :type: float """ @property def scroll_only_window_hovered(self) -> bool: """ When it's false, the scroll callback is called even if other window is hovered. :type: bool """ @scroll_only_window_hovered.setter def scroll_only_window_hovered(self, arg1: bool) -> None: """ When it's false, the scroll callback is called even if other window is hovered. """ @property def selected(self) -> bool: """ This property holds a flag that specifies the widget has to use eSelected state of the style. :type: bool """ @selected.setter def selected(self, arg1: bool) -> None: """ This property holds a flag that specifies the widget has to use eSelected state of the style. """ @property def skip_draw_when_clipped(self) -> bool: """ The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. :type: bool """ @skip_draw_when_clipped.setter def skip_draw_when_clipped(self, arg1: bool) -> None: """ The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. """ @property def style(self) -> object: """ The local style. When the user calls setStyle() :type: object """ @style.setter def style(self, arg1: handle) -> None: """ The local style. When the user calls setStyle() """ @property def style_type_name_override(self) -> str: """ By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. :type: str """ @style_type_name_override.setter def style_type_name_override(self, arg1: str) -> None: """ By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. """ @property def tooltip(self) -> str: """ Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style :type: str """ @tooltip.setter def tooltip(self, arg1: str) -> None: """ Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style """ @property def tooltip_offset_x(self) -> float: """ Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. :type: float """ @tooltip_offset_x.setter def tooltip_offset_x(self, arg1: float) -> None: """ Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. """ @property def tooltip_offset_y(self) -> float: """ Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. :type: float """ @tooltip_offset_y.setter def tooltip_offset_y(self, arg1: float) -> None: """ Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. """ @property def visible(self) -> bool: """ This property holds whether the widget is visible. :type: bool """ @visible.setter def visible(self, arg1: bool) -> None: """ This property holds whether the widget is visible. """ @property def visible_max(self) -> float: """ If the current zoom factor and DPI is bigger than this value, the widget is not visible. :type: float """ @visible_max.setter def visible_max(self, arg1: float) -> None: """ If the current zoom factor and DPI is bigger than this value, the widget is not visible. """ @property def visible_min(self) -> float: """ If the current zoom factor and DPI is less than this value, the widget is not visible. :type: float """ @visible_min.setter def visible_min(self, arg1: float) -> None: """ If the current zoom factor and DPI is less than this value, the widget is not visible. """ @property def width(self) -> Length: """ This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. :type: Length """ @width.setter def width(self, arg1: Length) -> None: """ This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass class WidgetMouseDropEvent(): """ Holds the data which is sent when a drag and drop action is completed. """ def __repr__(self) -> str: ... def __str__(self) -> str: ... @property def mime_data(self) -> str: """ The data that was dropped on the widget. :type: str """ @property def x(self) -> float: """ Position where the drop was made. :type: float """ @property def y(self) -> float: """ Position where the drop was made. :type: float """ pass class Window(WindowHandle): """ The Window class represents a window in the underlying windowing system. This window is a child window of main Kit window. And it can be docked. Rasterization omni.ui generates vertices every frame to render UI elements. One of the features of the framework is the ability to bake a DrawList per window and reuse it if the content has not changed, which can significantly improve performance. However, in some cases, such as the Viewport window and Console window, it may not be possible to detect whether the window content has changed, leading to a frozen window. To address this problem, you can control the rasterization behavior by adjusting RasterPolicy. The RasterPolicy is an enumeration class that defines the rasterization behavior of a window. It has three possible values: NEVER: Do not rasterize the widget at any time. ON_DEMAND: Rasterize the widget as soon as possible and always use the rasterized version. The widget will only be updated when the user calls invalidateRaster. AUTO: Automatically determine whether to rasterize the widget based on performance considerations. If necessary, the widget will be rasterized and updated when its content changes. To resolve the frozen window issue, you can manually set the RasterPolicy of the problematic window to Never. This will force the window to rasterize its content and use the rasterized version until the user explicitly calls invalidateRaster to request an update. window = ui.Window("Test window", raster_policy=ui.RasterPolicy.NEVER) """ def __init__(self, title: str, dockPreference: DockPreference = DockPreference.DISABLED, **kwargs) -> None: """ Construct the window, add it to the underlying windowing system, and makes it appear. ### Arguments: `title :` The window title. It's also used as an internal window ID. `dockPrefence :` In the old Kit determines where the window should be docked. In Kit Next it's unused. `kwargs : dict` See below ### Keyword Arguments: `flags : ` This property set the Flags for the Window. `visible : ` This property holds whether the window is visible. `title : ` This property holds the window's title. `padding_x : ` This property set the padding to the frame on the X axis. `padding_y : ` This property set the padding to the frame on the Y axis. `width : ` This property holds the window Width. `height : ` This property holds the window Height. `position_x : ` This property set/get the position of the window in the X Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. `position_y : ` This property set/get the position of the window in the Y Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. `auto_resize : ` setup the window to resize automatically based on its content `noTabBar : ` setup the visibility of the TabBar Handle, this is the small triangle at the corner of the view If it is not shown then it is not possible to undock that window and it need to be closed/moved programatically `raster_policy : ` Determine how the content of the window should be rastered. `width_changed_fn : ` This property holds the window Width. `height_changed_fn : ` This property holds the window Height. `visibility_changed_fn : ` This property holds whether the window is visible. """ def call_key_pressed_fn(self, arg0: int, arg1: int, arg2: bool) -> None: """ Sets the function that will be called when the user presses the keyboard key on the focused window. """ def deferred_dock_in(self, target_window: str, active_window: DockPolicy = DockPolicy.DO_NOTHING) -> None: """ Deferred docking. We need it when we want to dock windows before they were actually created. It's helpful when extension initialization, before any window is created. ### Arguments: `targetWindowTitle :` Dock to window with this title when it appears. `activeWindow :` Make target or this window active when docked. """ def destroy(self) -> None: """ Removes all the callbacks and circular references. """ def dock_in_window(self, title: str, dockPosition: DockPosition, ratio: float = 0.5) -> bool: """ place the window in a specific docking position based on a target window name. We will find the target window dock node and insert this window in it, either by spliting on ratio or on top if the window is not found false is return, otherwise true """ @staticmethod def get_window_callback(*args, **kwargs) -> typing.Any: """ Returns window set draw callback pointer for the given UI window. """ def has_key_pressed_fn(self) -> bool: """ Sets the function that will be called when the user presses the keyboard key on the focused window. """ def move_to_app_window(self, arg0: omni.appwindow._appwindow.IAppWindow) -> None: """ Moves the window to the specific OS window. """ def move_to_main_os_window(self) -> None: """ Bring back the Window callback to the Main Window and destroy the Current OS Window. """ def move_to_new_os_window(self) -> None: """ Move the Window Callback to a new OS Window. """ def notify_app_window_change(self, arg0: omni.appwindow._appwindow.IAppWindow) -> None: """ Notifies the window that window set has changed. """ def setPosition(self, x: float, y: float) -> None: """ This property set/get the position of the window in both axis calling the property. """ def set_docked_changed_fn(self, arg0: typing.Callable[[bool], None]) -> None: """ Has true if this window is docked. False otherwise. It's a read-only property. """ def set_focused_changed_fn(self, arg0: typing.Callable[[bool], None]) -> None: """ Read only property that is true when the window is focused. """ def set_height_changed_fn(self, arg0: typing.Callable[[float], None]) -> None: """ This property holds the window Height. """ def set_key_pressed_fn(self, fn: typing.Callable[[int, int, bool], None]) -> None: """ Sets the function that will be called when the user presses the keyboard key on the focused window. """ def set_position_x_changed_fn(self, arg0: typing.Callable[[float], None]) -> None: """ This property set/get the position of the window in the X Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. """ def set_position_y_changed_fn(self, arg0: typing.Callable[[float], None]) -> None: """ This property set/get the position of the window in the Y Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. """ def set_selected_in_dock_changed_fn(self, arg0: typing.Callable[[bool], None]) -> None: """ Has true if this window is currently selected in the dock. False otherwise. It's a read-only property. """ def set_top_modal(self) -> None: """ Brings this window to the top level of modal windows. """ def set_visibility_changed_fn(self, arg0: typing.Callable[[bool], None]) -> None: """ This property holds whether the window is visible. """ def set_width_changed_fn(self, arg0: typing.Callable[[float], None]) -> None: """ This property holds the window Width. """ @property def app_window(self) -> omni.appwindow._appwindow.IAppWindow: """ :type: omni.appwindow._appwindow.IAppWindow """ @property def auto_resize(self) -> bool: """ setup the window to resize automatically based on its content :type: bool """ @auto_resize.setter def auto_resize(self, arg1: bool) -> None: """ setup the window to resize automatically based on its content """ @property def detachable(self) -> bool: """ If the window is able to be separated from the main application window. :type: bool """ @detachable.setter def detachable(self, arg1: bool) -> None: """ If the window is able to be separated from the main application window. """ @property def docked(self) -> bool: """ Has true if this window is docked. False otherwise. It's a read-only property. :type: bool """ @property def exclusive_keyboard(self) -> bool: """ When true, only the current window will receive keyboard events when it's focused. It's useful to override the global key bindings. :type: bool """ @exclusive_keyboard.setter def exclusive_keyboard(self, arg1: bool) -> None: """ When true, only the current window will receive keyboard events when it's focused. It's useful to override the global key bindings. """ @property def flags(self) -> int: """ This property set the Flags for the Window. :type: int """ @flags.setter def flags(self, arg1: int) -> None: """ This property set the Flags for the Window. """ @property def focus_policy(self) -> FocusPolicy: """ How the Window gains focus. :type: FocusPolicy """ @focus_policy.setter def focus_policy(self, arg1: FocusPolicy) -> None: """ How the Window gains focus. """ @property def focused(self) -> bool: """ Read only property that is true when the window is focused. :type: bool """ @property def frame(self) -> Frame: """ The main layout of this window. :type: Frame """ @property def height(self) -> float: """ This property holds the window Height. :type: float """ @height.setter def height(self, arg1: float) -> None: """ This property holds the window Height. """ @property def menu_bar(self) -> MenuBar: """ :type: MenuBar """ @property def noTabBar(self) -> bool: """ setup the visibility of the TabBar Handle, this is the small triangle at the corner of the view If it is not shown then it is not possible to undock that window and it need to be closed/moved programatically :type: bool """ @noTabBar.setter def noTabBar(self, arg1: bool) -> None: """ setup the visibility of the TabBar Handle, this is the small triangle at the corner of the view If it is not shown then it is not possible to undock that window and it need to be closed/moved programatically """ @property def padding_x(self) -> float: """ This property set the padding to the frame on the X axis. :type: float """ @padding_x.setter def padding_x(self, arg1: float) -> None: """ This property set the padding to the frame on the X axis. """ @property def padding_y(self) -> float: """ This property set the padding to the frame on the Y axis. :type: float """ @padding_y.setter def padding_y(self, arg1: float) -> None: """ This property set the padding to the frame on the Y axis. """ @property def position_x(self) -> float: """ This property set/get the position of the window in the X Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. :type: float """ @position_x.setter def position_x(self, arg1: float) -> None: """ This property set/get the position of the window in the X Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. """ @property def position_y(self) -> float: """ This property set/get the position of the window in the Y Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. :type: float """ @position_y.setter def position_y(self, arg1: float) -> None: """ This property set/get the position of the window in the Y Axis. The default is kWindowFloatInvalid because we send the window position to the underlying system only if the position is explicitly set by the user. Otherwise the underlying system decides the position. """ @property def raster_policy(self) -> RasterPolicy: """ Determine how the content of the window should be rastered. :type: RasterPolicy """ @raster_policy.setter def raster_policy(self, arg1: RasterPolicy) -> None: """ Determine how the content of the window should be rastered. """ @property def selected_in_dock(self) -> bool: """ Has true if this window is currently selected in the dock. False otherwise. It's a read-only property. :type: bool """ @property def title(self) -> str: """ This property holds the window's title. :type: str """ @title.setter def title(self, arg1: str) -> None: """ This property holds the window's title. """ @property def visible(self) -> bool: """ This property holds whether the window is visible. :type: bool """ @visible.setter def visible(self, arg1: bool) -> None: """ This property holds whether the window is visible. """ @property def width(self) -> float: """ This property holds the window Width. :type: float """ @width.setter def width(self, arg1: float) -> None: """ This property holds the window Width. """ pass class WindowHandle(): """ WindowHandle is a handle object to control any of the windows in Kit. It can be created any time, and if it's destroyed, the source window doesn't disappear. """ def __repr__(self) -> str: ... def dock_in(self, window: WindowHandle, dock_position: DockPosition, ratio: float = 0.5) -> None: """ Dock the window to the existing window. It can split the window to two parts or it can convert the window to a docking tab. """ def focus(self) -> None: """ Brings the window to the top. If it's a docked window, it makes the window currently visible in the dock. """ def is_selected_in_dock(self) -> bool: """ Return true is the window is the current window in the docking area. """ def notify_app_window_change(self, arg0: omni.appwindow._appwindow.IAppWindow) -> None: """ Notifies the UI window that the AppWindow it attached to has changed. """ def undock(self) -> None: """ Undock the window and make it floating. """ @property def dock_id(self) -> int: """ Returns ID of the dock node this window is docked to. :type: int """ @property def dock_order(self) -> int: """ The position of the window in the dock. :type: int """ @dock_order.setter def dock_order(self, arg1: int) -> None: """ The position of the window in the dock. """ @property def dock_tab_bar_enabled(self) -> bool: """ Checks if the current docking space is disabled. The disabled docking tab bar can't be shown by the user. :type: bool """ @dock_tab_bar_enabled.setter def dock_tab_bar_enabled(self, arg1: bool) -> None: """ Checks if the current docking space is disabled. The disabled docking tab bar can't be shown by the user. """ @property def dock_tab_bar_visible(self) -> bool: """ Checks if the current docking space has the tab bar. :type: bool """ @dock_tab_bar_visible.setter def dock_tab_bar_visible(self, arg1: bool) -> None: """ Checks if the current docking space has the tab bar. """ @property def docked(self) -> bool: """ True if this window is docked. False otherwise. :type: bool """ @property def height(self) -> float: """ The height of the window in points. :type: float """ @height.setter def height(self, arg1: float) -> None: """ The height of the window in points. """ @property def position_x(self) -> float: """ The position of the window in points. :type: float """ @position_x.setter def position_x(self, arg1: float) -> None: """ The position of the window in points. """ @property def position_y(self) -> float: """ The position of the window in points. :type: float """ @position_y.setter def position_y(self, arg1: float) -> None: """ The position of the window in points. """ @property def title(self) -> str: """ The title of the window. :type: str """ @property def visible(self) -> bool: """ Returns whether the window is visible. :type: bool """ @visible.setter def visible(self, arg1: bool) -> None: """ Returns whether the window is visible. """ @property def width(self) -> float: """ The width of the window in points. :type: float """ @width.setter def width(self, arg1: float) -> None: """ The width of the window in points. """ pass class Workspace(): """ Workspace object provides access to the windows in Kit. """ @staticmethod def clear() -> None: """ Undock all. """ @staticmethod def get_dock_children_id(dock_id: int) -> object: """ Get two dock children of the given dock ID. true if the given dock ID has children ### Arguments: `dockId :` the given dock ID `first :` output. the first child dock ID `second :` output. the second child dock ID """ @staticmethod def get_dock_id_height(dock_id: int) -> float: """ Returns the height of the docking node. It's different from the window height because it considers dock tab bar. ### Arguments: `dockId :` the given dock ID """ @staticmethod def get_dock_id_width(dock_id: int) -> float: """ Returns the width of the docking node. ### Arguments: `dockId :` the given dock ID """ @staticmethod def get_dock_position(dock_id: int) -> DockPosition: """ Returns the position of the given dock ID. Left/Right/Top/Bottom. """ @staticmethod def get_docked_neighbours(member: WindowHandle) -> typing.List[WindowHandle]: """ Get all the windows that docked with the given widow. """ @staticmethod def get_docked_windows(dock_id: int) -> typing.List[WindowHandle]: """ Get all the windows of the given dock ID. """ @staticmethod def get_dpi_scale() -> float: """ Returns current DPI Scale. """ @staticmethod def get_main_window_height() -> float: """ Get the height in points of the current main window. """ @staticmethod def get_main_window_width() -> float: """ Get the width in points of the current main window. """ @staticmethod def get_parent_dock_id(dock_id: int) -> int: """ Return the parent Dock Node ID. ### Arguments: `dockId :` the child Dock Node ID to get parent """ @staticmethod def get_selected_window_index(dock_id: int) -> int: """ Get currently selected window inedx from the given dock id. """ @staticmethod def get_window(title: str) -> WindowHandle: """ Find Window by name. """ @staticmethod def get_window_from_callback(*args, **kwargs) -> typing.Any: """ Find Window by window callback. """ @staticmethod def get_windows() -> typing.List[WindowHandle]: """ Returns the list of windows ordered from back to front. If the window is a Omni::UI window, it can be upcasted. """ @staticmethod def remove_window_visibility_changed_callback(fn: int) -> None: """ Remove the callback that is triggered when window's visibility changed. """ @staticmethod def set_dock_id_height(dock_id: int, height: float) -> None: """ Set the height of the dock node. It also sets the height of parent nodes if necessary and modifies the height of siblings. ### Arguments: `dockId :` the given dock ID `height :` the given height """ @staticmethod def set_dock_id_width(dock_id: int, width: float) -> None: """ Set the width of the dock node. It also sets the width of parent nodes if necessary and modifies the width of siblings. ### Arguments: `dockId :` the given dock ID `width :` the given width """ @staticmethod def set_show_window_fn(title: str, fn: typing.Callable[[bool], None]) -> None: """ Add the callback to create a window with the given title. When the callback's argument is true, it's necessary to create the window. Otherwise remove. """ @staticmethod def set_window_created_callback(fn: typing.Callable[[WindowHandle], None]) -> None: """ Addd the callback that is triggered when a new window is created. """ @staticmethod def set_window_visibility_changed_callback(fn: typing.Callable[[str, bool], None]) -> int: """ Add the callback that is triggered when window's visibility changed. """ @staticmethod def show_window(title: str, show: bool = True) -> bool: """ Makes the window visible or create the window with the callback provided with set_show_window_fn. true if the window is already created, otherwise it's necessary to wait one frame ### Arguments: `title :` the given window title `show :` true to show, false to hide """ pass class ZStack(Stack, Container, Widget): """ Shortcut for Stack{eBackToFront}. The widgets are placed sorted in a Z-order in top right corner with suitable sizes. """ def __init__(self, **kwargs) -> None: """ Construct a stack with the widgets placed in a Z-order with sorting from background to foreground. `kwargs : dict` See below ### Keyword Arguments: `direction : ` This type is used to determine the direction of the layout. If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the first widget goes to front. `content_clipping : ` Determines if the child widgets should be clipped by the rectangle of this Stack. `spacing : ` Sets a non-stretchable space in pixels between child items of this layout. `send_mouse_events_to_back : ` When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting this property true will invert that behavior, sending mouse events to the bottom-most child. `width : ui.Length` This property holds the width of the widget relative to its parent. Do not use this function to find the width of a screen. `height : ui.Length` This property holds the height of the widget relative to its parent. Do not use this function to find the height of a screen. `name : str` The name of the widget that user can set. `style_type_name_override : str` By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For example, when a widget is a part of another widget. (Label is a part of Button) This property can override the name to use in style. `identifier : str` An optional identifier of the widget we can use to refer to it in queries. `visible : bool` This property holds whether the widget is visible. `visibleMin : float` If the current zoom factor and DPI is less than this value, the widget is not visible. `visibleMax : float` If the current zoom factor and DPI is bigger than this value, the widget is not visible. `tooltip : str` Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style `tooltip_fn : Callable` Set dynamic tooltip that will be created dynamiclly the first time it is needed. the function is called inside a ui.Frame scope that the widget will be parented correctly. `tooltip_offset_x : float` Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `tooltip_offset_y : float` Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner of the widget, and this property defines the relative position the tooltip should be shown. `enabled : bool` This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse events; a disabled widget does not. And widgets display themselves differently when they are disabled. `selected : bool` This property holds a flag that specifies the widget has to use eSelected state of the style. `checked : bool` This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the Widget level because the button can have sub-widgets that are also should be checked. `dragging : bool` This property holds if the widget is being dragged. `opaque_for_mouse_events : bool` If the widgets has callback functions it will by default not capture the events if it is the top most widget and setup this option to true, so they don't get routed to the child widgets either `skip_draw_when_clipped : bool` The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. `mouse_moved_fn : Callable` Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events only occur if a mouse button is pressed while the mouse is being moved. void onMouseMoved(float x, float y, int32_t modifier) `mouse_pressed_fn : Callable` Sets the function that will be called when the user presses the mouse button inside the widget. The function should be like this: void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) Where 'button' is the number of the mouse button pressed. 'modifier' is the flag for the keyboard modifier key. `mouse_released_fn : Callable` Sets the function that will be called when the user releases the mouse button if this button was pressed inside the widget. void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_double_clicked_fn : Callable` Sets the function that will be called when the user presses the mouse button twice inside the widget. The function specification is the same as in setMousePressedFn. void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) `mouse_wheel_fn : Callable` Sets the function that will be called when the user uses mouse wheel on the focused window. The function specification is the same as in setMousePressedFn. void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) `mouse_hovered_fn : Callable` Sets the function that will be called when the user use mouse enter/leave on the focused window. function specification is the same as in setMouseHovedFn. void onMouseHovered(bool hovered) `drag_fn : Callable` Specify that this Widget is draggable, and set the callback that is attached to the drag operation. `accept_drop_fn : Callable` Specify that this Widget can accept specific drops and set the callback that is called to check if the drop can be accepted. `drop_fn : Callable` Specify that this Widget accepts drops and set the callback to the drop operation. `computed_content_size_changed_fn : Callable` Called when the size of the widget is changed. """ FLAG_WANT_CAPTURE_KEYBOARD = 1073741824 pass def dock_window_in_window(arg0: str, arg1: str, arg2: DockPosition, arg3: float) -> bool: """ place a named window in a specific docking position based on a target window name. We will find the target window dock node and insert this named window in it, either by spliting on ratio or on top if the windows is not found false is return, otherwise true """ def get_custom_glyph_code(file_path: str, font_style: FontStyle = FontStyle.NORMAL) -> str: """ Get glyph code. Args: file_path (str): Path to svg file font_style(:class:`.FontStyle`): font style to use. """ def get_main_window_height() -> float: """ Get the height in points of the current main window. """ def get_main_window_width() -> float: """ Get the width in points of the current main window. """ WINDOW_FLAGS_FORCE_HORIZONTAL_SCROLLBAR = 32768 WINDOW_FLAGS_FORCE_VERTICAL_SCROLLBAR = 16384 WINDOW_FLAGS_MENU_BAR = 1024 WINDOW_FLAGS_MODAL = 134217728 WINDOW_FLAGS_NONE = 0 WINDOW_FLAGS_NO_BACKGROUND = 128 WINDOW_FLAGS_NO_CLOSE = 2147483648 WINDOW_FLAGS_NO_COLLAPSE = 32 WINDOW_FLAGS_NO_DOCKING = 2097152 WINDOW_FLAGS_NO_FOCUS_ON_APPEARING = 4096 WINDOW_FLAGS_NO_MOUSE_INPUTS = 512 WINDOW_FLAGS_NO_MOVE = 4 WINDOW_FLAGS_NO_RESIZE = 2 WINDOW_FLAGS_NO_SAVED_SETTINGS = 256 WINDOW_FLAGS_NO_SCROLLBAR = 8 WINDOW_FLAGS_NO_SCROLL_WITH_MOUSE = 16 WINDOW_FLAGS_NO_TITLE_BAR = 1 WINDOW_FLAGS_POPUP = 67108864 WINDOW_FLAGS_SHOW_HORIZONTAL_SCROLLBAR = 2048
omniverse-code/kit/exts/omni.ui/omni/ui/__init__.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## """ Omni::UI -------- Omni::UI is Omniverse's UI toolkit for creating beautiful and flexible graphical user interfaces in the Kit extensions. Omni::UI provides the basic types necessary to create rich extensions with a fluid and dynamic user interface in Omniverse Kit. It gives a layout system and includes widgets for creating visual components, receiving user input, and creating data models. It allows user interface components to be built around their behavior and enables a declarative flavor of describing the layout of the application. Omni::UI gives a very flexible styling system that allows deep customizing the final look of the application. Typical Example --------------- Typical example to create a window with two buttons: .. code-block:: import omni.ui as ui _window_example = ui.Window("Example Window", width=300, height=300) with _window_example.frame: with ui.VStack(): ui.Button("click me") def move_me(window): window.setPosition(200, 200) def size_me(window): window.width = 300 window.height = 300 ui.Button("Move to (200,200)", clicked_fn=lambda w=self._window_example: move_me(w)) ui.Button("Set size (300,300)", clicked_fn=lambda w=self._window_example: size_me(w)) Detailed Documentation ---------------------- Omni::UI is shipped with the developer documentation that is written with Omni::UI. For detailed documentation, please see `omni.example.ui` extension. It has detailed descriptions of all the classes, best practices, and real-world usage examples. Layout ------ * Arrangement of elements * :class:`omni.ui.CollapsableFrame` * :class:`omni.ui.Frame` * :class:`omni.ui.HStack` * :class:`omni.ui.Placer` * :class:`omni.ui.ScrollingFrame` * :class:`omni.ui.Spacer` * :class:`omni.ui.VStack` * :class:`omni.ui.ZStack` * Lengths * :class:`omni.ui.Fraction` * :class:`omni.ui.Percent` * :class:`omni.ui.Pixel` Widgets ------- * Base Widgets * :class:`omni.ui.Button` * :class:`omni.ui.Image` * :class:`omni.ui.Label` * Shapes * :class:`omni.ui.Circle` * :class:`omni.ui.Line` * :class:`omni.ui.Rectangle` * :class:`omni.ui.Triangle` * Menu * :class:`omni.ui.Menu` * :class:`omni.ui.MenuItem` * Model-View Widgets * :class:`omni.ui.AbstractItemModel` * :class:`omni.ui.AbstractValueModel` * :class:`omni.ui.CheckBox` * :class:`omni.ui.ColorWidget` * :class:`omni.ui.ComboBox` * :class:`omni.ui.RadioButton` * :class:`omni.ui.RadioCollection` * :class:`omni.ui.TreeView` * Model-View Fields * :class:`omni.ui.FloatField` * :class:`omni.ui.IntField` * :class:`omni.ui.MultiField` * :class:`omni.ui.StringField` * Model-View Drags and Sliders * :class:`omni.ui.FloatDrag` * :class:`omni.ui.FloatSlider` * :class:`omni.ui.IntDrag` * :class:`omni.ui.IntSlider` * Model-View ProgressBar * :class:`omni.ui.ProgressBar` * Windows * :class:`omni.ui.ToolBar` * :class:`omni.ui.Window` * :class:`omni.ui.Workspace` * Web * :class:`omni.ui.WebViewWidget` """ import omni.gpu_foundation_factory # carb::graphics::Format used as default argument in BindByteImageProvider.cpp from ._ui import * from .color_utils import color from .constant_utils import constant from .style_utils import style from .url_utils import url from .workspace_utils import dump_workspace from .workspace_utils import restore_workspace from .workspace_utils import compare_workspace from typing import Optional # Importing TextureFormat here explicitly to maintain backwards compatibility from omni.gpu_foundation_factory import TextureFormat def add_to_namespace(module=None, module_locals=locals()): class AutoRemove: def __init__(self): self.__key = module.__name__.split(".")[-1] module_locals[self.__key] = module def __del__(self): module_locals.pop(self.__key, None) if not module: return return AutoRemove() # Add the static methods to Workspace setattr(Workspace, "dump_workspace", dump_workspace) setattr(Workspace, "restore_workspace", restore_workspace) setattr(Workspace, "compare_workspace", compare_workspace) del dump_workspace del restore_workspace del compare_workspace def set_shade(shade_name: Optional[str] = None): color.set_shade(shade_name) constant.set_shade(shade_name) url.set_shade(shade_name) def set_menu_delegate(delegate: MenuDelegate): """ Set the default delegate to use it when the item doesn't have a delegate. """ MenuDelegate.set_default_delegate(delegate)
omniverse-code/kit/exts/omni.ui/omni/ui/workspace_utils.py
# Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # """The utilities to capture and restore layout""" from . import _ui as ui from typing import Any, Tuple from typing import Dict from typing import List from typing import Optional import asyncio import carb import carb.settings import functools import math import omni.appwindow import omni.kit.app import omni.kit.renderer.bind import traceback ROOT_WINDOW_NAME = "DockSpace" SAME = "SAME" LEFT = "LEFT" RIGHT = "RIGHT" TOP = "TOP" BOTTOM = "BOTTOM" EXCLUDE_WINDOWS = [ ROOT_WINDOW_NAME, "Debug##Default", "Status Bar", "Select File to Save Layout", "Select File to Load Layout", ] # Used to prevent _restore_workspace_async from execution simultaneously restore_workspace_task_global = None # Define the settings path for enabling and setting the number of frames for # draw freeze in UI SETTING_DRAWFREEZE_ENABLED = "/exts/omni.ui/workpace/draw_freeze/enabled" SETTING_DRAWFREEZE_FRAMES = "/exts/omni.ui/workpace/draw_freeze/frames" class CompareDelegate(): def __init__(self): pass def failed_get_window(self, error_list: list, target: dict): if target["visible"]: error_list.append(f"failed to get window \"{target['title']}\"") def failed_window_key(self, error_list: list, key: str, target: dict, target_window: ui.Window): error_list.append(f"{key} not found in {target_window.__class__.__name__} for window \"{target}\"") def failed_window_value(self, error_list: list, key: str, value, target: dict, target_window: ui.Window): error_list.append(f"failure for window \"{target['title']}\". Key \"{key}\" expected {target[key]} but has {value}") def compare_value(self, key:str, value, target): if type(value) == float: return math.isclose(value, target[key], abs_tol=1.5) return bool(value == target[key]) def compare_dock_in_value_position_x(self, key:str, value, target): # position_x isn't set for docked windows, so skip compare return True def compare_dock_in_value_position_y(self, key:str, value, target): # position_y isn't set for docked windows, so skip compare return True def compare_dock_in_value_width(self, key:str, value, target): # width isn't set for docked windows, so skip compare return True def compare_dock_in_value_height(self, key:str, value, target): # height isn't set for docked windows, so skip compare return True def compare_dock_in_value_dock_id(self, key:str, value, target): # compare dock_id for docked windows - dock_id isn't guarenteed to be same value, so just verify they are docked return bool(value != int(0) and target[key] != int(0)) def compare_window_value_dock_id(self, key:str, value, target): # compare dock_id for floating windows - dock_id should be 0 return bool(value == int(0) and target[key] == int(0)) def handle_exception(func): """ Decorator to print exception in async functions """ @functools.wraps(func) async def wrapper(*args, **kwargs): try: return await func(*args, **kwargs) except Exception as e: carb.log_error(f"Exception when async '{func}'") carb.log_error(f"{e}") carb.log_error(f"{traceback.format_exc()}") return wrapper def _dump_window(window: ui.WindowHandle, window_list: List[str]): """Convert WindowHandle to the window description as a dict.""" window_title = window.title window_list.append(window_title) selected_in_dock = window.is_selected_in_dock() result = { "title": window_title, "width": window.width, "height": window.height, "position_x": window.position_x, "position_y": window.position_y, "dock_id": window.dock_id, "visible": window.visible if type(window) != ui.WindowHandle else False, "selected_in_dock": selected_in_dock, } if selected_in_dock: result["dock_tab_bar_visible"] = window.dock_tab_bar_visible result["dock_tab_bar_enabled"] = window.dock_tab_bar_enabled return result def _dump_dock_node(dock_id: int, window_list: List[str]): """Convert dock id to the node description as a dict.""" result: Dict[str, Any] = {"dock_id": dock_id} children_docks = ui.Workspace.get_dock_children_id(dock_id) position = ui.Workspace.get_dock_position(dock_id) if position != ui.DockPosition.SAME: result["position"] = position.name if children_docks: # Children are docking nodes. Add them recursively. result["children"] = [ _dump_dock_node(children_docks[0], window_list), _dump_dock_node(children_docks[1], window_list), ] else: # All the children are windows docked_windows = ui.Workspace.get_docked_windows(dock_id) children_windows = [_dump_window(window, window_list) for window in docked_windows] # The size of the unselected window is the size the window was visible. # We need to get the size of the selected window and set it to all the # siblings. selected = [window["selected_in_dock"] for window in children_windows] try: selected_id = selected.index(True) except ValueError: selected_id = None if selected_id is not None: width = children_windows[selected_id]["width"] height = children_windows[selected_id]["height"] # Found width/height of selected window. Set it to all children. for child in children_windows: child["width"] = width child["height"] = height result["children"] = children_windows return result def _dock_in(target: dict, source: dict, position: str, ratio: float): """ Docks windows together. The difference with ui.WindowHandle.dock_in is that, it takes window descriptions as dicts. Args: target: the dictionary with the description of the window it's necessary to dock to source. source: the dictionary with the description of the window to dock in. position: "SAME", "LEFT", "RIGHT", "TOP", "BOTTOM". ratio: when docking side by side, specifies where there will be the border. """ # Convert string to DockPosition # TODO: DockPosition is pybind11 enum and it probably has this conversion if position == SAME: dock_position = ui.DockPosition.SAME elif position == LEFT: dock_position = ui.DockPosition.LEFT elif position == RIGHT: dock_position = ui.DockPosition.RIGHT elif position == TOP: dock_position = ui.DockPosition.TOP elif position == BOTTOM: dock_position = ui.DockPosition.BOTTOM else: raise ValueError(f"{position} is not member of ui.DockPosition") target_window = ui.Workspace.get_window(target["title"]) source_window = ui.Workspace.get_window(source["title"]) carb.log_verbose(f"Docking window '{target_window}'.dock_in('{source_window}', {dock_position}, {ratio})") try: target_window.dock_in(source_window, dock_position, ratio) except AttributeError: carb.log_warn( f"Can't restore {target['title']}. A window with this title could not be found. Make sure that auto-load has been enabled for this extension." ) # Stop deferred docking if isinstance(target_window, ui.Window): target_window.deferred_dock_in("") def _compare_dock_in(target: dict, error_list: list, compare_delegate: CompareDelegate): target_window = ui.Workspace.get_window(target["title"]) if not target_window: return compare_delegate.failed_get_window(error_list, target) # windows of type ui.WindowHandle are placeholders and values are not necessarily valid if type(target_window) == ui.WindowHandle: return if not target["visible"] and not target_window.visible: return elif target["visible"] != target_window.visible: return compare_delegate.failed_window_value(error_list, "visible", target_window.visible, target, target_window) selected_in_dock = target["selected_in_dock"] for key in target: if not hasattr(target_window, key): compare_delegate.failed_window_key(error_list, key, target, target_window) continue value = getattr(target_window, key) compare_fn = getattr(compare_delegate, f"compare_dock_in_value_{key}", compare_delegate.compare_value) if not compare_fn(key, value, target): compare_delegate.failed_window_value(error_list, key, value, target, target_window) def _dock_order(target: dict, order: int): """Set the position of the window in the dock.""" window = ui.Workspace.get_window(target["title"]) try: window.dock_order = order if target.get("selected_in_dock", None): window.focus() except AttributeError: carb.log_warn( f"Can't set dock order for {target['title']}. A window with this title could not be found. Make sure that auto-load has been enabled for this extension." ) def _restore_tab_bar(target: dict): """Restore dock_tab_bar_visible and dock_tab_bar_enabled""" window = ui.Workspace.get_window(target["title"]) dock_tab_bar_visible = target.get("dock_tab_bar_visible", None) if dock_tab_bar_visible is not None: if window: window.dock_tab_bar_visible = dock_tab_bar_visible else: carb.log_warn( f"Can't set tab bar visibility for {target['title']}. A window " "with this title could not be found. Make sure that auto-load " "has been enabled for this extension." ) return dock_tab_bar_enabled = target.get("dock_tab_bar_enabled", None) if dock_tab_bar_enabled is not None: if window: window.dock_tab_bar_enabled = dock_tab_bar_enabled else: carb.log_warn( f"Can't enable tab bar for {target['title']}. A window with " "this title could not be found. Make sure that auto-load has " "been enabled for this extension." ) def _is_dock_node(node: dict): """Return True if the dict is a dock node description""" return isinstance(node, dict) and "children" in node def _is_window(window: dict): """Return True if the dict is a window description""" return isinstance(window, dict) and "title" in window def _is_all_windows(windows: list): """Return true if all the items of the given list are window descriptions""" for w in windows: if not _is_window(w): return False return True def _is_all_docks(children: list): """Return true if all the provided children are docking nodes""" return len(children) == 2 and _is_dock_node(children[0]) and _is_dock_node(children[1]) def _has_children(workspace_description: dict): """Return true if the item has valin nonempty children""" if not _is_dock_node(workspace_description): # Windows don't have children return False for c in workspace_description["children"]: if _is_window(c) or _has_children(c): return True return False def _get_children(workspace_description: dict): """Return nonempty children""" children = workspace_description["children"] children = [c for c in children if _is_window(c) or _has_children(c)] if len(children) == 1 and _is_dock_node(children[0]): return _get_children(children[0]) return children def _target(workspace_description: dict): """Recursively find the first available window in the dock node""" children = _get_children(workspace_description) first = children[0] if _is_window(first): return first return _target(first) def _restore_workspace( workspace_description: dict, root: dict, dock_order: List[Tuple[Any, int]], windows_to_set_dock_visibility: List[Dict], ): """ Dock all the windows according to the workspace description. Args: workspace_description: the given workspace description. root: the root node to dock everything into. dock_order: output list of windows to adjust docking order. windows_to_set_dock_visibility: list of windows that have the info about dock_tab_bar """ children = _get_children(workspace_description) if _is_all_docks(children): # Children are dock nodes first = _target(children[0]) second = _target(children[1]) if children[1]["position"] == RIGHT: first_width = _get_width(children[0]) second_width = _get_width(children[1]) ratio = second_width / (first_width + second_width) else: first_height = _get_height(children[0]) second_height = _get_height(children[1]) ratio = second_height / (first_height + second_height) # Dock the second window to the root _dock_in(second, root, children[1]["position"], ratio) # Recursively dock children _restore_workspace(children[0], first, dock_order, windows_to_set_dock_visibility) _restore_workspace(children[1], second, dock_order, windows_to_set_dock_visibility) elif _is_all_windows(children): # Children are windows. Dock everything to the first window in the list first = None children_count = len(children) for i, w in enumerate(children): # Save docking order if children_count > 1: dock_order.append((w, i)) if w.get("selected_in_dock", None): windows_to_set_dock_visibility.append(w) if not first: first = w else: _dock_in(w, first, "SAME", 0.5) def _compare_workspace(workspace_description: dict, root: dict, error_list: list, compare_delegate: CompareDelegate): children = _get_children(workspace_description) if _is_all_docks(children): # Children are dock nodes first = _target(children[0]) second = _target(children[1]) if children[1]["position"] == RIGHT: first_width = _get_width(children[0]) second_width = _get_width(children[1]) ratio = second_width / (first_width + second_width) else: first_height = _get_height(children[0]) second_height = _get_height(children[1]) ratio = second_height / (first_height + second_height) # Verify the second window to the root _compare_dock_in(second, error_list, compare_delegate) # Recursively verify children _compare_workspace(children[0], first, error_list, compare_delegate) _compare_workspace(children[1], second, error_list, compare_delegate) elif _is_all_windows(children): # Children are windows. Verify everything to the first window in the list first = None children_count = len(children) for i, w in enumerate(children): if not first: first = w else: _compare_dock_in(w, error_list, compare_delegate) def _get_visible_windows(workspace_description: dict, visible: bool): result = [] if _is_dock_node(workspace_description): for w in _get_children(workspace_description): result += _get_visible_windows(w, visible) elif _is_window(workspace_description): visible_flag = workspace_description.get("visible", None) if visible: if visible_flag is None or visible_flag: result.append(workspace_description["title"]) else: # visible == False # Separate branch because we don't want to add the window with no # "visible" flag if not visible_flag: result.append(workspace_description["title"]) return result async def _restore_window(window_description: dict): """Set the position and the size of the window""" # Skip invisible windows visible = window_description.get("visible", None) if visible is False: return # Skip the window that doesn't exist window = ui.Workspace.get_window(window_description["title"]) if not window: return # window could docked, need to undock otherwise position/size may not take effect # but window.docked is always False and window.dock_id is always 0, so cannot test window.undock() await omni.kit.app.get_app().next_update_async() window.position_x = window_description["position_x"] window.position_y = window_description["position_y"] window.width = window_description["width"] window.height = window_description["height"] def _compare_window(window_description: dict, error_list: list, compare_delegate: CompareDelegate): target_window = ui.Workspace.get_window(window_description["title"]) if not target_window: return compare_delegate.failed_get_window(error_list, window_description) # windows of type ui.WindowHandle are placeholders and values are not necessarily valid if type(target_window) == ui.WindowHandle: return if not window_description["visible"] and not target_window.visible: return elif window_description["visible"] != target_window.visible: return compare_delegate.failed_window_value(error_list, "visible", target_window.visible, window_description, target_window) for key in window_description: if not hasattr(target_window, key): compare_delegate.failed_window_key(error_list, key, window_description, target_window) continue value = getattr(target_window, key) compare_fn = getattr(compare_delegate, f"compare_window_value_{key}", compare_delegate.compare_value) if not compare_fn(key, value, window_description): compare_delegate.failed_window_value(error_list, key, value, window_description, target_window) def _get_width(node: dict): """Compute width of the given dock. It recursively checks the child windows.""" children = _get_children(node) if _is_all_docks(children): if children[1]["position"] == BOTTOM or children[1]["position"] == TOP: return _get_width(children[0]) elif children[1]["position"] == RIGHT or children[1]["position"] == LEFT: return _get_width(children[0]) + _get_width(children[1]) elif _is_all_windows(children): return children[0]["width"] def _get_height(node: dict): """Compute height of the given dock. It recursively checks the child windows.""" children = _get_children(node) if _is_all_docks(children): if children[1]["position"] == BOTTOM or children[1]["position"] == TOP: return _get_height(children[0]) + _get_height(children[1]) elif children[1]["position"] == RIGHT or children[1]["position"] == LEFT: return _get_height(children[0]) elif _is_all_windows(children): return children[0]["height"] @handle_exception async def _restore_workspace_async( workspace_dump: List[Any], visible_titles: List[str], keep_windows_open: bool, wait_for: Optional[asyncio.Task] = None, ): """Dock the windows according to the workspace description""" if wait_for is not None: # Wait for another _restore_workspace_async task await wait_for # Fetching and reading the settings settings = carb.settings.get_settings() draw_freeze_enabled = settings.get(SETTING_DRAWFREEZE_ENABLED) # Freeze the window drawing if draw freeze is enabled # This is done to ensure a smooth layout change, without visible updates, if # draw freeze is enabled if draw_freeze_enabled: # Get IRenderer renderer = omni.kit.renderer.bind.get_renderer_interface() # Get default IAppWindow app_window_factory = omni.appwindow.acquire_app_window_factory_interface() app_window = app_window_factory.get_app_window() # Draw freeze the window renderer.draw_freeze_app_window(app_window, True) ui.Workspace.clear() visible_titles_set = set(visible_titles) workspace_visible_windows = set() workspace_hidden_windows = set() already_visible = True for workspace_description in workspace_dump: visible_windows = _get_visible_windows(workspace_description, True) hidden_windows = _get_visible_windows(workspace_description, False) workspace_visible_windows = workspace_visible_windows.union(visible_windows) workspace_hidden_windows = workspace_hidden_windows.union(hidden_windows) for window_title in visible_windows: already_visible = ui.Workspace.show_window(window_title) and already_visible # The rest of the windows should be closed hide_windows = [] if keep_windows_open: # Close the windows with flag "visible=False". Don't close the windows # that don't have this flag. hide_windows = visible_titles_set.intersection(workspace_hidden_windows) for window_title in hide_windows: ui.Workspace.show_window(window_title, False) else: # Close all the widows that don't have flag "visible=True" hide_windows = visible_titles_set - workspace_visible_windows for window_title in hide_windows: ui.Workspace.show_window(window_title, False) if not already_visible: # One of the windows is just created. ImGui needs to initialize it # to dock it. Wait one frame. await omni.kit.app.get_app().next_update_async() else: # Otherwise: RuntimeWarning: coroutine '_restore_workspace_async' was never awaited await asyncio.sleep(0) dock_order: List[Tuple[Any, int]] = [] windows_to_set_dock_visibility: List[Dict] = [] for i, workspace_description in enumerate(workspace_dump): if i == 0: # The first window in the dump is the root window root_window_dump = workspace_dump[0] if not _has_children(root_window_dump): continue first_root = _target(root_window_dump) _dock_in(first_root, {"title": ROOT_WINDOW_NAME}, "SAME", 0.5) _restore_workspace(root_window_dump, first_root, dock_order, windows_to_set_dock_visibility) elif _is_window(workspace_description): # Floating window await _restore_window(workspace_description) # TODO: Floating window that is docked to another floating window if dock_order or windows_to_set_dock_visibility: # Wait one frame to dock everything await omni.kit.app.get_app().next_update_async() if dock_order: # Restore docking order for window, position in dock_order: _dock_order(window, position) if windows_to_set_dock_visibility: # Restore dock_tab_bar_visible and dock_tab_bar_enabled for window in windows_to_set_dock_visibility: _restore_tab_bar(window) wait_frames = 1 # If draw freeze is enable we fetch the number of frames we have to wait if draw_freeze_enabled: wait_frames = settings.get(SETTING_DRAWFREEZE_FRAMES) or 0 # Let ImGui finish all the layout, by waiting for the specified frames number. for _ in range(wait_frames): await omni.kit.app.get_app().next_update_async() # After workspace processing and the specified number of frames passed, we # unfreeze the drawing if draw_freeze_enabled: renderer.draw_freeze_app_window(app_window, False) def dump_workspace(): """ Capture current workspace and return the dict with the description of the docking state and window size. """ dumped_windows: List[str] = [] workspace_dump: List[Any] = [] # Dump the root window dock_space = ui.Workspace.get_window(ROOT_WINDOW_NAME) if dock_space: workspace_dump.append(_dump_dock_node(dock_space.dock_id, dumped_windows)) # Dump the rest for window in ui.Workspace.get_windows(): title = window.title if title not in EXCLUDE_WINDOWS and title not in dumped_windows: workspace_dump.append(_dump_window(window, dumped_windows)) return workspace_dump def restore_workspace(workspace_dump: List[Any], keep_windows_open=False): """ Dock the windows according to the workspace description. ### Arguments `workspace_dump : List[Any]` The dictionary with the description of the layout. It's the dict received from `dump_workspace`. `keep_windows_open : bool` Determines if it's necessary to hide the already opened windows that are not present in `workspace_dump`. """ global restore_workspace_task_global # Visible titles # `WindowHandle.visible` is different when it's called from `ensure_future` # because it's called outside of ImGui::Begin/ImGui::End. As result, the # `Console` window is not in the list of visible windows and it's not # closed. That's why it's called here and passed to # `_restore_workspace_async`. workspace_windows = ui.Workspace.get_windows() visible_titles = [w.title for w in workspace_windows if w.visible and w.title not in EXCLUDE_WINDOWS] restore_workspace_task_global = asyncio.ensure_future( _restore_workspace_async(workspace_dump, visible_titles, keep_windows_open, restore_workspace_task_global) ) def compare_workspace(workspace_dump: List[Any], compare_delegate: CompareDelegate=CompareDelegate()): """ Compare current docked windows according to the workspace description. ### Arguments `workspace_dump : List[Any]` The dictionary with the description of the layout. It's the dict received from `dump_workspace`. """ workspace_windows = ui.Workspace.get_windows() visible_titles = [w.title for w in workspace_windows if w.visible and w.title not in EXCLUDE_WINDOWS] visible_titles_set = set(visible_titles) workspace_visible_windows = set() workspace_hidden_windows = set() already_visible = True for workspace_description in workspace_dump: visible_windows = _get_visible_windows(workspace_description, True) workspace_visible_windows = workspace_visible_windows.union(visible_windows) error_list = [] for i, workspace_description in enumerate(workspace_dump): if i == 0: # The first window in the dump is the root window root_window_dump = workspace_dump[0] if not _has_children(root_window_dump): continue first_root = _target(root_window_dump) _compare_dock_in(first_root, error_list, compare_delegate=compare_delegate) _compare_workspace(root_window_dump, first_root, error_list, compare_delegate=compare_delegate) elif _is_window(workspace_description): # Floating window _compare_window(workspace_description, error_list, compare_delegate=compare_delegate) return error_list
omniverse-code/kit/exts/omni.ui/omni/ui/url_utils.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from . import _ui as ui from .singleton import Singleton from .abstract_shade import AbstractShade @Singleton class StringShade(AbstractShade): """ The shade functionality for float style parameters. Usage: ui.Rectangle(style={"border_width": fl.shade(1, light=0)}) # Make no border cl.set_shade("light") # Make border width 1 cl.set_shade("default") """ def _find(self, name: str) -> float: return ui.StringStore.find(name) def _store(self, name: str, value: str): return ui.StringStore.store(name, value) url = StringShade()
omniverse-code/kit/exts/omni.ui/omni/ui/color_utils.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from . import _ui as ui from .abstract_shade import AbstractShade from .singleton import Singleton from typing import Optional from typing import Union import struct @Singleton class ColorShade(AbstractShade): """ Usage: import omni.ui.color as cl ui.Button(style={"color": cl.kit_bg}) ui.CheckBox(style={"color": cl.kit_bg}) ui.Slider(style={"color": "kit_bg"}) # Make everything light: cl.kit_bg = (1,1,1) # Make everything dark: cl.kit_bg = (0,0,0) Usage: ui.Button( style={ "color": cl.shade( (0.1, 0.1, 0.1), light=(1,1,1), green=(0,0,1))}) ui.CheckBox( style={ "color": cl.shade( (0.2, 0.2, 0.2), light=(1,1,1), name="my_bg")}) ui.Slider( style={"color": cl.my_bg}) # Make everything light: cl.set_shade("light") # Make everything dark: cl.set_shade("default") """ def _find(self, name: str) -> int: return ui.ColorStore.find(name) def _store(self, name: str, value: int): return ui.ColorStore.store(name, value) def __call__( self, r: Union[str, int, float], g: Optional[Union[float, int]] = None, b: Optional[Union[float, int]] = None, a: Optional[Union[float, int]] = None, ) -> int: """ Convert color representation to uint32_t color. ### Supported ways to set color: - `cl("#CCCCCC")` - `cl("#CCCCCCFF")` - `cl(128, 128, 128)` - `cl(0.5, 0.5, 0.5)` - `cl(128, 128, 128, 255)` - `cl(0.5, 0.5, 0.5, 1.0)` - `cl(128)` - `cl(0.5)` """ # Check if rgb are numeric allnumeric = True hasfloat = False for i in [r, g, b]: if isinstance(i, int): pass elif isinstance(i, float): hasfloat = True else: allnumeric = False break if allnumeric: if hasfloat: # FLOAT RGBA if isinstance(a, float) or isinstance(a, int): alpha = min(255, max(0, int(a * 255))) else: alpha = 255 rgba = ( min(255, max(0, int(r * 255))), min(255, max(0, int(g * 255))), min(255, max(0, int(b * 255))), alpha, ) else: # INT RGBA if isinstance(a, int): alpha = min(255, max(0, a)) else: alpha = 255 rgba = (min(255, max(0, r)), min(255, max(0, g)), min(255, max(0, b)), alpha) elif isinstance(r, str) and g is None and b is None and a is None: # HTML Color value = r.lstrip("#") # Add FF alpha if there is no alpha value += "F" * max(0, 8 - len(value)) rgba = struct.unpack("BBBB", bytes.fromhex(value)) elif isinstance(r, int) and g is None and b is None: # Single INT rr = min(255, max(0, r)) rgba = (rr, rr, rr, 255) elif isinstance(r, float) and g is None and b is None: # Single FLOAT rr = min(255, max(0, int(r * 255))) rgba = (rr, rr, rr, 255) else: # TODO: More representations, like HSV raise ValueError return (rgba[3] << 24) + (rgba[2] << 16) + (rgba[1] << 8) + (rgba[0] << 0) color = ColorShade()
omniverse-code/kit/exts/omni.ui/omni/ui/constant_utils.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from . import _ui as ui from .singleton import Singleton from .abstract_shade import AbstractShade @Singleton class FloatShade(AbstractShade): """ The shade functionality for float style parameters. Usage: ui.Rectangle(style={"border_width": fl.shade(1, light=0)}) # Make no border cl.set_shade("light") # Make border width 1 cl.set_shade("default") """ def _find(self, name: str) -> float: return ui.FloatStore.find(name) def _store(self, name: str, value: float): return ui.FloatStore.store(name, value) constant = FloatShade()
omniverse-code/kit/exts/omni.ui/omni/ui/style_utils.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from . import _ui as ui style = ui.Style.get_instance()
omniverse-code/kit/exts/omni.ui/omni/ui/singleton.py
# Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # def Singleton(class_): """A singleton decorator""" instances = {} def getinstance(*args, **kwargs): if class_ not in instances: instances[class_] = class_(*args, **kwargs) return instances[class_] return getinstance
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_overflow.py
## Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest from pathlib import Path import asyncio import sys import omni.kit.app import omni.ui as ui CURRENT_PATH = Path(__file__).parent DATA_PATH = CURRENT_PATH.parent.parent.parent.joinpath("data") class TestOverflow(OmniUiTest): # Testing ui.IntField for overflow exception async def test_int_overflow(self): from omni.kit import ui_test window = ui.Window("IntField", width=450, height=800) with window.frame: with ui.VStack(): ui.Spacer(height=10) ui.IntField(model=ui.SimpleIntModel()) ui.Spacer(height=10) widget = ui_test.find("IntField//Frame/**/IntField[*]") await widget.input("99999999999999999999999999999999999999999999") await ui_test.human_delay(500) # Testing ui.FloatField for overflow exception async def test_float_overflow(self): from omni.kit import ui_test window = ui.Window("FloatField", width=450, height=800) with window.frame: with ui.VStack(): ui.Spacer(height=10) ui.FloatField(model=ui.SimpleFloatModel()) ui.Spacer(height=10) widget = ui_test.find("FloatField//Frame/**/FloatField[*]") await widget.input("1.6704779438076223e-52") await ui_test.human_delay(500)
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_no_gpu.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## __all__ = ["TestNoGPU"] import omni.kit.test import omni.ui as ui class TestNoGPU(omni.kit.test.AsyncTestCase): def test_workspace(self): """Test using ui.Workspace will not crash if no GPUs are present.""" windows = ui.Workspace.get_windows() # Pass on release or odder debug builds self.assertTrue((windows == []) or (f"{windows}" == "[Debug##Default]")) # Test this call doesn't crash ui.Workspace.clear() def test_window(self): """Test using ui.Window will not crash if no GPUs are present.""" window = ui.Window("Name", width=512, height=512) # Test is not that window holds anything of value, just that app has not crashed
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_tooltip.py
## Copyright (c) 2018-2022, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.kit.app import omni.ui as ui import asyncio class TestTooltip(OmniUiTest): """Testing tooltip""" async def test_general(self): """Testing general properties of ui.Label""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: # Simple text label = ui.Label("Hello world", tooltip="This is a tooltip") ref = ui_test.WidgetRef(label, "") await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref.center) await asyncio.sleep(1.0) await self.finalize_test() async def test_property(self): """Testing general properties of ui.Label""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: # Simple text label = ui.Label("Hello world") label.tooltip = "This is a tooltip" self.assertEqual(label.tooltip, "This is a tooltip") ref = ui_test.WidgetRef(label, "") await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref.center) await asyncio.sleep(1.0) await self.finalize_test() async def test_delay(self): """Testing general properties of ui.Label""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: # Simple text label = ui.Label("Hello world", tooltip="This is a tooltip") ref = ui_test.WidgetRef(label, "") await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref.center) await asyncio.sleep(0.2) await self.finalize_test() await ui_test.emulate_mouse_move(ui_test.Vec2(ref.center.x, ref.center.y + 50)) # get rid of tooltip await asyncio.sleep(0.2) async def test_tooltip_in_separate_window(self): """Testing tooltip on a separate window""" import omni.kit.ui_test as ui_test win = await self.create_test_window(block_devices=False) with win.frame: with ui.VStack(): ui.Spacer() # create a new frame which is on a separate window with ui.Frame(separate_window=True): style = {"BezierCurve": {"color": omni.ui.color.red, "border_width": 2}} curve = ui.BezierCurve(style=style, tooltip="This is a tooltip") ref = ui_test.WidgetRef(curve, "") await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref.center) await asyncio.sleep(1.0) await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_separator.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.kit.app import omni.ui as ui from functools import partial class TestSeparator(OmniUiTest): """Testing ui.Menu""" async def test_general(self): """Testing general properties of ui.Menu""" window = await self.create_test_window() with window.frame: ui.Spacer() shown = [False, False] def on_shown(index, s): shown[index] = s self.menu_h = ui.Menu("Test Hidden Context Menu", shown_changed_fn=partial(on_shown, 0)) self.menu_v = ui.Menu("Test Visible Context Menu", shown_changed_fn=partial(on_shown, 1)) with self.menu_h: ui.Separator() ui.MenuItem("Hidden 1") ui.Separator("Hidden 1") ui.MenuItem("Hidden 2") ui.Separator("Hidden 2") ui.MenuItem("Hidden 3") ui.Separator() with self.menu_v: ui.Separator() ui.MenuItem("Test 1") ui.Separator("Separator 1") ui.MenuItem("Test 2") ui.Separator("Separator 2") ui.MenuItem("Test 3") ui.Separator() # No menu is shown self.assertIsNone(ui.Menu.get_current()) self.menu_h.show_at(0, 0) self.menu_v.show_at(0, 0) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() # Check the callback is called self.assertFalse(shown[0]) self.assertTrue(shown[1]) # Check the property self.assertFalse(self.menu_h.shown) self.assertTrue(self.menu_v.shown) # Check the current menu self.assertEqual(ui.Menu.get_current(), self.menu_v) await self.finalize_test() async def test_general_modern(self): """Testing general properties of ui.Menu""" window = await self.create_test_window() with window.frame: ui.Spacer() self.menu_v = ui.Menu("Test Visible Context Menu Modern", menu_compatibility=0) with self.menu_v: ui.Separator() ui.MenuItem("Test 1") ui.Separator("Separator 1") ui.MenuItem("Test 2") ui.Separator("Separator 2") ui.MenuItem("Test 3") ui.Separator() self.menu_v.show_at(0, 0) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() await self.finalize_test() self.menu_v.destroy() self.menu_v = None
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_menu.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test import asyncio from .test_base import OmniUiTest import omni.kit.app import omni.ui as ui from functools import partial class TestMenu(OmniUiTest): """Testing ui.Menu""" async def test_general(self): """Testing general properties of ui.Menu""" window = await self.create_test_window() with window.frame: ui.Spacer() shown = [False, False] def on_shown(index, s): shown[index] = s self.menu_h = ui.Menu("Test Hidden Context Menu", shown_changed_fn=partial(on_shown, 0)) self.menu_v = ui.Menu("Test Visible Context Menu", shown_changed_fn=partial(on_shown, 1)) with self.menu_h: ui.MenuItem("Hidden 1") ui.MenuItem("Hidden 2") ui.MenuItem("Hidden 3") with self.menu_v: ui.MenuItem("Test 1") ui.MenuItem("Test 2") ui.MenuItem("Test 3") # No menu is shown self.assertIsNone(ui.Menu.get_current()) self.menu_h.show_at(0, 0) self.menu_v.show_at(0, 0) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() # Check the callback is called self.assertFalse(shown[0]) self.assertTrue(shown[1]) # Check the property self.assertFalse(self.menu_h.shown) self.assertTrue(self.menu_v.shown) # Check the current menu self.assertEqual(ui.Menu.get_current(), self.menu_v) await self.finalize_test() # Remove menus for later tests self.menu_h.destroy() self.menu_v.destroy() async def test_modern(self): """Testing general properties of ui.Menu""" window = await self.create_test_window() with window.frame: ui.Spacer() shown = [False, False] def on_shown(index, s): shown[index] = s self.menu_h = ui.Menu( "Test Hidden Context Menu Modern", shown_changed_fn=partial(on_shown, 0), menu_compatibility=0 ) self.menu_v = ui.Menu( "Test Visible Context Menu Modern", shown_changed_fn=partial(on_shown, 1), menu_compatibility=0 ) with self.menu_h: ui.MenuItem("Hidden 1") ui.MenuItem("Hidden 2") ui.MenuItem("Hidden 3") with self.menu_v: ui.MenuItem("Test 1") ui.MenuItem("Test 2") ui.MenuItem("Test 3") self.menu_h.show_at(0, 0) self.menu_v.show_at(0, 0) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() # Check the callback is called self.assertFalse(shown[0]) self.assertTrue(shown[1]) # Check the property self.assertFalse(self.menu_h.shown) self.assertTrue(self.menu_v.shown) # Check the current menu self.assertEqual(ui.Menu.get_current(), self.menu_v) await self.finalize_test() # Remove menus for later tests self.menu_h.destroy() self.menu_v.destroy() self.menu_h = None self.menu_v = None async def test_modern_visibility(self): import omni.kit.ui_test as ui_test triggered = [] def on_triggered(): triggered.append(True) window = await self.create_test_window(block_devices=False) with window.frame: ui.Spacer() menu = ui.Menu("Test Visibility Context Menu Modern", menu_compatibility=0) with menu: ui.MenuItem("Hidden 1") ui.MenuItem("Hidden 2") ui.MenuItem("Hidden 3") invis = ui.MenuItem("Invisible", triggered_fn=on_triggered) invis.visible = False ui.MenuItem("Another Invisible", visible=False) menu.show_at(0, 0) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() invis.visible = True await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() ref_invis = ui_test.WidgetRef(invis, "") await ui_test.emulate_mouse_move_and_click(ref_invis.center) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() # Check the callback is called self.assertTrue(triggered) await self.finalize_test_no_image() async def test_modern_horizontal(self): """Testing general properties of ui.Menu""" window = await self.create_test_window() with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): with ui.Menu("File"): ui.MenuItem("Hidden 1") ui.MenuItem("Hidden 2") ui.MenuItem("Hidden 3") with ui.Menu("Edit"): ui.MenuItem("Test 1") ui.MenuItem("Test 2") ui.MenuItem("Test 3") await self.finalize_test() async def test_modern_horizontal_right(self): """Testing general properties of ui.Menu""" window = await self.create_test_window() with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): with ui.Menu("File"): ui.MenuItem("Hidden 1") ui.MenuItem("Hidden 2") ui.MenuItem("Hidden 3") ui.Spacer() with ui.Menu("Edit"): ui.MenuItem("Test 1") ui.MenuItem("Test 2") ui.MenuItem("Test 3") await self.finalize_test() async def test_modern_delegate(self): """Testing general properties of ui.Menu""" window = await self.create_test_window() with window.frame: ui.Spacer() class Delegate(ui.MenuDelegate): def build_item(self, item): if item.text[0] == "#": ui.Rectangle(height=20, style={"background_color": ui.color(item.text)}) def build_title(self, item): ui.Label(item.text) def build_status(self, item): ui.Label("Status is also here") self.menu = ui.Menu("Test Modern Delegate", menu_compatibility=0, delegate=Delegate()) with self.menu: ui.MenuItem("#ff6600") ui.MenuItem("#00ff66") ui.MenuItem("#0066ff") ui.MenuItem("#66ff00") ui.MenuItem("#6600ff") ui.MenuItem("#ff0066") self.menu.show_at(0, 0) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() await self.finalize_test() # Remove menu for later tests self.menu.destroy() self.menu = None async def test_modern_checked(self): """Testing general properties of ui.Menu""" window = await self.create_test_window() with window.frame: ui.Spacer() called = [False, False] checked = [False, False] self.menu_v = ui.Menu("Test Visible Context Menu Modern", menu_compatibility=0) def checked_changed(i, c): called[i] = True checked[i] = c with self.menu_v: item1 = ui.MenuItem("Test 1", checked=False, checkable=True) item1.set_checked_changed_fn(partial(checked_changed, 0)) item2 = ui.MenuItem("Test 2", checked=False, checkable=True, checked_changed_fn=partial(checked_changed, 1)) ui.MenuItem("Test 3", checked=True, checkable=True) ui.MenuItem("Test 4", checked=False, checkable=True) ui.MenuItem("Test 5") item1.checked = True item2.checked = True self.menu_v.show_at(0, 0) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() # Check the callback is called self.assertTrue(called[0]) self.assertTrue(checked[0]) self.assertTrue(called[1]) self.assertTrue(checked[1]) await self.finalize_test() self.menu_v.destroy() self.menu_v = None async def test_radio(self): """Testing radio collections""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: ui.Spacer() called = [False, False] checked = [False, False] self.menu = ui.Menu("Test Visible Context Menu Modern", menu_compatibility=0) def checked_changed(i, c): called[i] = True checked[i] = c with self.menu: collection = ui.MenuItemCollection("Collection") with collection: m1 = ui.MenuItem("Test 1", checked=False, checkable=True) m2 = ui.MenuItem("Test 2", checked=False, checkable=True) m3 = ui.MenuItem("Test 3", checked=False, checkable=True) m4 = ui.MenuItem("Test 4", checked=False, checkable=True) m2.checked = True m3.checked = True self.menu.show_at(0, 0) ref = ui_test.WidgetRef(collection, "") await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref.center) await omni.kit.app.get_app().next_update_async() # Check the checked states self.assertFalse(m1.checked) self.assertFalse(m2.checked) self.assertTrue(m3.checked) self.assertFalse(m4.checked) await self.finalize_test() self.menu.destroy() self.menu = None async def test_modern_click(self): """Click the menu bar""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File") with file: ui.MenuItem("File 1") ui.MenuItem("File 2") ui.MenuItem("File 3") with ui.Menu("Edit"): ui.MenuItem("Edit 1") ui.MenuItem("Edit 2") ui.MenuItem("Edit 3") ref = ui_test.WidgetRef(file, "") # Click the File item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(ref.center) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_modern_click_click(self): """Click the menu bar, wait, click again""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File") with file: ui.MenuItem("File 1") ui.MenuItem("File 2") ui.MenuItem("File 3") with ui.Menu("Edit"): ui.MenuItem("Edit 1") ui.MenuItem("Edit 2") ui.MenuItem("Edit 3") ref = ui_test.WidgetRef(file, "") # Click the File item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(ref.center) await asyncio.sleep(0.5) # Click the File item one more time await ui_test.emulate_mouse_move_and_click(ref.center) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_modern_click_move(self): """Click the menu bar, move to another item""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File") with file: ui.MenuItem("File 1") ui.MenuItem("File 2") ui.MenuItem("File 3") edit = ui.Menu("Edit") with edit: ui.MenuItem("Edit 1") ui.MenuItem("Edit 2") ui.MenuItem("Edit 3") refFile = ui_test.WidgetRef(file, "") refEdit = ui_test.WidgetRef(edit, "") # Click the File item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(refFile.center) await asyncio.sleep(0.5) # Hover the Edit item await ui_test.emulate_mouse_move(refEdit.center) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_modern_click_submenu(self): """Click the menu bar, wait, click again""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File") with file: ui.MenuItem("File 1") sub = ui.Menu("Sub") with sub: ui.MenuItem("File 2") mid = ui.MenuItem("Middle") ui.MenuItem("File 4") ui.MenuItem("File 5") with ui.Menu("Edit"): ui.MenuItem("Edit 1") ui.MenuItem("Edit 2") ui.MenuItem("Edit 3") refFile = ui_test.WidgetRef(file, "") refSub = ui_test.WidgetRef(sub, "") refMid = ui_test.WidgetRef(mid, "") # Click the File item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(refFile.center) # Hover the Sub item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(refSub.center) # Hover the Middle item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(refMid.center) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_modern_tearoff(self): """Click the menu bar, wait, click again""" import omni.kit.ui_test as ui_test shown_times = [0, 0] def on_shown(shown, shown_times=shown_times): """Called when the file menu is opened""" if shown: # It will show if it's opened or closed shown_times[0] += 1 else: shown_times[0] -= 1 # Could times it's called shown_times[1] += 1 await self.create_test_area(block_devices=False) ui_main_window = ui.MainWindow() ui_main_window.main_menu_bar.visible = False window = ui.Window( "test_modern_tearoff", flags=ui.WINDOW_FLAGS_NO_SCROLLBAR | ui.WINDOW_FLAGS_NO_TITLE_BAR | ui.WINDOW_FLAGS_NO_RESIZE, ) window.frame.set_style({"Window": {"background_color": 0xFF000000, "border_color": 0x0, "border_radius": 0}}) await omni.kit.app.get_app().next_update_async() main_dockspace = ui.Workspace.get_window("DockSpace") window.dock_in(main_dockspace, ui.DockPosition.SAME) window.dock_tab_bar_visible = False with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File", shown_changed_fn=on_shown) with file: ui.MenuItem("File 1") ui.MenuItem("File 2") ui.MenuItem("File 5") with ui.Menu("Edit"): ui.MenuItem("Edit 1") ui.MenuItem("Edit 2") ui.MenuItem("Edit 3") refFile = ui_test.WidgetRef(file, "") # Click the File item for _ in range(2): await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(refFile.center) # Move the menu window to the middle of the screen await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_drag_and_drop( ui_test.Vec2(refFile.center.x, refFile.center.y + 15), ui_test.Vec2(128, 128) ) await omni.kit.app.get_app().next_update_async() # Menu should be torn off self.assertTrue(file.teared) # But the pull-down portion of the menu is not shown self.assertFalse(file.shown) # Click the File item for _ in range(2): await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(refFile.center) await omni.kit.app.get_app().next_update_async() # It should be 1 to indicate that the menu is opened self.assertEqual(shown_times[0], 1) # It was called three times: # - To open menu # - To tear off, the menu is closed # - Opened again to make a screenshot self.assertEqual(shown_times[1], 3) # Menu should be torn off self.assertTrue(file.teared) # But the pull-down portion of the menu is not shown self.assertTrue(file.shown) await self.finalize_test() async def test_modern_tearoff_submenu(self): """Click the menu bar, wait, click again""" import omni.kit.ui_test as ui_test await self.create_test_area(block_devices=False) ui_main_window = ui.MainWindow() ui_main_window.main_menu_bar.visible = False window = ui.Window( "test_modern_tearoff", flags=ui.WINDOW_FLAGS_NO_SCROLLBAR | ui.WINDOW_FLAGS_NO_TITLE_BAR | ui.WINDOW_FLAGS_NO_RESIZE, ) window.frame.set_style({"Window": {"background_color": 0xFF000000, "border_color": 0x0, "border_radius": 0}}) await omni.kit.app.get_app().next_update_async() main_dockspace = ui.Workspace.get_window("DockSpace") window.dock_in(main_dockspace, ui.DockPosition.SAME) window.dock_tab_bar_visible = False with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File") with file: ui.MenuItem("File 1") sub = ui.Menu("Sub") with sub: ui.MenuItem("File 2") ui.MenuItem("File 3") ui.MenuItem("File 4") ui.MenuItem("File 5") with ui.Menu("Edit"): ui.MenuItem("Edit 1") ui.MenuItem("Edit 2") ui.MenuItem("Edit 3") refFile = ui_test.WidgetRef(file, "") refSub = ui_test.WidgetRef(sub, "") # Click the File item for _ in range(2): await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(refFile.center) # Hover the Sub item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(refSub.center) # Move the menu window to the middle of the screen for _ in range(2): await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_drag_and_drop( ui_test.Vec2(refSub.position.x + refSub.size.x + 10, refSub.center.y - 10), ui_test.Vec2(128, 128) ) # Click the File item for _ in range(2): await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(refFile.center) # Hover the Sub item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(refSub.center) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_modern_button(self): """Click the menu bar""" import omni.kit.ui_test as ui_test clicked = [] class Delegate(ui.MenuDelegate): def build_item(self, item): with ui.HStack(width=200): ui.Label(item.text) with ui.VStack(content_clipping=1, width=0): ui.Button("Button", clicked_fn=lambda: clicked.append(True)) delegate = Delegate() window = await self.create_test_window(block_devices=False) with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File") with file: child = ui.MenuItem("File 1", delegate=delegate) ui.MenuItem("File 2", delegate=delegate) ui.MenuItem("File 3", delegate=delegate) with ui.Menu("Edit"): ui.MenuItem("Edit 1", delegate=delegate) ui.MenuItem("Edit 2", delegate=delegate) ui.MenuItem("Edit 3", delegate=delegate) ref_file = ui_test.WidgetRef(file, "") ref_child = ui_test.WidgetRef(child, "") # Click the File item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(ref_file.center) await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click( ui_test.Vec2(ref_child.position.x + ref_child.size.x - 10, ref_child.center.y) ) await omni.kit.app.get_app().next_update_async() self.assertEqual(len(clicked), 1) await self.finalize_test() async def test_modern_enabled(self): """Click the menu bar""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File") with file: ui.MenuItem("File 1") ui.MenuItem("File 2", enabled=False) f3 = ui.MenuItem("File 3") f4 = ui.MenuItem("File 4", enabled=False) with ui.Menu("Edit"): ui.MenuItem("Edit 1") ui.MenuItem("Edit 2") ui.MenuItem("Edit 3") ref = ui_test.WidgetRef(file, "") # Click the File item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(ref.center) await omni.kit.app.get_app().next_update_async() # Changed enabled runtime while the menu is open f3.enabled = False f4.enabled = True await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_modern_submenu_disabled(self): """Test sub-menu items when parent si disabled""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: with ui.Menu(height=0, menu_compatibility=0, direction=ui.Direction.LEFT_TO_RIGHT): file = ui.Menu("File") with file: file_1 = ui.Menu("File 1", enabled=True) with file_1: ui.MenuItem("File 1a") ui.MenuItem("File 1b") file_2 = ui.Menu("File 2", enabled=False) with file_2: ui.MenuItem("File 2a") ui.MenuItem("File 2b") ref = ui_test.WidgetRef(file, "") ref_1 = ui_test.WidgetRef(file_1, "") ref_2 = ui_test.WidgetRef(file_2, "") # Click the File item await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(ref.center) await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref_1.center) for _ in range(3): await omni.kit.app.get_app().next_update_async() await self.capture_and_compare(golden_img_name="omni.ui_scene.tests.TestMenu.test_modern_submenu_disabled_on.png") await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref_2.center) for _ in range(3): await omni.kit.app.get_app().next_update_async() await self.finalize_test(golden_img_name="omni.ui_scene.tests.TestMenu.test_modern_submenu_disabled_off.png") async def test_window(self): """Check we can create a window from menu""" import omni.kit.ui_test as ui_test menu = ui.Menu("menu", name="this") dialogs = [] def _build_message_popup(): dialogs.append(ui.Window("Message", width=100, height=50)) def _show_context_menu(x, y, button, modifier): if button != 1: return menu.clear() with menu: ui.MenuItem("Create Pop-up", triggered_fn=_build_message_popup) menu.show() window = await self.create_test_window(block_devices=False) with window.frame: button = ui.Button("context menu", width=0, height=0, mouse_pressed_fn=_show_context_menu) await omni.kit.app.get_app().next_update_async() ref = ui_test.WidgetRef(button, "") await ui_test.emulate_mouse_move_and_click(ref.center, right_click=True) await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click( ui_test.Vec2(ref.position.x + ref.size.x, ref.position.y + ref.size.y) ) await omni.kit.app.get_app().next_update_async() await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_namespace.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.ui as ui def one(): return 1 class TestNamespace(OmniUiTest): """Testing ui.Workspace""" async def test_namespace(self): """Testing window selection callback""" subscription = ui.add_to_namespace(one) self.assertIn("one", dir(ui)) self.assertEqual(ui.one(), 1) del subscription subscription = None self.assertNotIn("one", dir(ui)) # Testing module=None ui.add_to_namespace()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_rectangle.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.ui as ui class TestRectangle(OmniUiTest): """Testing ui.Rectangle""" async def test_general(self): """Testing general properties of ui.Rectangle""" window = await self.create_test_window() with window.frame: with ui.VStack(): with ui.HStack(): ui.Rectangle() ui.Rectangle(style={"background_color": 0xFFFF0000}) ui.Rectangle(style={"Rectangle": {"background_color": 0x66FF0000}}) with ui.HStack(): ui.Rectangle( style={"background_color": 0x0, "border_color": 0xFF00FFFF, "border_width": 1, "margin": 5} ) ui.Rectangle( style={ "background_color": 0x0, "border_color": 0xFFFFFF00, "border_width": 2, "border_radius": 20, "margin_width": 5, } ) ui.Rectangle( style={ "background_color": 0xFF00FFFF, "border_color": 0xFFFFFF00, "border_width": 2, "border_radius": 5, "margin_height": 5, } ) with ui.HStack(): ui.Rectangle( style={ "background_color": 0xFF00FFFF, "border_color": 0xFFFFFF00, "border_width": 1, "border_radius": 10, "corner_flag": ui.CornerFlag.LEFT, } ) ui.Rectangle( style={ "background_color": 0xFFFF00FF, "border_color": 0xFF00FF00, "border_width": 1, "border_radius": 10, "corner_flag": ui.CornerFlag.RIGHT, } ) ui.Rectangle( style={ "background_color": 0xFFFFFF00, "border_color": 0xFFFF0000, "border_width": 1, "border_radius": 10, "corner_flag": ui.CornerFlag.TOP, } ) ui.Rectangle( style={ "background_color": 0xFF666666, "border_color": 0xFF0000FF, "border_width": 1, "border_radius": 10, "corner_flag": ui.CornerFlag.BOTTOM, } ) await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_canvasframe.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test import unittest from .test_base import OmniUiTest from functools import partial import omni.kit.app import omni.ui as ui WINDOW_STYLE = {"Window": {"background_color": 0xFF303030, "border_color": 0x0, "border_width": 0, "border_radius": 0}} TEXT = ( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." ) class TestCanvasFrame(OmniUiTest): """Testing ui.CanvasFrame""" async def test_general(self): """Testing general properties of ui.CanvasFrame""" window = await self.create_test_window() with window.frame: with ui.CanvasFrame(): with ui.VStack(height=0): # Simple text ui.Label("Hello world") # Word wrap ui.Label(TEXT, word_wrap=True) # Gray button ui.Button( "Button", style={ "Button": {"background_color": 0xFF666666, "margin": 0, "padding": 4, "border_radius": 0} }, ) await self.finalize_test() @unittest.skip("Disabling temporarily to avoid failure due to bold 'l' on linux font") async def test_zoom(self): """Testing zoom of ui.CanvasFrame""" window = await self.create_test_window() with window.frame: with ui.CanvasFrame(zoom=0.5): with ui.VStack(height=0): # Simple text ui.Label("Hello world") # Word wrap ui.Label(TEXT, word_wrap=True) # Gray button ui.Button( "Button", style={ "Button": {"background_color": 0xFF666666, "margin": 0, "padding": 8, "border_radius": 0} }, ) await self.finalize_test() async def test_pan(self): """Testing zoom of ui.CanvasFrame""" window = await self.create_test_window() with window.frame: with ui.CanvasFrame(pan_x=64, pan_y=128): with ui.VStack(height=0): # Simple text ui.Label("Hello world") # Word wrap ui.Label(TEXT, word_wrap=True) # Gray button ui.Button( "Button", style={ "Button": {"background_color": 0xFF666666, "margin": 0, "padding": 4, "border_radius": 0} }, ) await self.finalize_test() async def test_space(self): """Testing transforming screen space to canvas space of ui.CanvasFrame""" window = await self.create_test_window() with window.frame: frame = ui.CanvasFrame(pan_x=512, pan_y=1024) with frame: placer = ui.Placer() with placer: # Gray button ui.Button( "Button", width=0, height=0, style={ "Button": {"background_color": 0xFF666666, "margin": 0, "padding": 4, "border_radius": 0} }, ) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() placer.offset_x = frame.screen_to_canvas_x(frame.screen_position_x + 128) placer.offset_y = frame.screen_to_canvas_y(frame.screen_position_y + 128) await self.finalize_test() async def test_navigation_pan(self): """Test how CanvasFrame interacts with mouse""" import omni.kit.ui_test as ui_test pan = [0, 0] def pan_changed(axis, value): pan[axis] = value window = await self.create_test_window(block_devices=False) with window.frame: canvas = ui.CanvasFrame(smooth_zoom=False) canvas.set_pan_key_shortcut(0, 0) canvas.set_pan_x_changed_fn(partial(pan_changed, 0)) canvas.set_pan_y_changed_fn(partial(pan_changed, 1)) with canvas: with ui.VStack(height=0): # Simple text ui.Label("Hello world") # Word wrap ui.Label(TEXT, word_wrap=True) # Button ui.Button("Button") ref = ui_test.WidgetRef(window.frame, "") for i in range(2): await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref.center) await ui_test.emulate_mouse_drag_and_drop(ref.center, ref.center * 0.8, human_delay_speed=1) for i in range(2): await omni.kit.app.get_app().next_update_async() await self.finalize_test() self.assertEqual(pan[0], -26) self.assertEqual(pan[1], -26) async def test_navigation_zoom(self): """Test how CanvasFrame interacts with mouse zoom""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: canvas = ui.CanvasFrame(smooth_zoom=False) canvas.set_zoom_key_shortcut(1, 0) self.assertEqual(canvas.zoom, 1.0) ref = ui_test.WidgetRef(window.frame, "") for i in range(2): await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move(ref.center) await ui_test.emulate_mouse_drag_and_drop(ref.center, ref.center * 0.5, right_click=True, human_delay_speed=1) for i in range(2): await omni.kit.app.get_app().next_update_async() # check the zoom is changed with the key_index press and right click self.assertAlmostEqual(canvas.zoom, 0.8950250148773193, 1) await self.finalize_test_no_image() async def test_zoom_with_limits(self): """Testing zoom is limited by the zoom_min and zoom_max""" window = await self.create_test_window() with window.frame: frame = ui.CanvasFrame(zoom=2.5, zoom_max=2.0, zoom_min=0.5) with frame: with ui.HStack(): ui.Spacer() with ui.VStack(): ui.Spacer() ui.Rectangle(width=50, height=50, style={"background_color": 0xFF000066}) ui.Spacer() ui.Spacer() await omni.kit.app.get_app().next_update_async() await self.finalize_test() # check the zoom is limited by zoom_max = 2.0 self.assertEqual(frame.screen_position_x, 2.0) self.assertEqual(frame.screen_position_y, 2.0) async def test_compatibility(self): """Testing zoom of ui.CanvasFrame""" window = await self.create_test_window() with window.frame: with ui.CanvasFrame(zoom=0.5, pan_x=64, pan_y=64, compatibility=False): with ui.VStack(height=0): # Simple text ui.Label("NVIDIA") # Word wrap ui.Label(TEXT, word_wrap=True) # Gray button ui.Button( "Button", style={ "Button": {"background_color": 0xFF666666, "margin": 0, "padding": 8, "border_radius": 0} }, ) await self.finalize_test() async def test_compatibility_text(self): """Testing zoom of ui.CanvasFrame""" window = await self.create_test_window() with window.frame: with ui.CanvasFrame(zoom=4.0, compatibility=False): with ui.VStack(height=0): # Simple text ui.Label("NVIDIA") # Word wrap ui.Label(TEXT, word_wrap=True) # Gray button ui.Button( "Button", style={ "Button": {"background_color": 0xFF666666, "margin": 0, "padding": 8, "border_radius": 0} }, ) # Make sure we only have one font cached for _ in range(2): await omni.kit.app.get_app().next_update_async() self.assertEqual(len(ui.Inspector.get_stored_font_atlases()), 1) await self.finalize_test() async def test_compatibility_clipping(self): window = await self.create_test_window() with window.frame: with ui.CanvasFrame(compatibility=0): with ui.Placer(draggable=1, width=50, height=50, offset_x=5, offset_y=50): ui.Circle( width=50, height=50, style={"background_color": ui.color.white}, arc=ui.Alignment.RIGHT_BOTTOM, ) await self.finalize_test() async def test_compatibility_clipping_2(self): # Create a backgroud window window = await self.create_test_window() # Create a new UI window window1 = ui.Window("clip 2", width=100, height=100, position_x=10, position_y=10) # Begin drawing contents inside window1 with window1.frame: # Create a canvas frame with compatibility mode off canvas_frame = ui.CanvasFrame(compatibility=0, name="my") with canvas_frame: with ui.Frame(): with ui.ZStack(content_clipping=1): # Add a blue rectangle inside the ZStack ui.Rectangle(width=50, height=50, style={"background_color": ui.color.blue}) with ui.Placer(draggable=True, width=10, height=10): ui.Rectangle(style={"background_color": 0xff123456}) # Wait for the next update cycle of the application await omni.kit.app.get_app().next_update_async() # Pan the canvas frame to the specified coordinates canvas_frame.pan_x = 100 canvas_frame.pan_y = 80 # Finalize and clean up the test await self.finalize_test() async def test_compatibility_pan(self): """test pan is working when compatibility=0""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) with window.frame: canvas = ui.CanvasFrame(compatibility=0) canvas.set_pan_key_shortcut(0, 0) with canvas: with ui.VStack(height=0): # Simple text ui.Label("Hello world") # Word wrap ui.Label(TEXT, word_wrap=True) # Button ui.Button("Button") ref = ui_test.WidgetRef(window.frame, "") await ui_test.wait_n_updates(2) await ui_test.emulate_mouse_move(ref.center) await ui_test.emulate_mouse_drag_and_drop(ref.center, ref.center * 0.8, human_delay_speed=1) await ui_test.wait_n_updates(2) await self.finalize_test() async def test_pan_no_leak(self): """test pan from one canvasFrame is not leaking to another canvasFrame """ import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False, height=600) with window.frame: with ui.VStack(): with ui.Frame(height=300): canvas1 = ui.CanvasFrame(style={"background_color": omni.ui.color.red}) canvas1.set_pan_key_shortcut(1, 0) with canvas1: ui.Label("HELLO WORLD") with ui.Frame(height=300): canvas2 = ui.CanvasFrame(style={"background_color": omni.ui.color.blue}) canvas2.set_pan_key_shortcut(1, 0) with canvas2: ui.Label("NVIDIA") ref1 = ui_test.WidgetRef(canvas1, "") ref2 = ui_test.WidgetRef(canvas2, "") await ui_test.wait_n_updates(2) # pan from the first canvas to second canvas, we should only see first canvas panned, but not the second one await ui_test.emulate_mouse_move(ref1.center) await ui_test.emulate_mouse_drag_and_drop(ref1.center, ref2.center, right_click=True, human_delay_speed=1) await ui_test.wait_n_updates(2) await self.finalize_test() async def test_zoom_no_leak(self): """test zoom from one canvasFrame is not leaking to another canvasFrame """ import omni.kit.ui_test as ui_test from omni.kit.ui_test.vec2 import Vec2 window = await self.create_test_window(block_devices=False, height=600) with window.frame: with ui.VStack(): with ui.Frame(height=300): canvas1 = ui.CanvasFrame(compatibility=0, style={"background_color": omni.ui.color.red}) canvas1.set_zoom_key_shortcut(1, 0) with canvas1: ui.Label("HELLO WORLD") with ui.Frame(height=300): canvas2 = ui.CanvasFrame(compatibility=0, style={"background_color": omni.ui.color.blue}) canvas2.set_zoom_key_shortcut(1, 0) with canvas2: ui.Label("NVIDIA") ref1 = ui_test.WidgetRef(canvas1, "") ref2 = ui_test.WidgetRef(canvas2, "") await ui_test.wait_n_updates(2) # zoom from the second canvas to first canvas, we should only see second canvas zoomed, but not the first one await ui_test.emulate_mouse_move(ref2.center) await ui_test.emulate_mouse_drag_and_drop(ref2.center, ref1.center * 0.5, right_click=True, human_delay_speed=1) self.assertEqual(canvas1.zoom, 1.0) self.assertNotEqual(canvas2.zoom, 1.0) await self.finalize_test_no_image()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_field.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test import omni.ui as ui import omni.kit.app from .test_base import OmniUiTest STYLE = { "Field": { "background_color": 0xFF000000, "color": 0xFFFFFFFF, "border_color": 0xFFFFFFFF, "background_selected_color": 0xFFFF6600, "border_width": 1, "border_radius": 0, } } class TestField(OmniUiTest): """Testing fields""" async def test_general(self): """Testing general properties of ui.StringField""" window = await self.create_test_window() with window.frame: with ui.VStack(height=0, style=STYLE, spacing=2): # Simple field ui.StringField() ui.StringField().model.set_value("Hello World") await self.finalize_test() async def test_focus(self): """Testing the ability to focus in ui.StringField""" window = await self.create_test_window() with window.frame: with ui.VStack(height=0, style=STYLE, spacing=2): # Simple field ui.StringField() field = ui.StringField() field.model.set_value("Hello World") field.focus_keyboard() await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_defocus(self): """Testing the ability to defocus in ui.StringField""" window = await self.create_test_window() with window.frame: with ui.VStack(height=0, style=STYLE, spacing=2): # Simple field ui.StringField() field = ui.StringField() field.model.set_value("Hello World") field.focus_keyboard() await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() field.focus_keyboard(False) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_change_when_editing(self): """Testing the ability to defocus in ui.StringField""" window = await self.create_test_window() with window.frame: with ui.VStack(height=0, style=STYLE, spacing=2): # Simple field ui.StringField() field = ui.StringField() field.model.set_value("Hello World") field.focus_keyboard() await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() field.model.set_value("Data Change") await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_multifield_resize(self): """Testing general properties of ui.StringField""" window = await self.create_test_window(256, 64) with window.frame: stack = ui.VStack(height=0, width=100, style=STYLE, spacing=2) with stack: # Simple field ui.MultiFloatField(1.0, 1.0, 1.0) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() stack.width = ui.Fraction(1) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_slider.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.ui as ui import omni.kit.app from omni.ui import color as cl class TestSlider(OmniUiTest): """Testing ui.Frame""" async def test_general(self): """Testing general properties of ui.Slider""" window = await self.create_test_window() with window.frame: with ui.VStack(height=0, spacing=2): ui.FloatSlider(style={"draw_mode": ui.SliderDrawMode.HANDLE}).model.set_value(0.5) ui.IntSlider(style={"draw_mode": ui.SliderDrawMode.HANDLE}).model.set_value(15) ui.FloatSlider( style={ "draw_mode": ui.SliderDrawMode.FILLED, "background_color": 0xFF333333, "secondary_color": 0xFF666666, } ).model.set_value(0.25) ui.IntSlider( style={ "draw_mode": ui.SliderDrawMode.FILLED, "background_color": 0xFF333333, "secondary_color": 0xFF666666, } ).model.set_value(10) ui.FloatSlider( style={ "draw_mode": ui.SliderDrawMode.FILLED, "background_color": 0xFF333333, "secondary_color": 0xFF666666, "secondary_color": 0xFF666666, "border_color": 0xFFFFFFFF, "border_width": 1, "border_radius": 20, } ).model.set_value(0.4375) # 0.015625 will be rounded differently on linux and windows # See https://stackoverflow.com/questions/4649554 for details # To fix it, add something small ui.FloatSlider( style={ "draw_mode": ui.SliderDrawMode.FILLED, "background_color": 0xFF333333, "secondary_color": 0xFF666666, "secondary_color": 0xFF666666, "border_color": 0xFFFFFFFF, "border_width": 1, "border_radius": 20, } ).model.set_value(0.015625 + 1e-10) ui.FloatDrag().model.set_value(0.375) ui.IntDrag().model.set_value(25) await self.finalize_test() async def test_padding(self): """Testing slider's padding""" style = { "background_color": cl.grey, "draw_mode": ui.SliderDrawMode.FILLED, "border_width": 1, "border_color": cl.black, "border_radius": 0, "font_size": 16, "padding": 0, } window = await self.create_test_window() with window.frame: with ui.VStack(height=0): for i in range(8): style["padding"] = i * 2 with ui.HStack(height=0): ui.FloatSlider(style=style, height=0) ui.FloatField(style=style, height=0) await self.finalize_test() async def test_float_slider_precision(self): window = await self.create_test_window() with window.frame: with ui.VStack(height=0): ui.FloatSlider(precision=7, height=0).model.set_value(0.00041233) ui.FloatDrag(precision=8, height=0).model.set_value(0.00041233) ui.FloatField(precision=5, height=0).model.set_value(0.00041233) await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_shapes.py
## Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## __all__ = ["TestShapes"] import omni.kit.test from .test_base import OmniUiTest import omni.ui as ui from omni.ui import color as cl class TestShapes(OmniUiTest): """Testing ui.Shape""" async def test_offsetline(self): """Testing general properties of ui.OffsetLine""" window = await self.create_test_window() with window.frame: with ui.ZStack( style={ "Rectangle": {"background_color": cl(0, 0, 0, 0), "border_color": cl.white, "border_width": 1}, "OffsetLine": {"color": cl.white, "border_width": 1}, } ): with ui.VStack(): with ui.HStack(height=32): rect1 = ui.Rectangle(width=32) ui.Spacer() ui.Spacer() with ui.HStack(height=32): ui.Spacer() rect2 = ui.Rectangle(width=32) ui.OffsetLine( rect1, rect2, alignment=ui.Alignment.UNDEFINED, begin_arrow_type=ui.ArrowType.ARROW, offset=7, bound_offset=20, ) ui.OffsetLine( rect2, rect1, alignment=ui.Alignment.UNDEFINED, begin_arrow_type=ui.ArrowType.ARROW, offset=7, bound_offset=20, ) await self.finalize_test() async def test_freebezier(self): """Testing general properties of ui.OffsetLine""" window = await self.create_test_window() with window.frame: with ui.ZStack( style={ "Rectangle": {"background_color": cl(0, 0, 0, 0), "border_color": cl.white, "border_width": 1}, "FreeBezierCurve": {"color": cl.white, "border_width": 1}, } ): with ui.VStack(): with ui.HStack(height=32): rect1 = ui.Rectangle(width=32) ui.Spacer() ui.Spacer() with ui.HStack(height=32): ui.Spacer() rect2 = ui.Rectangle(width=32) # Default tangents ui.FreeBezierCurve(rect1, rect2, style={"color": cl.chartreuse}) # 0 tangents ui.FreeBezierCurve( rect1, rect2, start_tangent_width=0, start_tangent_height=0, end_tangent_width=0, end_tangent_height=0, style={"color": cl.darkslategrey}, ) # Fraction tangents ui.FreeBezierCurve( rect1, rect2, start_tangent_width=0, start_tangent_height=ui.Fraction(2), end_tangent_width=0, end_tangent_height=ui.Fraction(-2), style={"color": cl.dodgerblue}, ) # Percent tangents ui.FreeBezierCurve( rect1, rect2, start_tangent_width=0, start_tangent_height=ui.Percent(100), end_tangent_width=0, end_tangent_height=ui.Percent(-100), style={"color": cl.peru}, ) # Super big tangents ui.FreeBezierCurve( rect1, rect2, start_tangent_width=0, start_tangent_height=1e8, end_tangent_width=0, end_tangent_height=-1e8, style={"color": cl.indianred}, ) await self.finalize_test() async def test_freeshape_hover(self): """Testing freeshape mouse hover""" import omni.kit.ui_test as ui_test is_hovered = False def mouse_hover(hovered): nonlocal is_hovered is_hovered = hovered window = await self.create_test_window(block_devices=False) with window.frame: with ui.ZStack(): # Four draggable rectangles that represent the control points with ui.Placer(draggable=True, offset_x=0, offset_y=0): control1 = ui.Circle(width=10, height=10) with ui.Placer(draggable=True, offset_x=150, offset_y=150): control2 = ui.Circle(width=10, height=10) # The rectangle that fits to the control points shape = ui.FreeRectangle( control1, control2, mouse_hovered_fn=mouse_hover, ) try: await ui_test.human_delay() self.assertFalse(is_hovered) shape_ref = ui_test.WidgetRef(shape, "") await ui_test.emulate_mouse_move(shape_ref.center) await ui_test.human_delay() self.assertTrue(is_hovered) finally: await self.finalize_test_no_image()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_frame.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from functools import partial from .test_base import OmniUiTest import omni.ui as ui import omni.kit.app class TestFrame(OmniUiTest): """Testing ui.Frame""" async def test_general(self): """Testing general properties of ui.Frame""" window = await self.create_test_window() with window.frame: with ui.VStack(): with ui.Frame(width=0, height=0): ui.Label("Label in Frame") with ui.Frame(width=0, height=0): ui.Label("First label, should not be displayed") ui.Label("Second label, should be displayed") with ui.Frame(height=0): ui.Label("Long Label in Frame. " * 10, word_wrap=True) with ui.Frame(horizontal_clipping=True, width=ui.Percent(50), height=0): ui.Label("This should be clipped horizontally. " * 10) with ui.Frame(vertical_clipping=True, height=20): ui.Label("This should be clipped vertically. " * 10, word_wrap=True) await self.finalize_test() async def test_deferred(self): """Testing deferred population of ui.Frame""" window = await self.create_test_window() def two_labels(): ui.Label("First label, should not be displayed") ui.Label("Second label, should be displayed") with window.frame: with ui.VStack(): ui.Frame(height=0, build_fn=lambda: ui.Label("Label in Frame")) ui.Frame(height=0, build_fn=two_labels) ui.Frame(height=0, build_fn=lambda: ui.Label("Long text " * 15, word_wrap=True)) ui.Frame( horizontal_clipping=True, width=ui.Percent(50), height=0, build_fn=lambda: ui.Label("horizontal clipping " * 15), ) frame = ui.Frame(height=0) with frame: ui.Label("A deferred function will override this widget") frame.set_build_fn(lambda: ui.Label("This widget should be displayed")) # Wait two frames to let Frame create deferred children. The first # frame the window is Appearing. await omni.kit.app.get_app().next_update_async() # The second frame build_fn is called await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_deferred_first_frame(self): """Testing the first frame of deferred population of ui.Frame""" window = await self.create_test_window() # The first frame the window is initializing its size. await omni.kit.app.get_app().next_update_async() with window.frame: with ui.VStack(): ui.Frame(height=0, build_fn=lambda: ui.Label("Label in the first frame")) await self.finalize_test() async def test_deferred_rebuild(self): """Testing deferred rebuild of ui.Frame""" window = await self.create_test_window() self._rebuild_counter = 0 def label_counter(self): self._rebuild_counter += 1 ui.Label(f"Rebuild was called {self._rebuild_counter} times") window.frame.set_build_fn(lambda s=self: label_counter(s)) # Wait two frames to let Frame create deferred children. The first # frame the window is Appearing. await omni.kit.app.get_app().next_update_async() # The second frame build_fn is called await omni.kit.app.get_app().next_update_async() # Rebuild everything so build_fn should be called window.frame.rebuild() await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_scroll(self): import omni.kit.ui_test as ui_test first = [] second = [] def scroll(flag, x, y, mod): flag.append(x) window = await self.create_test_window(block_devices=False) # Empty window window1 = ui.Window("Test1", width=100, height=100, position_x=10, position_y=10) with window1.frame: with ui.ZStack(): spacer = ui.Spacer( mouse_wheel_fn=partial(scroll, first), scroll_only_window_hovered=1, mouse_pressed_fn=None ) with ui.ZStack(content_clipping=1): ui.Spacer() await omni.kit.app.get_app().next_update_async() ref = ui_test.WidgetRef(spacer, "") await ui_test.emulate_mouse_move(ref.center) await ui_test.emulate_mouse_scroll(ui_test.Vec2(1, 0)) await omni.kit.app.get_app().next_update_async() self.assertTrue(len(first) == 0) await self.finalize_test_no_image() async def test_scroll_only_window_hovered(self): import omni.kit.ui_test as ui_test first = [] second = [] def scroll(flag, x, y, mod): flag.append(x) window = await self.create_test_window(block_devices=False) # Empty window window1 = ui.Window("Test1", width=100, height=100, position_x=10, position_y=10) with window1.frame: with ui.ZStack(): spacer = ui.Spacer( mouse_wheel_fn=partial(scroll, first), scroll_only_window_hovered=0, mouse_pressed_fn=None ) with ui.ZStack(content_clipping=1): ui.Spacer() await omni.kit.app.get_app().next_update_async() ref = ui_test.WidgetRef(spacer, "") await ui_test.emulate_mouse_move(ref.center) await ui_test.emulate_mouse_scroll(ui_test.Vec2(1, 0)) await omni.kit.app.get_app().next_update_async() self.assertTrue(len(first) == 1) await self.finalize_test_no_image()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_abuse.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import omni.ui as ui import omni.kit.app from .test_base import OmniUiTest # *************** WARNING *************** # # NONE OF THE API USAGE OR PATTERNS IN THIS FILE SHOULD BE CONSIDERED GOOD # THESE ARE TESTS ONLY THAT THAT APPLICATION WILL NOT CRASH WHEN APIS MISUSED # class SimpleIntModel(ui.SimpleIntModel): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) def set_value(self, *args, **kwargs): super().set_value(*args, **kwargs) super()._value_changed() class SimpleItem(ui.AbstractItem): def __init__(self, value: str, *args, **kwargs): super().__init__(*args, **kwargs) self.name_model = ui.SimpleStringModel(value) class SimpleItemModel(ui.AbstractItemModel): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.__items = [] def destroy(self): self.__items = [] def get_item_children(self, item: SimpleItem): if item is None: return self.__items return [] def add_item(self, item: SimpleItem): self.__items.append(item) super()._item_changed(None) def get_item_value_model_count(self, item: SimpleItem): return 1 def get_item_value_model(self, item: SimpleItem, column_id: int): return item.name_model if item else None class TestAbuse(OmniUiTest): """Testing omni.ui callbacks do not crash""" async def __cleanup_window(self, window: omni.ui.Window): window.visible = False window.destroy() await self.finalize_test_no_image() return None async def test_empty_models_1(self): """Test that setting an empty model on ui objects does not crash""" window = await self.create_test_window(block_devices=False) app = omni.kit.app.get_app() with window.frame: with ui.VStack(): items = [ ui.CheckBox(), ui.ComboBox(), ui.FloatField(), ui.FloatSlider(), ui.IntField(), ui.IntSlider(), ui.ProgressBar(), ui.StringField(), ui.ToolButton(), ] for _ in range(5): await app.next_update_async() for item in items: item.model = None for _ in range(5): await app.next_update_async() window = await self.__cleanup_window(window) async def test_empty_models_2(self): """Test that setting an empty model on ui objects does not crash""" window = await self.create_test_window() app = omni.kit.app.get_app() model = ui.SimpleBoolModel() with window.frame: with ui.VStack(): items = [ ui.ToolButton(model=model), ui.CheckBox(model=model), ui.ComboBox(model=model), ui.FloatField(model=model), ui.FloatSlider(model=model), ui.IntField(model=model), ui.IntSlider(model=model), ui.ProgressBar(model=model), ui.StringField(model=model), ] model.set_value(True) for _ in range(5): await app.next_update_async() def check_changed(*args): # This slice is important to keep another crash from occuring by keeping at least on subscriber alive for i in range(1, len(items)): items[i].model = None items[0].set_checked_changed_fn(check_changed) model.set_value(False) for _ in range(5): await app.next_update_async() window = await self.__cleanup_window(window) async def test_workspace_window_visibility_changed(self): """Test that subscribe and unsubscribe to window visiblity will not crash""" await self.create_test_area() sub_1, sub_2 = None, None def window_visibility_callback_2(*args, **kwargs): nonlocal sub_1, sub_2 ui.Workspace.remove_window_visibility_changed_callback(sub_1) ui.Workspace.remove_window_visibility_changed_callback(sub_2) def window_visibility_callback_1(*args, **kwargs): nonlocal sub_2 if sub_2 is None: sub_2 = ui.Workspace.set_window_visibility_changed_callback(window_visibility_callback_2) sub_1 = ui.Workspace.set_window_visibility_changed_callback(window_visibility_callback_1) self.assertIsNotNone(sub_1) window_1 = ui.Window("window_1", width=100, height=100) self.assertIsNotNone(window_1) self.assertIsNotNone(sub_2) window_1.visible = False # Test against unsubscibing multiple times for _ in range(10): ui.Workspace.remove_window_visibility_changed_callback(sub_1) ui.Workspace.remove_window_visibility_changed_callback(sub_2) for idx in range(64): ui.Workspace.remove_window_visibility_changed_callback(idx) window_1 = await self.__cleanup_window(window_1) async def test_value_model_changed_subscriptions(self): """Test that subscribe and unsubscribe to ui.AbstractValueModel will not crash""" def null_callback(*args, **kwargs): pass model_a = SimpleIntModel() model_a.remove_value_changed_fn(64) sub_id = model_a.add_value_changed_fn(null_callback) for _ in range(4): model_a.remove_value_changed_fn(sub_id) model_a.remove_begin_edit_fn(64) sub_id = model_a.add_begin_edit_fn(null_callback) for _ in range(4): model_a.remove_begin_edit_fn(sub_id) model_a.remove_end_edit_fn(64) sub_id = model_a.add_end_edit_fn(null_callback) for _ in range(4): model_a.remove_end_edit_fn(sub_id) async def test_item_model_changed_subscriptions(self): """Test that subscribe and unsubscribe to ui.AbstractItemModel will not crash""" def null_callback(*args, **kwargs): pass model_a = SimpleItemModel() model_a.remove_item_changed_fn(64) sub_id = model_a.add_item_changed_fn(null_callback) for _ in range(4): model_a.remove_item_changed_fn(sub_id) model_a.remove_begin_edit_fn(64) sub_id = model_a.add_begin_edit_fn(null_callback) for _ in range(4): model_a.remove_begin_edit_fn(sub_id) model_a.remove_end_edit_fn(64) sub_id = model_a.add_end_edit_fn(null_callback) for _ in range(4): model_a.remove_end_edit_fn(sub_id)
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_style.py
## Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest from omni.ui import color as cl from omni.ui import style as st from omni.ui import url from pathlib import Path import omni.kit.app import omni.ui as ui CURRENT_PATH = Path(__file__).parent DATA_PATH = CURRENT_PATH.parent.parent.parent.joinpath("data") STYLE = { "MyRect": {"background_color": 0xFFEDB51A}, "MyRect::test": {"background_color": 0xFFD6D50D}, "MyRect:disabled": {"background_color": 0xFFB6F70F}, "Rectangle": {"background_color": 0xFFF73F0F}, "Rectangle::test": {"background_color": 0xFFD66C0D}, "Rectangle:disabled": {"background_color": 0xFFD99C38}, "Window": {"background_color": 0xFF000000, "border_color": 0x0, "border_radius": 0}, } STYLE_SHADE = { "MyRect": {"background_color": cl.shade(0xFFEDB51A, light=cl("#DB6737"))}, "MyRect::test": {"background_color": cl.shade(0xFFD6D50D, light=cl("#F24E30"))}, "MyRect:disabled": {"background_color": cl.shade(0xFFB6F70F, light=cl("#E8302E"))}, "Rectangle": {"background_color": cl.shade(0xFFF73F0F, light=cl("#E8A838"))}, "Rectangle::test": {"background_color": cl.shade(0xFFD66C0D, light=cl("#F2983A"))}, "Rectangle:disabled": {"background_color": cl.shade(0xFFD99C38, light=cl("#DB7940"))}, "Window": {"background_color": 0xFF000000, "border_color": 0x0, "border_radius": 0}, } class TestStyle(OmniUiTest): """Testing ui.Rectangle""" async def test_default(self): """Testing using of st.default""" buffer = st.default window = await self.create_test_window() with window.frame: with ui.HStack(): ui.Rectangle() ui.Rectangle(name="test") ui.Rectangle(enabled=False) ui.Rectangle(style_type_name_override="MyRect") ui.Rectangle(style_type_name_override="MyRect", name="test") ui.Rectangle(style_type_name_override="MyRect", enabled=False) st.default = STYLE await self.finalize_test() st.default = buffer async def test_window(self): """Testing using of window style""" window = await self.create_test_window() with window.frame: with ui.HStack(): ui.Rectangle() ui.Rectangle(name="test") ui.Rectangle(enabled=False) ui.Rectangle(style_type_name_override="MyRect") ui.Rectangle(style_type_name_override="MyRect", name="test") ui.Rectangle(style_type_name_override="MyRect", enabled=False) window.frame.style = STYLE await self.finalize_test() async def test_stack(self): """Testing using of stack style""" window = await self.create_test_window() with window.frame: with ui.HStack(style=STYLE): ui.Rectangle() ui.Rectangle(name="test") ui.Rectangle(enabled=False) ui.Rectangle(style_type_name_override="MyRect") ui.Rectangle(style_type_name_override="MyRect", name="test") ui.Rectangle(style_type_name_override="MyRect", enabled=False) await self.finalize_test() async def test_leaf(self): """Testing using of leaf children style""" window = await self.create_test_window() with window.frame: with ui.HStack(): ui.Rectangle(style=STYLE) ui.Rectangle(name="test", style=STYLE) ui.Rectangle(enabled=False, style=STYLE) ui.Rectangle(style_type_name_override="MyRect", style=STYLE) ui.Rectangle(style_type_name_override="MyRect", name="test", style=STYLE) ui.Rectangle(style_type_name_override="MyRect", enabled=False, style=STYLE) await self.finalize_test() async def test_shade(self): """Testing default shade""" window = await self.create_test_window() ui.set_shade() with window.frame: with ui.HStack(): ui.Rectangle() ui.Rectangle(name="test") ui.Rectangle(enabled=False) ui.Rectangle(style_type_name_override="MyRect") ui.Rectangle(style_type_name_override="MyRect", name="test") ui.Rectangle(style_type_name_override="MyRect", enabled=False) window.frame.style = STYLE_SHADE await self.finalize_test() async def test_named_shade(self): """Testing named shade""" window = await self.create_test_window() ui.set_shade() with window.frame: with ui.HStack(): ui.Rectangle() ui.Rectangle(name="test") ui.Rectangle(enabled=False) ui.Rectangle(style_type_name_override="MyRect") ui.Rectangle(style_type_name_override="MyRect", name="test") ui.Rectangle(style_type_name_override="MyRect", enabled=False) window.frame.style = STYLE_SHADE ui.set_shade("light") await self.finalize_test() # Return it back to default ui.set_shade() async def test_named_colors(self): """Testing named shade""" window = await self.create_test_window() ui.set_shade() cl.test = cl("#74B9AF") cl.common = cl("#F24E30") with window.frame: with ui.HStack(): ui.Rectangle(style={"background_color": "DarkSlateGrey"}) ui.Rectangle(style={"background_color": "DarkCyan"}) ui.Rectangle(style={"background_color": "test"}) ui.Rectangle(style={"background_color": cl.shade(cl.test, light=cl.common, name="shade_name")}) ui.Rectangle(style={"background_color": cl.shade_name}) window.frame.style = STYLE_SHADE ui.set_shade("light") # Checking read-only colors cl.DarkCyan = cl("#000000") # Checking changing of colors by name cl.common = cl("#9FDBCB") await self.finalize_test() # Return it back to default ui.set_shade() async def test_named_shade_append(self): """Testing named shade""" window = await self.create_test_window() ui.set_shade() cl.test_named_shade = cl.shade(cl("#000000"), red=cl("#FF0000"), blue=cl("#0000FF")) # Append blue to the existing shade. Two shades should be the same. cl.test_named_shade_append = cl.shade(cl("#000000"), red=cl("#FF0000")) cl.test_named_shade_append.add_shade(blue=cl("#0000FF")) with window.frame: with ui.HStack(): ui.Rectangle(style={"background_color": cl.test_named_shade}) ui.Rectangle(style={"background_color": cl.test_named_shade_append}) ui.set_shade("blue") await self.finalize_test() # Return it back to default ui.set_shade() async def test_named_urls(self): """Testing named shade""" loaded = [0] def track_progress(progress): if progress == 1.0: loaded[0] += 1 window = await self.create_test_window() ui.set_shade() # Wrong colors url.test_red = f"{DATA_PATH}/tests/blue.png" url.test_green = f"{DATA_PATH}/tests/red.png" url.test_blue = f"{DATA_PATH}/tests/green.png" with window.frame: with ui.VStack(): with ui.HStack(): ui.Image(style={"image_url": url.test_red}, progress_changed_fn=track_progress) ui.Image(style={"image_url": "test_green"}, progress_changed_fn=track_progress) ui.Image(style={"image_url": url.test_blue}, progress_changed_fn=track_progress) with ui.HStack(): ui.Image( style={"image_url": url.shade(f"{DATA_PATH}/tests/red.png")}, progress_changed_fn=track_progress ) ui.Image( style={ "image_url": url.shade( f"{DATA_PATH}/tests/blue.png", test_url=f"{DATA_PATH}/tests/green.png" ) }, progress_changed_fn=track_progress, ) ui.Image( style={ "image_url": url.shade( f"{DATA_PATH}/tests/blue.png", test_url_light=f"{DATA_PATH}/tests/green.png" ) }, progress_changed_fn=track_progress, ) # Correct colors url.test_red = f"{DATA_PATH}/tests/red.png" url.test_green = f"{DATA_PATH}/tests/green.png" url.test_blue = f"{DATA_PATH}/tests/blue.png" # Change shade ui.set_shade("test_url") while loaded[0] < 6: await omni.kit.app.get_app().next_update_async() await self.finalize_test() # Return it back to default ui.set_shade()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/__init__.py
## Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## from .test_canvasframe import TestCanvasFrame from .test_collapsableframe import TestCollapsableFrame from .test_combobox import TestComboBox from .test_configuration import ConfigurationTest from .test_field import TestField from .test_frame import TestFrame from .test_grid import TestGrid from .test_image import TestImage from .test_label import TestLabel from .test_layout import TestLayout from .test_menu import TestMenu from .test_namespace import TestNamespace from .test_placer import TestPlacer from .test_present import TestPresent from .test_raster import TestRaster from .test_rectangle import TestRectangle from .test_scrollingframe import TestScrollingFrame from .test_separator import TestSeparator from .test_shapes import TestShapes from .test_shadows import TestShadows from .test_slider import TestSlider from .test_style import TestStyle from .test_tooltip import TestTooltip from .test_treeview import TestTreeView from .test_window import TestWindow from .test_workspace import TestWorkspace from .test_overflow import TestOverflow from .test_abuse import TestAbuse from .test_compare_utils import TestCompareUtils from .test_no_gpu import TestNoGPU
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_scrollingframe.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.ui as ui import omni.kit.app STYLE = { "ScrollingFrame": {"background_color": 0xFF000000, "secondary_color": 0xFFFFFFFF, "scrollbar_size": 10}, "Label": {"color", 0xFFFFFFFF}, } class TestScrollingFrame(OmniUiTest): """Testing ui.ScrollingFrame""" async def test_general(self): """Testing general properties of ui.ScrollingFrame""" window = await self.create_test_window() with window.frame: with ui.ScrollingFrame( style=STYLE, horizontal_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF, vertical_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_ON, ): with ui.VStack(): for i in range(50): ui.Label(f"Label in ScrollingFrame {i}") await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_scroll(self): """Testing precize scroll position""" window = await self.create_test_window() with window.frame: with ui.ScrollingFrame( style=STYLE, scroll_y=256, horizontal_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF, vertical_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_ON, ): with ui.VStack(): for i in range(50): ui.Label(f"Label in ScrollingFrame {i}") await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_size(self): """Testing size of child""" window = await self.create_test_window() with window.frame: with ui.VStack(style=STYLE): with ui.ScrollingFrame( horizontal_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF, vertical_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF, ): ui.Rectangle(style={"background_color": "black", "border_color": "red", "border_width": 1}) with ui.HStack(): with ui.ScrollingFrame( horizontal_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_ON, vertical_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_ON, ): ui.Rectangle(style={"background_color": "black", "border_color": "red", "border_width": 1}) with ui.ScrollingFrame( horizontal_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_ON, vertical_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF, ): ui.Rectangle(style={"background_color": "black", "border_color": "red", "border_width": 1}) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_scroll_end(self): """Testing max scroll x/y of ui.ScrollingFrame""" window = await self.create_test_window() with window.frame: scrolling_frame = ui.ScrollingFrame( style=STYLE, horizontal_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF, vertical_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_ON, ) with scrolling_frame: with ui.VStack(): for i in range(50): ui.Label(f"Label in ScrollingFrame {i}") await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() scrolling_frame.scroll_y = scrolling_frame.scroll_y_max await omni.kit.app.get_app().next_update_async() await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_treeview.py
## Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest from carb.input import MouseEventType import omni.kit.app import omni.ui as ui STYLE = { "TreeView:selected": {"background_color": 0x66FFFFFF}, "TreeView.Item": {"color": 0xFFCCCCCC}, "TreeView.Item:selected": {"color": 0xFFCCCCCC}, "TreeView.Header": {"background_color": 0xFF000000}, } class ListItem(ui.AbstractItem): """Single item of the model""" def __init__(self, text): super().__init__() self.name_model = ui.SimpleStringModel(text) class ListModel(ui.AbstractItemModel): """ Represents the model for lists. It's very easy to initialize it with any string list: string_list = ["Hello", "World"] model = ListModel(*string_list) ui.TreeView(model) """ def __init__(self, *args): super().__init__() self._children = [ListItem(t) for t in args] def get_item_children(self, item): """Returns all the children when the widget asks it.""" if item is not None: # Since we are doing a flat list, we return the children of root only. # If it's not root we return. return [] return self._children def get_item_value_model_count(self, item): """The number of columns""" return 1 def get_item_value_model(self, item, column_id): """ Return value model. It's the object that tracks the specific value. In our case we use ui.SimpleStringModel. """ return item.name_model class ListModelDND(ListModel): def __init__(self, *args): super().__init__(*args) self.dropped = [] def get_drag_mime_data(self, item): """Returns Multipurpose Internet Mail Extensions (MIME) data for be able to drop this item somewhere""" # As we don't do Drag and Drop to the operating system, we return the string. return item.name_model.as_string def drop_accepted(self, target_item, source, drop_location=-1): return True def drop(self, target_item, source, drop_location=-1): self.dropped.append(source.name_model.as_string) class TreeItem(ListItem): """Single item of the model""" def __init__(self, text): super().__init__(text) self.children = None def get_children(self): if self.children is None: self.children = [TreeItem(f"{i}") for i in range(3)] return self.children class InfinityModel(ui.AbstractItemModel): def __init__(self, crash_test=False): super().__init__() self._children = [TreeItem("Root")] self._crash_test = crash_test self._dummy_model = ui.SimpleStringModel("NONE") def get_item_children(self, item): if item is None: return self._children if not hasattr(item, "get_children"): return [] children = item.get_children() if self._crash_test: # Destroy children to see if treeview will crash item.children = [] return children def get_item_value_model_count(self, item): return 1 def get_item_value_model(self, item, column_id): if hasattr(item, "name_model"): return item.name_model return self._dummy_model class InfinityModelTwoColumns(InfinityModel): def get_item_value_model_count(self, item): return 2 class ListDelegate(ui.AbstractItemDelegate): """A very simple delegate""" def __init__(self): super().__init__() def build_branch(self, model, item, column_id, level, expanded): """Create a branch widget that opens or closes subtree""" pass def build_widget(self, model, item, column_id, level, expanded): """Create a widget per column per item""" value_model = model.get_item_value_model(item, column_id) label = value_model.as_string ui.Label(label, name=label) def build_header(self, column_id): """Create a widget for the header""" label = f"Header {column_id}" ui.Label(label, alignment=ui.Alignment.CENTER, name=label) class TreeDelegate(ListDelegate): def build_branch(self, model, item, column_id, level, expanded): label = f"{'- ' if expanded else '+ '}" ui.Label(label, width=(level + 1) * 10, alignment=ui.Alignment.RIGHT_CENTER, name=label) class TestTreeView(OmniUiTest): """Testing ui.TreeView""" async def test_general(self): """Testing default view of ui.TreeView""" window = await self.create_test_window() self._list_model = ListModel("Simplest", "List", "Of", "Strings") with window.frame: tree_view = ui.TreeView(self._list_model, root_visible=False, header_visible=False, style=STYLE) # Wait one frame to let TreeView initialize the cache. await omni.kit.app.get_app().next_update_async() # Simulate Shift+Click on the second item when the selection is empty. tree_view.extend_selection(self._list_model.get_item_children(None)[1]) await self.finalize_test() async def test_scrolling_header(self): """Testing how the ui.TreeView behaves when scrolling""" window = await self.create_test_window() self._list_model = ListModel(*[f"Item {i}" for i in range(500)]) self._list_delegate = ListDelegate() with window.frame: scrolling = ui.ScrollingFrame( horizontal_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_OFF, vertical_scrollbar_policy=ui.ScrollBarPolicy.SCROLLBAR_ALWAYS_ON, ) with scrolling: tree_view = ui.TreeView( self._list_model, delegate=self._list_delegate, root_visible=False, header_visible=True, style=STYLE ) # Wait one frame to let TreeView initialize the cache. await omni.kit.app.get_app().next_update_async() scrolling.scroll_y = 1024 # Wait one frame for ScrollingFrame await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_tree(self): """Testing how the ui.TreeView show trees""" window = await self.create_test_window() self._tree_model = InfinityModel(crash_test=False) self._tree_delegate = TreeDelegate() with window.frame: tree_view = ui.TreeView( self._tree_model, delegate=self._tree_delegate, root_visible=False, header_visible=False, style=STYLE ) # Wait one frame to let TreeView initialize the cache. await omni.kit.app.get_app().next_update_async() # Expand root = self._tree_model.get_item_children(None)[0] first_level = self._tree_model.get_item_children(root)[0] tree_view.set_expanded(root, True, False) await omni.kit.app.get_app().next_update_async() tree_view.set_expanded(first_level, True, False) await self.finalize_test() async def test_inspector(self): """Testing how the ui.TreeView show trees""" window = await self.create_test_window() self._tree_model = InfinityModelTwoColumns() self._tree_delegate = TreeDelegate() with window.frame: tree_view = ui.TreeView( self._tree_model, delegate=self._tree_delegate, root_visible=False, header_visible=True, style=STYLE ) # Wait one frame to let TreeView initialize the cache. await omni.kit.app.get_app().next_update_async() # Expand root = self._tree_model.get_item_children(None)[0] first_level = self._tree_model.get_item_children(root)[0] tree_view.set_expanded(root, True, False) tree_view.set_expanded(first_level, True, False) children = ui.Inspector.get_children(tree_view) # Check all the children one by one self.assertEqual(len(children), 30) for child in children: self.assertIsInstance(child, ui.Label) self.assertEqual(child.name, child.text) self.assertEqual(children[0].text, "Header 0") self.assertEqual(children[1].text, "Header 1") self.assertEqual(children[2].text, "+ ") self.assertEqual(children[3].text, "Root") self.assertEqual(children[4].text, "+ ") self.assertEqual(children[5].text, "Root") self.assertEqual(children[6].text, "- ") self.assertEqual(children[7].text, "0") self.assertEqual(children[8].text, "- ") self.assertEqual(children[9].text, "0") self.assertEqual(children[10].text, "+ ") self.assertEqual(children[11].text, "0") self.assertEqual(children[12].text, "+ ") self.assertEqual(children[13].text, "0") self.assertEqual(children[14].text, "+ ") self.assertEqual(children[15].text, "1") self.assertEqual(children[16].text, "+ ") self.assertEqual(children[17].text, "1") self.assertEqual(children[18].text, "+ ") self.assertEqual(children[19].text, "2") self.assertEqual(children[20].text, "+ ") self.assertEqual(children[21].text, "2") self.assertEqual(children[22].text, "+ ") self.assertEqual(children[23].text, "1") self.assertEqual(children[24].text, "+ ") self.assertEqual(children[25].text, "1") self.assertEqual(children[26].text, "+ ") self.assertEqual(children[27].text, "2") self.assertEqual(children[28].text, "+ ") self.assertEqual(children[29].text, "2") await self.finalize_test() async def test_query(self): """ Testing if ui.TreeView crashing when querying right after initialization. """ window = await self.create_test_window() self._tree_model = InfinityModel() self._tree_delegate = TreeDelegate() with window.frame: tree_view = ui.TreeView( self._tree_model, delegate=self._tree_delegate, root_visible=False, header_visible=True, style=STYLE ) # Don't wait one frame and don't let TreeView initialize the cache. # Trigger dirty tree_view.style = {"Label": {"font_size": 14}} # Query children and make sure it doesn't crash. children = ui.Inspector.get_children(tree_view) self.assertEqual(len(children), 3) self.assertEqual(children[0].text, "Header 0") self.assertEqual(children[1].text, "+ ") self.assertEqual(children[2].text, "Root") await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_lost_items(self): """Testing how the ui.TreeView behaves when the items are destroyed""" window = await self.create_test_window() self._tree_model = InfinityModel(crash_test=True) self._tree_delegate = TreeDelegate() with window.frame: tree_view = ui.TreeView( self._tree_model, delegate=self._tree_delegate, root_visible=False, header_visible=False, style=STYLE ) # Wait one frame to let TreeView initialize the cache. await omni.kit.app.get_app().next_update_async() # Expand tree_view.set_expanded(self._tree_model.get_item_children(None)[0], True, False) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_dnd(self): """Testing drag and drop multiple items in ui.TreeView""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) item_names = [f"Item {i}" for i in range(10)] _list_model = ListModelDND(*item_names) with window.frame: tree_view = ui.TreeView(_list_model, root_visible=False, header_visible=False, style=STYLE) # Wait one frame to let TreeView initialize the cache. await omni.kit.app.get_app().next_update_async() item0 = ui_test.find(f"{window.title}//Frame/**/Label[*].text=='Item 0'") item1 = ui_test.find(f"{window.title}//Frame/**/Label[*].text=='Item 1'") # Select items [1..9] tree_view.extend_selection(_list_model.get_item_children(None)[1]) tree_view.extend_selection(_list_model.get_item_children(None)[len(item_names) - 1]) await ui_test.emulate_mouse_move(item1.center) await ui_test.emulate_mouse_drag_and_drop(item1.center, item0.center) await omni.kit.app.get_app().next_update_async() await self.finalize_test() # Check we received the drop events for all the selection for dropped, reference in zip(_list_model.dropped, item_names[1:]): self.assertEqual(dropped, reference) async def test_dnd_delegate_callbacks(self): moved = [0] pressed = [0] released = [0] class TestDelegate(ui.AbstractItemDelegate): def build_widget(self, model, item, column_id, level, expanded): if item is None: return if column_id == 0: with ui.HStack( mouse_pressed_fn=lambda x, y, b, m: self._on_item_mouse_pressed(item), mouse_released_fn=lambda x, y, b, m: self._on_item_mouse_released(item), mouse_moved_fn=lambda x, y, m, t: self._on_item_mouse_moved(x, y), ): ui.Label(item.name_model.as_string) def _on_item_mouse_moved(self, x, y): moved[0] += 1 def _on_item_mouse_pressed(self, item): pressed[0] += 1 def _on_item_mouse_released(self, item): released[0] += 1 import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) _model = ListModel("Test 1", "Test 2", "Test 3", "Test 4", "Test 5") _delegate = TestDelegate() with window.frame: ui.TreeView(_model, delegate=_delegate, root_visible=False) # Wait one frame to let TreeView initialize the cache. await omni.kit.app.get_app().next_update_async() item1 = ui_test.find(f"{window.title}//Frame/**/Label[*].text=='Test 1'") item5 = ui_test.find(f"{window.title}//Frame/**/Label[*].text=='Test 5'") await ui_test.emulate_mouse_move(item1.center) await ui_test.input.emulate_mouse(MouseEventType.LEFT_BUTTON_DOWN) await ui_test.human_delay(5) # Check pressed is called self.assertEqual(pressed[0], 1) self.assertEqual(moved[0], 0) await ui_test.input.emulate_mouse_slow_move(item1.center, item5.center) await ui_test.human_delay(5) # We have not released the mouse yet self.assertEqual(released[0], 0) self.assertTrue(moved[0] > 0) await ui_test.input.emulate_mouse(MouseEventType.LEFT_BUTTON_UP) await ui_test.human_delay(5) # Checked release is called self.assertEqual(released[0], 1) await self.finalize_test_no_image() async def test_item_hovered_callback(self): """Testing hover items in ui.TreeView""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) item_names = [f"Item {i}" for i in range(10)] _list_model = ListModelDND(*item_names) with window.frame: tree_view = ui.TreeView(_list_model, root_visible=False, header_visible=False, style=STYLE) # Wait one frame to let TreeView initialize the cache. await omni.kit.app.get_app().next_update_async() item0 = ui_test.find(f"{window.title}//Frame/**/Label[*].text=='Item 0'") item1 = ui_test.find(f"{window.title}//Frame/**/Label[*].text=='Item 1'") # initialize mouse outside of list, so it doesn't accidentally hover on the wrong thing at the start await ui_test.emulate_mouse_move(ui_test.Vec2(0,0)) hover_status = {} def __item_hovered(item: ui.AbstractItem, hovered: bool): if item not in hover_status: hover_status[item] = { "enter": 0, "leave": 0 } if hovered: hover_status[item]["enter"] += 1 else: hover_status[item]["leave"] += 1 tree_view.set_hover_changed_fn(__item_hovered) # Hover items [0] await ui_test.emulate_mouse_move(item0.center) await omni.kit.app.get_app().next_update_async() # Hover items [1] await ui_test.emulate_mouse_move(item1.center) await omni.kit.app.get_app().next_update_async() # Check we received the hover callbacks self.assertEqual(len(hover_status), 2) items = _list_model.get_item_children(None) self.assertEqual(hover_status[items[0]]["enter"], 1) self.assertEqual(hover_status[items[0]]["leave"], 1) self.assertEqual(hover_status[items[1]]["enter"], 1) self.assertEqual(hover_status[items[1]]["leave"], 0) await self.finalize_test_no_image()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_combobox.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.kit.app import omni.ui as ui from omni.ui import color as cl class TestComboBox(OmniUiTest): """Testing ui.ComboBox""" async def test_general(self): """Testing general look of ui.ComboBox""" window = await self.create_test_window() with window.frame: with ui.VStack(): # Simple combo box style = { "background_color": cl.black, "border_color": cl.white, "border_width": 1, "padding": 0, } for i in range(8): style["padding"] = i * 2 ui.ComboBox(0, f"{i}", "B", style=style, height=0) await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_compare_utils.py
import os from pathlib import Path import omni.kit.test from .compare_utils import GOLDEN_DIR, OUTPUTS_DIR, CompareMetric, compare from .test_base import OmniUiTest class TestCompareUtils(omni.kit.test.AsyncTestCase): async def setUp(self): self.test_name = "omni.ui.tests.test_compare_utils.TestCompareUtils" def cleanupTestFile(self, target: str): try: os.remove(target) except FileNotFoundError: pass async def test_compare_rgb(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_golden.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_modified.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertAlmostEqual(diff, 40.4879, places=3) # mean error squared diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertAlmostEqual(diff, 0.031937, places=5) # pixel count diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.PIXEL_COUNT) self.assertEqual(diff, 262144) async def test_compare_rgba(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgba_golden.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgba_modified.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertAlmostEqual(diff, 0.4000, places=3) # mean error squared diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertAlmostEqual(diff, 0.001466, places=5) # pixel count diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.PIXEL_COUNT) self.assertEqual(diff, 1961) async def test_compare_rgb_itself(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_golden.png") image2 = image1 image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertEqual(diff, 0) # mean error squared diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertEqual(diff, 0) # pixel count diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.PIXEL_COUNT) self.assertEqual(diff, 0) async def test_compare_grayscale(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_grayscale_golden.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_grayscale_modified.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertAlmostEqual(diff, 39.3010, places=3) # mean error squared diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertAlmostEqual(diff, 0.030923, places=5) # pixel count diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.PIXEL_COUNT) self.assertEqual(diff, 260827) async def test_compare_rgb_black_to_white(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_black.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_white.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertEqual(diff, 255.0) # mean error squared diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertEqual(diff, 1.0) # pixel count diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.PIXEL_COUNT) self.assertEqual(diff, 4096) async def test_compare_rgba_black_to_white(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgba_black.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgba_white.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertEqual(diff, 191.25) # mean error squared diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertEqual(diff, 0.75) # pixel count diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.PIXEL_COUNT) self.assertEqual(diff, 4096) async def test_compare_rgb_gray(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_gray.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_gray_modified.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertEqual(diff, 48) # mean error squared diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertAlmostEqual(diff, 0.094486, places=5) # pixel count diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.PIXEL_COUNT) self.assertEqual(diff, 2048) async def test_compare_rgb_gray_pixel(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_gray_pixel.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_rgb_gray_pixel_modified.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertAlmostEqual(diff, 0.0468, places=3) # mean error squared diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertAlmostEqual(diff, 0.000092, places=5) # pixel count diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.PIXEL_COUNT) self.assertEqual(diff, 2) async def test_compare_threshold(self): image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_grayscale_golden.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_grayscale_modified.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") expected_diff = 39.30104446411133 # diff is below threshold (39.301 < 40) -> image_diffmap saved to disk diff = compare(image1, image2, image_diffmap, threshold=40) self.assertAlmostEqual(diff, expected_diff, places=3) self.assertTrue(os.path.exists(image_diffmap)) self.cleanupTestFile(image_diffmap) # diff is below threshold but threshold is above by 2 order of magnitude (39.301 < 4000/10) -> no image_diffmap diff = compare(image1, image2, image_diffmap, threshold=4000) self.assertAlmostEqual(diff, expected_diff, places=3) self.assertFalse(os.path.exists(image_diffmap)) # no file cleanup to do here # diff is above threshold (39.301 > 39) -> image_diffmap saved to disk diff = compare(image1, image2, image_diffmap, threshold=39) self.assertAlmostEqual(diff, expected_diff, places=3) self.assertTrue(os.path.exists(image_diffmap)) self.cleanupTestFile(image_diffmap) # diff is above threshold but threshold is below by 2 order of magnitude (39.301 > 3900/10) -> image_diffmap saved to disk diff = compare(image1, image2, image_diffmap, threshold=3900) self.assertAlmostEqual(diff, expected_diff, places=3) self.assertTrue(os.path.exists(image_diffmap)) self.cleanupTestFile(image_diffmap) async def test_default_threshold(self): """This test will give an example of an image comparison just above the default threshold""" image1 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_threshold.png") image2 = GOLDEN_DIR.joinpath(f"{self.test_name}.test_compare_threshold_modified.png") image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image1).stem}.diffmap.png") # mean error default threshold is 0.01 diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR) self.assertAlmostEqual(diff, OmniUiTest.MEAN_ERROR_THRESHOLD, places=2) # mean error squared default threshold is 1e-5 (0.00001) diff = compare(image1, image2, image_diffmap, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR_SQUARED) self.assertAlmostEqual(diff, OmniUiTest.MEAN_ERROR_SQUARED_THRESHOLD, places=5)
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_present.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## from .test_base import OmniUiTest from functools import partial import asyncio import carb.settings import csv import omni.appwindow import omni.kit.app import omni.kit.renderer import omni.ui as ui import os color = 0xFF123456 color_settings_path = "/exts/omni.kit.renderer.core/imgui/csvDump/vertexColor" dump_settings_path = "/exts/omni.kit.renderer.core/imgui/csvDump/path" enabled_settings_path = "/exts/omni.kit.renderer.core/present/enabled" present_settings_path = "/app/runLoops/present/rateLimitFrequency" main_settings_path = "/app/runLoops/main/rateLimitFrequency" busy_present_settings_path = "/app/runLoops/present/rateLimitUseBusyLoop" busy_main_settings_path = "/app/runLoops/main/rateLimitUseBusyLoop" sync_settings_path = "/app/runLoops/main/syncToPresent" global_sync_settings_path = "/app/runLoopsGlobal/syncToPresent" async def _moving_rect(window, description: str): """ Setups moving rect in the given window. Setups csv dump from imgui. Reads the dump and returns computed FPS for the current (from ImGui renderer point of view present) and the main thread. """ rect_size = 50 speed = 0.02 max_counter = 1.0 settings = carb.settings.get_settings() # Get a path to dump csv in the _testoutput directory temp_path = os.path.join(omni.kit.test.get_test_output_path(), f"moving_rect-{description}.csv") # remove any existing file (it's creation will be waited on below) try: os.remove(temp_path) except FileNotFoundError: pass # pre-roll some frames for UI (to deal with test window resizing) for _ in range(90): await omni.kit.app.get_app().next_update_async() with window.frame: with ui.VStack(): ui.Spacer() with ui.HStack(height=rect_size): left = ui.Spacer(width=0) ui.Rectangle(width=rect_size, style={"background_color": color}) right = ui.Spacer() ui.Spacer() # pre-roll even more frames after the UI was built for _ in range(90): await omni.kit.app.get_app().next_update_async() settings.set(color_settings_path, color) settings.set(dump_settings_path, temp_path) # Move the rect counter = 0.0 while counter <= max_counter: await omni.kit.app.get_app().next_update_async() counter += speed normalized = counter % 2.0 if normalized > 1.0: normalized = 2.0 - normalized left.width = ui.Fraction(normalized) right.width = ui.Fraction(1.0 - normalized) # this is actually going to trigger the dump to temp_path settings.set(dump_settings_path, "") # now wait for temp_path to be generated while not os.path.isfile(temp_path): await omni.kit.app.get_app().next_update_async() # file should be atomically swapped into place fully written # but wait one frame before reading just in case await omni.kit.app.get_app().next_update_async() with open(temp_path, "r") as f: reader = csv.reader(f) data = [row for row in reader] keys, values = zip(*data) min_key = int(keys[0]) keys = [float((int(x) - min_key) / 10000) for x in keys] values = [float(x) for x in values] time_delta = [keys[i] - keys[i - 1] for i in range(1, len(keys))] values = [values[i] - values[i - 1] for i in range(1, len(values))] keys = keys[1:] min_value, max_value = min(values), max(values) margin = (max_value - min_value) * 0.1 min_value -= margin max_value += margin min_time = min(time_delta) max_time = max(time_delta) fps_current = 1000.0 / (sum(time_delta) / len(time_delta)) fps_main = 1000.0 / (keys[-1] / (max_counter / speed)) return fps_current, fps_main def _on_present(future: asyncio.Future, counter, frames_to_wait, event): """ Sets result of the future after `frames_to_wait` calls. """ if not future.done(): if counter[0] < frames_to_wait: counter[0] += 1 else: future.set_result(True) async def next_update_present_async(frames_to_wait): """ Warms up the present thread because it takes long time to enable it the first time. It enables it and waits `frames_to_wait` frames of present thread. `next_update_async` doesn't work here because it's related to the main thread. """ _app_window_factory = omni.appwindow.acquire_app_window_factory_interface() _app_window = _app_window_factory.get_windows()[0] _renderer = omni.kit.renderer.bind.acquire_renderer_interface() _stream = _renderer.get_post_present_frame_buffer_event_stream(_app_window) counter = [0] f = asyncio.Future() _subscription = _stream.create_subscription_to_push( partial(_on_present, f, counter, frames_to_wait), 0, "omni.ui Test" ) await f await omni.kit.app.get_app().next_update_async() class TestPresent(OmniUiTest): """ Testing how the present thread works and how main thread is synchronized to the present thread. """ async def setup_fps_test( self, set_main: float, set_present: float, expect_main: float, expect_present: float, threshold: float = 0.1 ): """ Set environment and fps for present and main thread and runs the rectangle test. Compares the computed FPS with the given values. Threshold is the number FPS can be different from expected. """ window = await self.create_test_window() # Save the environment settings = carb.settings.get_settings() buffer_enabled = settings.get(enabled_settings_path) buffer_present_fps = settings.get(present_settings_path) buffer_main_fps = settings.get(main_settings_path) buffer_present_busy = settings.get(busy_present_settings_path) buffer_main_busy = settings.get(busy_main_settings_path) buffer_sync = settings.get(sync_settings_path) buffer_global_sync = settings.get(global_sync_settings_path) finalized = False try: # Modify the environment settings.set(present_settings_path, set_present) settings.set(main_settings_path, set_main) settings.set(busy_present_settings_path, True) settings.set(busy_main_settings_path, True) settings.set(sync_settings_path, True) settings.set(global_sync_settings_path, True) settings.set(enabled_settings_path, True) for _ in range(2): await omni.kit.app.get_app().next_update_async() await next_update_present_async(10) fps_current, fps_main = await _moving_rect( window, f"{set_main}-{set_present}-{expect_main}-{expect_present}" ) await self.finalize_test_no_image() finalized = True for _ in range(2): await omni.kit.app.get_app().next_update_async() # Check the result self.assertTrue(abs(1.0 - expect_present / fps_current) < threshold) self.assertTrue(abs(1.0 - expect_main / fps_main) < threshold) finally: # Restore the environment settings.set(present_settings_path, buffer_present_fps) settings.set(main_settings_path, buffer_main_fps) settings.set(busy_present_settings_path, buffer_present_busy) settings.set(busy_main_settings_path, buffer_main_busy) settings.set(sync_settings_path, buffer_sync) settings.set(global_sync_settings_path, buffer_global_sync) settings.set(enabled_settings_path, buffer_enabled) settings.set(dump_settings_path, "") settings.set(color_settings_path, "") if not finalized: await self.finalize_test_no_image() async def test_general_30_30(self): # Set main 30; present: 30 # Expect after sync: main 30; present: 30 await self.setup_fps_test(30.0, 30.0, 30.0, 30.0) async def test_general_60_30(self): # Set main 60; present: 30 # Expect after sync: main 60; present: 30 await self.setup_fps_test(60.0, 30.0, 60.0, 30.0) async def test_general_40_30(self): # Set main 40; present: 30 # Expect after sync: main 60; present: 30 await self.setup_fps_test(40.0, 30.0, 30.0, 30.0) async def test_general_20_30(self): # Set main 20; present: 30 # Expect after sync: main 30; present: 30 await self.setup_fps_test(20.0, 30.0, 15.0, 30.0)
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_shadows.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## __all__ = ["TestShadows"] import omni.kit.test from .test_base import OmniUiTest import omni.ui as ui from omni.ui import color as cl class TestShadows(OmniUiTest): """Testing shadow for ui.Shape""" async def test_rectangle(self): """Testing rectangle shadow""" window = await self.create_test_window() with window.frame: with ui.HStack(): ui.Spacer() with ui.VStack(): ui.Spacer() ui.Rectangle( width=100, height=100, style={ "background_color": cl.transparent, "shadow_flag": 1, "shadow_color": cl.blue, "shadow_thickness": 20, "shadow_offset_x": 3, "shadow_offset_y": 3, "border_width": 0, "border_color": 0x22FFFF00, "border_radius": 20, "corner_flag": ui.CornerFlag.RIGHT}) ui.Spacer() ui.Spacer() await self.finalize_test() async def test_circle(self): """Testing circle shadow""" window = await self.create_test_window() with window.frame: with ui.HStack(): ui.Spacer() with ui.VStack(): ui.Spacer() ui.Circle( width=60, height=70, alignment=ui.Alignment.RIGHT_BOTTOM, style={ "background_color": cl.yellow, "shadow_color": cl.blue, "shadow_thickness": 20, "shadow_offset_x": 6, "shadow_offset_y": -6, "border_width": 20, "border_color": cl.blue}) ui.Spacer() ui.Spacer() await self.finalize_test() async def test_triangle(self): """Testing triangle shadow""" window = await self.create_test_window() with window.frame: with ui.HStack(): ui.Spacer() with ui.VStack(): ui.Spacer() ui.Triangle( width=100, height=80, alignment=ui.Alignment.RIGHT_TOP, style={ "background_color": cl.red, "shadow_color": cl.blue, "shadow_thickness": 10, "shadow_offset_x": -8, "shadow_offset_y": 5}) ui.Spacer() ui.Spacer() await self.finalize_test() async def test_line(self): """Testing line shadow""" window = await self.create_test_window() with window.frame: with ui.HStack(): ui.Spacer() with ui.VStack(): ui.Spacer() ui.Line( alignment=ui.Alignment.LEFT, style={ "color": cl.red, "shadow_color": cl.green, "shadow_thickness": 15, "shadow_offset_x": 3, "shadow_offset_y": 3, "border_width": 10}) ui.Spacer() ui.Spacer() await self.finalize_test() async def test_ellipse(self): """Testing ellipse shadow""" window = await self.create_test_window() with window.frame: with ui.HStack(): ui.Spacer(width=15) with ui.VStack(): ui.Spacer(height=35) ui.Ellipse( style={ "background_color": cl.green, "shadow_color": cl.red, "shadow_thickness": 20, "shadow_offset_x": 5, "shadow_offset_y": -5, "border_width": 5, "border_color": cl.blue}) ui.Spacer(height=35) ui.Spacer(width=15) await self.finalize_test() async def test_freeshape(self): """Testing freeshap with shadow""" window = await self.create_test_window() with window.frame: with ui.ZStack(): # Four draggable rectangles that represent the control points with ui.Placer(draggable=True, offset_x=0, offset_y=0): control1 = ui.Circle(width=10, height=10) with ui.Placer(draggable=True, offset_x=150, offset_y=150): control2 = ui.Circle(width=10, height=10) # The rectangle that fits to the control points ui.FreeRectangle( control1, control2, style={ "background_color": cl(0.6), "border_color": cl(0.1), "border_width": 1.0, "border_radius": 8.0, "shadow_color": cl.red, "shadow_thickness": 20, "shadow_offset_x": 5, "shadow_offset_y": 5}) await self.finalize_test() async def test_buttons(self): """Testing button with shadow""" window = await self.create_test_window() with window.frame: with ui.VStack(spacing=10): ui.Button( "One", height=30, style={ "shadow_flag": 1, "shadow_color": cl.blue, "shadow_thickness": 13, "shadow_offset_x": 3, "shadow_offset_y": 3, "border_width": 3, "border_color": cl.green, "border_radius": 3}) ui.Button( "Two", height=30, style={ "shadow_flag": 1, "shadow_color": cl.red, "shadow_thickness": 10, "shadow_offset_x": 2, "shadow_offset_y": 2, "border_radius": 3}) ui.Button( "Three", height=30, style={ "shadow_flag": 1, "shadow_color": cl.green, "shadow_thickness": 5, "shadow_offset_x": 4, "shadow_offset_y": 4}) await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_label.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.kit.app import omni.ui as ui class TestLabel(OmniUiTest): """Testing ui.Label""" async def test_general(self): """Testing general properties of ui.Label""" window = await self.create_test_window() with window.frame: with ui.VStack(height=0): # Simple text ui.Label("Hello world") # Word wrap ui.Label( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", word_wrap=True, ) # Computing text size with ui.HStack(width=0): ui.Label("A") ui.Label("BC") ui.Label("DEF") ui.Label("GHIjk") ui.Label("lmnopq") ui.Label("rstuvwxyz") # Styling ui.Label("Red", style={"color": 0xFF0000FF}) ui.Label("Green", style={"Label": {"color": 0xFF00FF00}}) ui.Label("Blue", style_type_name_override="TreeView", style={"TreeView": {"color": 0xFFFF0000}}) await self.finalize_test() async def test_alignment(self): """Testing alignment of ui.Label""" window = await self.create_test_window() with window.frame: with ui.ZStack(): ui.Label("Left Top", alignment=ui.Alignment.LEFT_TOP) ui.Label("Center Top", alignment=ui.Alignment.CENTER_TOP) ui.Label("Right Top", alignment=ui.Alignment.RIGHT_TOP) ui.Label("Left Center", alignment=ui.Alignment.LEFT_CENTER) ui.Label("Center", alignment=ui.Alignment.CENTER) ui.Label("Right Center", alignment=ui.Alignment.RIGHT_CENTER) ui.Label("Left Bottom", alignment=ui.Alignment.LEFT_BOTTOM) ui.Label("Center Bottom", alignment=ui.Alignment.CENTER_BOTTOM) ui.Label("Right Bottom", alignment=ui.Alignment.RIGHT_BOTTOM) await self.finalize_test() async def test_wrap_alignment(self): """Testing alignment of ui.Label with word_wrap""" window = await self.create_test_window() with window.frame: ui.Label( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", word_wrap=True, style={"Label": {"alignment": ui.Alignment.CENTER}}, ) await self.finalize_test() async def test_elide(self): """Testing ui.Label with elided_text""" window = await self.create_test_window() with window.frame: with ui.VStack(): ui.Label( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", elided_text=True, height=0, ) ui.Label( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", word_wrap=True, elided_text=True, ) ui.Label( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", alignment=ui.Alignment.CENTER, word_wrap=True, elided_text=True, ) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_change_size(self): """Testing how ui.Label dynamically changes size""" window = await self.create_test_window() with window.frame: with ui.VStack(style={"Rectangle": {"background_color": 0xFFFFFFFF}}): with ui.HStack(height=0): with ui.Frame(width=0): line1 = ui.Label("Test") ui.Rectangle() with ui.HStack(height=0): with ui.Frame(width=0): line2 = ui.Label("Test") ui.Rectangle() with ui.Frame(height=0): line3 = ui.Label("Test", word_wrap=True) ui.Rectangle() for i in range(2): await omni.kit.app.get_app().next_update_async() # Change the text line1.text = "Bigger than before" line2.text = "a" line3.text = ( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." ) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_font(self): window = await self.create_test_window() with window.frame: ui.Label( "The quick brown fox jumps over the lazy dog", style={"font_size": 55, "font": "${fonts}/OpenSans-SemiBold.ttf", "alignment": ui.Alignment.CENTER}, word_wrap=True, ) await self.finalize_test() async def test_invalid_font(self): window = await self.create_test_window() with window.frame: ui.Label( "The quick brown fox jumps over the lazy dog", style={"font_size": 55, "font": "${fonts}/IDoNotExist.ttf", "alignment": ui.Alignment.CENTER}, word_wrap=True, ) await self.finalize_test() async def test_mouse_released_fn(self): """Test mouse_released_fn only triggers on widget which was pressed""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) release_count = [0, 0] def release(i): release_count[i] += 1 with window.frame: with ui.VStack(): label1 = ui.Label("1", mouse_released_fn=lambda *_: release(0)) label2 = ui.Label("2", mouse_released_fn=lambda *_: release(1)) try: await omni.kit.app.get_app().next_update_async() refLabel1 = ui_test.WidgetRef(label1, "") refLabel2 = ui_test.WidgetRef(label2, "") await omni.kit.app.get_app().next_update_async() # Left button await ui_test.emulate_mouse_drag_and_drop(refLabel1.center, refLabel2.center) await omni.kit.app.get_app().next_update_async() self.assertEqual(release_count[0], 1) self.assertEqual(release_count[1], 0) # Right button release_count = [0, 0] await ui_test.emulate_mouse_drag_and_drop(refLabel1.center, refLabel2.center, right_click=True) await omni.kit.app.get_app().next_update_async() self.assertEqual(release_count[0], 1) self.assertEqual(release_count[1], 0) finally: await self.finalize_test_no_image() async def test_exact_content_size(self): """Test the exact content width/height properties""" CHAR_WIDTH = 7 CHAR_HEIGHT = 14 window = await self.create_test_window() with window.frame: with ui.VStack(height=0): with ui.HStack(): label1 = ui.Label("1") label10 = ui.Label("10") label1234 = ui.Label("1234") label_wrap = ui.Label( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", word_wrap=True, ) label_elided = ui.Label( "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut " "labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco " "laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in " "voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat " "non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", elided_text=True, ) await omni.kit.app.get_app().next_update_async() # Verify width of text self.assertEqual(label1.exact_content_width, CHAR_WIDTH) self.assertEqual(label10.exact_content_width, CHAR_WIDTH*2) self.assertEqual(label1234.exact_content_width, CHAR_WIDTH*4) self.assertEqual(label_wrap.exact_content_width, CHAR_WIDTH*35) self.assertAlmostEqual(label_elided.computed_content_width, 248.0, 3) # Verify height self.assertEqual(label1.exact_content_height, CHAR_HEIGHT) self.assertEqual(label10.exact_content_height, CHAR_HEIGHT) self.assertEqual(label1234.exact_content_height, CHAR_HEIGHT) self.assertEqual(label_wrap.exact_content_height, CHAR_HEIGHT*11) self.assertEqual(label_elided.exact_content_height, CHAR_HEIGHT) # Change the text label1.text = "12345" await omni.kit.app.get_app().next_update_async() self.assertEqual(label1.exact_content_width, CHAR_WIDTH*5) self.assertEqual(label1.exact_content_height, CHAR_HEIGHT) # Change text (no word wrap), should just resize the label label10.text = ( "1234567890" "1234567890" "1234567890" ) await omni.kit.app.get_app().next_update_async() self.assertEqual(label10.exact_content_width, CHAR_WIDTH*30) self.assertEqual(label10.exact_content_height, CHAR_HEIGHT) await self.finalize_test_no_image()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_raster.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## from functools import partial from .test_base import OmniUiTest import omni.ui as ui import omni.kit.app class TestRaster(OmniUiTest): """Testing ui.Frame""" async def test_general(self): import omni.kit.ui_test as ui_test from carb.input import MouseEventType window = await self.create_test_window(block_devices=False) with window.frame: with ui.HStack(): left_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) right_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) with left_frame: ui.Rectangle(style={"background_color": ui.color.grey}) with right_frame: ui.Rectangle(style={"background_color": ui.color.grey}) left_frame_ref = ui_test.WidgetRef(left_frame, "") right_frame_ref = ui_test.WidgetRef(right_frame, "") await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_move(right_frame_ref.center) await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_move(left_frame_ref.center) await ui_test.input.wait_n_updates_internal() await self.finalize_test() async def test_edit(self): import omni.kit.ui_test as ui_test from carb.input import MouseEventType window = await self.create_test_window(block_devices=False) with window.frame: with ui.HStack(): left_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) right_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) with left_frame: ui.Rectangle(style={"background_color": ui.color.grey}) with right_frame: with ui.ZStack(): ui.Rectangle(style={"background_color": ui.color.grey}) with ui.VStack(): ui.Spacer() field = ui.StringField(height=0) ui.Spacer() left_frame_ref = ui_test.WidgetRef(left_frame, "") field_ref = ui_test.WidgetRef(field, "") await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_move_and_click(field_ref.center) await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_move(left_frame_ref.center) await ui_test.input.wait_n_updates_internal() await self.finalize_test() async def test_dnd(self): import omni.kit.ui_test as ui_test from carb.input import MouseEventType window = await self.create_test_window( block_devices=False, window_flags=ui.WINDOW_FLAGS_NO_SCROLLBAR | ui.WINDOW_FLAGS_NO_TITLE_BAR | ui.WINDOW_FLAGS_NO_RESIZE | ui.WINDOW_FLAGS_NO_MOVE, ) with window.frame: with ui.HStack(): left_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) right_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) with left_frame: ui.Rectangle(style={"background_color": ui.color.grey}) with right_frame: ui.Rectangle(style={"background_color": ui.color.grey}) left_frame_ref = ui_test.WidgetRef(left_frame, "") right_frame_ref = ui_test.WidgetRef(right_frame, "") await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse(MouseEventType.MOVE, left_frame_ref.center) await ui_test.input.emulate_mouse(MouseEventType.LEFT_BUTTON_DOWN) await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_slow_move(left_frame_ref.center, right_frame_ref.center) await self.finalize_test() await ui_test.input.emulate_mouse(MouseEventType.LEFT_BUTTON_UP) async def test_update(self): import omni.kit.ui_test as ui_test from carb.input import MouseEventType window = await self.create_test_window(block_devices=False) with window.frame: with ui.HStack(): left_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) right_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) with left_frame: ui.Rectangle(style={"background_color": ui.color.grey}) with right_frame: ui.Rectangle(style={"background_color": ui.color.grey}) await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_move(ui_test.input.Vec2(0, 0)) with right_frame: ui.Rectangle(style={"background_color": ui.color.beige}) await ui_test.input.wait_n_updates_internal(update_count=4) await self.finalize_test() async def test_model(self): import omni.kit.ui_test as ui_test from carb.input import MouseEventType window = await self.create_test_window(block_devices=False) with window.frame: with ui.HStack(): left_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) right_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) with left_frame: ui.Rectangle(style={"background_color": ui.color.grey}) with right_frame: with ui.ZStack(): ui.Rectangle(style={"background_color": ui.color.grey}) with ui.VStack(): ui.Spacer() field = ui.StringField(height=0) ui.Spacer() await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_move(ui_test.input.Vec2(0, 0)) field.model.as_string = "NVIDIA" await ui_test.input.wait_n_updates_internal(update_count=4) await self.finalize_test() async def test_on_demand(self): import omni.kit.ui_test as ui_test from carb.input import MouseEventType window = await self.create_test_window(block_devices=False) with window.frame: with ui.HStack(): right_frame = ui.Frame(raster_policy=ui.RasterPolicy.ON_DEMAND) with right_frame: with ui.ZStack(): ui.Rectangle(style={"background_color": ui.color.grey}) with ui.VStack(): ui.Spacer() field = ui.StringField(height=0) ui.Spacer() right_frame_ref = ui_test.WidgetRef(right_frame, "") await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_move(right_frame_ref.center) field.model.as_string = "NVIDIA" await ui_test.input.wait_n_updates_internal(update_count=4) await self.finalize_test() async def test_on_demand_invalidate(self): import omni.kit.ui_test as ui_test from carb.input import MouseEventType window = await self.create_test_window(block_devices=False) with window.frame: with ui.HStack(): right_frame = ui.Frame(raster_policy=ui.RasterPolicy.ON_DEMAND) with right_frame: with ui.ZStack(): ui.Rectangle(style={"background_color": ui.color.grey}) with ui.VStack(): ui.Spacer() field = ui.StringField(height=0) ui.Spacer() right_frame_ref = ui_test.WidgetRef(right_frame, "") await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse_move(right_frame_ref.center) field.model.as_string = "NVIDIA" await ui_test.input.wait_n_updates_internal(update_count=4) right_frame.invalidate_raster() await ui_test.input.wait_n_updates_internal(update_count=4) await self.finalize_test() async def test_child_window(self): """Testing rasterization when mouse hovers child window""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) small_window = ui.Window("small", width=100, height=100, position_x=0, position_y=0) with small_window.frame: with ui.VStack(): with ui.Frame(raster_policy=ui.RasterPolicy.AUTO): with ui.VStack(): ui.Label("NVIDIA") with ui.Frame(raster_policy=ui.RasterPolicy.AUTO): with ui.VStack(): ui.Spacer() combo = ui.ComboBox(1, "one", "two", "three", "four", height=0) await ui_test.input.wait_n_updates_internal(update_count=2) # Clicking the combo box in the small window combo_ref = ui_test.WidgetRef(combo, "") await ui_test.input.emulate_mouse_move_and_click(combo_ref.center) await ui_test.input.wait_n_updates_internal(update_count=2) # Moving the mouse over the combo box and outside the window await ui_test.input.emulate_mouse_move(ui_test.input.Vec2(combo_ref.center.x, combo_ref.center.y + 80)) await ui_test.input.wait_n_updates_internal(update_count=6) await self.finalize_test() async def test_label(self): import omni.kit.ui_test as ui_test window = await self.create_test_window() with window.frame: with ui.HStack(): left_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) right_frame = ui.Frame(raster_policy=ui.RasterPolicy.AUTO) with left_frame: l = ui.Label("Left") with right_frame: r = ui.Label("Right") await ui_test.input.wait_n_updates_internal() l.text = "NVIDIA" r.text = "Omniverse" await ui_test.input.wait_n_updates_internal(update_count=4) await self.finalize_test() async def test_canvasframe_lod(self): import omni.kit.ui_test as ui_test window = await self.create_test_window() with window.frame: with ui.Frame(raster_policy=ui.RasterPolicy.AUTO): canvas = ui.CanvasFrame() with canvas: with ui.ZStack(): p1 = ui.Placer(stable_size=1, draggable=1) with p1: with ui.Frame(raster_policy=ui.RasterPolicy.AUTO): ui.Rectangle(style={"background_color": ui.color.blue}, visible_min=0.5) p2 = ui.Placer(stable_size=1, draggable=1) with p2: with ui.Frame(raster_policy=ui.RasterPolicy.AUTO): ui.Rectangle(style={"background_color": ui.color.green}, visible_max=0.5) await ui_test.input.wait_n_updates_internal(update_count=4) canvas.zoom = 0.25 await ui_test.input.wait_n_updates_internal(update_count=4) canvas.zoom = 1.0 await ui_test.input.wait_n_updates_internal(update_count=4) p2.offset_x = 300 p2.offset_y = 300 await ui_test.input.wait_n_updates_internal(update_count=4) canvas.zoom = 0.25 await ui_test.input.wait_n_updates_internal(update_count=4) await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_placer.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.ui as ui import omni.kit.app RECT_SIZE = 10 RECT_STYLE = {"background_color": 0xFFFFFFFF} RECT_TRANSPARENT_STYLE = {"background_color": 0x66FFFFFF, "border_color": 0xFFFFFFFF, "border_width": 1} class TestPlacer(OmniUiTest): """Testing ui.Placer""" async def test_general(self): """Testing general properties of ui.Placer""" window = await self.create_test_window() with window.frame: with ui.ZStack(): with ui.Placer(offset_x=10, offset_y=10): ui.Rectangle(width=RECT_SIZE, height=RECT_SIZE, style=RECT_STYLE) with ui.Placer(offset_x=90, offset_y=10): ui.Rectangle(width=RECT_SIZE, height=RECT_SIZE, style=RECT_STYLE) with ui.Placer(offset_x=90, offset_y=90): ui.Rectangle(width=RECT_SIZE, height=RECT_SIZE, style=RECT_STYLE) with ui.Placer(offset_x=10, offset_y=90): ui.Rectangle(width=RECT_SIZE, height=RECT_SIZE, style=RECT_STYLE) await self.finalize_test() async def test_percents(self): """Testing ability to offset in percents of ui.Placer""" window = await self.create_test_window() with window.frame: with ui.ZStack(): with ui.Placer(offset_x=ui.Percent(10), offset_y=ui.Percent(10)): ui.Rectangle(width=RECT_SIZE, height=RECT_SIZE, style=RECT_STYLE) with ui.Placer(offset_x=ui.Percent(90), offset_y=ui.Percent(10)): ui.Rectangle(width=RECT_SIZE, height=RECT_SIZE, style=RECT_STYLE) with ui.Placer(offset_x=ui.Percent(90), offset_y=ui.Percent(90)): ui.Rectangle(width=RECT_SIZE, height=RECT_SIZE, style=RECT_STYLE) with ui.Placer(offset_x=ui.Percent(10), offset_y=ui.Percent(90)): ui.Rectangle(width=RECT_SIZE, height=RECT_SIZE, style=RECT_STYLE) await self.finalize_test() async def test_child_percents(self): """Testing ability to offset in percents of ui.Placer""" window = await self.create_test_window() with window.frame: with ui.ZStack(): with ui.Placer(offset_x=ui.Percent(10), offset_y=ui.Percent(10)): ui.Rectangle(width=ui.Percent(80), height=ui.Percent(80), style=RECT_TRANSPARENT_STYLE) with ui.Placer(offset_x=ui.Percent(50), offset_y=ui.Percent(50)): ui.Rectangle(width=ui.Percent(50), height=ui.Percent(50), style=RECT_TRANSPARENT_STYLE) await self.finalize_test() async def test_resize(self): window = await self.create_test_window() with window.frame: placer = ui.Placer(width=200) with placer: ui.Rectangle(height=100, style={"background_color": omni.ui.color.red}) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() placer.width = ui.Percent(5) await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_window.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## from .test_base import OmniUiTest import omni.ui as ui import omni.kit.app from functools import partial import omni.kit.test WINDOW_STYLE = {"Window": {"background_color": 0xFF303030, "border_color": 0x0, "border_width": 0, "border_radius": 0}} MODAL_WINDOW_STYLE = { "Window": { "background_color": 0xFFFF0000, "border_color": 0x0, "border_width": 0, "border_radius": 0, "secondary_background_color": 0, } } class TestWindow(OmniUiTest): """Testing ui.Window""" async def test_general(self): """Testing general properties of ui.Windows""" window = await self.create_test_window() # Empty window window1 = ui.Window( "Test1", width=100, height=100, position_x=10, position_y=10, flags=ui.WINDOW_FLAGS_NO_SCROLLBAR ) window1.frame.set_style(WINDOW_STYLE) # Window with Label window2 = ui.Window( "Test2", width=100, height=100, position_x=120, position_y=10, flags=ui.WINDOW_FLAGS_NO_SCROLLBAR ) window2.frame.set_style(WINDOW_STYLE) with window2.frame: ui.Label("Hello world") # Window with layout window3 = ui.Window( "Test3", width=100, height=100, position_x=10, position_y=120, flags=ui.WINDOW_FLAGS_NO_SCROLLBAR ) window3.frame.set_style(WINDOW_STYLE) with window3.frame: with ui.VStack(): ui.Spacer() with ui.HStack(height=0): ui.Spacer() ui.Label("Hello world", width=0) await self.finalize_test() async def test_imgui_visibility(self): """Testing general properties of ui.Windows""" window = await self.create_test_window() # Empty window window1 = ui.Window("Test1", width=100, height=100, position_x=10, position_y=10) window1.frame.set_style(WINDOW_STYLE) await omni.kit.app.get_app().next_update_async() # Remove window window1 = None await omni.kit.app.get_app().next_update_async() # It's still at ImGui cache window1 = ui.Workspace.get_window("Test1") window1.visible = False await omni.kit.app.get_app().next_update_async() # Create another one window1 = ui.Window("Test1", width=100, height=100, position_x=10, position_y=10) window1.frame.set_style(WINDOW_STYLE) with window1.frame: ui.Label("Hello world") await omni.kit.app.get_app().next_update_async() # It should be visible await self.finalize_test() async def test_overlay(self): """Testing the ability to overlay of ui.Windows""" window = await self.create_test_window() # Creating to windows with the same title. It should be displayed as # one window with the elements of both windows. window1 = ui.Window("Test", width=100, height=100, position_x=10, position_y=10) window1.frame.set_style(WINDOW_STYLE) with window1.frame: with ui.VStack(): ui.Label("Hello world", height=0) window3 = ui.Window("Test") window3.frame.set_style(WINDOW_STYLE) with window3.frame: with ui.VStack(): ui.Spacer() ui.Label("Hello world", height=0) await self.finalize_test() async def test_popup1(self): """Testing WINDOW_FLAGS_POPUP""" window = await self.create_test_window() # General popup window1 = ui.Window( "test_popup1", width=100, height=100, position_x=10, position_y=10, flags=ui.WINDOW_FLAGS_POPUP | ui.WINDOW_FLAGS_NO_TITLE_BAR, ) window1.frame.set_style(WINDOW_STYLE) with window1.frame: with ui.VStack(): ui.Label("Hello world", height=0) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_popup2(self): """Testing WINDOW_FLAGS_POPUP""" window = await self.create_test_window() # Two popups window1 = ui.Window( "test_popup2_0", width=100, height=100, position_x=10, position_y=10, flags=ui.WINDOW_FLAGS_POPUP | ui.WINDOW_FLAGS_NO_TITLE_BAR, ) window1.frame.set_style(WINDOW_STYLE) with window1.frame: with ui.VStack(): ui.Label("Hello world", height=0) # Wait one frame and create second window. await omni.kit.app.get_app().next_update_async() window2 = ui.Window( "test_popup2_1", position_x=10, position_y=10, auto_resize=True, flags=ui.WINDOW_FLAGS_POPUP | ui.WINDOW_FLAGS_NO_TITLE_BAR, ) window2.frame.set_style(WINDOW_STYLE) with window2.frame: with ui.VStack(): ui.Label("Second popup", height=0) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_popup3(self): """Testing WINDOW_FLAGS_POPUP""" window = await self.create_test_window() with window.frame: with ui.VStack(): field = ui.StringField(style={"background_color": 0x0}) field.model.set_value("This is StringField") # General popup window1 = ui.Window( "test_popup3", width=100, height=100, position_x=10, position_y=10, flags=ui.WINDOW_FLAGS_POPUP | ui.WINDOW_FLAGS_NO_TITLE_BAR, ) window1.frame.set_style(WINDOW_STYLE) with window1.frame: with ui.VStack(): ui.Label("Hello world", height=0) # Wait one frame and focus field await omni.kit.app.get_app().next_update_async() field.focus_keyboard() await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_modal1(self): """Testing WINDOW_FLAGS_MODAL""" window = await self.create_test_window() # General popup window1 = ui.Window( "test_modal1", width=100, height=100, position_x=10, position_y=10, flags=ui.WINDOW_FLAGS_MODAL | ui.WINDOW_FLAGS_NO_TITLE_BAR, ) window1.frame.set_style(WINDOW_STYLE) with window1.frame: with ui.VStack(): ui.Label("Hello world", height=0) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_modal2(self): """Testing WINDOW_FLAGS_MODAL with transparent dim background""" window = await self.create_test_window() # General popup window1 = ui.Window( "test_modal2", width=100, height=100, position_x=10, position_y=10, flags=ui.WINDOW_FLAGS_MODAL | ui.WINDOW_FLAGS_NO_TITLE_BAR, ) window1.frame.set_style(MODAL_WINDOW_STYLE) with window1.frame: with ui.VStack(): ui.Label("Hello world", height=0) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_menubar(self): """Testing general properties of ui.MenuBar""" window = await self.create_test_window() # Empty window window1 = ui.Window( "Test1", width=100, height=100, position_x=10, position_y=10, flags=ui.WINDOW_FLAGS_MENU_BAR | ui.WINDOW_FLAGS_NO_SCROLLBAR, ) window1.frame.set_style(WINDOW_STYLE) with window1.menu_bar: with ui.Menu("File"): ui.MenuItem("Open") with window1.frame: ui.Label("Hello world") # Window with Label window2 = ui.Window( "Test2", width=100, height=100, position_x=120, position_y=10, flags=ui.WINDOW_FLAGS_MENU_BAR | ui.WINDOW_FLAGS_NO_SCROLLBAR, ) window2.frame.set_style(WINDOW_STYLE) window2.menu_bar.style = {"MenuBar": {"background_color": 0xFFEDB51A}} with window2.menu_bar: with ui.Menu("File"): ui.MenuItem("Open") with window2.frame: ui.Label("Hello world") # Window with layout window3 = ui.Window( "Test3", width=100, height=100, position_x=10, position_y=120, flags=ui.WINDOW_FLAGS_MENU_BAR | ui.WINDOW_FLAGS_NO_SCROLLBAR, ) window3.frame.style = {**WINDOW_STYLE, **{"Window": {"background_color": 0xFFEDB51A}}} with window3.menu_bar: with ui.Menu("File"): ui.MenuItem("Open") with window3.frame: ui.Label("Hello world") await self.finalize_test() async def test_docked(self): ui_main_window = ui.MainWindow() win = ui.Window("first", width=100, height=100) await omni.kit.app.get_app().next_update_async() self.assertFalse(win.docked) main_dockspace = ui.Workspace.get_window("DockSpace") win.dock_in(main_dockspace, ui.DockPosition.SAME) await omni.kit.app.get_app().next_update_async() self.assertTrue(win.docked) async def test_is_selected_in_dock(self): ui_main_window = ui.MainWindow() window1 = ui.Window("First", width=100, height=100) window2 = ui.Window("Second", width=100, height=100) window3 = ui.Window("Thrid", width=100, height=100) await omni.kit.app.get_app().next_update_async() main_dockspace = ui.Workspace.get_window("DockSpace") window1.dock_in(main_dockspace, ui.DockPosition.SAME) window2.dock_in(main_dockspace, ui.DockPosition.SAME) window3.dock_in(main_dockspace, ui.DockPosition.SAME) await omni.kit.app.get_app().next_update_async() window2.focus() await omni.kit.app.get_app().next_update_async() self.assertFalse(window1.is_selected_in_dock()) self.assertTrue(window2.is_selected_in_dock()) self.assertFalse(window3.is_selected_in_dock()) async def test_mainwindow_resize(self): """Testing resizing of mainwindow""" await self.create_test_area(128, 128) main_window = ui.MainWindow() main_window.main_menu_bar.clear() main_window.main_menu_bar.visible = True main_window.main_menu_bar.menu_compatibility = False with main_window.main_menu_bar: with ui.Menu("NVIDIA"): ui.MenuItem("Item 1") ui.MenuItem("Item 2") ui.MenuItem("Item 3") ui.Spacer() with ui.Menu("Omniverse"): ui.MenuItem("Item 1") ui.MenuItem("Item 2") ui.MenuItem("Item 3") await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() main_dockspace = ui.Workspace.get_window("DockSpace") window1 = ui.Window("Viewport") with window1.frame: ui.Label("Window", alignment=ui.Alignment.CENTER) await omni.kit.app.get_app().next_update_async() window1.dock_in(main_dockspace, ui.DockPosition.SAME) await omni.kit.app.get_app().next_update_async() window1.dock_tab_bar_enabled = False app_window = omni.appwindow.get_default_app_window() app_window.resize(256, 128) for i in range(2): await omni.kit.app.get_app().next_update_async() await self.finalize_test() main_window = None window1.dock_tab_bar_enabled = True # Turn back on for other tests for i in range(2): await omni.kit.app.get_app().next_update_async() class WindowCallbacks(OmniUiTest): def _focus_callback(self, state_dict, name, focus_state: bool) -> None: state_dict[name] = focus_state async def test_window_focus_callback(self): """test window focus callback""" focus_values = {} window1 = ui.Window("First", width=100, height=100) window1.set_focused_changed_fn(partial(self._focus_callback, focus_values, "window1")) window2 = ui.Window("Second", width=100, height=100) window1.set_focused_changed_fn(partial(self._focus_callback, focus_values, "window2")) await omni.kit.app.get_app().next_update_async() #Looks like setting focus on 1 window doesn't set if off on the others? window1.focus() self.assertTrue(focus_values['window1']==True) await omni.kit.app.get_app().next_update_async() window2.focus() self.assertTrue(focus_values['window2']==True) async def __test_window_focus_policy(self, focus_policy: ui.FocusPolicy, mouse_event: str, focus_changes: bool = True): import omni.kit.ui_test as ui_test from carb.input import MouseEventType width, height = 100, 100 start_pos = ui_test.Vec2(width, height) window0_center = ui_test.Vec2(width/2, height/2) window1_center = window0_center + ui_test.Vec2(width, 0) mouse_types = { "left": (MouseEventType.LEFT_BUTTON_DOWN, MouseEventType.LEFT_BUTTON_UP), "middle": (MouseEventType.MIDDLE_BUTTON_DOWN, MouseEventType.MIDDLE_BUTTON_UP), "right": (MouseEventType.RIGHT_BUTTON_DOWN, MouseEventType.RIGHT_BUTTON_UP), }.get(mouse_event) # Get the list of expected eulsts based on FocusPolicy if focus_changes: if focus_policy != ui.FocusPolicy.FOCUS_ON_HOVER: focus_tests = [ (False, True), # Initial state (False, True), # After mouse move to window 0 (False, True), # After mouse move to window 1 (True, False), # After mouse click in window 0 (False, True), # After mouse click in window 1 ] else: focus_tests = [ (False, True), # Initial state (True, False), # After mouse move to window 0 (False, True), # After mouse move to window 1 (True, False), # After mouse click in window 0 (False, True), # After mouse click in window 1 ] else: # Default focus test that never changes focus focus_tests = [ (False, True), # Initial state (False, True), # After mouse move to window 0 (False, True), # After mouse move to window 1 (False, True), # After mouse click in window 0 (False, True), # After mouse click in window 1 ] await self.create_test_area(width*2, height, block_devices=False) window0 = ui.Window("0", width=width, height=height, position_y=0, position_x=0) window1 = ui.Window("1", width=width, height=height, position_y=0, position_x=width) # Test initial focus state if focus_policy != ui.FocusPolicy.DEFAULT: self.assertNotEqual(window0.focus_policy, focus_policy) window0.focus_policy = focus_policy self.assertNotEqual(window1.focus_policy, focus_policy) window1.focus_policy = focus_policy self.assertEqual(window0.focus_policy, focus_policy) self.assertEqual(window1.focus_policy, focus_policy) # Test the individual focus state and move to next state test focus_test_idx = 0 async def test_focused_windows(): nonlocal focus_test_idx expected_focus_state = focus_tests[focus_test_idx] focus_test_idx = focus_test_idx + 1 window0_focused, window1_focused = window0.focused, window1.focused expected_window0_focus, expected_window1_focus = expected_focus_state[0], expected_focus_state[1] # Build a more specifc failure message fail_msg = f"Testing {focus_policy} with mouse '{mouse_event}' (focus_test_idx: {focus_test_idx-1})" fail_msg_0 = f"{fail_msg}: Window 0 expected focus: {expected_window0_focus}, had focus {window0_focused}." fail_msg_1 = f"{fail_msg}: Window 1 expected focus: {expected_window1_focus}, had focus {window1_focused}." self.assertEqual(expected_window0_focus, window0_focused, msg=fail_msg_0) self.assertEqual(expected_window1_focus, window1_focused, msg=fail_msg_1) # Move mouse await ui_test.input.emulate_mouse_move(start_pos) # Test the current focus state await test_focused_windows() # Move mouse await ui_test.input.emulate_mouse_move(window0_center) # Test the current focus state on both windows await test_focused_windows() # Move mouse await ui_test.input.emulate_mouse_move(window1_center) # Test the current focus state on both windows await test_focused_windows() # Move mouse to Window 0 await ui_test.emulate_mouse_move(window0_center) # Do mouse click: down and up event await ui_test.input.emulate_mouse(mouse_types[0]) await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse(mouse_types[1]) await ui_test.input.wait_n_updates_internal() # Test the current focus state on both windows await test_focused_windows() # Move mouse to Window 1 await ui_test.emulate_mouse_move(window1_center) # Do mouse click: down and up event await ui_test.input.emulate_mouse(mouse_types[0]) await ui_test.input.wait_n_updates_internal() await ui_test.input.emulate_mouse(mouse_types[1]) await ui_test.input.wait_n_updates_internal() # Test the current focus state on both windows await test_focused_windows() async def test_window_focus_policy_left_mouse(self): """test Window focus policy based on mouse events on left click""" # Left click should change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_LEFT_MOUSE_DOWN, "left") # Middle click should not change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_LEFT_MOUSE_DOWN, "middle", False) # Right click should not change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_LEFT_MOUSE_DOWN, "right", False) async def test_window_focus_policy_any_mouse(self): """test Window focus policy based on mouse events on any click""" # Left click should change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_ANY_MOUSE_DOWN, "left") # Middle click should change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_ANY_MOUSE_DOWN, "middle") # Right click should change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_ANY_MOUSE_DOWN, "right") async def test_window_focus_policy_hover_mouse(self): """test Window focus policy based on mouse events hover""" # Left click should change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_HOVER, "left") # Middle click should not change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_HOVER, "middle") # Right click should not change focus await self.__test_window_focus_policy(ui.FocusPolicy.FOCUS_ON_HOVER, "right")
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_image.py
## Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest from PIL import Image from PIL import ImageDraw from PIL import ImageFont from functools import partial from pathlib import Path import asyncio import carb import omni.kit.app import omni.ui as ui import os import unittest CURRENT_PATH = Path(__file__).parent DATA_PATH = CURRENT_PATH.parent.parent.parent.joinpath("data") class TestImage(OmniUiTest): """Testing ui.Image""" async def test_general(self): """Testing general properties of ui.Image""" window = await self.create_test_window() f = asyncio.Future() def on_image_progress(future: asyncio.Future, progress): if progress >= 1: if not future.done(): future.set_result(None) with window.frame: ui.Image(f"{DATA_PATH}/tests/red.png", progress_changed_fn=partial(on_image_progress, f)) # Wait the image to be loaded await f await self.finalize_test() async def test_broken_svg(self): """Testing ui.Image doesn't crash when the image is broken.""" window = await self.create_test_window() def build(): ui.Image(f"{DATA_PATH}/tests/broken.svg") window.frame.set_build_fn(build) # Call build await omni.kit.app.get_app().next_update_async() # Attempts to load the broken file. The error message is "Failed to load the texture:" await omni.kit.app.get_app().next_update_async() # Recall build window.frame.rebuild() await omni.kit.app.get_app().next_update_async() # Second attempt to load the broken file. Second error message is expected. await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_imagewithprovider(self): # Because PIL works differently in Windows and Liniux. # TODO: Use something else for the rasterization of the text return """Testing ui.Image doesn't crash when the image is broken.""" window = await self.create_test_window() image_width = 256 image_height = 256 upscale = 2 black = (0, 0, 0, 255) white = (255, 255, 255, 255) font_path = os.path.normpath( carb.tokens.get_tokens_interface().resolve("${kit}/resources/fonts/roboto_medium.ttf") ) font_size = 25 font = ImageFont.truetype(font_path, font_size) image = Image.new("RGBA", (image_width * upscale, image_height * upscale), white) draw = ImageDraw.Draw(image) # draw.fontmode = "RGB" draw.text( (0, image_height), "The quick brown fox jumps over the lazy dog", fill=black, font=font, ) # Convert image to Image Provider pixels = [int(c) for p in image.getdata() for c in p] image_provider = ui.ByteImageProvider() image_provider.set_bytes_data(pixels, [image_width * upscale, image_height * upscale]) with window.frame: with ui.HStack(): ui.Spacer(width=0.5) ui.ImageWithProvider( image_provider, fill_policy=ui.IwpFillPolicy.IWP_STRETCH, width=image_width, height=image_height, pixel_aligned=True, ) # Second attempt to load the broken file. Second error message is expected. await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_imagewithprovider_with_no_valid_style(self): """This is to test ImageWithProvider is not crash when style is not defined and image_url is not defined""" window = await self.create_test_window() with window.frame: ui.ImageWithProvider( height=200, width=200, fill_policy=ui.IwpFillPolicy.IWP_PRESERVE_ASPECT_FIT, style_type_name_override="Graph.Node.Port") for _ in range(2): await omni.kit.app.get_app().next_update_async() await self.finalize_test_no_image() async def test_destroy(self): """Testing creating and destroying ui.Image""" window = await self.create_test_window() with window.frame: ui.Image(f"{DATA_PATH}/tests/red.png") # It will immediately kill ui.Image ui.Spacer() # Several frames to make sure it doesn't crash for _ in range(10): await omni.kit.app.get_app().next_update_async() # Another way to destroy it with window.frame: # The image is destroyed, but we hold it to make sure it doesn't # crash ui.Image(f"{DATA_PATH}/tests/red.png").destroy() # Several frames to make sure it doesn't crash for _ in range(10): await omni.kit.app.get_app().next_update_async() await self.finalize_test_no_image() async def test_byteimageprovider(self): """Testing creating ui.ByteImageProvider""" window = await self.create_test_window() bytes = [0, 0, 0, 255, 255, 0, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255] resolution = [2, 2] with window.frame: ui.ImageWithProvider( ui.ByteImageProvider(bytes, resolution), fill_policy=ui.IwpFillPolicy.IWP_STRETCH, ) await self.finalize_test() async def test_dynamictextureprovider(self): """Testing creating ui.DynamicTextureProvider""" window = await self.create_test_window() bytes = [0, 0, 0, 255, 255, 0, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255] resolution = [2, 2] textureprovider = ui.DynamicTextureProvider("textureX") textureprovider.set_bytes_data(bytes, resolution) with window.frame: ui.ImageWithProvider( textureprovider, fill_policy=ui.IwpFillPolicy.IWP_STRETCH, ) resource = textureprovider.get_managed_resource() self.assertIsNotNone(resource) await self.finalize_test() def _warpAvailable(): try: import warp as wp return True except ModuleNotFoundError: return False @unittest.skipIf(not _warpAvailable(), "warp module not found") async def test_byteimageprovider_from_warp(self): """Testing creating ui.ByteImageProvider with bytes from gpu""" window = await self.create_test_window() import warp as wp @wp.kernel def checkerboard(pixels: wp.array(dtype=wp.uint8, ndim=3), size_x: wp.int32, size_y: wp.int32, num_channels: wp.int32): x, y, c = wp.tid() value = wp.uint8(0) if (x / 4) % 2 == (y / 4) % 2: value = wp.uint8(255) pixels[x, y, c] = value size_x = 256 size_y = 256 num_channels = 4 texture_array = wp.zeros(shape=(size_x, size_y, num_channels), dtype=wp.uint8) wp.launch(kernel=checkerboard, dim=(size_x, size_y, num_channels), inputs=[texture_array, size_x, size_y, num_channels]) provider = ui.ByteImageProvider() # Test switching between host and gpu source data provider.set_bytes_data([128 for _ in range(size_x * size_y * num_channels)], [size_x, size_y]) provider.set_bytes_data_from_gpu(texture_array.ptr, [size_x, size_y]) with window.frame: ui.ImageWithProvider( provider, fill_policy=ui.IwpFillPolicy.IWP_STRETCH, ) await self.finalize_test() async def test_imageprovider_single_channel(self): """Test single channel image with attempt to use unsupported mipmapping""" window = await self.create_test_window() provider = ui.RasterImageProvider() provider.source_url = DATA_PATH.joinpath("tests", "single_channel.jpg").as_posix() provider.max_mip_levels = 2 with window.frame: ui.ImageWithProvider( provider, fill_policy=ui.IwpFillPolicy.IWP_STRETCH, ) # wait for image to load await asyncio.sleep(2) await self.finalize_test() async def test_image_rasterization(self): """Testing ui.Image while rasterization is turned on""" window = await self.create_test_window() f = asyncio.Future() def on_image_progress(future: asyncio.Future, progress): if progress >= 1: if not future.done(): future.set_result(None) with window.frame: with ui.Frame(raster_policy=ui.RasterPolicy.AUTO): ui.Image(f"{DATA_PATH}/tests/red.png", progress_changed_fn=partial(on_image_progress, f)) # Wait the image to be loaded await f await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_configuration.py
import glob, os import omni.kit.test import omni.kit.app class ConfigurationTest(omni.kit.test.AsyncTestCase): async def test_pyi_file_present(self): # Check that omni.ui extension has _ui.pyi file generated manager = omni.kit.app.get_app().get_extension_manager() ext_id = manager.get_enabled_extension_id("omni.ui") self.assertIsNotNone(ext_id) ext_path = manager.get_extension_path(ext_id) self.assertIsNotNone(ext_path) pyi_files = list(glob.glob(ext_path + "/**/_ui.pyi", recursive=True)) self.assertEqual(len(pyi_files), 1)
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_collapsableframe.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.ui as ui import omni.kit.app STYLE = { "CollapsableFrame": { "background_color": 0xFF383838, "secondary_color": 0xFF4D4D4D, "color": 0xFFFFFFFF, "border_radius": 3, "margin": 1, "padding": 3, } } class TestCollapsableFrame(OmniUiTest): """Testing ui.CollapsableFrame""" async def test_general(self): """Testing general properties of ui.CollapsableFrame""" window = await self.create_test_window() with window.frame: with ui.VStack(style=STYLE, height=0, spacing=3): with ui.CollapsableFrame("Frame1"): ui.Label("Label in CollapsableFrame") with ui.CollapsableFrame("Frame2"): ui.Label("First label, should not be displayed") ui.Label("Second label, should be displayed") with ui.CollapsableFrame("Frame3"): ui.Label("Long Label in CollapsableFrame. " * 9, word_wrap=True) await self.finalize_test() async def test_collapsing(self): """Testing the collapsing behaviour of ui.CollapsableFrame""" window = await self.create_test_window() with window.frame: with ui.VStack(style=STYLE, height=0, spacing=3): frame1 = ui.CollapsableFrame("Frame1") with frame1: ui.Label("Label in CollapsableFrame") frame2 = ui.CollapsableFrame("Frame2") with frame2: ui.Label("Label in CollapsableFrame") frame3 = ui.CollapsableFrame("Frame3") with frame3: ui.Label("Label in CollapsableFrame") frame4 = ui.CollapsableFrame("Frame4", collapsed=True) with frame4: ui.Label("Label in CollapsableFrame") frame5 = ui.CollapsableFrame("Frame5") with frame5: ui.Label("Label in CollapsableFrame") frame1.collapsed = True await omni.kit.app.get_app().next_update_async() frame2.collapsed = True frame3.collapsed = True await omni.kit.app.get_app().next_update_async() frame3.collapsed = False await self.finalize_test() async def test_collapsing_build_fn(self): """Testing the collapsing behaviour of ui.CollapsableFrame and delayed ui.Frame""" window = await self.create_test_window() def content(): ui.Label("Label in CollapsableFrame") with window.frame: with ui.VStack(style=STYLE, height=0, spacing=3): frame1 = ui.CollapsableFrame("Frame1") with frame1: ui.Frame(build_fn=content) frame2 = ui.CollapsableFrame("Frame2") with frame2: ui.Frame(build_fn=content) frame3 = ui.CollapsableFrame("Frame3") with frame3: ui.Frame(build_fn=content) frame4 = ui.CollapsableFrame("Frame4", collapsed=True) with frame4: ui.Frame(build_fn=content) frame5 = ui.CollapsableFrame("Frame5") with frame5: ui.Frame(build_fn=content) frame1.collapsed = True await omni.kit.app.get_app().next_update_async() frame2.collapsed = True frame3.collapsed = True await omni.kit.app.get_app().next_update_async() frame3.collapsed = False await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_nested(self): """Testing the collapsing behaviour of nested ui.CollapsableFrame""" window = await self.create_test_window() with window.frame: with ui.VStack(style=STYLE, height=0, spacing=3): frame1 = ui.CollapsableFrame("Frame1") with frame1: with ui.VStack(height=0, spacing=3): ui.Label("Label in CollapsableFrame 1") frame2 = ui.CollapsableFrame("Frame2") with frame2: with ui.VStack(height=0, spacing=3): ui.Label("Label in CollapsableFrame 2") frame3 = ui.CollapsableFrame("Frame3") with frame3: ui.Label("Label in CollapsableFrame 3") frame4 = ui.CollapsableFrame("Frame4", collapsed=True) with frame4: with ui.VStack(height=0, spacing=3): ui.Label("Label in CollapsableFrame 4") frame5 = ui.CollapsableFrame("Frame5") with frame5: ui.Label("Label in CollapsableFrame 5") frame6 = ui.CollapsableFrame("Frame6", collapsed=True) with frame6: ui.Label("Label in CollapsableFrame 6") frame7 = ui.CollapsableFrame("Frame7") with frame7: ui.Label("Label in CollapsableFrame 7") frame1.collapsed = True frame6.collapsed = False frame7.collapsed = True await omni.kit.app.get_app().next_update_async() frame1.collapsed = False frame2.collapsed = True frame3.collapsed = True frame4.collapsed = False frame5.collapsed = True await omni.kit.app.get_app().next_update_async() await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_grid.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## from unittest import skip import omni.kit.test import omni.ui as ui from .test_base import OmniUiTest import omni.kit.app class TestGrid(OmniUiTest): """Testing ui.HGrid and ui.VGrid""" async def test_v_size(self): """Testing fixed width of ui.VGrid""" window = await self.create_test_window() with window.frame: with ui.VGrid(column_width=20, row_height=20): for i in range(200): ui.Label(f"{i}", style={"color": 0xFFFFFFFF}) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_v_number(self): """Testing varying width of ui.VGrid""" window = await self.create_test_window() with window.frame: with ui.VGrid(column_count=10, row_height=20): for i in range(200): ui.Label(f"{i}", style={"color": 0xFFFFFFFF}) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_v_length(self): """Testing varying height of ui.VGrid""" window = await self.create_test_window() with window.frame: with ui.VGrid(column_width=30): for i in range(200): if i == 50: ui.Label(f"{i}", style={"color": 0xFF0033FF, "font_size": 22}, alignment=ui.Alignment.CENTER) else: ui.Label(f"{i}", style={"color": 0xFFFFFFFF}, alignment=ui.Alignment.CENTER) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_length_resize(self): """Testing varying height of ui.VGrid""" window = await self.create_test_window() with window.frame: grid = ui.VGrid(column_width=64) with grid: for i in range(300): with ui.Frame(height=16): with ui.HStack(): with ui.VStack(): ui.Spacer() ui.Rectangle(style={"background_color": ui.color.white}) with ui.VStack(): ui.Rectangle(style={"background_color": ui.color.white}) ui.Spacer() await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() grid.column_width = 16 await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_h_size(self): """Testing fixed height of ui.HGrid""" window = await self.create_test_window() with window.frame: with ui.HGrid(column_width=20, row_height=20): for i in range(200): ui.Label(f"{i}", style={"color": 0xFFFFFFFF}) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_h_number(self): """Testing varying height of ui.VGrid""" window = await self.create_test_window() with window.frame: with ui.HGrid(row_count=10, column_width=20): for i in range(200): ui.Label(f"{i}", style={"color": 0xFFFFFFFF}) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_h_length(self): """Testing varying height of ui.VGrid""" window = await self.create_test_window() with window.frame: with ui.HGrid(row_height=30): for i in range(200): if i == 50: ui.Label( f"{i}", style={"color": 0xFF0033FF, "font_size": 22, "margin": 3}, alignment=ui.Alignment.CENTER, ) else: ui.Label(f"{i}", style={"color": 0xFFFFFFFF, "margin": 3}, alignment=ui.Alignment.CENTER) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_v_inspector(self): """Testing how inspector opens nested frames""" window = await self.create_test_window() with window.frame: with ui.VGrid(column_width=30): for i in range(200): ui.Frame( build_fn=lambda i=i: ui.Label(f"{i}", style={"color": 0xFFFFFFFF}, alignment=ui.Alignment.CENTER) ) grid = ui.Inspector.get_children(window.frame)[0] self.assertIsInstance(grid, ui.VGrid) counter = 0 frames = ui.Inspector.get_children(grid) for frame in frames: self.assertIsInstance(frame, ui.Frame) label = ui.Inspector.get_children(frame)[0] self.assertIsInstance(label, ui.Label) self.assertEqual(label.text, f"{counter}") counter += 1 self.assertEqual(counter, 200) await self.finalize_test() @skip("TC crash on this test in linux") async def test_nested_grid(self): """Testing nested grid without setting height and width and not crash (OM-70184)""" window = await self.create_test_window() with window.frame: with ui.VGrid(): with ui.CollapsableFrame("Main Frame"): with ui.VGrid(): ui.CollapsableFrame("Sub Frame") await omni.kit.app.get_app().next_update_async() await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_base.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## __all__ = ["OmniUiTest"] """The base class for all the visual tests in omni.ui""" from .compare_utils import capture_and_compare, CompareMetric import carb import carb.input import carb.windowing import omni.appwindow import omni.kit.test import omni.ui as ui import pathlib from carb.input import MouseEventType DEVICE_TO_BLOCK = [carb.input.DeviceType.GAMEPAD, carb.input.DeviceType.KEYBOARD, carb.input.DeviceType.MOUSE] async def next_resize_async(): """ Wait for the next event in the resize event stream of IAppWindow::getWindowResizeEventStream. We need it because the window resize event stream is independent of IApp::getUpdateEventStream. Without this function it's possible that resize happens several updates after. It's reproducible on Linux Release build. """ return await omni.appwindow.get_default_app_window().get_window_resize_event_stream().next_event() class OmniUiTest(omni.kit.test.AsyncTestCase): """ Base class for testing Omni::UI. Has methods to initialize/return window and compare images. """ # Maximum allowed difference when comparing two images, default compare metric is mean error. # Set a default threshold that is enough to filter out the artifacts of antialiasing on the different systems. MEAN_ERROR_THRESHOLD = 0.01 MEAN_ERROR_SQUARED_THRESHOLD = 1e-5 THRESHOLD = MEAN_ERROR_THRESHOLD # default threshold def __init__(self, tests=()): super().__init__(tests) self._saved_width = None self._saved_height = None self._restore_window = None self._restore_position = None self._restore_dock_window = None self._need_finalize = False self.__device_state = [None for _ in DEVICE_TO_BLOCK] async def setUp(self): """Before running each test""" self._need_finalize = False async def tearDown(self): """After running each test""" if self._need_finalize: # keep track of whether we get our closing finalize function carb.log_warn( "After a create_test_area, create_test_window, or docked_test_window call, finish the test with a finalize_test or finalize_test_no_image " "call, to restore the window and settings." ) self._need_finalize = False async def wait_n_updates(self, n_frames: int = 3): app = omni.kit.app.get_app() for _ in range(n_frames): await app.next_update_async() @property def __test_name(self) -> str: """ The full name of the test. It has the name of the module, class and the current test function """ return f"{self.__module__}.{self.__class__.__name__}.{self._testMethodName}" def __get_golden_img_name(self, golden_img_name: str, golden_img_dir: str, test_name: str): if not golden_img_name: golden_img_name = f"{test_name}.png" # Test name includes a module, which makes it long. Filepath length can exceed path limit on windows. # We want to trim it, but for backward compatibility by default keep golden image name the same. But when # golden image does not exist and generated first time use shorter name. if golden_img_dir and not golden_img_dir.joinpath(golden_img_name).exists(): # Example: omni.example.ui.tests.example_ui_test.TestExampleUi.test_ScrollingFrame -> test_ScrollingFrame pos = test_name.rfind(".test_") if pos > 0: test_name = test_name[(pos + 1) :] golden_img_name = f"{test_name}.png" return golden_img_name def __block_devices(self, app_window): # Save the state self.__device_state = [app_window.get_input_blocking_state(device) for device in DEVICE_TO_BLOCK] # Set the new state for device in DEVICE_TO_BLOCK: app_window.set_input_blocking_state(device, True) def __restore_devices(self, app_window): for device, state in zip(DEVICE_TO_BLOCK, self.__device_state): if state is not None: app_window.set_input_blocking_state(device, state) self.__device_state = [None for _ in DEVICE_TO_BLOCK] async def create_test_area( self, width: int = 256, height: int = 256, block_devices: bool = True, ): """Resize the main window""" app_window = omni.appwindow.get_default_app_window() dpi_scale = ui.Workspace.get_dpi_scale() # requested size scaled with dpi width_with_dpi = int(width * dpi_scale) height_with_dpi = int(height * dpi_scale) # Current main window size current_width = app_window.get_width() current_height = app_window.get_height() # If the main window is already has requested size, do nothing if width_with_dpi == current_width and height_with_dpi == current_height: self._saved_width = None self._saved_height = None else: # Save the size of the main window to be able to restore it at the end of the test self._saved_width = current_width self._saved_height = current_height app_window.resize(width_with_dpi, height_with_dpi) # Wait for getWindowResizeEventStream await next_resize_async() windowing = carb.windowing.acquire_windowing_interface() os_window = app_window.get_window() # Move the cursor away to avoid hovering on element and trigger tooltips that break the tests if block_devices: input_provider = carb.input.acquire_input_provider() mouse = app_window.get_mouse() input_provider.buffer_mouse_event(mouse, MouseEventType.MOVE, (0, 0), 0, (0, 0)) windowing.set_cursor_position(os_window, (0, 0)) # One frame to move mouse cursor await omni.kit.app.get_app().next_update_async() if block_devices: self.__block_devices(app_window) self._restore_window = None self._restore_position = None self._restore_dock_window = None self._need_finalize = True # keep track of whether we get our closing finalize function async def create_test_window( self, width: int = 256, height: int = 256, block_devices: bool = True, window_flags=None ) -> ui.Window: """ Resize the main window and create a window with the given resolution. Returns: ui.Window with black background, expended to fill full main window and ready for testing. """ await self.create_test_area(width, height, block_devices=block_devices) if window_flags is None: window_flags = ui.WINDOW_FLAGS_NO_SCROLLBAR | ui.WINDOW_FLAGS_NO_TITLE_BAR | ui.WINDOW_FLAGS_NO_RESIZE window = ui.Window( f"{self.__test_name} Test", dockPreference=ui.DockPreference.DISABLED, flags=window_flags, width=width, height=height, position_x=0, position_y=0, ) # Override default background window.frame.set_style({"Window": {"background_color": 0xFF000000, "border_color": 0x0, "border_radius": 0}}) return window async def docked_test_window( self, window: ui.Window, width: int = 256, height: int = 256, restore_window: ui.Window = None, restore_position: ui.DockPosition = ui.DockPosition.SAME, block_devices: bool = True, ) -> None: """ Resize the main window and use docked window with the given resolution. """ window.undock() # Wait for the window to be undocked await omni.kit.app.get_app().next_update_async() window.focus() app_window = omni.appwindow.get_default_app_window() dpi_scale = ui.Workspace.get_dpi_scale() # requested size scaled with dpi width_with_dpi = int(width * dpi_scale) height_with_dpi = int(height * dpi_scale) # Current main window size current_width = app_window.get_width() current_height = app_window.get_height() # If the main window is already has requested size, do nothing if width_with_dpi == current_width and height_with_dpi == current_height: self._saved_width = None self._saved_height = None else: # Save the size of the main window to be able to restore it at the end of the test self._saved_width = current_width self._saved_height = current_height app_window.resize(width_with_dpi, height_with_dpi) # Wait for getWindowResizeEventStream await app_window.get_window_resize_event_stream().next_event() if isinstance(window, ui.Window): window.flags = ui.WINDOW_FLAGS_NO_SCROLLBAR | ui.WINDOW_FLAGS_NO_TITLE_BAR | ui.WINDOW_FLAGS_NO_RESIZE window.width = width window.height = height window.position_x = 0 window.position_y = 0 windowing = carb.windowing.acquire_windowing_interface() os_window = app_window.get_window() # Move the cursor away to avoid hovering on element and trigger tooltips that break the tests if block_devices: input_provider = carb.input.acquire_input_provider() mouse = app_window.get_mouse() input_provider.buffer_mouse_event(mouse, MouseEventType.MOVE, (0, 0), 0, (0, 0)) windowing.set_cursor_position(os_window, (0, 0)) # One frame to move mouse cursor await omni.kit.app.get_app().next_update_async() if block_devices: self.__block_devices(app_window) self._restore_dock_window = window self._restore_window = restore_window self._restore_position = restore_position self._need_finalize = True # keep track of whether we get our closing finalize function async def finalize_test_no_image(self): """Restores the main window once a test is complete.""" # Restore main window resolution if it was saved if self._saved_width is not None and self._saved_height is not None: app_window = omni.appwindow.get_default_app_window() app_window.resize(self._saved_width, self._saved_height) # Wait for getWindowResizeEventStream await next_resize_async() if self._restore_dock_window and self._restore_window: self._restore_dock_window.dock_in(self._restore_window, self._restore_position) self._restore_window = None self._restore_position = None self._restore_dock_window = None app_window = omni.appwindow.get_default_app_window() self.__restore_devices(app_window) self._need_finalize = False async def capture_and_compare( self, threshold=None, golden_img_dir: pathlib.Path = None, golden_img_name=None, use_log: bool = True, cmp_metric=CompareMetric.MEAN_ERROR, test_name: str = None, hide_menu_bar: bool = True ): """Capture current frame and compare it with the golden image. Assert if the diff is more than given threshold.""" test_name = test_name or f"{self.__test_name}" golden_img_name = self.__get_golden_img_name(golden_img_name, golden_img_dir, test_name) menu_bar = None old_visible = None try: try: from omni.kit.mainwindow import get_main_window main_window = get_main_window() menu_bar = main_window.get_main_menu_bar() old_visible = menu_bar.visible if hide_menu_bar: menu_bar.visible = False except ImportError: pass # set default threshold for each compare metric if threshold is None: if cmp_metric == CompareMetric.MEAN_ERROR: threshold = self.MEAN_ERROR_THRESHOLD elif cmp_metric == CompareMetric.MEAN_ERROR_SQUARED: threshold = self.MEAN_ERROR_SQUARED_THRESHOLD elif cmp_metric == CompareMetric.PIXEL_COUNT: threshold = 10 # arbitrary number diff = await capture_and_compare( golden_img_name, threshold, golden_img_dir, use_log=use_log, cmp_metric=cmp_metric ) if diff != 0: carb.log_warn(f"[{test_name}] the generated image has difference {diff}") self.assertTrue( (diff is not None and diff < threshold), msg=f"The image for test '{test_name}' doesn't match the golden one. Difference of {diff} is is not less than threshold of {threshold}.", ) finally: if menu_bar: menu_bar.visible = old_visible async def finalize_test( self, threshold=None, golden_img_dir: pathlib.Path = None, golden_img_name=None, use_log: bool = True, cmp_metric=CompareMetric.MEAN_ERROR, test_name: str = None, hide_menu_bar: bool = True ): try: test_name = test_name or f"{self.__test_name}" golden_img_name = self.__get_golden_img_name(golden_img_name, golden_img_dir, test_name) await self.capture_and_compare(threshold, golden_img_dir, golden_img_name, use_log, cmp_metric, test_name, hide_menu_bar) finally: await self.finalize_test_no_image()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_layout.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from .test_base import OmniUiTest import omni.kit.app import omni.ui as ui class TestLayout(OmniUiTest): """Testing the layout""" async def test_general(self): """Testing general layout and number of calls of setComputedWidth""" window = await self.create_test_window() with window.frame: with ui.VStack(): with ui.HStack(): ui.Button("NVIDIA") ui.Button("Omniverse") bottom_stack = ui.HStack() with bottom_stack: ui.Button("omni") button = ui.Button("ui") await omni.kit.app.get_app().next_update_async() # 21 is because the window looks like this: # MenuBar # Frame # VStack # HStack # Button # Stack # Label # Rectangle # Button # Stack # Label # Rectangle # HStack # Button # Stack # Label # Rectangle # Button # Stack # Label # Rectangle should_be_called = [21] + [0] * 20 for i in should_be_called: ui.Inspector.begin_computed_width_metric() ui.Inspector.begin_computed_height_metric() await omni.kit.app.get_app().next_update_async() width_calls = ui.Inspector.end_computed_width_metric() height_calls = ui.Inspector.end_computed_height_metric() self.assertEqual(width_calls, i) self.assertEqual(height_calls, i) button.height = ui.Pixel(25) # 11 becuse we changed the height of the button and this is the list of # changed widgets: # 4 Button # 4 Neighbour button because it's Fraction(1) # 1 HStack becuase min size could change # 1 VStack becuase min size could change # 1 Frame becuase min size could change should_be_called = [11] + [0] * 20 for i in range(10): ui.Inspector.begin_computed_width_metric() ui.Inspector.begin_computed_height_metric() await omni.kit.app.get_app().next_update_async() width_calls = ui.Inspector.end_computed_width_metric() height_calls = ui.Inspector.end_computed_height_metric() bottom_stack.height = ui.Pixel(50) # 16 because 20 (total wingets minus MenuBar) - 4 (Button is in pixels, # the size of pixels don't change if parent changes) and we only changed # heights and width should not be called should_be_called = [16] + [0] * 20 for i in should_be_called: ui.Inspector.begin_computed_width_metric() ui.Inspector.begin_computed_height_metric() await omni.kit.app.get_app().next_update_async() width_calls = ui.Inspector.end_computed_width_metric() height_calls = ui.Inspector.end_computed_height_metric() self.assertEqual(width_calls, 0) self.assertEqual(height_calls, i) button.width = ui.Pixel(25) # 20 because everything except MenuBar could change: # Neighbour button is changed # Stack could change if button.width is very big # Neighbour stack could change if current stack is changed # Parent stack # Root frame # # Height shouldn't change should_be_called = [20] + [0] * 20 for i in should_be_called: ui.Inspector.begin_computed_width_metric() ui.Inspector.begin_computed_height_metric() await omni.kit.app.get_app().next_update_async() width_calls = ui.Inspector.end_computed_width_metric() height_calls = ui.Inspector.end_computed_height_metric() self.assertEqual(width_calls, i) self.assertEqual(height_calls, 0) await self.finalize_test() async def test_send_mouse_events_to_back(self): """Testing send_mouse_events_to_back of ui.ZStack""" import omni.kit.ui_test as ui_test window = await self.create_test_window(block_devices=False) clicked = [0, 0] def clicked_fn(i): clicked[i] += 1 with window.frame: stack = ui.ZStack() with stack: ui.Button(clicked_fn=lambda: clicked_fn(0)) button = ui.Button(clicked_fn=lambda: clicked_fn(1)) await omni.kit.app.get_app().next_update_async() refButton = ui_test.WidgetRef(button, "") await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(refButton.center) await omni.kit.app.get_app().next_update_async() self.assertEqual(clicked[0], 1) stack.send_mouse_events_to_back = False await omni.kit.app.get_app().next_update_async() await ui_test.emulate_mouse_move_and_click(refButton.center) await omni.kit.app.get_app().next_update_async() self.assertEqual(clicked[1], 1) await self.finalize_test_no_image() async def test_visibility(self): window = await self.create_test_window() with window.frame: with ui.HStack(height=32): with ui.VStack(width=80): ui.Spacer(height=10) c1 = ui.ComboBox(0, "NVIDIA", "OMNIVERSE", width=100) with ui.VStack(width=80): ui.Spacer(height=10) ui.ComboBox(0, "NVIDIA", "OMNIVERSE", width=100) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() c1.visible = not c1.visible await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() c1.visible = not c1.visible await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() await self.finalize_test()
omniverse-code/kit/exts/omni.ui/omni/ui/tests/test_workspace.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## from .test_base import OmniUiTest import carb.settings import omni.appwindow import omni.kit.app import omni.kit.renderer import omni.kit.test import omni.ui as ui class TestWorkspace(OmniUiTest): """Testing ui.Workspace""" async def test_window_selection(self): """Testing window selection callback""" ui.Workspace.clear() self.text = "null" def update_selection(selected): self.text = "Selected" if selected else "UnSelected" ui_main_window = ui.MainWindow() window1 = ui.Window("First Selection", width=100, height=100) window2 = ui.Window("Second Selection", width=100, height=100) window3 = ui.Window("Third Selection", width=100, height=100) await omni.kit.app.get_app().next_update_async() main_dockspace = ui.Workspace.get_window("DockSpace") window1.dock_in(main_dockspace, ui.DockPosition.SAME) window2.dock_in(main_dockspace, ui.DockPosition.SAME) window3.dock_in(main_dockspace, ui.DockPosition.SAME) await omni.kit.app.get_app().next_update_async() # add callback function to window2 to subscribe selection change in windows window2.set_selected_in_dock_changed_fn(lambda value: update_selection(value)) await omni.kit.app.get_app().next_update_async() # select window2 to check if the callback is triggered window2.focus() await omni.kit.app.get_app().next_update_async() self.assertEqual(self.text, "Selected") await omni.kit.app.get_app().next_update_async() # select window1 to check if the callback is triggered window1.focus() await omni.kit.app.get_app().next_update_async() self.assertEqual(self.text, "UnSelected") async def test_workspace_nohide(self): """Testing window layout without hiding the windows""" ui.Workspace.clear() await self.create_test_area(256, 256) ui_main_window = ui.MainWindow() ui_main_window.main_menu_bar.visible = False window1 = ui.Window("First", width=100, height=100) window2 = ui.Window("Second", width=100, height=100) await omni.kit.app.get_app().next_update_async() main_dockspace = ui.Workspace.get_window("DockSpace") window1.dock_in(main_dockspace, ui.DockPosition.SAME) window2.dock_in(window1, ui.DockPosition.BOTTOM) await omni.kit.app.get_app().next_update_async() # Save the layout layout = ui.Workspace.dump_workspace() # Reference. Don't check directly because `dock_id` is random. # [ # { # "dock_id": 3358485147, # "children": [ # { # "dock_id": 1, # "position": "TOP", # "children": [ # { # "title": "First", # "width": 100.0, # "height": 100.0, # "position_x": 78.0, # "position_y": 78.0, # "dock_id": 1, # "visible": True, # "selected_in_dock": False, # } # ], # }, # { # "dock_id": 2, # "position": "BOTTOM", # "children": [ # { # "title": "Second", # "width": 100.0, # "height": 100.0, # "position_x": 78.0, # "position_y": 78.0, # "dock_id": 2, # "visible": True, # "selected_in_dock": False, # } # ], # }, # ], # } # ] self.assertEqual(layout[0]["children"][0]["children"][0]["title"], "First") self.assertEqual(layout[0]["children"][1]["children"][0]["title"], "Second") window3 = ui.Window("Third", width=100, height=100) await omni.kit.app.get_app().next_update_async() window3.dock_in(window1, ui.DockPosition.LEFT) ui.Workspace.restore_workspace(layout, True) window3.position_x = 78 window3.position_y = 78 await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_workspace_nohide_invisible(self): """Testing window layout without hiding the windows""" ui.Workspace.clear() await self.create_test_area(256, 256) ui_main_window = ui.MainWindow() ui_main_window.main_menu_bar.visible = False window1 = ui.Window( "First Vis", width=100, height=100, position_x=0, position_y=0, flags=ui.WINDOW_FLAGS_NO_SCROLLBAR ) window2 = ui.Window( "Second Invis", width=100, height=100, position_x=100, position_y=0, flags=ui.WINDOW_FLAGS_NO_SCROLLBAR ) await omni.kit.app.get_app().next_update_async() window2.visible = False await omni.kit.app.get_app().next_update_async() # Save the layout layout = ui.Workspace.dump_workspace() # We have first window visible, the second is not visible window3 = ui.Window("Third Absent", width=100, height=100, position_x=0, position_y=100) await omni.kit.app.get_app().next_update_async() ui.Workspace.restore_workspace(layout, True) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_dock_node_size(self): ui.Workspace.clear() await self.create_test_area(256, 256) ui_main_window = ui.MainWindow() ui_main_window.main_menu_bar.visible = False window1 = ui.Window("1", width=100, height=100) window2 = ui.Window("2", width=100, height=100) window3 = ui.Window("3", width=100, height=100) window4 = ui.Window("4", width=100, height=100) await omni.kit.app.get_app().next_update_async() main_dockspace = ui.Workspace.get_window("DockSpace") window1.dock_in(main_dockspace, ui.DockPosition.SAME) window2.dock_in(window1, ui.DockPosition.RIGHT) window3.dock_in(window1, ui.DockPosition.BOTTOM) window4.dock_in(window2, ui.DockPosition.BOTTOM) await omni.kit.app.get_app().next_update_async() self.assertEqual(ui.Workspace.get_dock_id_width(window1.dock_id), 126) self.assertEqual(ui.Workspace.get_dock_id_width(window2.dock_id), 126) self.assertEqual(ui.Workspace.get_dock_id_width(window3.dock_id), 126) self.assertEqual(ui.Workspace.get_dock_id_width(window4.dock_id), 126) self.assertEqual(ui.Workspace.get_dock_id_height(window1.dock_id), 124) self.assertEqual(ui.Workspace.get_dock_id_height(window2.dock_id), 124) self.assertEqual(ui.Workspace.get_dock_id_height(window3.dock_id), 124) self.assertEqual(ui.Workspace.get_dock_id_height(window4.dock_id), 124) ui.Workspace.set_dock_id_width(window1.dock_id, 50) ui.Workspace.set_dock_id_height(window1.dock_id, 50) ui.Workspace.set_dock_id_height(window4.dock_id, 50) await self.finalize_test() ui.Workspace.clear() def _window_visibility_callback(self, title, visible) -> None: self._visibility_changed_window_title = title self._visibility_changed_window_visible = visible def _window_visibility_callback2(self, title, visible) -> None: self._visibility_changed_window_title2 = title self._visibility_changed_window_visible2 = visible def _window_visibility_callback3(self, title, visible) -> None: self._visibility_changed_window_title3 = title self._visibility_changed_window_visible3 = visible async def test_workspace_window_visibility_callback(self): """Testing window visibility changed callback""" # test window create ui.Workspace.clear() self._visibility_changed_window_title = None self._visibility_changed_window_visible = False self._visibility_changed_window_title2 = None self._visibility_changed_window_visible2 = False self._visibility_changed_window_title3 = None self._visibility_changed_window_visible3 = False id1 = ui.Workspace.set_window_visibility_changed_callback(self._window_visibility_callback) id2 = ui.Workspace.set_window_visibility_changed_callback(self._window_visibility_callback2) id3 = ui.Workspace.set_window_visibility_changed_callback(self._window_visibility_callback3) window2 = ui.Window("visible_change", width=100, height=100) self.assertTrue(self._visibility_changed_window_title=="visible_change") self.assertTrue(self._visibility_changed_window_visible==True) # test window visible change to False self._visibility_changed_window_title = None self._visibility_changed_window_visible = True window2.visible = False await omni.kit.app.get_app().next_update_async() self.assertTrue(self._visibility_changed_window_title=="visible_change") self.assertTrue(self._visibility_changed_window_visible==False) # test window visible change to true self._visibility_changed_window_title = None self._visibility_changed_window_visible = False window2.visible = True await omni.kit.app.get_app().next_update_async() self.assertTrue(self._visibility_changed_window_title=="visible_change") self.assertTrue(self._visibility_changed_window_visible==True) # test another callback function change to false self._visibility_changed_window_title2 = None self._visibility_changed_window_visible2 = True window2.visible = False await omni.kit.app.get_app().next_update_async() self.assertTrue(self._visibility_changed_window_title2=="visible_change") self.assertTrue(self._visibility_changed_window_visible2==False) # test another callback function change change to true self._visibility_changed_window_title2 = None self._visibility_changed_window_visible2 = False window2.visible = True await omni.kit.app.get_app().next_update_async() self.assertTrue(self._visibility_changed_window_title2=="visible_change") self.assertTrue(self._visibility_changed_window_visible2==True) # Add more window visible change to true and wait more frames self._visibility_changed_window_title = None self._visibility_changed_window_visible = False window3 = ui.Window("visible_change3", width=100, height=100) for i in range(10): await omni.kit.app.get_app().next_update_async() self.assertTrue(self._visibility_changed_window_title=="visible_change3") self.assertTrue(self._visibility_changed_window_visible==True) # Add more window visible change to False self._visibility_changed_window_title = None self._visibility_changed_window_visible = False window3.visible = False for i in range(10): await omni.kit.app.get_app().next_update_async() self.assertTrue(self._visibility_changed_window_title=="visible_change3") self.assertTrue(self._visibility_changed_window_visible==False) # test remove_window_visibility_changed_callback self._visibility_changed_window_title = None self._visibility_changed_window_visible = True self._visibility_changed_window_title2 = None self._visibility_changed_window_visible2 = True ui.Workspace.remove_window_visibility_changed_callback(id1) window2.visible = False await omni.kit.app.get_app().next_update_async() self.assertTrue(self._visibility_changed_window_title==None) self.assertTrue(self._visibility_changed_window_visible==True) self.assertTrue(self._visibility_changed_window_title2=="visible_change") self.assertTrue(self._visibility_changed_window_visible2==False) # OM-60640: Notice that remove one change callback not effect other callbacks self._visibility_changed_window_visible = False self._visibility_changed_window_title2 = None self._visibility_changed_window_visible2 = False self._visibility_changed_window_title3 = None self._visibility_changed_window_visible3 = False window2.visible = True await omni.kit.app.get_app().next_update_async() self.assertTrue(self._visibility_changed_window_title==None) self.assertTrue(self._visibility_changed_window_visible==False) self.assertTrue(self._visibility_changed_window_title2=="visible_change") self.assertTrue(self._visibility_changed_window_visible2==True) self.assertTrue(self._visibility_changed_window_title3=="visible_change") self.assertTrue(self._visibility_changed_window_visible3==True) ui.Workspace.remove_window_visibility_changed_callback(id2) ui.Workspace.remove_window_visibility_changed_callback(id3) async def test_workspace_deferred_dock_in(self): """Testing window layout without hiding the windows""" ui.Workspace.clear() await self.create_test_area(256, 256) ui_main_window = ui.MainWindow() ui_main_window.main_menu_bar.visible = False window1 = ui.Window("First", width=100, height=100) window2 = ui.Window("Second", width=100, height=100) await omni.kit.app.get_app().next_update_async() main_dockspace = ui.Workspace.get_window("DockSpace") window1.dock_in(main_dockspace, ui.DockPosition.SAME) window2.dock_in(window1, ui.DockPosition.BOTTOM) await omni.kit.app.get_app().next_update_async() # Save the layout layout = ui.Workspace.dump_workspace() window2.deferred_dock_in("First") # Restore_workspace should reset deferred_dock_in ui.Workspace.restore_workspace(layout, True) await omni.kit.app.get_app().next_update_async() await self.finalize_test() async def test_freeze(self): PRESENT_THREAD = "/exts/omni.kit.renderer.core/present/enabled" settings = carb.settings.get_settings() present_thread_enabled = settings.get(PRESENT_THREAD) settings.set(PRESENT_THREAD, True) window = await self.create_test_window() with window.frame: ui.Label("NVIDIA Omniverse") # Get IRenderer renderer = omni.kit.renderer.bind.get_renderer_interface() # Get default IAppWindow app_window_factory = omni.appwindow.acquire_app_window_factory_interface() app_window = app_window_factory.get_app_window() await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() # Draw freeze the window renderer.draw_freeze_app_window(app_window, True) await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() with window.frame: ui.Label("Something Else") await omni.kit.app.get_app().next_update_async() await omni.kit.app.get_app().next_update_async() await self.finalize_test() renderer.draw_freeze_app_window(app_window, False) await omni.kit.app.get_app().next_update_async() settings.set(PRESENT_THREAD, present_thread_enabled) await omni.kit.app.get_app().next_update_async() class WorkspaceCallbacks(omni.kit.test.AsyncTestCase): def _window_created_callback(self, w) -> None: self._created = w async def test_window_creation_callback(self): """Testing window creation callback""" self._created = None ui.Workspace.set_window_created_callback(self._window_created_callback) window1 = ui.Window("First", width=100, height=100) await omni.kit.app.get_app().next_update_async() self.assertTrue(self._created == window1)
omniverse-code/kit/exts/omni.ui/omni/ui/tests/compare_utils.py
## Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## """The utilities for image comparison""" from pathlib import Path import os import platform import carb import carb.tokens import sys import traceback import omni.kit.test from omni.kit.test.teamcity import teamcity_publish_image_artifact OUTPUTS_DIR = Path(omni.kit.test.get_test_output_path()) KIT_ROOT = Path(carb.tokens.get_tokens_interface().resolve("${kit}")).parent.parent.parent GOLDEN_DIR = KIT_ROOT.joinpath("data/tests/omni.ui.tests") def Singleton(class_): """ A singleton decorator. TODO: It's also available in omni.kit.widget.stage. Do we have a utility extension where we can put the utilities like this? """ instances = {} def getinstance(*args, **kwargs): if class_ not in instances: instances[class_] = class_(*args, **kwargs) return instances[class_] return getinstance class CompareError(Exception): pass class CompareMetric: MEAN_ERROR = "mean_error" MEAN_ERROR_SQUARED = "mean_error_squared" PIXEL_COUNT = "pixel_count" def compare(image1: Path, image2: Path, image_diffmap: Path, threshold=None, cmp_metric=CompareMetric.MEAN_ERROR): """ Compares two images and return a value that indicates the difference based on the metric used. Types of comparison: mean error (default), mean error squared, and pixel count. Mean Error (mean absolute error): Average pixel level for each channel in the image, return a number between [0, 255] This is the default method in UI compare tests - it gives a nice range of numbers. Mean Error Squared (mean squared error): Measures the average of the squares of the errors, return a number between [0, 1] This is the default method used in Kit Rendering, see `meanErrorSquaredMetric` Pixel Count: Return the number of pixels that are different It uses Pillow for image read. Args: image1, image2: images to compare image_diffmap: the difference map image will be saved if there is any difference between given images threshold: the threshold value (int or float) cmp_metric: comparison method """ if not image1.exists(): raise CompareError(f"File image1 {image1} does not exist") if not image2.exists(): raise CompareError(f"File image2 {image2} does not exist") # OMFP-1891: Cease use of pip install if "PIL" not in sys.modules.keys(): raise CompareError("Cannot import PIL from Pillow, image comparison failed.") from PIL import Image, ImageChops, ImageStat original = Image.open(str(image1)) contrast = Image.open(str(image2)) if original.size != contrast.size: raise CompareError( f"[omni.ui.test] Can't compare different resolutions\n\n" f"{image1} {original.size[0]}x{original.size[1]}\n" f"{image2} {contrast.size[0]}x{contrast.size[1]}\n\n" f"It's possible that your monitor DPI is not 100%.\n\n" ) if original.mode != contrast.mode: raise CompareError( f"[omni.ui.test] Can't compare images with different mode (channels).\n\n" f"{image1} {original.mode}\n" f"{image2} {contrast.mode}\n\n" ) img_diff = ImageChops.difference(original, contrast) stat = ImageStat.Stat(img_diff) if cmp_metric == CompareMetric.MEAN_ERROR: # Calculate average difference between two images diff = sum(stat.mean) / len(stat.mean) elif cmp_metric == CompareMetric.MEAN_ERROR_SQUARED: # Measure the average of the squares of the errors between two images # Errors are calculated from 0 to 255 (squared), divide by 255^2 to have a range between [0, 1] errors = [x / stat.count[i] for i, x in enumerate(stat.sum2)] diff = sum(errors) / len(stat.sum2) / 255**2 elif cmp_metric == CompareMetric.PIXEL_COUNT: # Count of different pixels - on single channel image the value of getpixel is an int instead of a tuple if isinstance(img_diff.getpixel((0, 0)), int): diff = sum([img_diff.getpixel((j, i)) > 0 for i in range(img_diff.height) for j in range(img_diff.width)]) else: diff = sum( [sum(img_diff.getpixel((j, i))) > 0 for i in range(img_diff.height) for j in range(img_diff.width)] ) # only save image diff if needed (2 order of magnitude near threshold) if diff > 0 and threshold and diff > threshold / 100: # Images are different # Multiply image by 255 img_diff = img_diff.convert("RGB").point(lambda i: min(i * 255, 255)) img_diff.save(str(image_diffmap)) return diff async def capture_and_compare( image_name: str, threshold, golden_img_dir: Path = None, use_log: bool = True, cmp_metric=CompareMetric.MEAN_ERROR, ): """ Captures frame and compares it with the golden image. Args: image_name: the image name of the image and golden image. threshold: the max threshold to collect TC artifacts. golden_img_dir: the directory path that stores the golden image. Leave it to None to use default dir. cmp_metric: comparison metric (mean error, mean error squared, pixel count) Returns: A diff value based on the comparison metric used. """ if not golden_img_dir: golden_img_dir = GOLDEN_DIR image1 = OUTPUTS_DIR.joinpath(image_name) image2 = golden_img_dir.joinpath(image_name) image_diffmap = OUTPUTS_DIR.joinpath(f"{Path(image_name).stem}.diffmap.png") alt_image2 = golden_img_dir.joinpath(f"{platform.system().lower()}/{image_name}") if os.path.exists(alt_image2): image2 = alt_image2 if use_log: carb.log_info(f"[omni.ui.tests.compare] Capturing {image1} and comparing with {image2}.") import omni.renderer_capture capture_next_frame = omni.renderer_capture.acquire_renderer_capture_interface().capture_next_frame_swapchain wait_async_capture = omni.renderer_capture.acquire_renderer_capture_interface().wait_async_capture capture_next_frame(str(image1)) await omni.kit.app.get_app().next_update_async() wait_async_capture() try: diff = compare(image1, image2, image_diffmap, threshold, cmp_metric) if diff >= threshold: golden_path = Path("golden").joinpath(OUTPUTS_DIR.name) results_path = Path("results").joinpath(OUTPUTS_DIR.name) teamcity_publish_image_artifact(image2, golden_path, "Reference") teamcity_publish_image_artifact(image1, results_path, "Generated") teamcity_publish_image_artifact(image_diffmap, results_path, "Diff") return diff except CompareError as e: carb.log_error(f"[omni.ui.tests.compare] Failed to compare images for {image_name}. Error: {e}") carb.log_error(f"[omni.ui.tests.compare] Traceback:\n{traceback.format_exc()}")
omniverse-code/kit/exts/omni.kit.property.skel/PACKAGE-LICENSES/omni.kit.property.skel-LICENSE.md
Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited.
omniverse-code/kit/exts/omni.kit.property.skel/config/extension.toml
[package] # Semantic Versioning is used: https://semver.org/ version = "1.0.1" category = "Internal" feature = true # Lists people or organizations that are considered the "authors" of the package. authors = ["NVIDIA"] # The title and description fields are primarly for displaying extension info in UI title = "Skeleton Animation Property Widget" description="View and Edit Skeleton Animation Property Values" # URL of the extension source repository. repository = "" # Preview image. Folder named "data" automatically goes in git lfs (see .gitattributes file). preview_image = "data/preview.png" # Icon is shown in Extensions window, it is recommended to be square, of size 256x256. icon = "data/icon.png" # Keywords for the extension keywords = ["kit", "usd", "property", "skel", "skeleton", "animation"] # Location of change log file in target (final) folder of extension, relative to the root. # More info on writing changelog: https://keepachangelog.com/en/1.0.0/ changelog="docs/CHANGELOG.md" # Path (relative to the root) or content of readme markdown file for UI. readme = "docs/README.md" [dependencies] "omni.usd" = {} "omni.ui" = {} "omni.kit.window.property" = {} "omni.kit.property.usd" = {} "omni.kit.commands" = {} "omni.kit.usd_undo" = {} [[python.module]] name = "omni.kit.property.skel" [[test]] args = [ "--/renderer/enabled=pxr", "--/renderer/active=pxr", "--/renderer/multiGpu/enabled=false", "--/renderer/multiGpu/autoEnable=false", # Disable mGPU with PXR due to OM-51026, OM-53611 "--/renderer/multiGpu/maxGpuCount=1", "--/app/asyncRendering=false", "--/app/window/dpiScaleOverride=1.0", "--/app/window/scaleToMonitor=false", "--no-window" ] dependencies = [ "omni.hydra.pxr", "omni.kit.renderer.capture", "omni.kit.mainwindow", "omni.kit.ui_test", "omni.kit.test_suite.helpers" ] stdoutFailPatterns.exclude = [ "*HydraRenderer failed to render this frame*", # Can drop a frame or two rendering with OpenGL interop "*Failed to acquire interface*while unloading all plugins*", "*Cannot use omni.hydra.pxr without OpenGL interop*" # Linux TC configs with multi-GPU might not have OpenGL available ]
omniverse-code/kit/exts/omni.kit.property.skel/omni/kit/property/skel/__init__.py
from .scripts import *
omniverse-code/kit/exts/omni.kit.property.skel/omni/kit/property/skel/scripts/skel_animation_widget.py
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import omni.ui as ui import omni.usd from omni.kit.property.usd.usd_property_widget import UsdPropertiesWidget from omni.kit.property.usd.prim_selection_payload import PrimSelectionPayload from pxr import Sdf, Usd, UsdSkel from omni.kit.property.usd.custom_layout_helper import CustomLayoutFrame, CustomLayoutProperty from .command import * class SkelAnimationAttributesWidget(UsdPropertiesWidget): def __init__(self, title: str): super().__init__(title, collapsed=False) self._title = title from omni.kit.property.usd import PrimPathWidget self._add_button_menus = [] self._add_button_menus.append( PrimPathWidget.add_button_menu_entry( "Animation/Skeletal Animation", show_fn=self.on_show, onclick_fn=self.on_click ) ) def destroy(self): for menu_entry in self._add_button_menus: PrimPathWidget.remove_button_menu_entry(menu_entry) def on_show(self, objects: dict): if "prim_list" not in objects or "stage" not in objects: return False stage = objects["stage"] if not stage: return False prim_list = objects["prim_list"] if len(prim_list) < 1: return False for item in prim_list: if isinstance(item, Sdf.Path): prim = stage.GetPrimAtPath(item) elif isinstance(item, Usd.Prim): prim = item if not prim.HasAPI(UsdSkel.BindingAPI) and prim.IsA(UsdSkel.Skeleton): return True return False def on_click(self, payload: PrimSelectionPayload): if payload is None: return Sdf.Path.emptyPath payload_paths = payload.get_paths() omni.kit.commands.execute("ApplySkelBindingAPICommand", paths=payload_paths) def on_new_payload(self, payload): if not super().on_new_payload(payload): return False if not self._payload or len(self._payload) == 0: return False for prim_path in payload: prim = self._get_prim(prim_path) if not prim: return False if prim.HasAPI(UsdSkel.BindingAPI) and (prim.IsA(UsdSkel.Skeleton) or prim.IsA(UsdSkel.Root)): return True return False def _filter_props_to_build(self, props): return [prop for prop in props if prop.GetName() == "skel:animationSource"] def _customize_props_layout(self, props): frame = CustomLayoutFrame(hide_extra=True) def spacer_build_fn(*args): ui.Spacer(height=2) with frame: CustomLayoutProperty("skel:animationSource", "Animation Source") CustomLayoutProperty(None, None, build_fn=spacer_build_fn) return frame.apply(props) def get_additional_kwargs(self, ui_attr): random_prim = Usd.Prim() prim_same_type = True if self._payload: prim_paths = self._payload.get_paths() for prim_path in prim_paths: prim = self._get_prim(prim_path) if not prim: continue if not random_prim: random_prim = prim elif random_prim.GetTypeName() != prim.GetTypeName(): prim_same_type = False break if ui_attr.prop_name == "skel:animationSource" and prim_same_type and random_prim and (random_prim.IsA(UsdSkel.Skeleton) or random_prim.IsA(UsdSkel.Root)): return None, {"target_picker_filter_type_list": [UsdSkel.Animation], "targets_limit": 1} return None, {"targets_limit": 0}
omniverse-code/kit/exts/omni.kit.property.skel/omni/kit/property/skel/scripts/extension.py
import omni.ext from .skel_animation_widget import SkelAnimationAttributesWidget from .mesh_skel_binding_widget import MeshSkelBindingAttributesWidget class SkelPropertyExtension(omni.ext.IExt): def __init__(self): self._skel_widget = None def on_startup(self, ext_id): import omni.kit.window.property as p self._skel_animation_widget = SkelAnimationAttributesWidget("Skeletal Animation") self._mesh_skel_binding_widget = MeshSkelBindingAttributesWidget("Skeletal Binding") w = p.get_window() if w: w.register_widget("prim", "skel_animation", self._skel_animation_widget) w.register_widget("prim", "mesh_skel_binding", self._mesh_skel_binding_widget) def on_shutdown(self): if self._skel_widget is not None: import omni.kit.window.property as p w = p.get_window() if w: w.unregister_widget("prim", "skel_animation") w.unregister_widget("prim", "mesh_skel_binding") self._skel_animation_widget.destroy() self._skel_animation_widget = None self._mesh_skel_binding_widget.destroy() self._mesh_skel_binding_widget = None
omniverse-code/kit/exts/omni.kit.property.skel/omni/kit/property/skel/scripts/__init__.py
from .extension import * from .command import *
omniverse-code/kit/exts/omni.kit.property.skel/omni/kit/property/skel/scripts/mesh_skel_binding_widget.py
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import omni.ui as ui import omni.usd from omni.kit.property.usd.usd_property_widget import UsdPropertiesWidget, UsdPropertyUiEntry from omni.kit.property.usd.prim_selection_payload import PrimSelectionPayload from pxr import Usd, UsdSkel, UsdGeom from omni.kit.property.usd.custom_layout_helper import CustomLayoutFrame, CustomLayoutGroup, CustomLayoutProperty from .command import * MESH_ATTRS = ["skel:skeleton", "skel:skinningMethod", "skel:blendShapeTargets"] class MeshSkelBindingAttributesWidget(UsdPropertiesWidget): def __init__(self, title: str): super().__init__(title, collapsed=False) self._title = title def destroy(self): pass def on_new_payload(self, payload): if not super().on_new_payload(payload): return False if not self._payload or len(self._payload) == 0: return False for prim_path in payload: prim = self._get_prim(prim_path) if not prim: return False if prim.HasAPI(UsdSkel.BindingAPI) and prim.IsA(UsdGeom.Mesh): return True return False def _filter_props_to_build(self, props): return [prop for prop in props if prop.GetName() in MESH_ATTRS] def _customize_props_layout(self, props): frame = CustomLayoutFrame(hide_extra=True) def spacer_build_fn(*args): ui.Spacer(height=10) with frame: CustomLayoutProperty("skel:skeleton", "Skeleton") CustomLayoutProperty(None, None, build_fn=spacer_build_fn) CustomLayoutProperty("skel:skinningMethod", "Skinning Method") CustomLayoutProperty(None, None, build_fn=spacer_build_fn) CustomLayoutProperty("skel:blendShapeTargets", "Blendshape Targets") return frame.apply(props) def get_additional_kwargs(self, ui_attr): random_prim = Usd.Prim() prim_same_type = True if self._payload: prim_paths = self._payload.get_paths() for prim_path in prim_paths: prim = self._get_prim(prim_path) if not prim: continue if not random_prim: random_prim = prim elif random_prim.GetTypeName() != prim.GetTypeName(): prim_same_type = False break if ui_attr.prop_name == "skel:skeleton" and prim_same_type and random_prim and random_prim.IsA(UsdGeom.Mesh): return None, {"target_picker_filter_type_list": [UsdSkel.Skeleton], "targets_limit": 1} elif ui_attr.prop_name == "skel:blendShapeTargets" and prim_same_type and random_prim and random_prim.IsA(UsdGeom.Mesh): return None, {"target_picker_filter_type_list": [UsdSkel.BlendShape], "targets_limit": 0} return None, {"targets_limit": 0}
omniverse-code/kit/exts/omni.kit.property.skel/omni/kit/property/skel/scripts/command.py
import carb import omni import omni.kit.commands from pxr import Sdf, UsdGeom, Usd, UsdSkel from omni.kit.usd_undo import UsdLayerUndo from typing import List class ApplySkelBindingAPICommand(omni.kit.commands.Command): def __init__( self, layer: Sdf.Layer = None, paths: List[Sdf.Path] = [] ): self._usd_undo = None self._layer = layer self._paths = paths def do(self): stage = omni.usd.get_context().get_stage() if self._layer is None: self._layer = stage.GetEditTarget().GetLayer() self._usd_undo = UsdLayerUndo(self._layer) for path in self._paths: prim = stage.GetPrimAtPath(path) if not prim.HasAPI(UsdSkel.BindingAPI): self._usd_undo.reserve(path) UsdSkel.BindingAPI.Apply(prim) def undo(self): if self._usd_undo is not None: self._usd_undo.undo() omni.kit.commands.register(ApplySkelBindingAPICommand)
omniverse-code/kit/exts/omni.kit.property.skel/omni/kit/property/skel/tests/__init__.py
from .test_skel import *
omniverse-code/kit/exts/omni.kit.property.skel/omni/kit/property/skel/tests/test_skel.py
## Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import pathlib import omni.kit.app import omni.kit.commands import omni.kit.test import omni.ui as ui from omni.ui.tests.test_base import OmniUiTest from omni.kit import ui_test from omni.kit.test_suite.helpers import wait_stage_loading from pxr import Kind, Sdf, Gf class TestSkeletonWidget(OmniUiTest): # Before running each test async def setUp(self): await super().setUp() ext_path = omni.kit.app.get_app().get_extension_manager().get_extension_path_by_module(__name__) self._golden_img_dir = pathlib.Path(ext_path).joinpath("data/tests/golden_img") self._usd_path = pathlib.Path(ext_path).joinpath("data/tests/") from omni.kit.property.usd.usd_attribute_widget import UsdPropertiesWidget import omni.kit.window.property as p self._w = p.get_window() # After running each test async def tearDown(self): await super().tearDown() # Test(s) async def test_skeleton_ui(self): usd_context = omni.usd.get_context() await self.docked_test_window( window=self._w._window, width=450, height=650, restore_window = ui.Workspace.get_window("Layer") or ui.Workspace.get_window("Stage"), restore_position = ui.DockPosition.BOTTOM) test_file_path = self._usd_path.joinpath("boy_skel.usd").absolute() await usd_context.open_stage_async(str(test_file_path)) await wait_stage_loading() # Select the prim. usd_context.get_selection().set_selected_prim_paths(["/Root/SkelRoot/Head_old"], True) # Need to wait for an additional frames for omni.ui rebuild to take effect await ui_test.human_delay(10) # verify image await self.finalize_test(golden_img_dir=self._golden_img_dir, golden_img_name="test_skeleton_ui.png")
omniverse-code/kit/exts/omni.kit.property.skel/docs/CHANGELOG.md
# Changelog The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [1.0.0] - 2021-05-31 ### Changes - Created ## [1.0.1] - 2022-01-18 ### Changes - Switch some API from AnimationSchema to RetargetingSchema
omniverse-code/kit/exts/omni.kit.property.skel/docs/README.md
# omni.kit.property.skel ## Introduction Property window extensions are for viewing and editing Usd Prim Attributes ## This extension supports editing of these Usd Types; - UsdSkel.Root - UsdSkel.Skeleton - UsdSkel.SkelAnimation - UsdSkel.BlendShape ### and supports editing of these Usd APIs; - UsdSkel.BindingAPI
omniverse-code/kit/exts/omni.kit.property.skel/docs/index.rst
omni.kit.property.skel ########################### Property Skeleton Animation Values .. toctree:: :maxdepth: 1 CHANGELOG
omniverse-code/kit/exts/omni.kit.viewport.docs/PACKAGE-LICENSES/omni.kit.viewport.docs-LICENSE.md
Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited.
omniverse-code/kit/exts/omni.kit.viewport.docs/config/extension.toml
[package] version = "104.0.2" authors = ["NVIDIA"] title = "omni.kit Viewport API Documentation" description="The documentation for the next Viewport API in Kit " readme = "docs/README.md" repository = "" category = "Documentation" keywords = ["ui", "example", "viewport", "renderer", "docs", "documentation"] changelog="docs/CHANGELOG.md" preview_image = "data/preview.png" icon = "data/icon.png" [dependencies] "omni.ui" = {} "omni.kit.documentation.builder" = {} [[python.module]] name = "omni.kit.viewport.docs" [[test]] args = [ "--/app/window/dpiScaleOverride=1.0", "--/app/window/scaleToMonitor=false", "--/app/window/width=640", "--/app/window/height=480", "--no-window" ] dependencies = [ "omni.kit.mainwindow", "omni.kit.ui_test" ] [documentation] pages = [ "docs/overview.md", "docs/camera_manipulator.md", "docs/capture.md", "docs/viewport_api.md", "docs/widget.md", "docs/window.md", "docs/CHANGELOG.md", ]
omniverse-code/kit/exts/omni.kit.viewport.docs/omni/kit/viewport/docs/extension.py
# Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import omni.ext from .window import ViewportDocsWindow __all__ = ["ViewportDocsExtension"] class ViewportDocsExtension(omni.ext.IExt): def on_startup(self, ext_id): self._window = ViewportDocsWindow("Viewport Doc") def on_shutdown(self): self._window.destroy() self._window = None
omniverse-code/kit/exts/omni.kit.viewport.docs/omni/kit/viewport/docs/__init__.py
from .extension import ViewportDocsExtension
omniverse-code/kit/exts/omni.kit.viewport.docs/omni/kit/viewport/docs/window.py
# Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from omni.kit.documentation.builder import DocumentationBuilderWindow from pathlib import Path __all__ = ["ViewportDocsWindow"] class ViewportDocsWindow(DocumentationBuilderWindow): """The window with the documentation""" def __init__(self, title: str, **kwargs): module_root = Path(__file__).parent docs_root = module_root.parent.parent.parent.parent.joinpath("docs") pages = ['overview.md', 'window.md', 'widget.md', 'viewport_api.md', 'capture.md', 'camera_manipulator.md'] filenames = [f'{docs_root.joinpath(page_source)}' for page_source in pages] super().__init__(title, filenames=filenames, **kwargs)
omniverse-code/kit/exts/omni.kit.viewport.docs/omni/kit/viewport/docs/tests/__init__.py
## Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import omni.kit.test from omni.ui.tests.test_base import OmniUiTest import omni.kit.ui_test class TestViewportDocsWindow(OmniUiTest): async def setUp(self): await super().setUp() async def tearDown(self): await super().tearDown() async def test_just_opened(self): win = omni.kit.ui_test.find("Viewport Doc") self.assertIsNotNone(win)
omniverse-code/kit/exts/omni.kit.viewport.docs/docs/camera_manipulator.md
# Camera Manipulator Mouse interaction with the Viewport is handled with classes from `omni.kit.manipulator.camera`, which is built on top of the `omni.ui.scene` framework. We've created an `omni.ui.scene.SceneView` to host the manipulator, and by simply assigning the camera manipulators model into the SceneView's model, all of the edits to the Camera's transform will be pushed through to the `SceneView`. ``` # And finally add the camera-manipulator into that view with self.__scene_view.scene: self.__camera_manip = ViewportCameraManipulator(self.viewport_api) # Push the camera manipulator's model into the SceneView so it'lll auto-update self.__scene_view.model = self.__camera_manip.model ``` The `omni.ui.scene.SceneView` only understands two values: 'view' and 'projection'. Our CameraManipulator's model will push out those values as edits are made; however, it supports a larger set of values to control the manipulator itself. ## Operations and Values The CameraManipulator model store's the amount of movement according to three modes, applied in this order: 1. Tumble 2. Look 3. Move (Pan) 4. Fly (FlightMode / WASD navigation) ### tumble Tumble values are specified in degrees as the amount to rotate around the current up-axis. These values should be pre-scaled with any speed before setting into the model. This allows for different manipulators/gestures to interpret speed differently, rather than lock to a constant speed. ```python # Tumble by 180 degrees around Y (as a movement across ui X would cause) model.set_floats('tumble', [0, 180, 0]) ``` ### look Look values are specified in degrees as the amount to rotate around the current up-axis. These values should be pre-scaled with any speed before setting into the model. This allows for different manipulators/gestures to interpret speed differently, rather than lock to a constant speed. ```python # Look by 90 degrees around X (as a movement across ui Y would cause) # i.e Look straight up model.set_floats('look', [90, 0, 0]) ``` ### move Move values are specified in world units and the amount to move the camera by. Move is applied after rotation, so the X, Y, Z are essentially left, right, back. These values should be pre-scaled with any speed before setting into the model. This allows for different manipulators/gestures to interpret speed differently, rather than lock to a constant speed. ```python # Move left by 30 units, up by 60 and back by 90 model.set_floats('move', [30, 60, 90]) ``` ### fly Fly values are the direction of flight in X, Y, Z. Fly is applied after rotation, so the X, Y, Z are essentially left, right, back. These values will be scaled with `fly_speed` before aplication. Because fly is a direction with `fly_speed` automatically applied, if a gesture/manipulator wants to fly slower without changing `fly_speed` globally, it must apply whatever factor is required before setting. ```python # Move left model.set_floats('fly', [1, 0, 0]) # Move up model.set_floats('fly', [0, 1, 0]) ``` ## Speed By default the Camera manipulator will map a full mouse move across the viewport as follows: - Pan: A full translation of the center-of-interest across the Viewport. - Tumble: A 180 degree rotation across X or Y. - Look: A 180 degree rotation across X and a 90 degree rotation across Y. These speed can be adjusted by setting float values into the model. ### world_speed The Pan and Zoom speed can be adjusted with three floats set into the model as 'world_speed'. ```python # Half the movement speed for both Pan and Zoom pan_speed_x = 0.5, pan_speed_y = 0.5, zoom_speed_z = 0.5 model.set_floats('world_speed', [pan_speed_x, pan_speed_y, zoom_speed_z]) ``` ### rotation_speed The Tumble and Look speed can be adjusted with either a scalar value for all rotation axes or per component. ```python # Half the rotation speed for both Tumble and Look rot_speed_both = 0.5 model.set_floats('rotation_speed', [rot_speed_both]) # Half the rotation speed for both Tumble and Look in X and quarter if for Y rot_speed_x = 0.5, rot_speed_y = 0.25 model.set_floats('rotation_speed', [rot_speed_x, rot_speed_y]) ``` ### tumble_speed Tumble can be adjusted separately with either a scalar value for all rotation axes or per component. The final speed of Tumble operation is `rotation_speed * tumble_speed` ```python # Half the rotation speed for Tumble rot_speed_both = 0.5 model.set_floats('tumble_speed', [rot_speed_both]) # Half the rotation speed for Tumble in X and quarter if for Y rot_speed_x = 0.5, rot_speed_y = 0.25 model.set_floats('tumble_speed', [rot_speed_x, rot_speed_y]) ``` ### look_speed Look can be adjusted separately with either a scalar value for all rotation axes or per component. The final speed of a Look operation is `rotation_speed * tumble_speed` ```python # Half the rotation speed for Look rot_speed_both = 0.5 model.set_floats('look_speed', [rot_speed_both]) # Half the rotation speed for Tumble in X and quarter if for Y rot_speed_x = 0.5, rot_speed_y = 0.25 model.set_floats('look_speed', [rot_speed_x, rot_speed_y]) ``` ### fly_speed The speed at which FlightMode (WASD navigation) will fly through the scene. FlightMode speed can be adjusted separately with either a scalar value for all axes or per component. ```python # Half the speed in all directions fly_speed = 0.5 model.set_floats('fly_speed', [fly_speed]) # Half the speed when moving in X or Y, but double it moving in Z fly_speed_x_y = 0.5, fly_speed_z = 2 model.set_floats('fly_speed', [fly_speed_x_y, fly_speed_x_y, fly_speed_z]) ``` ## Undo Because we're operating on a unique `omni.usd.UsdContext` we don't want movement in the preview-window to affect the undo-stack. To accomplish that, we'll set the 'disable_undo' value to an array of 1 int; essentially saying `disable_undo=True`. ```python # Let's disable any undo for these movements as we're a preview-window model.set_ints('disable_undo', [1]) ``` ## Disabling operations By default the manipulator will allow Pan, Zoom, Tumble, and Look operations on a perspective camera, but only allow Pan and Zoom on an orthographic one. If we want to explicitly disable any operations again we set int values as booleans into the model. ### disable_tumble ```python # Disable the Tumble manipulation model.set_ints('disable_tumble', [1]) ``` ### disable_look ```python # Disable the Look manipulation model.set_ints('disable_look', [1]) ``` ### disable_pan ```python # Disable the Pan manipulation. model.set_ints('disable_pan', [1]) ``` ### disable_zoom ```python # Disable the Zoom manipulation. model.set_ints('disable_zoom', [1]) ```
omniverse-code/kit/exts/omni.kit.viewport.docs/docs/widget.md
# Stage Preview Widget The `StagePreviewWidget` is comprised of a few `omni.ui` objects which are stacked on top of one-another. So first an `omni.ui.ZStack` container is instantiated and using the `omni.ui` with syntax, the remaining objects are created in its scope: ```python self.__ui_container = ui.ZStack() with self.__ui_container: ``` ## Background First we create an `omni.ui.Rectangle` that will fill the entire frame with a constant color, using black as the default. We add a few additional style arguments so that the background color can be controlled easily from calling code. ```python # Add a background Rectangle that is black by default, but can change with a set_style ui.Rectangle(style_type_name_override='ViewportBackgroundColor', style={'ViewportBackgroundColor': {'background_color': 0xff000000}}) ``` ## ViewportWidget Next the `omni.kit.widget.viewport.ViewportWidget` is created, directly above the background Rectangle. In the `stage_preview` example, the `ViewportWidget` is actually created to always fill the parent frame by passing `resolution='fill_frame'`, which will essentially make it so the black background never seen. If a constant resolution was requested by passing a tuple `resolution=(640, 480)`; however, the rendered image would be locked to that resolution and causing the background rect to be seen if the Widget was wider or taller than the texture's resolution. ```python self.__vp_widget = ViewportWidget(usd_context_name=usd_context_name, camera_path=camera_path, resolution=resolution, *ui_args, **ui_kw_args) ``` ## SceneView The final `omni.ui` element we are going to create is an `omni.ui.scene.SceneView`. We are creating it primarily to host our camera-manipulators which are written for the `omni.ui.scene` framework, but it could also be used to insert additional drawing on top of the `ViewportWidget` in 3D space. ```python # Add the omni.ui.scene.SceneView that is going to host the camera-manipulator self.__scene_view = sc.SceneView(aspect_ratio_policy=sc.AspectRatioPolicy.STRETCH) # And finally add the camera-manipulator into that view with self.__scene_view.scene: ``` ## Full code ```python class StagePreviewWidget: def __init__(self, usd_context_name: str = '', camera_path: str = None, resolution: Union[tuple, str] = None, *ui_args ,**ui_kw_args): """StagePreviewWidget contructor Args: usd_context_name (str): The name of a UsdContext the Viewport will be viewing. camera_path (str): The path of the initial camera to render to. resolution (x, y): The resolution of the backing texture, or 'fill_frame' to match the widget's ui-size *ui_args, **ui_kw_args: Additional arguments to pass to the ViewportWidget's parent frame """ # Put the Viewport in a ZStack so that a background rectangle can be added underneath self.__ui_container = ui.ZStack() with self.__ui_container: # Add a background Rectangle that is black by default, but can change with a set_style ui.Rectangle(style_type_name_override='ViewportBackgroundColor', style={'ViewportBackgroundColor': {'background_color': 0xff000000}}) # Create the ViewportWidget, forwarding all of the arguments to this constructor self.__vp_widget = ViewportWidget(usd_context_name=usd_context_name, camera_path=camera_path, resolution=resolution, *ui_args, **ui_kw_args) # Add the omni.ui.scene.SceneView that is going to host the camera-manipulator self.__scene_view = sc.SceneView(aspect_ratio_policy=sc.AspectRatioPolicy.STRETCH) # And finally add the camera-manipulator into that view with self.__scene_view.scene: self.__camera_manip = ViewportCameraManipulator(self.viewport_api) model = self.__camera_manip.model # Let's disable any undo for these movements as we're a preview-window model.set_ints('disable_undo', [1]) # We'll also let the Viewport automatically push view and projection changes into our scene-view self.viewport_api.add_scene_view(self.__scene_view) def __del__(self): self.destroy() def destroy(self): self.__view_change_sub = None if self.__camera_manip: self.__camera_manip.destroy() self.__camera_manip = None if self.__scene_view: self.__scene_view.destroy() self.__scene_view = None if self.__vp_widget: self.__vp_widget.destroy() self.__vp_widget = None if self.__ui_container: self.__ui_container.destroy() self.__ui_container = None @property def viewport_api(self): # Access to the underying ViewportAPI object to control renderer, resolution return self.__vp_widget.viewport_api @property def scene_view(self): # Access to the omni.ui.scene.SceneView return self.__scene_view def set_style(self, *args, **kwargs): # Give some styling access self.__ui_container.set_style(*args, **kwargs) ```
omniverse-code/kit/exts/omni.kit.viewport.docs/docs/CHANGELOG.md
# Changelog Documentation for the next Viewport ## [104.0.2] - 2022-05-04 ### Changed - Imported to kit repro and bump version to match Kit SDK ## [1.0.2] - 2022-02-09 ### Changed - Updated documentation to include latest changes and Viewport capturing ## [1.0.1] - 2021-12-22 ### Changed - Add documentation for add_scene_view and remove_scene_view methods. ## [1.0.0] - 2021-12-20 ### Changed - Initial release
omniverse-code/kit/exts/omni.kit.viewport.docs/docs/overview.md
# Overview Viewport Next is a preview of the next generation of Kit's Viewport. It was designed to be as light as possible, providing a way to isolate features and compose them as needed to create unique experiences. This documentation will walk through a few simple examples using this technology, as well as how it can be used in tandem with the `omni.ui.scene` framework. ## What is a Viewport Exactly what a viewport is can be a bit ill-defined and dependent on what you are trying to accomplish, so it's best to define some terms up front and explain what this documentation is targeting. ![](viewport_next.png) At a very high level a Viewport is a way for a user to visualize (and often interact with) a Renderer's output of a scene. When you create a "Viewport Next" instance via Kit's Window menu, you are actually creating a hierarchy of objects. ![](viewport_next_breakout.png) The three objects of interest in this hierarchy are: 1. The `ViewportWindow`, which we will be re-implementing as `StagePreviewWindow` 2. The `ViewportWidget`, one of which we will be instantiating. 3. The `ViewportTexture`, which is created and owned by the `ViewportWidget`. While we will be using (or re-implementing) all three of those objects, this documentation is primarily targeted towards understanding the `ViewportWidget` and it's usage in the `omni.kit.viewport.stage_preview`. After creating a Window and instance of a `ViewportWidget`, we will finally add a camera manipulator built with `omni.ui.scene` to interact with the `Usd.Stage`, as well as control aspects of the Renderer's output to the underlying `ViewportTexture`. Even though the `ViewportWidget` is our main focus, it is good to understand the backing `ViewportTexture` is independent of the `ViewportWidget`, and that a texture's resolution may not neccessarily match the size of the `ViewportWidget` it is contained in. This is particularly import for world-space queries or other advanced usage. ## Enabling the extension To enable the extension and open a "Viewport Next" window, go to the "Extensions" tab and enable the "Viewport Window" extension (`omni.kit.viewport.window`). ![](extension_enable.png) ## Simplest example The `omni.kit.viewport.stage_preview` adds additional features that make may make a first read of the code a bit harder. So before stepping through that example, lets take a moment to reduce it to an even simpler case where we create a single Window and add only a Viewport which is tied to the default `UsdContext` and `Usd.Stage`. We won't be able to interact with the Viewport other than through Python, but because we are associated with the default `UsdContext`: any changes in the `Usd.Stage` (from navigation or editing in another Viewport or adding a `Usd.Prim` from the Create menu) will be reflected in our new view. ```python from omni.kit.widget.viewport import ViewportWidget viewport_window = omni.ui.Window('SimpleViewport', width=1280, height=720+20) # Add 20 for the title-bar with viewport_window.frame: viewport_widget = ViewportWidget(resolution = (1280, 720)) # Control of the ViewportTexture happens through the object held in the viewport_api property viewport_api = viewport_widget.viewport_api # We can reduce the resolution of the render easily viewport_api.resolution = (640, 480) # We can also switch to a different camera if we know the path to one that exists viewport_api.camera_path = '/World/Camera' # And inspect print(viewport_api.projection) print(viewport_api.transform) # Don't forget to destroy the objects when done with them # viewport_widget.destroy() # viewport_window.destroy() # viewport_window, viewport_widget = None, None ``` ![](simple_window.png)
omniverse-code/kit/exts/omni.kit.viewport.docs/docs/window.md
# Stage Preview Window In order to display the Renderer's output, we'll need to have an `omni.ui.window` that will host our widget. We're interested in this level primarily to demonstrate the ability to create a `ViewportWidget` that isn't tied to the application's main `UsdContext`; rather you can provide a usd_context_name string argument and the `StagePreviewWindow` will either reuse an existing `UsdContext` with that name, or create a new one. Keep in mind a `ViewportWidget` is currently tied to exactly one `UsdContext` for its lifetime. If you wanted to change the `UsdContext` you are viewing, you would need to hide and show a new `ViewportWidget` based on which context you want to be displayed. ![](preview_window.png) ## Context creation The first step we take is to check whether the named `UsdContext` exists, and if not, create it. ```python # We may be given an already valid context, or we'll be creating and managing it ourselves usd_context = omni.usd.get_context(usd_context_name) if not usd_context: self.__usd_context_name = usd_context_name self.__usd_context = omni.usd.create_context(usd_context_name) else: self.__usd_context_name = None self.__usd_context = None ``` ## Viewport creation Once we know a valid context with usd_context_name exists, we create the `omni.ui.Window` passing along the window size and window flags. The `omni.ui` documentation has more in depth description of what an `omni.ui.Window` is and the arguments for it's creation. After the `omni.ui.Window` has been created, we'll finally be able to create the `StagePreviewWidget`, passing along the `usd_context_name`. We do this within the context of the `omni.ui.Window.frame` property, and forward any additional arguments to the `StagePreviewWidget` constructor. ```python super().__init__(title, width=window_width, height=window_height, flags=flags) with self.frame: self.__preview_viewport = StagePreviewWidget(usd_context_name, *vp_args, **vp_kw_args) ``` ## Full code ```python class StagePreviewWindow(ui.Window): def __init__(self, title: str, usd_context_name: str = '', window_width: int = 1280, window_height: int = 720 + 20, flags: int = ui.WINDOW_FLAGS_NO_SCROLLBAR, *vp_args, **vp_kw_args): """StagePreviewWindow contructor Args: title (str): The name of the Window. usd_context_name (str): The name of a UsdContext this Viewport will be viewing. window_width(int): The width of the Window. window_height(int): The height of the Window. flags(int): ui.WINDOW flags to use for the Window. *vp_args, **vp_kw_args: Additional arguments to pass to the StagePreviewWidget """ # We may be given an already valid context, or we'll be creating and managing it ourselves usd_context = omni.usd.get_context(usd_context_name) if not usd_context: self.__usd_context_name = usd_context_name self.__usd_context = omni.usd.create_context(usd_context_name) else: self.__usd_context_name = None self.__usd_context = None super().__init__(title, width=window_width, height=window_height, flags=flags) with self.frame: self.__preview_viewport = StagePreviewWidget(usd_context_name, *vp_args, **vp_kw_args) def __del__(self): self.destroy() @property def preview_viewport(self): return self.__preview_viewport def open_stage(self, file_path: str): # Reach into the StagePreviewWidget and get the viewport where we can retrieve the usd_context or usd_context_name self.__preview_viewport.viewport_api.usd_context.open_stage(file_path) # the Viewport doesn't have any idea of omni.ui.scene so give the models a sync after open (camera may have changed) self.__preview_viewport.sync_models() def destroy(self): if self.__preview_viewport: self.__preview_viewport.destroy() self.__preview_viewport = None if self.__usd_context: # We can't fully tear down everything yet, so just clear out any active stage self.__usd_context.remove_all_hydra_engines() # self.__usd_context = None # omni.usd.destroy_context(self.__usd_context_name) super().destroy() ```
omniverse-code/kit/exts/omni.kit.viewport.docs/docs/viewport_api.md
# Viewport API The ViewportAPI object is used to access and control aspects of the render, who will then push images into the backing texture. It is accessed via the `ViewportWidget.viewport_api` property which returns a Python `weakref.proxy` object. The use of a weakref is done in order to make sure that a Renderer and Texture aren't kept alive because client code is keeping a reference to one of these objects. That is: the lifetime of a Viewport is controlled by the creator of the Viewport and cannot be extended beyond the usage they expect. With our simple `omni.kit.viewport.stage_preview` example, we'll now run through some cases of directly controlling the render, similar to what the Content context-menu does. ```python from omni.kit.viewport.stage_preview.window import StagePreviewWindow # Viewport widget can be setup to fill the frame with 'fill_frame', or to a constant resolution (x, y). resolution = 'fill_frame' or (640, 480) # Will use 'fill_frame' # Give the Window a unique name, the window-size, and forward the resolution to the Viewport itself preview_window = StagePreviewWindow('My Stage Preview', usd_context_name='MyStagePreviewWindowContext', window_width=640, window_height=480, resolution=resolution) # Open a USD file in the UsdContext that the preview_window is using preview_window.open_stage('http://omniverse-content-production.s3-us-west-2.amazonaws.com/Samples/Astronaut/Astronaut.usd') # Save an easy-to-use reference to the ViewportAPI object viewport_api = preview_window.preview_viewport.viewport_api ``` ## Camera The camera being used to render the image is controlled with the `camera_path` property. It will return and is settable with a an `Sdf.Path`. The property will also accept a string, but it is slightly more efficient to set with an `Sdf.Path` if you have one available. ```python print(viewport_api.camera_path) # => '/Root/LongView' # Change the camera to view through the implicit Top camera viewport_api.camera_path = '/OmniverseKit_Front' # Change the camera to view through the implicit Perspective camera viewport_api.camera_path = '/OmniverseKit_Persp' ``` ## Filling the canvas Control whether the texture-resolution should be adjusted based on the parent objects ui-size with the `fill_frame` property. It will return and is settable with a bool. ```python print('viewport_api.fill_frame) # => True # Disable the automatic resolution viewport_api.fill_frame = False # And give it an explicit resolution viewport_api.resolution = (640, 480) ``` ## Resolution Resolution of the underlying `ViewportTexture` can be queried and set via the `resolution` property. It will return and is settable with a tuple representing the (x, y) resolution of the rendered image. ```python print(viewport_api.resolution) # => (640, 480) # Change the render output resolution to a 512 x 512 texture viewport_api.resolution = (512, 512) ``` ## SceneView For simplicity, the ViewportAPI can push both view and projection matrices into an `omni.ui.scene.SceneView.model`. The use of these methods are not required, rather provided a convenient way to auto-manage their relationship (particularly for stage independent camera, resolution, and widget size changes), while also providing room for future expansion where a `SceneView` may be locked to last delivered rendered frame versus the current implementation that pushes changes into the Renderer and the `SceneView` simultaneously. ### add_scene_view Add an `omni.ui.scene.SceneView` to the list of models that the Viewport will notify with changes to view and projection matrices. The Viewport will only retain a weak-reference to the provided `SceneView` to avoid extending the lifetime of the `SceneView` itself. A `remove_scene_view` is available if the need to dynamically change the list of models to be notified is necessary. ```python scene_view = omni.ui.scene.SceneView() # Pass the real object, as a weak-reference will be retained viewport_api.add_scene_view(scene_view) ``` ### remove_scene_view Remove the `omni.ui.scene.SceneView` from the list of models that the Viewport will notify from changes to view and projection matrices. Because the Viewport only retains a weak-reference to the `SceneView`, calling this explicitly isn't mandatory, but can be used to dynamically change the list of `SceneView` objects whose model should be updated. ```python viewport_api.remove_scene_view(scene_view) ``` ## Additional Accessors The `ViewportAPI` provides a few additional read-only accessors for convenience: ### usd_context_name ```python viewport_api.usd_context_name => str # Returns the name of the UsdContext the Viewport is bound to. ``` ### usd_context ```python viewport_api.usd_context => omni.usd.UsdContext # Returns the actual UsdContext the Viewport is bound to, essentially `omni.usd.get_context(self.usd_context_name)`. ``` ### stage ```python viewport_api.stage => Usd.Stage # Returns the `Usd.Stage` the ViewportAPI is bound to, essentially: `omni.usd.get_context(self.usd_context_name).get_stage()`. ``` ### projection ```python viewport_api.projection=> Gf.Matrix4d # Returns the Gf.Matrix4d of the projection. This may differ than the projection of the `Usd.Camera` based on how the Viewport is placed in the parent widget. ``` ### transform ```python viewport_api.transform => Gf.Matrix4d # Return the Gf.Matrix4d of the transform for the `Usd.Camera` in world-space. ``` ### view ```python viewport_api.view => Gf.Matrix4d # Return the Gf.Matrix4d of the inverse-transform for the `Usd.Camera` in world-space. ``` ### time ```python viewport_api.time => Usd.TimeCode # Return the Usd.TimeCode that the Viewport is using. ``` ## Space Mapping The `ViewportAPI` natively uses NDC coordinates to interop with the payloads from `omni.ui.scene` gestures. To understand where these coordinates are in 3D-space for the `ViewportTexture`, two properties will can be used to get a `Gf.Matrix4d` to convert to and from NDC-space to World-space. ```python origin = (0, 0, 0) origin_screen = viewport_api.world_to_ndc.Transform(origin) print('Origin is at {origin_screen}, in screen-space') origin = viewport_api.ndc_to_world.Transform(origin_screen) print('Converted back to world-space, origin is {origin}') ``` ### world_to_ndc ```python viewport_api.world_to_ndc => Gf.Matrix4d # Returns a Gf.Matrix4d to move from World/Scene space into NDC space ``` ### ndc_to_world ```python viewport_api.ndc_to_world => Gf.Matrix4d # Returns a Gf.Matrix4d to move from NDC space into World/Scene space ``` ## World queries While it is useful being able to move through these spaces is useful, for the most part what we'll be more interested in using this to inspect the scene that is being rendered. What that means is that we'll need to move from an NDC coordinate into pixel-space of our rendered image. A quick breakdown of the three spaces in use: The native NDC space that works with `omni.ui.scene` gestures can be thought of as a cartesian space centered on the rendered image. ![](ndc_space_ui.png) We can easily move to a 0.0 - 1.0 uv space on the rendered image. ![](texture_uv.png) And finally expand that 0.0 - 1.0 uv space into pixel space. ![](texture_pixel.png) Now that we know how to map between the ui and texture space, we can use it to convert between screen and 3D-space. More importantly, we can use it to actually query the backing `ViewportTexture` about objects and locations in the scene. ### request_query ```python viewport_api.request_query(pixel_coordinate: (x, y), query_completed: callable) => None # Query a pixel co-ordinate with a callback to be executed when the query completes # Get the mouse position from within an omni.ui.scene gesture mouse_ndc = self.sender.gesture_payload.mouse # Convert the ndc-mouse to pixel-space in our ViewportTexture mouse, in_viewport = viewport_api.map_ndc_to_texture_pixel(mouse_ndc) # We know immediately if the mapping is outside the ViewportTexture if not in_viewport: return # Inside the ViewportTexture, create a callback and query the 3D world def query_completed(path, pos, *args): if not path: print('No object') else: print(f"Object '{path}' hit at {pos}") viewport_api.request_query(mouse, query_completed) ``` ## Asynchronous waiting Some properties and API calls of the Viewport won't take effect immediately after control-flow has returned to the caller. For example, setting the camera-path or resolution won't immediately deliver frames from that Camera at the new resolution. There are two methods available to asynchrnously wait for the changes to make their way through the pipeline. ### wait_for_render_settings_change Asynchronously wait until a render-settings change has been ansorbed by the backend. This can be useful after changing the camera, resolution, or render-product. ```python my_custom_product = '/Render/CutomRenderProduct' viewport_api.render_product_path = my_custom_product settings_changed = await viewport_api.wait_for_render_settings_change() print('settings_changed', settings_changed) ``` ### wait_for_rendered_frames Asynchronously wait until a number of frames have been delivered. Default behavior is to wait for deivery of 1 frame, but the function accepts an optional argument for an additional number of frames to wait on. ```python await viewport_api.wait_for_rendered_frames(10) print('Waited for 10 frames') ``` ## Capturing Viewport frames To access the state of the Viewport's next frame and any AOVs it may be rendering, you can schedule a capture with the `schedule_capture` method. There are a variety of default Capturing delegates in the `omni.kit.widget.viewport.capture` that can handle writing to disk or accesing the AOV's buffer. Because capture is asynchronous, it will likely not have occured when control-flow has returned to the caller of `schedule_capture`. To wait until it has completed, the returned object has a `wait_for_result` method that can be used. ### schedule_capture ```python viewport_api.schedule_capture(capture_delegate: Capture): -> Capture ``` ```python from omni.kit.widget.viewport.capture import FileCapture capture = viewport_api.schedule_capture(FileCapture(image_path)) captured_aovs = await capture.wait_for_result() if captured_aovs: print(f'AOV "{captured_aovs[0]}" was written to "{image_path}"') else: print(f'No image was written to "{image_path}"') ```
omniverse-code/kit/exts/omni.kit.viewport.docs/docs/capture.md
# Capture `omni.kit.widget.viewport.capture` is the interface to a capture a Viewport's state and AOVs. It provides a few convenient implementations that will write AOV(s) to disk or pass CPU buffers for pixel access. ## FileCapture A simple delegate to capture a single AOV to a single file. It can be used as is, or subclassed to access additional information/meta-data to be written. By default it will capture a color AOV, but accepts an explicit AOV-name to capture instead. ```python from omni.kit.widget.viewport.capture import FileCapture capture = viewport_api.schedule_capture(FileCapture(image_path)) captured_aovs = await capture.wait_for_result() if captured_aovs: print(f'AOV "{captured_aovs[0]}" was written to "{image_path}"') else: print(f'No image was written to "{image_path}"') ``` A sample subclass implementation to write additional data. ```python from omni.kit.widget.viewport.capture import FileCapture SideCarWriter(FileCapture): def __init__(self, image_path, aov_name=''): super().__init__(image_path, aov_name) def capture_aov(self, file_path, aov): # Call the default file-saver self.save_aov_to_file(file_path, aov) # Possibly append data to a custom image print(f'Wrote AOV "{aov['name']}" to "{file_path}") print(f' with view: {self.view}") print(f' with projection: {self.projection}") capture = viewport_api.schedule_capture(SideCarWriter(image_path)) captured_aovs = await capture.wait_for_result() if captured_aovs: print(f'AOV "{captured_aovs[0]}" was written to "{image_path}"') else: print(f'No image was written to "{image_path}"') ``` ## ByteCapture A simple delegate to capture a single AOV and deliver it as CPU pixel data. It can be used as is with a free-standing function, or subclassed to access additional information/meta-data. By default it will capture a color AOV, but accepts an explicit AOV-name to capture instead. ```python from omni.kit.widget.viewport.capture import ByteCapture def on_capture_completed(buffer, buffer_size, width, height, format): print(f'PixelData resolution: {width} x {height}') print(f'PixelData format: {format}') capture = viewport_api.schedule_capture(ByteCapture(on_capture_completed)) captured_aovs = await capture.wait_for_result() if captured_aovs: print(f'AOV "{captured_aovs[0]}" was written to "{image_path}"') print(f'It had a camera view of {capture.view}') else: print(f'No image was written to "{image_path}"') ``` A sample subclass implementation to write additional data. ```python from omni.kit.widget.viewport.capture import ByteCapture SideCarData(ByteCapture): def __init__(self, image_path, aov_name=''): super().__init__(image_path, aov_name) def on_capture_completed(self, buffer, buffer_size, width, height, format): print(f'PixelData resolution: {width} x {height}') print(f'PixelData format: {format}') print(f'PixelData has a camera view of {self.view}') capture = viewport_api.schedule_capture(SideCarData(image_path)) captured_aovs = await capture.wait_for_result() if captured_aovs: print(f'AOV "{captured_aovs[0]}" was written to "{image_path}"') else: print(f'No image was written to "{image_path}"') ```
omniverse-code/kit/exts/omni.kit.menu.create/omni/kit/menu/create/__init__.py
from .scripts import *
omniverse-code/kit/exts/omni.kit.menu.create/omni/kit/menu/create/scripts/create_actions.py
import omni.usd import omni.kit.actions.core from pxr import Usd, UsdGeom, UsdLux, OmniAudioSchema def get_action_name(name): return name.lower().replace('-', '_').replace(' ', '_') def get_geometry_standard_prim_list(usd_context=None): if not usd_context: usd_context = omni.usd.get_context() stage = usd_context.get_stage() if stage: meters_per_unit = UsdGeom.GetStageMetersPerUnit(stage) else: meters_per_unit = 0.01 geom_base = 0.5 / meters_per_unit geom_base_double = geom_base * 2 geom_base_half = geom_base / 2 all_shapes = sorted([ ( "Cube", { UsdGeom.Tokens.size: geom_base_double, UsdGeom.Tokens.extent: [(-geom_base, -geom_base, -geom_base), (geom_base, geom_base, geom_base)], }, ), ( "Sphere", { UsdGeom.Tokens.radius: geom_base, UsdGeom.Tokens.extent: [(-geom_base, -geom_base, -geom_base), (geom_base, geom_base, geom_base)], }, ), ( "Cylinder", { UsdGeom.Tokens.radius: geom_base, UsdGeom.Tokens.height: geom_base_double, UsdGeom.Tokens.extent: [(-geom_base, -geom_base, -geom_base), (geom_base, geom_base, geom_base)], }, ), ( "Capsule", { UsdGeom.Tokens.radius: geom_base_half, UsdGeom.Tokens.height: geom_base, # Create extent with command dynamically since it's different in different up-axis. }, ), ( "Cone", { UsdGeom.Tokens.radius: geom_base, UsdGeom.Tokens.height: geom_base_double, UsdGeom.Tokens.extent: [(-geom_base, -geom_base, -geom_base), (geom_base, geom_base, geom_base)], }, ), ]) shape_attrs = {} for name, attrs in all_shapes: shape_attrs[name] = attrs return shape_attrs def get_audio_prim_list(): return [ ("Spatial Sound", "OmniSound", {}), ( "Non-Spatial Sound", "OmniSound", {OmniAudioSchema.Tokens.auralMode: OmniAudioSchema.Tokens.nonSpatial} ), ("Listener", "OmniListener", {}) ] def get_light_prim_list(usd_context=None): if not usd_context: usd_context = omni.usd.get_context() stage = usd_context.get_stage() if stage: meters_per_unit = UsdGeom.GetStageMetersPerUnit(stage) else: meters_per_unit = 0.01 geom_base = 0.5 / meters_per_unit geom_base_double = geom_base * 2 # https://github.com/PixarAnimationStudios/USD/commit/b5d3809c943950cd3ff6be0467858a3297df0bb7 if hasattr(UsdLux.Tokens, 'inputsIntensity'): return sorted([ ("Distant Light", "DistantLight", {UsdLux.Tokens.inputsAngle: 1.0, UsdLux.Tokens.inputsIntensity: 3000}), ("Sphere Light", "SphereLight", {UsdLux.Tokens.inputsRadius: geom_base, UsdLux.Tokens.inputsIntensity: 30000}), ( "Rect Light", "RectLight", { UsdLux.Tokens.inputsWidth: geom_base_double, UsdLux.Tokens.inputsHeight: geom_base_double, UsdLux.Tokens.inputsIntensity: 15000, }, ), ("Disk Light", "DiskLight", {UsdLux.Tokens.inputsRadius: geom_base, UsdLux.Tokens.inputsIntensity: 60000}), ( "Cylinder Light", "CylinderLight", {UsdLux.Tokens.inputsLength: geom_base_double, UsdLux.Tokens.inputsRadius: 5, UsdLux.Tokens.inputsIntensity: 30000}, ), ( "Dome Light", "DomeLight", {UsdLux.Tokens.inputsIntensity: 1000, UsdLux.Tokens.inputsTextureFormat: UsdLux.Tokens.latlong}, ), ]) return sorted([ ("Distant Light", "DistantLight", {UsdLux.Tokens.angle: 1.0, UsdLux.Tokens.intensity: 3000}), ("Sphere Light", "SphereLight", {UsdLux.Tokens.radius: geom_base, UsdLux.Tokens.intensity: 30000}), ( "Rect Light", "RectLight", { UsdLux.Tokens.width: geom_base_double, UsdLux.Tokens.height: geom_base_double, UsdLux.Tokens.intensity: 15000, }, ), ("Disk Light", "DiskLight", {UsdLux.Tokens.radius: geom_base, UsdLux.Tokens.intensity: 60000}), ( "Cylinder Light", "CylinderLight", {UsdLux.Tokens.length: geom_base_double, UsdLux.Tokens.radius: 5, UsdLux.Tokens.intensity: 30000}, ), ( "Dome Light", "DomeLight", {UsdLux.Tokens.intensity: 1000, UsdLux.Tokens.textureFormat: UsdLux.Tokens.latlong}, ), ]) def register_actions(extension_id, cls, get_self_fn): actions_tag = "Create Menu Actions" # actions omni.kit.actions.core.get_action_registry().register_action( extension_id, "create_prim", cls.on_create_prim, display_name="Create->Create Prim", description="Create Prim", tag=actions_tag ) omni.kit.actions.core.get_action_registry().register_action( extension_id, "create_prim_camera", lambda: cls.on_create_prim("Camera", {}), display_name="Create->Create Camera Prim", description="Create Camera Prim", tag=actions_tag ) omni.kit.actions.core.get_action_registry().register_action( extension_id, "create_prim_scope", lambda: cls.on_create_prim("Scope", {}), display_name="Create->Create Scope", description="Create Scope", tag=actions_tag ) omni.kit.actions.core.get_action_registry().register_action( extension_id, "create_prim_xform", lambda: cls.on_create_prim("Xform", {}), display_name="Create->Create Xform", description="Create Xform", tag=actions_tag ) def on_create_shape(shape_name): shape_attrs = get_geometry_standard_prim_list() cls.on_create_prim(shape_name, shape_attrs[shape_name]) for prim in get_geometry_standard_prim_list().keys(): omni.kit.actions.core.get_action_registry().register_action( extension_id, f"create_prim_{prim.lower()}", lambda p=prim: on_create_shape(p), display_name=f"Create->Create Prim {prim}", description=f"Create Prim {prim}", tag=actions_tag ) for name, prim, attrs in get_light_prim_list(): omni.kit.actions.core.get_action_registry().register_action( extension_id, f"create_prim_{get_action_name(name)}", lambda p=prim, a=attrs: cls.on_create_light(p, a), display_name=f"Create->Create Prim {name}", description=f"Create Prim {name}", tag=actions_tag ) for name, prim, attrs in get_audio_prim_list(): omni.kit.actions.core.get_action_registry().register_action( extension_id, f"create_prim_{get_action_name(name)}", lambda p=prim, a=attrs: cls.on_create_prim(p, a), display_name=f"Create->Create Prim {name}", description=f"Create Prim {name}", tag=actions_tag ) omni.kit.actions.core.get_action_registry().register_action( extension_id, "high_quality_option_toggle", get_self_fn()._high_quality_option_toggle, display_name="Create->High Quality Option Toggle", description="Create High Quality Option Toggle", tag=actions_tag ) def deregister_actions(extension_id): action_registry = omni.kit.actions.core.get_action_registry() action_registry.deregister_all_actions_for_extension(extension_id)
omniverse-code/kit/exts/omni.kit.menu.create/omni/kit/menu/create/scripts/__init__.py
from .create import *
omniverse-code/kit/exts/omni.kit.menu.create/omni/kit/menu/create/scripts/create.py
import os import functools import carb.input import omni.ext import omni.kit.ui import omni.kit.menu.utils from functools import partial from omni.kit.menu.utils import MenuItemDescription, MenuItemOrder from .create_actions import register_actions, deregister_actions, get_action_name, get_geometry_standard_prim_list, get_audio_prim_list, get_light_prim_list _extension_instance = None _extension_path = None PERSISTENT_SETTINGS_PREFIX = "/persistent" class CreateMenuExtension(omni.ext.IExt): def __init__(self): super().__init__() omni.kit.menu.utils.set_default_menu_proirity("Create", -8) def on_startup(self, ext_id): global _extension_instance _extension_instance = self global _extension_path _extension_path = omni.kit.app.get_app_interface().get_extension_manager().get_extension_path(ext_id) self._settings = carb.settings.get_settings() self._settings.set_default_bool(PERSISTENT_SETTINGS_PREFIX + "/app/primCreation/highQuality", True) self._create_menu_list = None self._build_create_menu() self._ext_name = omni.ext.get_extension_name(ext_id) register_actions(self._ext_name, CreateMenuExtension, lambda: _extension_instance) def on_shutdown(self): global _extension_instance deregister_actions(self._ext_name) _extension_instance = None omni.kit.menu.utils.remove_menu_items(self._create_menu_list, "Create") def _rebuild_menus(self): omni.kit.menu.utils.remove_menu_items(self._create_menu_list, "Create") self._build_create_menu() def _high_quality_option_toggle(self): enabled = self._settings.get(PERSISTENT_SETTINGS_PREFIX + "/app/primCreation/highQuality") self._settings.set(PERSISTENT_SETTINGS_PREFIX + "/app/primCreation/highQuality", not enabled) def _build_create_menu(self): def is_create_type_enabled(type: str): settings = carb.settings.get_settings() if type == "Shape": if settings.get("/app/primCreation/hideShapes") == True or \ settings.get("/app/primCreation/enableMenuShape") == False: return False return True enabled = settings.get(f"/app/primCreation/enableMenu{type}") if enabled == True or enabled == False: return enabled return True # setup menus self._create_menu_list = [] # Shapes if is_create_type_enabled("Shape"): sub_menu = [] for prim in get_geometry_standard_prim_list().keys(): sub_menu.append( MenuItemDescription(name=prim, onclick_action=("omni.kit.menu.create", f"create_prim_{prim.lower()}")) ) def on_high_quality_option_select(): enabled = self._settings.get(PERSISTENT_SETTINGS_PREFIX + "/app/primCreation/highQuality") self._settings.set(PERSISTENT_SETTINGS_PREFIX + "/app/primCreation/highQuality", not enabled) def on_high_quality_option_checked(): enabled = self._settings.get(PERSISTENT_SETTINGS_PREFIX + "/app/primCreation/highQuality") return enabled sub_menu.append(MenuItemDescription()) sub_menu.append( MenuItemDescription( name="High Quality", onclick_action=("omni.kit.menu.create", "high_quality_option_toggle"), ticked_fn=lambda: on_high_quality_option_checked() ) ) self._create_menu_list.append( MenuItemDescription(name="Shape", glyph="menu_prim.svg", appear_after=["Mesh", MenuItemOrder.FIRST], sub_menu=sub_menu) ) # Lights if is_create_type_enabled("Light"): sub_menu = [] for name, prim, attrs in get_light_prim_list(): sub_menu.append( MenuItemDescription(name=name, onclick_action=("omni.kit.menu.create", f"create_prim_{get_action_name(name)}") ) ) if is_create_type_enabled("Shape"): appear_after="Shape" else: appear_after="Mesh" self._create_menu_list.append( MenuItemDescription(name="Light", glyph="menu_light.svg", appear_after=appear_after, sub_menu=sub_menu) ) # Audio if is_create_type_enabled("Audio"): sub_menu = [] for name, prim, attrs in get_audio_prim_list(): sub_menu.append( MenuItemDescription( name=name, onclick_action=("omni.kit.menu.create", f"create_prim_{get_action_name(name)}") ) ) self._create_menu_list.append( MenuItemDescription(name="Audio", glyph="menu_audio.svg", appear_after="Light", sub_menu=sub_menu) ) # Camera if is_create_type_enabled("Camera"): self._create_menu_list.append( MenuItemDescription( name="Camera", glyph="menu_camera.svg", appear_after="Audio", onclick_action=("omni.kit.menu.create", "create_prim_camera"), ) ) # Scope if is_create_type_enabled("Scope"): self._create_menu_list.append( MenuItemDescription( name="Scope", glyph="menu_scope.svg", appear_after="Camera", onclick_action=("omni.kit.menu.create", "create_prim_scope"), ) ) # Xform if is_create_type_enabled("Xform"): self._create_menu_list.append( MenuItemDescription( name="Xform", glyph="menu_xform.svg", appear_after="Scope", onclick_action=("omni.kit.menu.create", "create_prim_xform"), ) ) if self._create_menu_list: omni.kit.menu.utils.add_menu_items(self._create_menu_list, "Create", -8) def on_create_prim(prim_type, attributes, use_settings: bool = False): usd_context = omni.usd.get_context() with omni.kit.usd.layers.active_authoring_layer_context(usd_context): omni.kit.commands.execute("CreatePrimWithDefaultXform", prim_type=prim_type, attributes=attributes) def on_create_light(light_type, attributes): usd_context = omni.usd.get_context() with omni.kit.usd.layers.active_authoring_layer_context(usd_context): omni.kit.commands.execute("CreatePrim", prim_type=light_type, attributes=attributes) def on_create_prims(): usd_context = omni.usd.get_context() with omni.kit.usd.layers.active_authoring_layer_context(usd_context): omni.kit.commands.execute("CreatePrims", prim_types=["Cone", "Cylinder", "Cone"]) def get_extension_path(sub_directory): global _extension_path path = _extension_path if sub_directory: path = os.path.normpath(os.path.join(path, sub_directory)) return path def rebuild_menus(): if _extension_instance: _extension_instance._rebuild_menus()
omniverse-code/kit/exts/omni.kit.menu.create/omni/kit/menu/create/tests/test_func_create_prims.py
import asyncio import os import carb import omni.usd import omni.ui as ui from omni.kit import ui_test from omni.kit.menu.utils import MenuItemDescription, MenuLayout from omni.kit.test_suite.helpers import get_test_data_path, wait_stage_loading, get_prims, select_prims, wait_for_window from omni.kit.material.library.test_helper import MaterialLibraryTestHelper from pxr import Sdf, UsdShade PERSISTENT_SETTINGS_PREFIX = "/persistent" async def create_test_func_create_camera(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Camera") # verify tester.assertTrue(tester.get_stage_prims() == ['/Camera']) # Test creation with typed-defaults settings = carb.settings.get_settings() try: focal_len_key = '/persistent/app/primCreation/typedDefaults/camera/focalLength' settings.set(focal_len_key, 48) await ui_test.menu_click("Create/Camera") cam_prim = omni.usd.get_context().get_stage().GetPrimAtPath('/Camera_01') tester.assertIsNotNone(cam_prim) tester.assertEqual(cam_prim.GetAttribute('focalLength').Get(), 48) finally: # Delete the change now for any other tests settings.destroy_item(focal_len_key) async def create_test_func_create_scope(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Scope") # verify tester.assertTrue(tester.get_stage_prims() == ['/Scope']) async def create_test_func_create_xform(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Xform") # verify tester.assertTrue(tester.get_stage_prims() == ['/Xform']) async def create_test_func_create_shape_capsule(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Shape/Capsule") # verify tester.assertTrue(tester.get_stage_prims() == ['/Capsule']) async def create_test_func_create_shape_cone(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Shape/Cone") # verify tester.assertTrue(tester.get_stage_prims() == ['/Cone']) async def create_test_func_create_shape_cube(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Shape/Cube") # verify tester.assertTrue(tester.get_stage_prims() == ['/Cube']) async def create_test_func_create_shape_cylinder(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Shape/Cylinder") # verify tester.assertTrue(tester.get_stage_prims() == ['/Cylinder']) async def create_test_func_create_shape_sphere(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Shape/Sphere") # verify tester.assertTrue(tester.get_stage_prims() == ['/Sphere']) async def create_test_func_create_shape_high_quality(tester, menu_item: MenuItemDescription): carb.settings.get_settings().set(PERSISTENT_SETTINGS_PREFIX + "/app/primCreation/highQuality", False) # use menu await ui_test.menu_click("Create/Shape/High Quality") # verify tester.assertTrue(carb.settings.get_settings().get(PERSISTENT_SETTINGS_PREFIX + "/app/primCreation/highQuality")) async def create_test_func_create_light_cylinder_light(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Light/Cylinder Light") # verify tester.assertTrue(tester.get_stage_prims() == ['/CylinderLight']) async def create_test_func_create_light_disk_light(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Light/Disk Light") # verify tester.assertTrue(tester.get_stage_prims() == ['/DiskLight']) async def create_test_func_create_light_distant_light(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Light/Distant Light") # verify tester.assertTrue(tester.get_stage_prims() == ['/DistantLight']) async def create_test_func_create_light_dome_light(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Light/Dome Light") # verify tester.assertTrue(tester.get_stage_prims() == ['/DomeLight']) async def create_test_func_create_light_rect_light(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Light/Rect Light") # verify tester.assertTrue(tester.get_stage_prims() == ['/RectLight']) async def create_test_func_create_light_sphere_light(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Light/Sphere Light") # verify tester.assertTrue(tester.get_stage_prims() == ['/SphereLight']) async def create_test_func_create_audio_spatial_sound(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Audio/Spatial Sound") # verify tester.assertTrue(tester.get_stage_prims() == ['/OmniSound']) async def create_test_func_create_audio_non_spatial_sound(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Audio/Non-Spatial Sound") # verify tester.assertTrue(tester.get_stage_prims() == ['/OmniSound']) async def create_test_func_create_audio_listener(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Audio/Listener") # verify tester.assertTrue(tester.get_stage_prims() == ['/OmniListener']) async def create_test_func_create_mesh_cone(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Mesh/Cone") # verify tester.assertTrue(tester.get_stage_prims() == ['/Cone']) async def create_test_func_create_mesh_cube(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Mesh/Cube") # verify tester.assertTrue(tester.get_stage_prims() == ['/Cube']) async def create_test_func_create_mesh_cylinder(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Mesh/Cylinder") # verify tester.assertTrue(tester.get_stage_prims() == ['/Cylinder']) async def create_test_func_create_mesh_disk(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Mesh/Disk") # verify tester.assertTrue(tester.get_stage_prims() == ['/Disk']) async def create_test_func_create_mesh_plane(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Mesh/Plane") # verify tester.assertTrue(tester.get_stage_prims() == ['/Plane']) async def create_test_func_create_mesh_sphere(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Mesh/Sphere") # verify tester.assertTrue(tester.get_stage_prims() == ['/Sphere']) async def create_test_func_create_mesh_torus(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Mesh/Torus") # verify tester.assertTrue(tester.get_stage_prims() == ['/Torus']) async def create_test_func_create_mesh_settings(tester, menu_item: MenuItemDescription): # use menu await ui_test.menu_click("Create/Mesh/Settings") await wait_for_window("Mesh Generation Settings") ui_test.find("Mesh Generation Settings").widget.visible = False async def create_test_func_create_material(tester, material_name: str): mdl_name = material_name.split('/')[-1].replace(" ", "_") stage = omni.usd.get_context().get_stage() if mdl_name == "Add_MDL_File": # click on menu item await ui_test.menu_click(material_name) await ui_test.human_delay() # use add material dialog async with MaterialLibraryTestHelper() as material_test_helper: await material_test_helper.handle_add_material_dialog(get_test_data_path(__name__, "mdl/TESTEXPORT.mdl"), "TESTEXPORT.mdl") # wait for material to load & UI to refresh await wait_stage_loading() # verify shader = UsdShade.Shader(stage.GetPrimAtPath("/Looks/Material/Shader")) identifier = shader.GetSourceAssetSubIdentifier("mdl") tester.assertTrue(identifier == "Material") return if mdl_name == "USD_Preview_Surface": await ui_test.menu_click(material_name) tester.assertTrue(tester.get_stage_prims() == ['/Looks', '/Looks/PreviewSurface', '/Looks/PreviewSurface/Shader']) elif mdl_name == "USD_Preview_Surface_Texture": await ui_test.menu_click(material_name) tester.assertTrue(tester.get_stage_prims() == ['/Looks', '/Looks/PreviewSurfaceTexture', '/Looks/PreviewSurfaceTexture/PreviewSurfaceTexture', '/Looks/PreviewSurfaceTexture/st', '/Looks/PreviewSurfaceTexture/diffuseColorTex', '/Looks/PreviewSurfaceTexture/metallicTex', '/Looks/PreviewSurfaceTexture/roughnessTex', '/Looks/PreviewSurfaceTexture/normalTex']) else: # create sphere, select & create material omni.kit.commands.execute("CreatePrimWithDefaultXform", prim_type="Sphere") await select_prims(["/Sphere"]) await ui_test.menu_click(material_name) # verify material is created tester.assertTrue(tester.get_stage_prims() == ["/Sphere", "/Looks", f"/Looks/{mdl_name}", f"/Looks/{mdl_name}/Shader"]) prim = stage.GetPrimAtPath(f"/Looks/{mdl_name}/Shader") asset_path = prim.GetAttribute("info:mdl:sourceAsset").Get() tester.assertFalse(os.path.isabs(asset_path.path)) tester.assertTrue(os.path.isabs(asset_path.resolvedPath)) # verify /Sphere is bound to material prim = stage.GetPrimAtPath("/Sphere") bound_material, _ = UsdShade.MaterialBindingAPI(prim).ComputeBoundMaterial() tester.assertEqual(bound_material.GetPath().pathString, f"/Looks/{mdl_name}")
omniverse-code/kit/exts/omni.kit.menu.create/omni/kit/menu/create/tests/__init__.py
from .create_tests import * from .test_enable_menu import *
omniverse-code/kit/exts/omni.kit.menu.create/omni/kit/menu/create/tests/create_tests.py
import sys import re import asyncio import unittest import carb import omni.kit.test from .test_func_create_prims import * class TestMenuCreate(omni.kit.test.AsyncTestCase): async def setUp(self): pass async def tearDown(self): pass async def test_create_menus(self): import omni.kit.material.library # wait for material to be preloaded so create menu is complete & menus don't rebuild during tests await omni.kit.material.library.get_mdl_list_async() await ui_test.human_delay() material_list = [] menus = omni.kit.menu.utils.get_merged_menus() prefix = "create_test" to_test = [] this_module = sys.modules[__name__] for key in menus.keys(): # create menu only if key.startswith("Create"): for item in menus[key]['items']: if item.name != "" and item.has_action(): key_name = re.sub('\W|^(?=\d)','_', key.lower()) func_name = re.sub('\W|^(?=\d)','_', item.name.replace("${kit}/", "").lower()) while key_name and key_name[-1] == "_": key_name = key_name[:-1] while func_name and func_name[-1] == "_": func_name = func_name[:-1] test_fn = f"{prefix}_func_{key_name}_{func_name}" try: to_call = getattr(this_module, test_fn) to_test.append((to_call, test_fn, item)) except AttributeError: if test_fn.startswith("create_test_func_create_material_"): material_list.append(f"{key.replace('_', '/')}/{item.name}") else: carb.log_error(f"test function \"{test_fn}\" not found") if item.original_menu_item and item.original_menu_item.hotkey: test_fn = f"{prefix}_hotkey_func_{key_name}_{func_name}" try: to_call = getattr(this_module, test_fn) to_test.append((to_call, test_fn, item.original_menu_item)) except AttributeError: carb.log_error(f"test function \"{test_fn}\" not found") for to_call, test_fn, menu_item in to_test: await omni.usd.get_context().new_stage_async() omni.kit.menu.utils.refresh_menu_items("Create") await ui_test.human_delay() print(f"Running test {test_fn}") try: await to_call(self, menu_item) except Exception as exc: carb.log_error(f"error {test_fn} failed - {exc}") import traceback traceback.print_exc(file=sys.stdout) for material_name in material_list: await omni.usd.get_context().new_stage_async() omni.kit.menu.utils.refresh_menu_items("Create") await ui_test.human_delay() print(f"Running test create_test_func_create_material {material_name}") try: await create_test_func_create_material(self, material_name) except Exception as exc: carb.log_error(f"error create_test_func_create_material failed - {exc}") import traceback traceback.print_exc(file=sys.stdout) def get_stage_prims(self): stage = omni.usd.get_context().get_stage() return [prim.GetPath().pathString for prim in stage.TraverseAll() if not omni.usd.is_hidden_type(prim)]
omniverse-code/kit/exts/omni.kit.menu.create/omni/kit/menu/create/tests/test_enable_menu.py
## Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import carb import omni.kit.app import omni.kit.test import omni.usd import omni.ui as ui from omni.ui.tests.test_base import OmniUiTest from omni.kit import ui_test from omni.kit.test_suite.helpers import wait_stage_loading, arrange_windows class TestEnableCreateMenu(omni.kit.test.AsyncTestCase): # Before running each test async def setUp(self): await arrange_windows() await omni.usd.get_context().new_stage_async() await wait_stage_loading() # Test(s) async def test_enable_create_menu(self): settings = carb.settings.get_settings() def reset_prim_creation(): settings.set("/app/primCreation/hideShapes", False) settings.set("/app/primCreation/enableMenuShape", True) settings.set("/app/primCreation/enableMenuLight", True) settings.set("/app/primCreation/enableMenuAudio", True) settings.set("/app/primCreation/enableMenuCamera", True) settings.set("/app/primCreation/enableMenuScope", True) settings.set("/app/primCreation/enableMenuXform", True) def verify_menu(mesh:bool, shape:bool, light:bool, audio:bool, camera:bool, scope:bool, xform:bool): menu_widget = ui_test.get_menubar() menu_widgets = [] for w in menu_widget.find_all("**/"): if isinstance(w.widget, (ui.Menu, ui.MenuItem)) and w.widget.text.strip() != "placeholder": menu_widgets.append(w.widget.text) self.assertEqual("Mesh" in menu_widgets, mesh) self.assertEqual("Shape" in menu_widgets, shape) self.assertEqual("Light" in menu_widgets, light) self.assertEqual("Audio" in menu_widgets, audio) self.assertEqual("Camera" in menu_widgets, camera) self.assertEqual("Scope" in menu_widgets, scope) self.assertEqual("Xform" in menu_widgets, xform) async def test_menu(mesh:bool, shape:bool, light:bool, audio:bool, camera:bool, scope:bool, xform:bool): omni.kit.menu.create.rebuild_menus() verify_menu(mesh, shape, light, audio, camera, scope, xform) try: # verify default reset_prim_creation() await test_menu(mesh=True, shape=True, light=True, audio=True, camera=True, scope=True, xform=True) # verify hide shapes reset_prim_creation() settings.set("/app/primCreation/hideShapes", True) await test_menu(mesh=True, shape=False, light=True, audio=True, camera=True, scope=True, xform=True) reset_prim_creation() settings.set("/app/primCreation/enableMenuShape", False) await test_menu(mesh=True, shape=False, light=True, audio=True, camera=True, scope=True, xform=True) # verify hide light reset_prim_creation() settings.set("/app/primCreation/enableMenuLight", False) await test_menu(mesh=True, shape=True, light=False, audio=True, camera=True, scope=True, xform=True) # verify hide audio reset_prim_creation() settings.set("/app/primCreation/enableMenuAudio", False) await test_menu(mesh=True, shape=True, light=True, audio=False, camera=True, scope=True, xform=True) # verify hide camera reset_prim_creation() settings.set("/app/primCreation/enableMenuCamera", False) await test_menu(mesh=True, shape=True, light=True, audio=True, camera=False, scope=True, xform=True) # verify hide scope reset_prim_creation() settings.set("/app/primCreation/enableMenuScope", False) await test_menu(mesh=True, shape=True, light=True, audio=True, camera=True, scope=False, xform=True) # verify hide xform reset_prim_creation() settings.set("/app/primCreation/enableMenuXform", False) await test_menu(mesh=True, shape=True, light=True, audio=True, camera=True, scope=True, xform=False) finally: reset_prim_creation()
omniverse-code/kit/exts/omni.kit.window.file_exporter/PACKAGE-LICENSES/omni.kit.window.file_exporter-LICENSE.md
Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. NVIDIA CORPORATION and its licensors retain all intellectual property and proprietary rights in and to this software, related documentation and any modifications thereto. Any use, reproduction, disclosure or distribution of this software and related documentation without an express license agreement from NVIDIA CORPORATION is strictly prohibited.
omniverse-code/kit/exts/omni.kit.window.file_exporter/scripts/demo_file_exporter.py
# Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import os import asyncio import omni.ui as ui from typing import List from omni.kit.window.file_exporter import get_file_exporter, ExportOptionsDelegate # BEGIN-DOC-export_options class MyExportOptionsDelegate(ExportOptionsDelegate): def __init__(self): super().__init__(build_fn=self._build_ui_impl, destroy_fn=self._destroy_impl) self._widget = None def _build_ui_impl(self): self._widget = ui.Frame() with self._widget: with ui.VStack(style={"background_color": 0xFF23211F}): ui.Label("Checkpoint Description", alignment=ui.Alignment.CENTER) ui.Separator(height=5) model = ui.StringField(multiline=True, height=80).model model.set_value("This is my new checkpoint.") def _destroy_impl(self, _): if self._widget: self._widget.destroy() self._widget = None # END-DOC-export_options # BEGIN-DOC-tagging_options class MyTaggingOptionsDelegate(ExportOptionsDelegate): def __init__(self): super().__init__( build_fn=self._build_ui_impl, filename_changed_fn=self._filename_changed_impl, selection_changed_fn=self._selection_changed_impl, destroy_fn=self._destroy_impl ) self._widget = None def _build_ui_impl(self, file_type: str=''): self._widget = ui.Frame() with self._widget: with ui.VStack(): ui.Button(f"Tags for {file_type or 'unknown'} type", height=24) def _filename_changed_impl(self, filename: str): if filename: _, ext = os.path.splitext(filename) self._build_ui_impl(file_type=ext) def _selection_changed_impl(self, selections: List[str]): if len(selections) == 1: _, ext = os.path.splitext(selections[0]) self._build_ui_impl(file_type=ext) def _destroy_impl(self, _): if self._widget: self._widget.destroy() self._widget = None # END-DOC-tagging_options class DemoFileExporterDialog: """ Example that demonstrates how to invoke the file exporter dialog. """ def __init__(self): self._app_window: ui.Window = None self._export_options = ExportOptionsDelegate = None self._tag_options = ExportOptionsDelegate = None self.build_ui() def build_ui(self): """ """ window_flags = ui.WINDOW_FLAGS_NO_SCROLLBAR self._app_window = ui.Window("File Exporter", width=1000, height=500, flags=window_flags) with self._app_window.frame: with ui.VStack(spacing=10): with ui.HStack(height=30): ui.Spacer() button = ui.RadioButton(text="Export File", width=120) button.set_clicked_fn(self._show_dialog) ui.Spacer() asyncio.ensure_future(self._dock_window("File Exporter", ui.DockPosition.TOP)) def _show_dialog(self): # BEGIN-DOC-get_instance # Get the singleton extension object, but as weakref to guard against the extension being removed. file_exporter = get_file_exporter() if not file_exporter: return # END-DOC-get_instance # BEGIN-DOC-show_window file_exporter.show_window( title="Export As ...", export_button_label="Save", export_handler=self.export_handler, filename_url="omniverse://ov-rc/NVIDIA/Samples/Marbles/foo", show_only_folders=True, enable_filename_input=False, ) # END-DOC-show_window # BEGIN-DOC-add_tagging_options self._tagging_options = MyTaggingOptionsDelegate() file_exporter.add_export_options_frame("Tagging Options", self._tagging_options) # END-DOC-add_tagging_options # BEGIN-DOC-add_export_options self._export_options = MyExportOptionsDelegate() file_exporter.add_export_options_frame("Export Options", self._export_options) # END-DOC-add_export_options def _hide_dialog(self): # Get the Content extension object. Same as: omni.kit.window.file_exporter.get_extension() # Keep as weakref to guard against the extension being removed at any time. If it is removed, # then invoke appropriate handler; in this case the destroy method. file_exporter = get_file_exporter() if file_exporter: file_exporter.hide() # BEGIN-DOC-export_handler def export_handler(self, filename: str, dirname: str, extension: str = "", selections: List[str] = []): # NOTE: Get user inputs from self._export_options, if needed. print(f"> Export As '{filename}{extension}' to '{dirname}' with additional selections '{selections}'") # END-DOC-export_handler async def _dock_window(self, window_title: str, position: ui.DockPosition, ratio: float = 1.0): frames = 3 while frames > 0: if ui.Workspace.get_window(window_title): break frames = frames - 1 await omni.kit.app.get_app().next_update_async() window = ui.Workspace.get_window(window_title) dockspace = ui.Workspace.get_window("DockSpace") if window and dockspace: window.dock_in(dockspace, position, ratio=ratio) window.dock_tab_bar_visible = False def destroy(self): if self._app_window: self._app_window.destroy() self._app_window = None if __name__ == "__main__": view = DemoFileExporterDialog()
omniverse-code/kit/exts/omni.kit.window.file_exporter/config/extension.toml
[package] title = "File Exporter" version = "1.0.10" category = "core" feature = true description = "A dialog for exporting files" authors = ["NVIDIA"] slackids = ["UQY4RMR3N"] repository = "" keywords = ["kit", "ui"] readme = "docs/README.md" changelog = "docs/CHANGELOG.md" preview_image = "data/preview.png" icon = "data/icon.png" [dependencies] "omni.ui" = {} "omni.usd" = {} "omni.kit.window.filepicker" = {} [[python.module]] name = "omni.kit.window.file_exporter" [settings] exts."omni.kit.window.file_exporter".appSettings = "/persistent/app/file_exporter" [[python.scriptFolder]] path = "scripts" [[test]] dependencies = [ "omni.kit.renderer.core" ] [documentation] pages = [ "docs/Overview.md", "docs/CHANGELOG.md", ]
omniverse-code/kit/exts/omni.kit.window.file_exporter/omni/kit/window/file_exporter/extension.py
# Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import os import asyncio import omni.ext import omni.kit.app import carb.settings import carb.windowing from typing import List, Tuple, Callable, Dict from functools import partial from carb import log_warn, events from omni.kit.window.filepicker import FilePickerDialog, UI_READY_EVENT from omni.kit.widget.filebrowser import FileBrowserItem from . import ExportOptionsDelegate g_singleton = None WINDOW_NAME = "File Exporter" # BEGIN-DOC-file_postfix_options DEFAULT_FILE_POSTFIX_OPTIONS = [ None, "anim", "cache", "curveanim", "geo", "material", "project", "seq", "skel", "skelanim", ] # END-DOC-file_postfix_options # BEGIN-DOC-file_extension_types DEFAULT_FILE_EXTENSION_TYPES = [ ("*.usd", "Can be Binary or Ascii"), ("*.usda", "Human-readable text format"), ("*.usdc", "Binary format"), ] # END-DOC-file_extension_types def on_filter_item(dialog: FilePickerDialog, show_only_folders: True, item: FileBrowserItem) -> bool: if item and not item.is_folder: if show_only_folders: return False else: return file_filter_handler(item.path or '', dialog.get_file_postfix(), dialog.get_file_extension()) return True def on_export( export_fn: Callable[[str, str, str, List[str]], None], dialog: FilePickerDialog, filename: str, dirname: str, should_validate: bool = False, ): # OM-64312: should only perform validation when specified, default to not validate if should_validate: # OM-58150: should not allow saving with a empty filename if not _filename_validation_handler(filename): return file_postfix = dialog.get_file_postfix() file_extension = dialog.get_file_extension() _save_default_settings({'directory': dirname}) selections = dialog.get_current_selections() or [] dialog.hide() def normalize_filename_parts(filename, file_postfix, file_extension) -> Tuple[str, str]: splits = filename.split('.') keep = len(splits) - 1 # leaving the dynamic writable usd file exts strip logic here, in case writable exts are loaded at runtime try: import omni.usd if keep > 0 and splits[keep] in omni.usd.writable_usd_file_exts(): keep -= 1 except Exception: pass # OM-84454: strip out file extensions from filename if the current filename ends with any of the file extensions # available in the current instance of dialog available_options = [item.lstrip("*.") for item, _ in dialog.get_file_extension_options()] if keep > 0 and splits[keep] in available_options: keep -= 1 # strip out postfix from filename if keep > 0 and splits[keep] in dialog.get_file_postfix_options(): keep -= 1 basename = '.'.join(splits[:keep+1]) if keep >= 0 else "" extension = "" if file_postfix: extension += f".{file_postfix}" if file_extension: extension += f"{file_extension.strip('*')}" return basename, extension if export_fn: basename, extension = normalize_filename_parts(filename, file_postfix, file_extension) export_fn(basename, dirname, extension=extension, selections=selections) def file_filter_handler(filename: str, filter_postfix: str, filter_ext: str) -> bool: if not filename: return True if not filter_ext: return True filter_ext = filter_ext.replace('*', '') # Show only files whose names end with: *<postfix>.<ext> if not filter_ext: filename = os.path.splitext(filename)[0] elif filename.endswith(filter_ext): filename = filename[:-len(filter_ext)].strip('.') else: return False if not filter_postfix or filename.endswith(filter_postfix): return True return False def _save_default_settings(default_settings: Dict): settings = carb.settings.get_settings() default_settings_path = settings.get_as_string("/exts/omni.kit.window.file_exporter/appSettings") settings.set_string(f"{default_settings_path}/directory", default_settings['directory'] or "") def _filename_validation_handler(filename): """Validates the filename being exported. Currently only checking if it's empty.""" if not filename: msg = "Filename is empty! Please specify the filename first." try: import omni.kit.notification_manager as nm nm.post_notification(msg, status=nm.NotificationStatus.WARNING) except ModuleNotFoundError: import carb carb.log_warn(msg) return False return True # Any class derived from `omni.ext.IExt` in top level module (defined in `python.modules` of `extension.toml`) will be # instantiated when extension gets enabled and `on_startup(ext_id)` will be called. Later when extension gets disabled # on_shutdown() is called. class FileExporterExtension(omni.ext.IExt): """A Standardized file export dialog.""" def __init__(self): super().__init__() self._dialog = None self._title = None self._ui_ready = False self._ui_ready_event_sub = None def on_startup(self, ext_id): # Save away this instance as singleton for the editor window global g_singleton g_singleton = self # Listen for filepicker events event_stream = omni.kit.app.get_app().get_message_bus_event_stream() self._ui_ready_event_sub = event_stream.create_subscription_to_pop_by_type(UI_READY_EVENT, self._on_ui_ready) self._destroy_dialog_task = None def show_window( self, title: str = None, width: int = 1080, height: int = 450, show_only_collections: List[str] = None, show_only_folders: bool = False, file_postfix_options: List[str] = None, file_extension_types: List[Tuple[str, str]] = None, export_button_label: str = "Export", export_handler: Callable[[str, str, str, List[str]], None] = None, filename_url: str = None, file_postfix: str = None, file_extension: str = None, should_validate: bool = False, enable_filename_input: bool = True, focus_filename_input: bool = True, # OM-91056: file exporter should focus filename input field ): """ Displays the export dialog with the specified settings. Keyword Args: title (str): The name of the dialog width (int): Width of the window (Default=1250) height (int): Height of the window (Default=450) show_only_collections (List[str]): Which of these collections, ["bookmarks", "omniverse", "my-computer"] to display. show_only_folders (bool): Show only folders in the list view. file_postfix_options (List[str]): A list of filename postfix options. Nvidia defaults. file_extension_types (List[Tuple[str, str]]): A list of filename extension options. Each list element is a (extension name, description) pair, e.g. (".usdc", "Binary format"). Nvidia defaults. export_button_label (str): Label for the export button (Default="Export") export_handler (Callable): The callback to handle the export. Function signature is export_handler(filename: str, dirname: str, extension: str, selections: List[str]) -> None filename_url (str): Url of the target file, excluding filename extension. file_postfix (str): Sets selected postfix to this value if specified. file_extension (str): Sets selected extension to this value if specified. should_validate (bool): Whether filename validation should be performed. enable_filename_input (bool): Whether filename field input is enabled, default to True. """ if self._dialog: self.destroy_dialog() # Load saved settings as defaults default_settings = self._load_default_settings() basename = "" directory = default_settings.get('directory') if filename_url: dirname, filename = os.path.split(filename_url) basename = os.path.basename(filename) # override directory name only if explicitly given from filename_url if dirname: directory = dirname file_postfix_options = file_postfix_options or DEFAULT_FILE_POSTFIX_OPTIONS file_extension_types = file_extension_types or DEFAULT_FILE_EXTENSION_TYPES self._title = title or WINDOW_NAME self._dialog = FilePickerDialog( self._title, width=width, height=height, splitter_offset=260, enable_file_bar=True, enable_filename_input=enable_filename_input, enable_checkpoints=False, show_detail_view=True, show_only_collections=show_only_collections or [], file_postfix_options=file_postfix_options, file_extension_options=file_extension_types, filename_changed_handler=partial(self._on_filename_changed, show_only_folders=show_only_folders), apply_button_label=export_button_label, current_directory=directory, current_filename=basename, current_file_postfix=file_postfix, current_file_extension=file_extension, focus_filename_input=focus_filename_input, ) self._dialog.set_item_filter_fn(partial(on_filter_item, self._dialog, show_only_folders)) self._dialog.set_click_apply_handler( partial(on_export, export_handler, self._dialog, should_validate=should_validate) ) self._dialog.set_visibility_changed_listener(self._visibility_changed_fn) # don't disable apply button if we are showing folders only self._dialog._widget.file_bar.enable_apply_button(enable=show_only_folders) self._dialog.show() def _visibility_changed_fn(self, visible: bool): async def destroy_dialog_async(): # wait one frame, this is due to the one frame defer # in Window::_moveToMainOSWindow() try: await omni.kit.app.get_app().next_update_async() if self._dialog: self._dialog.destroy() self._dialog = None finally: self._destroy_dialog_task = None if not visible: # Destroy the window, since we are creating new window in show_window if not self._destroy_dialog_task or self._destroy_dialog_task.done(): self._destroy_dialog_task = asyncio.ensure_future( destroy_dialog_async() ) def _load_default_settings(self) -> Dict: settings = carb.settings.get_settings() default_settings_path = settings.get_as_string("/exts/omni.kit.window.file_exporter/appSettings") default_settings = {} default_settings['directory'] = settings.get_as_string(f"{default_settings_path}/directory") return default_settings def _on_filename_changed(self, filename, show_only_folders=False): # OM-78341: Disable apply button if no file is selected, if we are not showing only folders if self._dialog and self._dialog._widget and not show_only_folders: self._dialog._widget.file_bar.enable_apply_button(enable=bool(filename)) def _on_ui_ready(self, event: events.IEvent): try: payload = event.payload.get_dict() title = payload.get('title', None) except Exception: return if event.type == UI_READY_EVENT and title == self._title: self._ui_ready = True @property def is_ui_ready(self) -> bool: return self._ui_ready @property def is_window_visible(self) -> bool: if self._dialog and self._dialog._window: return self._dialog._window.visible return False def hide_window(self): """Hides and destroys the dialog window.""" self.destroy_dialog() def add_export_options_frame(self, name: str, delegate: ExportOptionsDelegate): """ Adds a set of export options to the dialog. Should be called after show_window. Args: name (str): Title of the options box. delegate (ExportOptionsDelegate): Subclasses specified delegate and overrides the _build_ui_impl method to provide a custom widget for getting user input. """ if self._dialog: self._dialog.add_detail_frame_from_controller(name, delegate) def click_apply(self, filename_url: str = None, postfix: str = None, extension: str = None): """Helper function to progammatically execute the apply callback. Useful in unittests""" if self._dialog: if filename_url: dirname, filename = os.path.split(filename_url) self._dialog.set_current_directory(dirname) self._dialog.set_filename(filename) if postfix: self._dialog.set_file_postfix(postfix) if extension: self._dialog.self_file_extension(extension) self._dialog._widget._file_bar._on_apply() def click_cancel(self, cancel_handler: Callable[[str, str], None] = None): """Helper function to progammatically execute the cancel callback. Useful in unittests""" if cancel_handler: self._dialog._widget._file_bar._click_cancel_handler = cancel_handler self._dialog._widget._file_bar._on_cancel() async def select_items_async(self, url: str, filenames: List[str] = []) -> List[FileBrowserItem]: """Helper function to programatically select multiple items in filepicker. Useful in unittests.""" if self._dialog: return await self._dialog._widget.api.select_items_async(url, filenames=filenames) return [] def detach_from_main_window(self): """Detach the current file importer dialog from main window.""" if self._dialog: self._dialog._window.move_to_new_os_window() def destroy_dialog(self): # handles the case for detached window if self._dialog and self._dialog._window: carb.windowing.acquire_windowing_interface().hide_window(self._dialog._window.app_window.get_window()) if self._dialog: self._dialog.destroy() self._dialog = None self._ui_ready = False if self._destroy_dialog_task: self._destroy_dialog_task.cancel() self._destroy_dialog_task = None def on_shutdown(self): self.destroy_dialog() self._ui_ready_event_sub = None global g_singleton g_singleton = None def get_instance(): return g_singleton
omniverse-code/kit/exts/omni.kit.window.file_exporter/omni/kit/window/file_exporter/__init__.py
# Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # """A standardized dialog for exporting files""" __all__ = ['FileExporterExtension', 'get_file_exporter'] from carb import log_warn from omni.kit.window.filepicker import DetailFrameController as ExportOptionsDelegate from .extension import FileExporterExtension, get_instance def get_file_exporter() -> FileExporterExtension: """Returns the singleton file_exporter extension instance""" instance = get_instance() if instance is None: log_warn("File exporter extension is no longer alive.") return instance
omniverse-code/kit/exts/omni.kit.window.file_exporter/omni/kit/window/file_exporter/test_helper.py
## Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import asyncio import omni.kit.app import omni.kit.ui_test as ui_test from .extension import get_instance from typing import List, Callable from omni.kit.widget.filebrowser import FileBrowserItem, LISTVIEW_PANE, TREEVIEW_PANE class FileExporterTestHelper: """Test helper for the file export dialog""" # NOTE Since the file dialog is a singleton, use an async lock to ensure mutex access in unit tests. # During run-time, this is not a issue because the dialog is effectively modal. __async_lock = asyncio.Lock() async def __aenter__(self): await self.__async_lock.acquire() return self async def __aexit__(self, *args): self.__async_lock.release() async def wait_for_popup(self, timeout_frames: int = 20): """Waits for dialog to be ready""" file_exporter = get_instance() if file_exporter: for _ in range(timeout_frames): if file_exporter.is_ui_ready: for _ in range(4): # Wait a few extra frames to settle before returning await omni.kit.app.get_app().next_update_async() return await omni.kit.app.get_app().next_update_async() raise Exception("Error: The file export window did not open.") async def click_apply_async(self, filename_url: str = None): """Helper function to progammatically execute the apply callback. Useful in unittests""" file_exporter = get_instance() if file_exporter: file_exporter.click_apply(filename_url=filename_url) await omni.kit.app.get_app().next_update_async() async def click_cancel_async(self, cancel_handler: Callable[[str, str], None] = None): """Helper function to progammatically execute the cancel callback. Useful in unittests""" file_exporter = get_instance() if file_exporter: file_exporter.click_cancel(cancel_handler=cancel_handler) await omni.kit.app.get_app().next_update_async() async def select_items_async(self, dir_url: str, names: List[str]) -> List[FileBrowserItem]: file_exporter = get_instance() selections = [] if file_exporter: selections = await file_exporter.select_items_async(dir_url, names) return selections async def get_item_async(self, treeview_identifier: str, name: str, pane: int = LISTVIEW_PANE): # Return item from the specified pane, handles both tree and grid views file_exporter = get_instance() if not file_exporter: return if name: pane_widget = None if pane == TREEVIEW_PANE: pane_widget = ui_test.find_all(f"{file_exporter._title}//Frame/**/TreeView[*].identifier=='{treeview_identifier}_folder_view'") elif file_exporter._dialog._widget._view.filebrowser.show_grid_view: # LISTVIEW selected + showing grid view pane_widget = ui_test.find_all(f"{file_exporter._title}//Frame/**/VGrid[*].identifier=='{treeview_identifier}_grid_view'") else: # LISTVIEW selected + showing tree view pane_widget = ui_test.find_all(f"{file_exporter._title}//Frame/**/TreeView[*].identifier=='{treeview_identifier}'") if pane_widget: widget = pane_widget[0].find(f"**/Label[*].text=='{name}'") if widget: widget.widget.scroll_here(0.5, 0.5) await ui_test.human_delay(4) return widget return None